Dungeon Sprint DCSS version bcrawl-1.30 (webtiles) character file. Game seed: 15338815909033372992 468522 Artagas the Zephyrmancer (level 5, -18/46 HPs) Began as a Djinni Air Elementalist on Mar 10, 2021. Was a Believer of Uskayaw. Killed from afar by a rime drake (21 damage) ... with a flash freeze ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:05 (157 turns). Artagas the Zephyrmancer (Djinni Air Elementalist) Turns: 157, Time: 00:04:05 Health: -18/46 AC: 4 Str: 11 XL: 5 Next: 35% Magic: 4/13 EV: 14 Int: 18 God: Uskayaw [**....] Gold: 0 SH: 0 Dex: 11 Spells: 15/16 levels left rFire . . . SeeInvis . C - +6 shillelagh "Devastator" {shatter} rCold . . . Gourm . (no shield) rNeg . . . Faith . Q - +2 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) @: flying A: never pass out, berserk 2, blink, blurry vision 2, wild magic 2, MP-powered wands, floating a: Blink, Stomp, Line Pass, Renounce Religion You were in the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons t - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. u - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. v - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. A - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. B - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. C - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) D - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. E - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. F - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. G - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. H - the +0 sword of Power (You found it in the Dungeon) I - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. J - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. K - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). O - a +5 quick blade (You found it in the Dungeon) R - the cursed +2 long sword "Nuaklon" {venom, rN+ Str-4 Int+2} (You found it in the Dungeon) It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. Armour a - a +0 robe x - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. y - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Q - a +2 robe (worn) (You found it in the Dungeon) Magical Staves P - an uncursed staff of power (You found it in the Dungeon) Wands L - a wand of disintegration (5) (You found it in the Dungeon) M - a wand of iceblast (7) (You found it in the Dungeon) N - a wand of acid (6) (You found it in the Dungeon) Scrolls l - 4 scrolls of amnesia m - 7 scrolls of fog p - 2 scrolls of fear r - 5 scrolls of identify w - 5 scrolls of remove curse z - 4 scrolls of blinking Potions b - 2 potions of brilliance c - a potion of flight d - 5 potions of might f - 2 potions of invisibility g - 7 potions of magic h - 6 potions of haste i - 3 potions of berserk rage j - a potion of experience k - 10 potions of curing n - 4 potions of resistance o - 10 potions of heal wounds s - 5 potions of agility Miscellaneous q - a lightning rod (4/4) (You found it in the Dungeon) Comestibles e - 7 rations {!d} Skills: - Level 4.0 Fighting - Level 5.0 Dodging - Level 1.5 Stealth - Level 6.0 Spellcasting - Level 3.0 Conjurations - Level 8.0 Air Magic + Level 5.5 Invocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##### 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Static Discharge Air ######.. 4% 3 ##..... Swiftness Chrm/Air ####.... 10% 2 None Airstrike Air ######.... 11% 4 ####... Lightning Bolt Conj/Air #####..... 52% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. You can translocate small distances at will. Scrolls take you longer to read. Your spells are harder to cast, but more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History The eye of draining gazes at you. You feel your power leaking away. Unknown command. You sock the eye of draining! The eye of draining shudders. The eye of draining is almost dead. x2 Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless eye of draining fails to defend itself. You sock the eye of draining! You kill the eye of draining! Training target 3.0 for Conjurations reached! Training target 4.0 for Fighting reached! Training target 5.0 for Dodging reached! Training target 8.0 for Air Magic reached! Your Fighting skill increases to level 4! Your Dodging skill increases to level 5! Your Conjurations skill increases to level 3! Your Air Magic skill gained 2 levels and is now at level 8! You need to enable at least one skill for training. Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You need to enable at least one skill for training. Your Invocations skill increases to level 5! You have reached level 5! You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. As your rage ends, you feel a sudden clarity. You see here a +2 robe. Q - a +2 robe Wear which item? (? for menu, Esc to quit) You feel a little less clever now. You start removing your armour. You continue taking off your +0 robe. Your magical contamination has completely faded away. You continue taking off your +0 robe. You can no longer pass through a line of other dancers. You continue taking off your +0 robe. x2 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +2 robe. x5 You finish putting on your +2 robe. R - the cursed +2 long sword "Nuaklon" {venom, rN+ Str-4 Int+2} You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Magic restored. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 2 rime drakes and a steam dragon come into view. You have encountered a dangerous foe! The rime drake hisses angrily. The rime drake breathes ice at you. The flash freeze hits you!! Ouch! That really hurt! You are encased in ice. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (hasn't noticed you, chance to defeat MR: 74%) You feel a surge of power! The steam dragon hisses angrily. The steam dragon is blasted!! The rime drake hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you! * * * LOW HITPOINT WARNING * * * You can now pass through a line of other dancers. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (catching its breath, chance to defeat MR: 74%) You feel a surge of power! The rime drake struggles to resist. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - steam dragon, p - rime drake Aim: a steam dragon (almost dead, catching its breath) You feel a surge of power! The bolt of acid hits the rime drake!! The rime drake is splashed with acid. The acid corrodes the rime drake! The rime drake is severely wounded. The bolt of acid misses the steam dragon. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The ice encasing you melts away. The rime drake breathes ice at you. The flash freeze hits you!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.}=}.▓.....▓ ▓...D.▓.....▓ ▓..§.k▓.....▓ ▓.§k§.▓.....▓ ▓.§.§.▓..©..▓ ▓.§@§.▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 rime drakes and a steam dragon. Vanquished Creatures A floating eye (D) An eye of draining (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Artagas the Djinni Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 70 | D | Became a worshipper of Uskayaw the Reveler 87 | D | Entered arena 2. 87 | D | Noticed an eye of draining 87 | D | Noticed a floating eye 87 | D | Found a transporter. 92 | D | Paralysed by a floating eye for 3 turns 96 | D | Killed a floating eye 96 | D | Reached * piety under Uskayaw 96 | D | Reached ** piety under Uskayaw 97 | D | Reached skill level 6 in Air Magic 97 | D | Reached skill level 3 in Fighting 97 | D | Reached skill level 5 in Spellcasting 97 | D | Reached skill level 4 in Dodging 97 | D | Reached skill level 4 in Invocations 97 | D | Reached skill level 2 in Conjurations 97 | D | Reached XP level 2. HP: 27/27 MP: 1/8 97 | D | Reached XP level 3. HP: 33/33 MP: 1/9 97 | D | Gained mutation: Your spells are harder to cast, but more | powerful. [Djinni growth] 97 | D | Gained mutation: You can translocate small distances at | will. [Djinni growth] 97 | D | Reached XP level 4. HP: 40/40 MP: 1/11 98 | D | Reached *** piety under Uskayaw 99 | D | Killed an eye of draining 100 | D | Reached skill level 4 in Fighting 100 | D | Reached skill level 5 in Dodging 100 | D | Reached skill level 3 in Conjurations 100 | D | Reached skill level 8 in Air Magic 100 | D | Reached skill level 6 in Spellcasting 100 | D | Reached skill level 5 in Invocations 100 | D | Reached XP level 5. HP: 46/46 MP: 0/13 120 | D | Got the cursed +2 long sword "Nuaklon" {venom, rN+ Str-4 | Int+2} 154 | D | Entered arena 3. 154 | D | Noticed a rime drake 154 | D | Noticed a rime drake 154 | D | Noticed a steam dragon 154 | D | Found a transporter. 157 | D | HP: 3/46 [steam dragon] (5)] 157 | D | Killed from afar by a rime drake Skill XL: | 1 2 3 4 | ---------------+-------------+----- Air Magic | 6 8 | 8.0 Fighting | 3 4 | 4.0 Spellcasting | 5 6 | 6.0 Dodging | 4 5 | 5.0 Invocations | 4 5 | 5.5 Conjurations | 2 3 | 3.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Shillelagh | 1 | 3 || 4 Cast: Shock | 1 | || 1 Evoke: Wand | | 3 || 3 Stab: Paralysed | | 1 || 1 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 22.3 | 0.0 | 157.0 Dungeon | 100.0 | 100.0 | 0.0 | 22.3 | 0.0 | 157.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 261.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 261.0 +-------+-------+-------+-------+-------+----------------------