Arthanis the Dungeon (0, 35, D) a cursed -3 quarterstaff (unseen) (0, 50, D) a book of Unlife (0, 52, D) a book of Misfortune (1, 32, D) a book of Fire (1, 33, D) a +5 quick blade (unseen) (1, 51, D) the Disquisition on Ensnaring Transmigration Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 (1, 52, D) a sack of spiders (2, 14, D) the ring of Ralanal {+Fly rF++ Str+3} [ring of flight] It affects your strength (+3). It greatly protects you from fire. It lets you fly. (2, 15, D) an uncursed staff of wizardry (2, 16, D) a +0 spear of venom (2, 33, D) a +0 robe (unseen) (2, 50, D) a book of Burglary (2, 51, D) a phantom mirror (2, 52, D) an uncursed staff of poison (2, 54, D) a +0 spear (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the amulet of the Skies Above {Gourm *Corrode Int+3 Dex+8} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (+8). It may corrode you when you take damage. (3, 15, D) a +6 scimitar of slicing (3, 16, D) a lamp of fire (3, 32, D) a +0 battleaxe of chopping (3, 33, D) a +2 plate armour of cold resistance (3, 34, D) a box of beasts (3, 36, D) a +2 hand axe of chopping (still there?) a +0 robe (still there?) (3, 50, D) a +0 spear (3, 52, D) a +0 spear (3, 54, D) a +5 spear of flaming (unseen) (3, 55, D) a +0 trident (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a book of Debilitation (4, 16, D) a +2 hand axe of electrocution (4, 32, D) a +1 antimagic great mace (4, 33, D) a book of Necromancy (4, 34, D) a book of Party Tricks (4, 35, D) a +0 spear (unseen) (4, 36, D) 26 sling bullets (still there?) a +0 robe (still there?) (4, 50, D) a +1 ring mail of positive energy (4, 51, D) an uncursed staff of earth (4, 52, D) a +0 rapier (unseen) (4, 53, D) a +2 trident of piercing (unseen) (4, 54, D) a +2 vampiric lajatang (unseen) (4, 55, D) a +0 leather armour (unseen) (5, 14, D) a +2 trident of flaming (5, 15, D) a +3 hand axe of flaming (5, 32, D) the ring "Wyexkumm" {rCorr *Slow rN+ Int+2} [ring of resist corrosion] It affects your intelligence (+2). It protects you from negative energy. It may slow you when you take damage. an uncursed ring of see invisible (5, 33, D) the amulet of Lulurash {Inacc *Corrode Str+3 Int+4 Dex+4} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+4). It may corrode you when you take damage. an uncursed staff of earth (still there?) (5, 38, D) the ring "Saocsups" {Wiz Str+6 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It makes you more stealthy. (unseen) (5, 50, D) the Reference Book on the Earthen Snowflakes Spells Type Level a - Passwall Transmutation/Earth 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Ozocubu's Refrigeration Ice 6 d - Statue Form Transmutation/Earth 6 (5, 51, D) an uncursed staff of conjuration (5, 52, D) an uncursed staff of death (5, 54, D) a +1 spear of freezing (unseen) (5, 55, D) a +2 trident of freezing (unseen) (5, 57, D) a water nymph corpse (5, 58, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (6, 15, D) an uncursed amulet of rage (6, 17, D) an uncursed ring of see invisible (6, 32, D) a +2 antimagic broad axe a fan of gales a manual of Short Blades a spriggan corpse (6, 34, D) a +2 demon whip of venom (still there?) a phantom mirror (still there?) (6, 39, D) a +0 quarterstaff (unseen) (6, 51, D) a +0 robe (6, 52, D) a manual of Unarmed Combat (6, 53, D) a +0 spear (unseen) (6, 54, D) a +0 spear (unseen) (6, 59, D) a +1 antimagic trident (unseen) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 14, D) a book of Alchemy (7, 15, D) the +4 ring mail "Ketin" {*Contam rPois Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It protects you from poison. It causes magical contamination when unequipped. (7, 31, D) the