Armakuni Level 1 of the Dungeon (0, 0, D:1) a +0 flail (7, 22, D:1) 7 stones (8, 14, D:1) a +0 club (14, 14, D:1) 7 stones (20, 30, D:1) 3 stones (31, 15, D:1) a +0 mace (31, 16, D:1) a +0 short sword a stone (40, 34, D:1) a +0 dagger (51, 9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 9 stones (0, 5, D:2) a +0 chain mail (3, 19, D:2) a +0 robe (15, 16, D:2) a +1 dagger of pain (18, 16, D:2) a +0 dagger (34, -21, D:2) 5 stones (49, 8, D:2) a +0 club Level 3 of the Dungeon (24, 9, D:3) a +0 flail (28, 23, D:3) a +0 ring mail (30, 12, D:3) a +0 dagger (still there?) a +0 sling (still there?) (32, 35, D:3) 5 stones a +0 short sword (35, 28, D:3) a +0 leather armour (35, 30, D:3) a +0 club (38, 24, D:3) a +0 dagger (49, -1, D:3) a +0 leather armour (49, 16, D:3) a +0 robe (52, 6, D:3) a +0 club Level 4 of the Dungeon [Shop] Mohexal's Book Emporium a book of Scorching (420 gold) a book of Vapours (224 gold) a book of Storms (448 gold) the Compendium of the Compass (364 gold) Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Dispersal Translocation 6 a book of Misfortune (504 gold) a book of Armaments (504 gold) a book of Maledictions (364 gold) a book of Air (308 gold) a book of Displacement (336 gold) a book of Decay (476 gold) a book of Spatial Translocations (364 gold) (0, 0, D:4) a +0 club (5, 11, D:4) 2 stones (8, 7, D:4) a +0 whip a +0 ring mail a +0 dagger a +0 ring mail (8, 26, D:4) 5 poisoned darts (9, -23, D:4) a +0 giant club (9, 7, D:4) a +0 dagger a +0 robe (12, -7, D:4) a +0 club (12, 25, D:4) 8 poisoned darts (14, 18, D:4) 5 stones (15, -9, D:4) a +0 short sword (21, -9, D:4) a +0 hand axe (22, 20, D:4) a +0 mace (22, 23, D:4) a +0 club (26, 28, D:4) a +0 war axe (27, 16, D:4) a +0 club (37, 9, D:4) a +0 robe (38, -7, D:4) a +0 pair of boots (38, 9, D:4) a +1 whip of freezing Level 5 of the Dungeon (6, 15, D:5) a +0 war axe (8, -7, D:5) 2 potions of degeneration (9, -11, D:5) a +0 leather armour (9, 15, D:5) a +0 mace a +0 leather armour (10, 15, D:5) a +0 shortbow (12, -17, D:5) a +0 leather armour (14, -3, D:5) a +0 plate armour (16, 0, D:5) a +0 robe (20, 11, D:5) a +0 hand axe (22, -13, D:5) a +0 giant club (24, -5, D:5) a +0 robe (30, 16, D:5) a +2 whip of electrocution (30, 17, D:5) a +0 club a +0 dagger a +0 dagger 5 stones (32, 22, D:5) a +0 club 2 stones (34, 12, D:5) a +1 dagger of speed 2 stones a +0 club a +0 short sword (35, 11, D:5) a +0 short sword 4 stones a +0 short sword a +0 short sword a +0 dagger (36, 7, D:5) a +0 short sword a +0 short sword 2 poisoned darts (36, 10, D:5) a +0 short sword of speed 3 stones a +1 short sword of electrocution a +0 short sword (37, 6, D:5) a +0 dagger 2 poisoned darts (37, 7, D:5) a +0 dagger 4 stones a +0 whip (37, 8, D:5) a +0 short sword (40, -14, D:5) a +0 whip (45, -18, D:5) 3 stones (45, -8, D:5) a +0 club (55, 2, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 hand axe 2 boomerangs a +0 club (1, -1, D:6) a +0 short sword (1, 0, D:6) a +0 leather armour a +0 short sword (5, -14, D:6) a +0 war axe (6, -19, D:6) a +0 robe (6, -1, D:6) a +0 ring mail (still there?) a +0 dagger (still