Armakuni Level 1 of the Dungeon [Shop] Zyraemn's Jewellery Shop a ring of positive energy (280 gold) an amulet of the acrobat (420 gold) a ring of magical power (280 gold) a +6 ring of dexterity (504 gold) a ring of flight (245 gold) an amulet of guardian spirit (420 gold) (0, 0, D:1) a +0 ring mail (4, 21, D:1) a +0 leather armour (9, -1, D:1) a +0 scale mail (9, 10, D:1) a +0 club (11, 16, D:1) a +0 robe (12, 12, D:1) a +0 dagger a +0 short sword (15, 4, D:1) a +0 mace (16, 26, D:1) a +0 club (18, 26, D:1) a +0 club (24, 22, D:1) a +0 chain mail (29, 11, D:1) a +0 dagger (31, -11, D:1) a +0 falchion (33, -13, D:1) a +0 vorpal hand axe (36, 5, D:1) a +0 dagger (45, 15, D:1) a +0 club (47, -12, D:1) a +0 robe (50, 2, D:1) a +0 club Level 2 of the Dungeon (4, -4, D:2) a +0 hand axe (14, -6, D:2) a +0 falchion (26, 5, D:2) a +0 dagger (33, 6, D:2) a scroll of blinking Level 3 of the Dungeon (5, -8, D:3) a +0 club (12, -17, D:3) a +0 club (16, -25, D:3) a +2 short sword (16, -13, D:3) a +0 rapier (17, -27, D:3) 7 stones (17, -12, D:3) a +0 dagger (24, -34, D:3) a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour (25, -34, D:3) a +0 mace a +1 flail of draining (25, -33, D:3) a +0 flail (33, -41, D:3) a +0 ring mail (39, -36, D:3) a +0 short sword (43, -11, D:3) a +0 whip (45, -48, D:3) a +4 whip (47, -26, D:3) a +0 club a +0 hand axe a +0 mace a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 4, D:4) a +0 dire flail (4, -1, D:4) the +2 buckler of Midnight {-Tele rPois Will+ SInv} rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Will: It increases your willpower. (14, 4, D:4) a +0 robe (19, 9, D:4) a +0 dagger (25, 11, D:4) a +0 leather armour (50, -9, D:4) a +0 leather armour