ring "Feuth" {-Tele rF+ Int+5 Dex+2} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from fire. It prevents most forms of teleportation. (7, 37, D) 13 stones a spriggan corpse (7, 38, D) a +0 animal skin (7, 39, D) a cursed -1 broad axe a +0 animal skin (7, 52, D) a +0 robe (7, 60, D) a sea snake corpse (7, 61, D) a javelin (8, 14, D) a +0 pair of gloves of strength (8, 16, D) the ring "Sustif" {Str+3 Int+4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+4). (8, 32, D) the +1 plate armour "Wuatz" {Slay+3} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +2 broad axe of flaming (still there?) (8, 35, D) a +0 robe (still there?) a +0 quarterstaff (still there?) (8, 37, D) a +1 antimagic flail (unseen) (8, 52, D) a crystal ball of energy a manticore corpse (8, 54, D) a +0 trident (unseen) (8, 56, D) a snapping turtle corpse (8, 60, D) a tomahawk 4 javelins (8, 63, D) a dryad corpse (9, 14, D) a +5 dagger of freezing (unseen) (9, 15, D) a +4 spear of flaming (9, 16, D) a book of Battle (9, 32, D) an uncursed staff of energy (still there?) an uncursed staff of poison (still there?) (9, 36, D) a spriggan corpse (9, 37, D) a +3 antimagic war axe (unseen) (9, 50, D) a book of the Warp (9, 51, D) Sif Muna's Almanac of the Freezing Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Disjunction Translocation 8 (9, 52, D) a +2 spear of freezing (unseen) (9, 53, D) a +2 falchion of slicing a +0 robe a merfolk corpse (9, 55, D) a +2 trident of freezing a +1 arbalest of freezing a +0 robe an uncursed ring of poison resistance a merfolk corpse (9, 57, D) a +0 trident the +9 crystal plate armour of the Lotus Blossom {Int+5} It affects your intelligence (+5). a merfolk corpse (9, 59, D) a +2 mace of protection (unseen) (9, 61, D) a tomahawk (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the ring "Koblefil" {rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). (10, 15, D) a book of the Sky (10, 16, D) a +0 ring mail of cold resistance (10, 39, D) a +1 flail of pain (unseen) (10, 51, D) a +0 spear (10, 53, D) a +0 trident (unseen) (10, 56, D) a +0 trident a merfolk corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of wizardry (11, 15, D) a +1 ring of evasion (11, 16, D) a box of beasts (11, 32, D) the +8 hand axe of Superiority {chop, rPois Str-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. (unseen) (11, 35, D) a cursed -2 robe (unseen) (11, 37, D) the +8 hand axe "Lemoepno" {chop, MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (unseen) (11, 39, D) a +2 antimagic rapier (unseen) (11, 50, D) a +1 helmet of see invisible (11, 52, D) a +0 spear of venom (unseen) (11, 53, D) a +1 dire flail of draining (still there?) a manticore corpse (still there?) (11, 55, D) the +6 shortbow of Pride {velocity, Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). (12, 14, D) a +2 fustibalus of flaming (12, 15, D) a scroll of brand weapon (12, 16, D) the ring of Xom's Whimsicality {rF+ rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from fire. It protects you from cold. (12, 32, D) a +2 robe of magic resistance (12, 33, D) a +0 quarterstaff (unseen) (12, 34, D) a +3 spear of venom (12, 35, D) a +2 mace of draining (unseen) (12, 50, D) an uncursed staff of cold (12, 52, D) a book of Annihilations (12, 53, D) a +0 trident (unseen) (12, 55, D) a +0 trident (unseen) (12, 56, D) a +0 trident (unseen) (13, 32, D) the +8 dagger of Fimbulwinter {antimagic, *Rage +Blink SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (13, 34, D) a +1 leather armour of fire resistance (13, 38, D) a spriggan corpse (13, 50, D) a +0 trident (13, 51, D) a box of beasts (13, 52, D) a book of Spatial Translocations (14, 50, D) a book of