there?) (6, 0, D:6) a +0 plate armour (still there?) a +0 scimitar (still there?) (6, 1, D:6) a +0 hand axe of electrocution (11, 4, D:6) a +3 spear of venom (21, -7, D:6) 3 stones (24, 7, D:6) a +0 robe (24, 9, D:6) a +0 shortbow (26, -10, D:6) a +0 giant club (41, 18, D:6) a +0 mace (43, 25, D:6) 8 stones (52, -5, D:6) a staff of conjuration (58, -11, D:6) a +0 shortbow a potion of degeneration (58, -6, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Ogakawn's Assorted Antiques a +0 robe (14 gold) a potion of haste (200 gold) a condenser vane (800 gold) the +2 battleaxe "Dosuj" {flame, rElec rPois rF++ Stlth+} (1204 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 scale mail (80 gold) a +0 vorpal mace (130 gold) (6, 25, D:7) a +0 leather armour (8, -1, D:7) a +0 leather armour a +0 hand axe (8, 1, D:7) a +0 chain mail a +0 flail a +0 robe a +0 dagger (9, -1, D:7) a +0 leather armour a +0 falchion a +0 robe a +0 dagger (9, 0, D:7) a +0 leather armour a +0 club a +1 vorpal hand axe (9, 1, D:7) a +0 robe a +0 dagger (9, 25, D:7) a +0 giant club (10, -2, D:7) a +3 falchion a +0 leather armour a +0 war axe (10, 1, D:7) a +0 trident (10, 5, D:7) a +0 giant club (11, -3, D:7) a +0 robe a +0 dagger (11, 0, D:7) a +0 club (12, -4, D:7) a +1 vampiric dagger a +0 flail (12, 1, D:7) a +0 hand axe (13, -5, D:7) a +0 chain mail a +0 short sword (13, -2, D:7) a +0 robe a +0 dagger (14, 20, D:7) a +0 shortbow (18, -8, D:7) a +0 hand axe (18, 14, D:7) 5 stones (20, 33, D:7) a +0 shortbow Level 8 of the Dungeon [Shop] Citel's Island Escapes a potion of invisibility (88 gold) a potion of flight (33 gold) 2 potions of flight (66 gold) (0, 0, D:8) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (0, 1, D:8) a +0 club a +0 chain mail a +0 dagger a +3 leather armour (2, 36, D:8) a +0 pair of gloves (3, 2, D:8) 7 stones (7, -5, D:8) a +0 hand axe (10, 10, D:8) a +0 ring mail (12, 32, D:8) a staff of conjuration (19, 6, D:8) +0 steam dragon scales a +0 scale mail (30, 21, D:8) a +0 antimagic morningstar (33, 3, D:8) a +0 flail (36, 1, D:8) a +0 war axe (37, 1, D:8) a +0 leather armour (38, 0, D:8) a +0 ring mail (50, 4, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 club a +0 chain mail a boomerang a +0 dire flail (1, 1, D:9) a +0 dagger (3, 15, D:9) a +0 club (7, 16, D:9) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Elyvilon disapproves of the use of such an item. (9, 10, D:9) a +0 shortbow (10, -1, D:9) a +0 helmet (21, 0, D:9) a +2 shortbow of freezing (24, -16, D:9) a +0 ring mail a +0 short sword (27, -4, D:9) a +0 dagger a +0 robe (28, -4, D:9) a +0 mace (29, -6, D:9) a +0 club (31, -8, D:9) a +0 battleaxe 3 stones a +0 ring mail (31, -6, D:9) a +0 whip a +0 robe a +0 dagger a +0 robe (40, 11, D:9) a +0 leather armour (44, -23, D:9) a staff of air (55, -29, D:9) a +0 club a +0 scale mail (56, -29, D:9) a +0 dagger a +0 robe (57, -29, D:9) a +0 whip (60, 16, D:9) 3 stones (61, -26, D:9) the +1 plate armour "Tofeidu" {Dex+7} Dex: It affects your dexterity (+7). Level 10 of the Dungeon (0, 0, D:10) a +0 sling (17, -8, D:10) a +0 morningstar (18, -18, D:10) a +0 sling (18, -11, D:10) a +2 vorpal hand axe a +0 ring mail (18, -10, D:10) a +0 flail a +0 hand axe a +0 chain mail a +0 mace 3 boomerangs (18, -9, D:10) a +0 flail a +0 ring mail (18, -8, D:10) a +0 trident (21, -5, D:10) the +5 chain mail "Dafozul" {-Tele rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (23, -12, D:10) a +0 short sword (23, -11, D:10) a +0 dagger (23, -10, D:10) a +0 club 3 stones (23, -5, D:10) a +0 troll leather armour (24, -12, D:10) a +0 short sword a +0 club a +0 dagger 6 poisoned darts (25, -13, D:10) a +0 short sword a +0 whip 3 stones (26, -18, D:10) a +0 pair of boots (34, -5, D:10) a +0 trident (39, 9, D:10) a +0 dagger (53, 21, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) 2 stones (0, 2, D:11) a +0 dagger (8, -2, D:11) a +0 robe (21, 5, D:11) a +1 vorpal spear (still there?) a +0 ring mail (still there?) a gnoll corpse (still there?) (23, 6, D:11) 4 large rocks (32, 0, D:11) a yak corpse a troll corpse (33, 0, D:11) a yak corpse a yak corpse (38, 5, D:11) a +0 mace (39, 0, D:11) a +0 hand axe (43, 13, D:11) a +0 quarterstaff (46, 9, D:11) a +0 spear (48, -3, D:11) a +0 spear the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (1, 29, Lair:1) a +0 long sword (31, 48, Lair:1) a +0 chain mail (34, -15, Lair:1) 2 stones (41, 32, Lair:1) a ring of positive energy an amulet of faith a staff of earth a staff of air a +2 scale mail of positive energy a +0 troll leather armour (45, -13, Lair:1) a +0 sling (61, 36, Lair:1) a +0 scale mail (62, -17, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (31, -53, Lair:2) 8 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 4 stones (0, 1, Lair:3) 4 stones (1, 0, Lair:3) 2 stones (1, 2, Lair:3) 7 stones (2, 2, Lair:3) 5 stones (2, 15, Lair:3) a +0 scimitar (4, 1, Lair:3) +0 steam dragon scales Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (3, -38, Lair:4) the +5 long sword "Tiky" {vorpal, rN+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (4, -38, Lair:4) a +0 pair of gloves (4, -17, Lair:4) 9 stones (7, -49, Lair:4) a +0 rapier (8, -56, Lair:4) a +4 flail (14, -40, Lair:4) a +0 rapier (28, -13, Lair:4) a scroll of torment (32, -29, Lair:4) 5 stones (33, -40, Lair:4) the +1 leather armour of the Original Sin {Will+ Int+4} Int: It affects your intelligence (+4). Will: It increases your willpower. (33, -8, Lair:4) a +0 helmet (39, -22, Lair:4) a +0 pair of gloves (40, -54, Lair:4) 4 javelins (40, -23, Lair:4) a +0 club (43, -16, Lair:4) a +0 hand axe of venom a +1 leather armour of cold resistance (44, -54, Lair:4) a +0 mace (44, -15, Lair:4) a +0 war axe a +0 leather armour (44, -11, Lair:4) a +0 hand axe a +0 robe (52, -8, Lair:4) a +0 trident (59, -9, Lair:4) a +0 club (61, -36, Lair:4) a +0 chain mail (68, -2, Lair:4) 2 potions of degeneration Level 5 of the Lair of Beasts (0, 0, Lair:5) 2 poisoned darts (11, 6, Lair:5) a +0 long sword (13, -13, Lair:5) a +0 long sword (24, 13, Lair:5) a +0 giant spiked club (29, 14, Lair:5) 6 stones (32, 27, Lair:5) 2 stones (37, 27, Lair:5) 4 poisoned darts (42, -23, Lair:5) a +0 morningstar (42, -12, Lair:5) a +2 falchion of electrocution