Armakuni Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a frilled lizard corpse (skeletalised by now) (1, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 18, D:1) 2 stones (11, 15, D:1) a +0 hand axe (13, 36, D:1) a +0 robe (15, 28, D:1) a +0 spear (18, 17, D:1) a +0 dagger (22, -9, D:1) a rat corpse (skeletalised by now) (28, 3, D:1) a +0 dagger (33, -8, D:1) a +0 leather armour (33, 0, D:1) a +0 club a goblin skeleton (37, -1, D:1) a jackal skeleton (40, 2, D:1) a +0 spear (44, -1, D:1) a +0 scale mail (44, 6, D:1) a rat corpse (skeletalised by now) (44, 15, D:1) a +0 club (44, 20, D:1) a rat skeleton (52, 26, D:1) a hobgoblin skeleton (60, 12, D:1) a hobgoblin corpse (skeletalised by now) (61, 12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Noullore's Antique Weapon Shoppe a +2 falchion of flaming (382 gold) a +2 spear of venom (343 gold) a +0 hand axe (66 gold) a +0 dagger (44 gold) a +0 mace (66 gold) the +6 triple sword of Eternal Vigilance {flame, *Noise rF- Dex+7 Stlth+} (1364 gold) Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. the +1 quarterstaff of Impish Judgement {freeze, *Slow rElec Will+ Int+2 SInv} (761 gold) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (0, 0, D:2) 4 stones (1, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (5, 0, D:2) a +0 mace (8, -2, D:2) a +0 whip (10, -4, D:2) a +0 spear (11, -28, D:2) a rat skeleton (11, -26, D:2) a +0 dagger a +0 sling (12, -34, D:2) a +0 leather armour (24, -5, D:2) a +0 dagger a goblin skeleton (28, -8, D:2) a hobgoblin skeleton (35, -14, D:2) a rat skeleton (35, -6, D:2) a ball python corpse (skeletalised by now) (35, -5, D:2) a +0 dagger (36, -13, D:2) a bat skeleton (37, -11, D:2) 9 stones (38, -9, D:2) 4 stones (39, -19, D:2) 5 stones (40, 0, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 ring mail a +0 morningstar a +0 leather armour an orc skeleton (0, 2, D:3) a +0 morningstar an orc skeleton (5, -5, D:3) a +0 mace (5, 16, D:3) a ball python corpse (skeletalised by now) (8, -12, D:3) a serpent talisman (8, 9, D:3) a jackal skeleton a jackal skeleton a jackal skeleton a jackal skeleton (9, -10, D:3) a ball python corpse (skeletalised by now) (9, 12, D:3) a +0 plate armour (15, 26, D:3) a +0 club a kobold corpse (skeletalised by now) (18, 24, D:3) a +0 dagger a +0 scale mail (19, 25, D:3) a +0 hand axe an orc corpse (skeletalised by now) (19, 26, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, -15, D:3) a +0 spear (23, -7, D:3) a hobgoblin skeleton (41, 10, D:3) an adder skeleton (44, 3, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 4 stones (6, -19, D:4) a +0 mace