Enchantments (14, 51, D) an uncursed staff of fire (14, 56, D) a +0 rapier (unseen) (17, 61, D) a +1 trishula of holy wrath (unseen) (18, 2, D) a necrophage corpse (18, 32, D) the +9 crystal plate armour of Compassion {Dex+2} It affects your dexterity (+2). (18, 48, D) an uncursed staff of cold (18, 49, D) a +0 quarterstaff (19, 0, D) a lamp of fire (19, 1, D) +0 ice dragon scales (19, 16, D) a sack of spiders (19, 17, D) +0 ice dragon scales (19, 33, D) a +0 hand axe (still there?) a crystal ball of energy (still there?) (19, 48, D) a book of Unlife (19, 49, D) a +0 club (19, 51, D) a +2 chain mail of fire resistance (unseen) (20, -1, D) 4 scrolls of enchant armour (20, 0, D) a +2 war axe of chopping (still there?) the +8 rapier "Zohaugy" {pierce, Int+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+5). (20, 16, D) a +0 dagger (unseen) (20, 17, D) a +2 ring mail of fire resistance (unseen) (20, 19, D) a +0 dagger (20, 20, D) a +0 robe (20, 32, D) a +1 mace of draining (20, 34, D) a cursed -3 dagger (20, 49, D) a +0 dagger (unseen) (20, 50, D) a +1 robe of fire resistance (still there?) a +1 robe of fire resistance (still there?) (21, 1, D) the +10 great mace of Overwhelming Force {antimagic, rElec Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It insulates you from electricity. (21, 16, D) the cursed +2 broad axe "Newtbane" {protect, Str-3 Int+2 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (21, 17, D) a cursed +1 scimitar of draining (unseen) (21, 18, D) a book of Annihilations (21, 33, D) a +6 quarterstaff of speed (unseen) (21, 35, D) a +0 robe (unseen) (21, 49, D) the ring "Ecveneixt" {rN+ MR+ SInv} (still there?) [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed staff of power (still there?) (21, 64, D) a +2 quarterstaff of draining (unseen) (22, 0, D) a +0 battleaxe of freezing (still there?) an uncursed staff of conjuration (still there?) (22, 16, D) a +2 antimagic war axe (22, 32, D) a fan of gales (22, 33, D) the +9 spear of Tiugaus {speed, rPois Str+4 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. (unseen) (22, 47, D) a +2 hand axe of electrocution (unseen) (22, 48, D) a fan of gales (still there?) a +0 war axe (still there?) (22, 60, D) a potion of mutation (unseen) (23, 17, D) an uncursed staff of wizardry (unseen) (23, 20, D) a ghoul corpse (23, 32, D) a +0 dagger (unseen) (23, 33, D) the cursed +0 rapier of Dismay {pierce, rF+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It has a curse placed upon it. (23, 34, D) a +2 ring of intelligence (still there?) a +0 hand axe (still there?) (23, 35, D) a +0 chain mail (unseen) (23, 42, D) a large rock (23, 47, D) a +0 robe of cold resistance (24, 1, D) a +0 scale mail of fire resistance a cursed amulet of inaccuracy a phantom mirror (24, 3, D) a cursed +2 mace a +0 robe (24, 16, D) an uncursed staff of summoning (24, 18, D) a +7 shortbow of flaming an uncursed staff of conjuration a +0 mace (24, 19, D) a +0 robe a +0 robe (24, 20, D) a +2 quarterstaff of protection a cursed +3 flail (24, 32, D) an uncursed staff of fire a +2 robe of magic resistance an orc corpse (24, 33, D) a +0 dagger (unseen) (24, 39, D) a +0 chain mail (24, 40, D) a bolt (24, 41, D) 3 large rocks (still there?) a large rock (still there?) a bolt (still there?) (24, 47, D) a +0 robe (24, 48, D) an uncursed staff of wizardry (still there?) an uncursed staff of fire (still there?) (24, 58, D) a throwing net (25, 16, D) the +11 long sword of Ciatsab {venom, +Inv rPois Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. (unseen) (25, 32, D) a +0 dagger (25, 33, D) an uncursed staff of poison (25, 35, D) a phantom mirror (still there?) a +0 long sword (still there?) (25, 