Dungeon Crawl Stone Soup version 0.30-a0-760-g5a9884bb7c (webtiles) character file. Game seed: 5055565235650752021 32 Armakuni the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Feb 11, 2023. Slain by Terence ... wielding a +3 falchion (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:50 (1189 turns). Armakuni the Conjurer (Octopode Conjurer) Turns: 1189, Time: 00:02:51 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 2/6 EV: 13 Int: 22 God: Gold: 40 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Missiles e - 3 javelins Potions d - a potion of resistance {unknown} f - a potion of might {unknown} g - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 z - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 21% 2 Poisonous Vapours Pois/Air 4% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 21% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Terence, wielding a +3 falchion and wearing a +0 scale mail (82% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Terence hits you with a +3 falchion! Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +3 falchion. Magic courses through your body. Terence hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. Unknown command. It was a potion of curing. You feel better. Terence hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +3 falchion. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +3 falchion! You die... #)......# #...........# ........# #...........# ##......# #...........# #.......# #...[.......# ........# #...........# #.####### #...........# #.#########...........# #.#.......#...........# #.#.#####.#.)...@@†.### #.#.#####.........#># #...#..........##.#.#### #####.##..........#....# #.##.###.#....####†#### #....# #.....#...#....# #####..### ####..#.#.#..#[# .##....# #..#.#.####.# .##.##.# #..#.#....#)# You could see Terence. Vanquished Creatures A worm (D:2) A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Armakuni the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 233 | D:1 | Learned a level 2 spell: Searing Ray 896 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1012 | D:1 | Reached skill level 5 in Conjurations 1134 | D:2 | Noticed Terence 1185 | D:1 | HP: 1/21 [Terence/+3 falchion (7)] 1189 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_rooms, basic_altar, uniq_natasha, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 21 Tentacles || 3 Constrict || 3 Cast: Magic Dart || 8 Searing Ray || 19 Use: Potion || 3 Stab: Sleeping || 1 Armour: Skin || 2 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1190 | 1163 | 27 | 219 | 722 | 2 | 595.0 | Dungeon | 1190 | 1163 | 27 | 219 | 722 | 2 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1183 daAuts D:2: 7 daAuts