Dungeon Crawl Stone Soup version bcrawl-1.21.3 (webtiles) character file. Game seed: 369357880423759457 56 Artagas the Grave Robber (level 3, 0/25 HPs) Began as a Mummy Necromancer on Mar 23, 2020. Slain by a centaur (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:26 (2244 turns). Artagas the Grave Robber (Mummy Necromancer) Turns: 2244, Time: 00:06:27 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 71% Magic: 0/8 EV: 12 Int: 15 God: Gold: 116 SH: 0 Dex: 12 Spells: 5/10 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . j - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, clarity, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 hunting sling (You found it on level 1 of the Dungeon) Missiles e - 886 stones (quivered) i - 32 poisoned needles Armour j - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of noise {unknown} f - a scroll of amnesia g - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} Skills: + Level 0.4 Fighting - Level 1.5 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 4.7 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Animate Skeleton Necr N/A 2% 1 N/A b - Pain Necr ###... 2% 1 N/A c - Vampiric Draining Necr ###....... 8% 3 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 26% 4 N/A Bolt of Draining Conj/Necr ##........ 88% 5 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. You possess an exceptional clarity of mind. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You see here a ration {!d}. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a hunting sling. j - a hunting sling Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) j - a hunting sling Adjust to which letter? (? for menu, Esc to quit) b - a hunting sling; j - a +0 robe (worn) b - a +0 hunting sling (weapon) Search for what [Enter for "sling", or ? for help]? blow Can't find anything matching that. Search for what [Enter for "blow", or ? for help]? throw Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. You see here a ration {!d}. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 trident; a cursed +0 scale mail You see here a +0 club. Unknown command. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. Found a lumpy pink potion. Found a brown potion. There is an open door here. You now have 116 gold pieces (gained 22). You open the door. There is an open door here. There is a stone staircase leading down here. There is an open door here. You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! There is an open door here. You close the door. There is an open door here. A centaur comes into view. The centaur shouts! The centaur hits you! Casting: Animate Skeleton (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Animate Skeleton (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering 86 arrows The centaur is moderately wounded. You feel life coursing into your body. The centaur barely misses you. The centaur closely misses you. Casting: Vampiric Draining (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering 86 arrows (moderately wounded) The centaur is severely wounded. You feel life coursing into your body. The centaur barely misses you. Casting: Vampiric Draining (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering 86 arrows (severely wounded, chance to defeat MR: 76%) The centaur writhes in agony. The centaur hits you! The centaur hits you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering 86 arrows (severely wounded, chance to defeat MR: 76%) The centaur barely resists. The centaur misses you. Unknown command. Firing (i - inventory) e - 887 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering 86 arrows (severely wounded) You shoot a stone. The stone hits the centaur. The centaur is severely wounded. The centaur hits you. x2 * * * LOW HITPOINT WARNING * * * Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +1 dagger (weapon) The centaur hits you. You die... ##.......## ##.##.#### ##.........####...#.# .+.........'........# ##.!.......####...#.# ##!......## ##.##.# ##.....## ####.# ##...## ######.# ##+## #...##.# #.# #.c@...# #.# #...#### #.# ##.## ... #. ... #. ..... #. #.... .. ..O... ## You could see a centaur. Vanquished Creatures 3 leopard geckos An orc (D:3) 4 bats A giant cockroach (D:2) 8 goblins 6 hobgoblins 7 jackals 8 kobolds A quokka (D:2) 2 frilled lizards 4 rats 45 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 1 creature vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Artagas the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 92 | D:1 | Reached skill level 3 in Spellcasting 195 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 795 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/8 1445 | D:2 | Learned a level 3 spell: Vampiric Draining 1691 | D:2 | Reached skill level 4 in Spellcasting 2210 | D:3 | Noticed an ogre 2235 | D:3 | Noticed a centaur 2244 | D:3 | Slain by a centaur Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Fighting | | 0.4 Dodging | | 1.5 Stealth | | 1.7 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Dagger || 24 Fire: Hunting sling || 1 Cast: Pain || 75 Animate Skeleton || 18 Vampiric Draining || 2 Use: Scroll || 1 Armor: Robe || 4 Dodge: Dodged || 26 Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, due_unseen_surprise, item_on_display_a, item_on_display_a, item_on_display_a D:3: layout_loops_corners, elyvilon_altar_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.5 | 23.6 | 56.7 | 707.0 Dungeon | 100.0 | 100.0 | 5.5 | 23.6 | 56.7 | 707.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------