39, D) a +0 battleaxe (25, 55, D) a +3 executioner's axe of pain (still there?) a +2 robe of magic resistance (still there?) (26, 0, D) a +4 giant spiked club (still there?) a phial of floods (still there?) (26, 16, D) the +8 chain mail of Raululuul {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (unseen) (26, 17, D) a phantom mirror (unseen) (26, 18, D) a +0 dagger (26, 32, D) a +4 glaive of venom (unseen) (26, 33, D) a +3 great mace (still there?) a +2 ring mail of fire resistance (still there?) (26, 47, D) a book of Unlife a +0 cloak a +0 dagger (26, 48, D) a book of Transfigurations an uncursed staff of cold a +4 battleaxe of electrocution the +8 chain mail of Divine Intervention {*Corrode SInv Stlth+} It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the human corpse of Maurice (26, 57, D) a +0 leather armour (26, 66, D) an arrow (27, 15, D) a +0 chain mail of fire resistance (27, 18, D) a +0 robe (27, 32, D) a +2 shortbow of velocity (27, 33, D) an uncursed staff of cold (still there?) an uncursed staff of cold (still there?) (27, 51, D) a cursed +0 chain mail a +1 scimitar of protection (27, 52, D) a cursed staff of earth the +4 staff of Dispater the +6 war axe of Gravity {chop, *Slow MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. a +0 giant club a +0 robe an uncursed staff of summoning a +0 shield (27, 58, D) a +0 large shield (still there?) the +2 faerie dragon scales {rN+ Regen+ rCorr Dex-2} (still there?) It affects your dexterity (-2). It protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. (27, 62, D) the orc corpse of Nergalle (28, 1, D) an uncursed ring of magical power (still there?) an uncursed ring of fire (still there?) (28, 2, D) a +0 hand crossbow of flaming (unseen) (28, 16, D) a manual of Evocations (unseen) (28, 32, D) the Collected Works on Torrid Transformation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Fireball Conjuration/Fire 5 e - Blade Hands Transmutation 5 (28, 33, D) an uncursed staff of death (28, 34, D) a +0 battleaxe (unseen) (28, 39, D) a +0 plate armour (unseen) (28, 48, D) a +0 antimagic eveningstar (still there?) a scarf of cloud immunity (still there?) (28, 50, D) a +0 scimitar of venom a crystal ball of energy (28, 51, D) a +2 dire flail of draining (29, -1, D) the ring "Pavoi" {rF+ rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from fire. It protects you from cold. (29, 16, D) an uncursed staff of wizardry (29, 32, D) a +0 trident (29, 34, D) a +0 halberd (29, 48, D) an uncursed staff of power (still there?) a sack of spiders (still there?) (29, 49, D) a +2 scale mail of magic resistance (unseen) (29, 50, D) a +5 mace of venom (unseen) (29, 54, D) a potion of haste (unseen) (29, 55, D) a +2 lajatang of electrocution (29, 57, D) a +0 long sword of protection (29, 58, D) a +0 centaur barding (still there?) a +1 longbow of flaming (still there?) (29, 62, D) the +5 mace "Enopt" {flame, rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. an uncursed amulet of harm (still there?) (29, 63, D) a +0 robe (30, 1, D) a +1 robe of positive energy (30, 32, D) a lamp of fire (30, 34, D) a +0 giant spiked club (unseen) (30, 50, D) a +1 robe of the Archmagi (still there?) a +1 robe of the Archmagi (still there?) (30, 56, D) a +2 great sword of venom (unseen) (30, 60, D) an uncursed amulet of the gourmand (unseen) (31, 49, D) a +0 animal skin (still there?) an uncursed staff of energy (still there?) (31, 51, D) a +0 broad axe of distortion (still there?) a +0 demon trident of draining (still there?) (31, 58, D) a potion of might (33, 50, D) a lightning rod (4/4) (still there?) a Necronomicon (still there?) (34, 28, D) an uncursed staff of conjuration (unseen) (35, 