Armakuni Level 1 of the Dungeon [Shop] Deeqoxokk's General Store a scroll of fear (44 gold) 2 stones (2 gold) a box of beasts (440 gold) a scroll of acquirement (572 gold) a ring of wizardry (330 gold) a scroll of teleportation (33 gold) a potion of degeneration (11 gold) a throwing net (33 gold) a +0 robe of willpower (84 gold) [Shop] Bosh's Antique Armour Shoppe a +2 leather armour of positive energy (368 gold) a +1 leather armour of positive energy (253 gold) a +2 ring mail of willpower (483 gold) a +0 robe (16 gold) a +0 chain mail of cold resistance (264 gold) a +2 robe of positive energy (338 gold) [Shop] Zegeb's General Store a scroll of identify (24 gold) a potion of mutation (96 gold) 2 atropa-tipped darts (14 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (924 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a scroll of identify (24 gold) a potion of brilliance (48 gold) a box of beasts (480 gold) (7, 5, D:1) a +0 whip (9, -14, D:1) a +0 spear (9, 21, D:1) a +0 whip 3 stones (12, -9, D:1) 7 stones (13, 2, D:1) a +0 club (15, -5, D:1) a +0 club (29, 7, D:1) a +0 robe (40, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -5, D:2) an adder skeleton (8, -6, D:2) a +0 short sword (11, -6, D:2) an adder corpse (skeletalised by now) (13, -20, D:2) a +0 dagger (17, -7, D:2) a +0 rapier (19, -1, D:2) an adder corpse (22, -9, D:2) a +0 mace (23, -15, D:2) a +0 leather armour (30, 1, D:2) a +0 dagger (33, -8, D:2) a +0 whip a +0 dagger 6 stones (37, 4, D:2) a +0 club (46, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 4 stones (11, -1, D:3) a +0 trident