14, D) an uncursed staff of summoning (35, 15, D) a +1 morningstar of crushing (35, 28, D) a crystal ball of energy (35, 30, D) a cursed staff of conjuration (35, 47, D) a box of beasts (36, 0, D) a fan of gales (36, 1, D) 4 scrolls of enchant weapon (36, 14, D) a phial of floods (36, 15, D) the cursed +1 ring mail of the Eternal Void {Str+4} It affects your strength (+4). It has a curse placed upon it. (36, 18, D) a +0 battleaxe of freezing (unseen) (37, 0, D) an uncursed staff of cold (37, 1, D) the cursed -5 pair of boots of Sloth {*Contam rC++} It greatly protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. (37, 14, D) the cursed +0 trident of the Stork {flame, rPois Int+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+10). It protects you from poison. It has a curse placed upon it. (37, 15, D) the ring "Ohipot" {Fire *Corrode rPois MR+ Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (37, 18, D) a polar bear corpse (skeletalised by now) (37, 28, D) a ration (37, 29, D) a +0 battleaxe of freezing (still there?) a +2 longbow of freezing (still there?) (37, 33, D) a rime drake corpse (38, 0, D) a +0 short sword of venom (38, 1, D) a +3 dagger of protection (38, 14, D) the +8 long sword "Oblallia" {freeze, Str+2 Int+4 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It lets you see invisible. It makes you more stealthy. (38, 28, D) a book of Air (unseen) (39, 0, D) an uncursed staff of cold (39, 1, D) a book of Dreams (39, 15, D) an uncursed staff of wizardry (39, 32, D) an ice dragon corpse (39, 48, D) a +2 war axe of chopping (39, 49, D) a +4 plate armour of cold resistance (40, 0, D) an uncursed staff of death (40, 1, D) an uncursed staff of wizardry (40, 14, D) a book of Alchemy (40, 15, D) the amulet of Beogh's Delight {Spirit rF++ rN+ Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It greatly protects you from fire. It protects you from negative energy. (40, 28, D) a cursed -2 ring of evasion (unseen) (40, 48, D) a +0 chain mail of poison resistance (40, 49, D) a +5 dagger of speed (40, 50, D) a +2 buckler of protection (40, 52, D) a +2 great sword of flaming (41, 0, D) 4 scrolls of enchant armour (41, 14, D) a book of Spatial Translocations (41, 15, D) a book of Spatial Translocations (41, 28, D) a +2 morningstar of crushing (unseen) (41, 48, D) the Collected Works on Quantum Air Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Lesser Beckoning Translocation 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Dispersal Translocation 6 (41, 49, D) a +1 great sword of flaming (unseen) (41, 50, D) an uncursed staff of power (unseen) (41, 52, D) an uncursed ring of stealth (unseen) (42, 0, D) a ration (unseen) (42, 1, D) a scroll of brand weapon (42, 14, D) a book of Burglary (42, 15, D) a scroll of brand weapon (42, 28, D) the +9 dire flail of Chaos {crush, Fragile +Fly rN+++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It renders you almost immune to negative energy. It lets you fly. It will be destroyed if unequipped. (unseen) (42, 29, D) a +4 ring of dexterity (42, 48, D) the cursed +2 shortbow of Mykaxtic {freeze, Fragile rN+ Dex+5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (43, 14, D) a box of beasts (43, 15, D) Lehudib's Collected Works on Attacks and the Rocks Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Conjure Flame Conjuration/Fire 3 d - Petrify Transmutation/Earth 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Iron Shot Conjuration/Earth 6 (43, 28, D) a book of Spatial Translocations (43, 29, D) a lamp of fire (43, 48, D) a phantom mirror (43, 49, D) a Young Poisoner's Handbook (43, 50, D) a book of Flames (unseen) (44, 28, D) a +4 long sword of electrocution (44, 48, D) a book of Power (44, 49, D) a +3 scimitar of flaming (still there?) a sack of spiders (still there?) (44, 50, D) a +0 scimitar of flaming (still there?) a +2 mace of protection (still there?) (44, 55, D) a +6 dire flail of crushing (45, 48, D) a +0 war axe of freezing (45, 49, D) the Grimoire of Weightlessness (still there?) Spells Type Level a - Airstrike Air 4 b - Silence Hexes/Air 5 the Grimoire of Weightlessness (still there?) Spells Type Level a - Airstrike Air 4 b - Silence Hexes/Air 5 (46, 48, D) a lamp of fire (46, 49, D) a +2 vampiric demon whip (still there?) a sack of spiders (still there?) (46, 50, D) a +0 great sword of flaming (still there?) a book of the Tempests (still there?) (46, 51, D) a +1 great sword of flaming (still there?) a +0 demon whip (still there?) (47, 40, D) a +4 spear (47, 48, D) a book of Enchantments (47, 49, D) a +4 demon whip of freezing (still there?) an uncursed staff of cold (still there?) (47, 50, D) a manual of Fighting (47, 51, D) a potion of agility (still there?) a potion of agility (still there?) (47, 52, D) a +2 demon whip of venom (unseen) (47, 55, D) a hell hog corpse (48, 1, D) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (48, 25, D) an uncursed staff of power (48, 35, D) a book of Misfortune (48, 36, D) Vugecseth's Catalogue of Malediction Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Tukima's Dance Hexes 3 c - Silence Hexes/Air 5 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (48, 48, D) the +6 scale mail "Vaeladub" {Str-2 Int+3} (still there?) It affects your strength (-2). It affects your intelligence (+3). an uncursed staff of wizardry (still there?) (48, 49, D) a +5 ring of evasion (still there?) a box of beasts (still there?) (49, 0, D) a Grand Grimoire (49, 12, D) a book of the Warp (49, 47, D) a +2 ring mail of cold resistance (49, 51, D) a +2 great sword of flaming (unseen) (50, 0, D) a +0 hand crossbow of freezing (50, 1, D) the ring of Exhibitionism {Ice rPois Dex-4 Slay+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (50, 12, D) a phantom mirror (still there?) a +3 leather armour of poison resistance (still there?) (50, 23, D) a Necronomicon (unseen) (50, 49, D) a +2 great sword of slicing (unseen) (50, 54, D) a +2 great sword of flaming (51, 0, D) a +2 ring of intelligence (51, 1, D) the Grimoire of Cloudy Orientation Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Forest Summoning/Translocation 5 (51, 20, D) an adder corpse (skeletalised by now) (unseen) (51, 21, D) a +0 halberd (unseen) (51, 40, D) a +0 robe (unseen) (51, 48, D) a +1 scimitar of flaming (still there?) an uncursed staff of power (still there?) (52, 0, D) a phantom mirror (52, 2, D) a +6 blowgun (52, 11, D) a cursed ring of loudness (52, 12, D) a lightning rod (4/4) the cursed +1 plate armour of Valiance {rElec MP+9 Dex-4 Stlth+} It affects your dexterity (-4). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. a Necronomicon (52, 23, D) the +9 spear of Agony {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. an uncursed staff of power (52, 36, D) an uncursed staff of energy a +0 robe a +4 halberd a +6 great mace of holy wrath a +0 robe a +1 shortbow of velocity a box of beasts a +0 dagger a book of Spatial Translocations a +0 robe a book of Necromancy a +0 halberd a +1 helmet of see invisible a human corpse (skeletalised by now) (52, 48, D) a fan of gales (unseen) (52, 52, D) a +4 glaive of freezing (unseen) (53, 0, D) a scroll of brand weapon (53, 1, D) an uncursed staff of earth (53, 19, D) the cursed +1 morningstar "Vues" {freeze, rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (unseen) (53, 20, D) a +0 halberd (unseen) (53, 24, D) an uncursed staff of summoning (53, 28, D) a very ugly thing corpse (skeletalised by now) (53, 49, D) a +2 chain mail of poison resistance (still there?) a +2 chain mail of poison resistance (still there?) (53, 50, D) the +3 glaive of the Modern Songs {drain, rF+ MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (54, 0, D) an uncursed staff of death (54, 1, D) a +2 pair of boots of stealth (54, 11, D) a ball python corpse (skeletalised by now) (54, 24, D) a +2 flail of protection (54, 25, D) an uncursed staff of death (still there?) an uncursed ring of flight (still there?) (54, 35, D) a +3 chain mail of positive energy (54, 48, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (54, 50, D) a +2 demon whip of flaming (unseen) (55, 0, D) the +8 dagger "Usuuckae" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (55, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (55, 12, D) a book of Summonings (still there?) an uncursed staff of conjuration (still there?) (55, 17, D) a ball python corpse (skeletalised by now) (55, 24, D) a +1 quarterstaff of protection (56, 14, D) an uncursed staff of conjuration (58, 47, D) Dijenwocre's Compendium of Dark Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sublimation of Blood Necromancy 2 c - Sticks to Snakes Transmutation 2 d - Animate Dead Necromancy 4 e - Simulacrum Ice/Necromancy 6 (58, 48, D) the +1 helmet "Cohogorphu" {+Inv rF+ rCorr Dex+4} It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. It protects you from acid and corrosion. (59, 19, D) a +0 robe (59, 37, D) an uncursed staff of energy (still there?) the +4 hand crossbow of the Hero {flame, -Tele rN+ Str+2 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (59, 47, D) a +2 shortbow of flaming (still there?) a +3 ring of protection (still there?) (59, 51, D) a +1 shortbow of freezing (still there?) a +1 scythe of freezing (still there?) (61, 0, D) a lightning rod (4/4) (61, 8, D) a book of the Sky (61, 25, D) a +6 arbalest of flaming (61, 37, D) an uncursed staff of air a book of Necromancy an uncursed staff of earth a +0 robe a +0 dagger (61, 39, D) a +0 battleaxe (unseen) (61, 47, D) a +0 pair of gloves of strength (still there?) the ring "Lepabedd" {rElec rF+ Str-4 Dex+8} (still there?) [ring of protection from fire] It affects your strength (-4). It affects your dexterity (+8). It protects you from fire. It insulates you from electricity. (62, 0, D) a +2 ring of dexterity (62, 1, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 8, D) a Fen Folio (62, 9, D) a +7 great mace of protection (62, 47, D) an uncursed amulet of faith (unseen) (63, 0, D) a fan of gales (63, 8, D) a +2 shield of poison resistance (63, 15, D) a +3 blowgun the Compendium of Lightness and the Rocks Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 (63, 25, D) a phial of floods (63, 26, D) a book of Callings (63, 36, D) a +3 ring of protection (still there?) an uncursed staff of cold (still there?) (63, 37, D) a +4 long sword of freezing (still there?) the amulet of Foolhardiness {Inacc rF+ MR+} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It affects your resistance to hostile enchantments. (63, 47, D) an uncursed ring of ice (still there?) an uncursed ring of ice (still there?) (63, 48, D) a book of the Sky (still there?) a +2 great mace of protection (still there?) (63, 50, D) a +2 antimagic scythe (still there?) a +0 scythe of slicing (still there?) (64, 18, D) a crystal ball of energy (64, 27, D) a +4 hand crossbow of freezing a +6 blowgun a book of Misfortune (64, 38, D) a +0 robe (64, 47, D) a +3 ring mail of fire resistance (64, 48, D) a +2 scale mail of magic resistance (still there?) a box of beasts (still there?) (64, 49, D) the ring "Gaolab" {rF+ MR++} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (65, 15, D) a +2 dire flail (65, 16, D) an uncursed staff of summoning (65, 39, D) a cursed +3 morningstar (65, 42, D) a +0 robe (unseen) (65, 47, D) a +5 ring of strength (65, 48, D) a +2 scythe of venom (unseen) (65, 50, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (66, 48, D) an uncursed staff of energy (66, 49, D) a +2 spear of piercing (66, 51, D) an uncursed staff of conjuration (still there?) a +0 giant club (still there?) (67, 0, D) a crystal ball of energy (67, 3, D) the cursed +1 trident of Unkiwkewn {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It has a curse placed upon it. (unseen) (67, 47, D) the ring "Hingylubb" {rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). (67, 48, D) a +1 scale mail of magic resistance (unseen) (68, 0, D) a +1 short sword of freezing (68, 48, D) a manual of Maces & Flails (still there?) a cursed ring of loudness (still there?) (68, 49, D) a +1 ring mail of magic resistance (still there?) a +2 pair of boots of running (still there?) (68, 53, D) a +5 giant spiked club (69, 0, D) a +0 buckler (unseen) (69, 4, D) the +2 quarterstaff of Disembowelment {freeze, rElec Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. (unseen) (69, 10, D) a cursed -2 trident (unseen) (69, 35, D) a sack of spiders (69, 36, D) a +5 vampiric halberd (69, 47, D) a crystal ball of energy (unseen) (70, 8, D) a Young Poisoner's Handbook (70, 9, D) a cursed -2 trident (still there?) an uncursed staff of death (still there?) (70, 10, D) a cursed -3 trident (70, 27, D) a +2 robe of magic resistance (70, 42, D) an uncursed ring of see invisible (70, 46, D) the +5 chain mail of Nyunor {*Drain rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (71, 8, D) a book of Conjurations (71, 10, D) a cursed -1 trident (71, 13, D) 2 throwing nets (71, 17, D) a +1 scale mail of magic resistance (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 37, D) a +1 hand crossbow of freezing (unseen) (71, 41, D) a hell hound corpse (skeletalised by now) (71, 46, D) a +0 ring mail of fire resistance (71, 47, D) a cursed ring of loudness (unseen) (71, 49, D) Sif Muna's Incunabulum of Love and Death Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (72, 8, D) the ring of Denun {rF+ rC+ Int+4 Dex+2} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from cold. (72, 9, D) an uncursed amulet of the gourmand (72, 10, D) a +0 trident (unseen) (72, 16, D) a fan of gales (72, 17, D) the cursed +1 ring mail of Oddeidgh {Str+5} It affects your strength (+5). It has a curse placed upon it. (72, 27, D) a +0 battleaxe (still there?) an uncursed staff of energy (still there?) (72, 37, D) a +1 falchion of protection (still there?) an uncursed ring of positive energy (still there?) (72, 47, D) Sif Muna's Disquisition on Earthen Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Silence Hexes/Air 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Invisibility Hexes 6 (unseen) (72, 48, D) a +7 scimitar of electrocution (unseen) (73, 1, D) a +2 demon trident of electrocution (73, 16, D) a +0 hand crossbow of freezing (73, 17, D) an uncursed staff of death (73, 27, D) a +0 long sword a +1 falchion of holy wrath a naga corpse (skeletalised by now) (73, 37, D) the +5 short sword "Fuazano" {elec, rElec rF- rC+++ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It protects you from negative energy. (73, 47, D) a box of beasts (unseen) (73, 49, D) an uncursed ring of protection from magic (unseen) (73, 50, D) a +1 scythe of protection (74, 26, D) an uncursed staff of cold (75, 1, D) the +1 leather armour of the Mutiny {Str+4} It affects your strength (+4).