Armakuni Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -15, D:1) 23 bolts (6, -8, D:1) 16 arrows (6, 12, D:1) a +0 robe (11, 8, D:1) a +0 club (13, 4, D:1) 2 stones (15, -10, D:1) 3 stones a +0 dagger (16, 1, D:1) a +0 robe (18, 31, D:1) a +0 whip (26, 34, D:1) 34 stones (27, 29, D:1) a +0 club (29, -5, D:1) a +0 club (31, 7, D:1) a +0 ring mail (31, 27, D:1) a +0 club (37, -15, D:1) a +0 dagger (37, 15, D:1) 28 stones (37, 17, D:1) 9 stones (39, -13, D:1) a stone (39, -12, D:1) a stone (39, -6, D:1) a +0 short sword (39, 2, D:1) a +0 club (41, -16, D:1) 2 stones (46, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (20, 8, D:2) a +0 club (26, -35, D:2) a +0 club (31, 5, D:2) a +0 club (35, 22, D:2) a +0 robe (47, -1, D:2) 30 bolts (55, 5, D:2) a cursed +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, 0, D:3) a +0 flail a +0 flail (20, -6, D:3) a +0 mace (20, -5, D:3) a +0 robe a +0 whip (21, -6, D:3) a +0 mace (21, -5, D:3) a +0 dagger (22, 1, D:3) a +0 robe a +0 scythe (26, 28, D:3) a +0 mace (33, -5, D:3) a +0 club (35, 10, D:3) a +0 dagger a +0 robe (35, 12, D:3) a +0 flail (39, -9, D:3) a +0 dagger a +0 spear (43, 17, D:3) a cursed +0 dagger (50, 1, D:3) a +0 dagger a stone (53, 4, D:3) a stone (57, 8, D:3) 2 stones (57, 22, D:3) 32 stones (59, 25, D:3) 19 arrows Level 4 of the Dungeon [Shop] Weazxal's Armour Boutique a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +1 robe of positive energy (106 gold) the +5 ring mail of the Cricket {-Cast rPois rN+ Str+4} (503 gold) It affects your strength (+4). It protects you from poison. It protects you from negative energy. It prevents spellcasting. a +0 ring mail (44 gold) the cursed +0 leather armour of Hopscotch {-Tele rN+ Str+4 SInv} (189 gold) It affects your strength (+4). It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 naga barding (253 gold) a +0 ring mail (44 gold) a cursed +0 scale mail (11 gold) (0, 0, D:4) a +0 whip (1, 28, D:4) a +0 giant club (1, 29, D:4) a +2 whip of flaming a +0 ring mail (6, 32, D:4) a +0 dagger a +0 robe (7, 6, D:4) a +0 giant spiked club (8, 14, D:4) a +0 animal skin (9, 15, D:4) a +0 robe of magic resistance a +2 whip of freezing (12, 34, D:4) a +0 animal skin (13, 1, D:4) a +0 falchion (13, 35, D:4) a +0 whip a +0 leather armour (18, 40, D:4) a +0 dagger (19, 24, D:4) 8 needles of sleeping (20, 20, D:4) 17 stones (27, 12, D:4) a +0 robe a +0 long sword (28, 24, D:4) 2 poisoned needles (45, 18, D:4) a +0 animal skin (46, -1, D:4) a +0 quarterstaff Level 5 of the Dungeon [Shop] Etwom's Antique Armour Shoppe a +0 robe (18 gold) a +2 scale mail of cold resistance (546 gold) a +0 robe (18 gold) a +0 pair of gloves (117 gold) a +0 robe (18 gold) a +0 leather armour (52 gold) a +2 shield of protection (559 gold) a +0 chain mail (117 gold) a +0 robe (18 gold) a +0 pair of gloves (117 gold) a +0 robe (18 gold) the +5 robe of Night {Dark MR+ SInv} (1560 gold) It affects your resistance to hostile enchantments. It lets you see invisible. [Shop] Fayggaa's Antique Weapon Shop a +0 arbalest (90 gold) a +0 glaive (130 gold) a +0 dagger (40 gold) a +0 hand axe (60 gold) a +0 hunting sling (30 gold) a +0 battleaxe (130 gold) a +0 whip (50 gold) a +0 flail (70 gold) a +0 dire flail (80 gold) a +1 vampiric war axe (350 gold) a +0 falchion (60 gold) a +0 short sword (60 gold) a +0 great sword (130 gold) (0, 0, D:5) a scroll of enchant weapon (2, -7, D:5) a +0 war axe (2, 23, D:5) 10 stones (12, -5, D:5) a +0 dagger (unseen) (18, -3, D:5) a +0 short sword (unseen) (39, 10, D:5) 9 arrows (46, 20, D:5) 21 sling bullets (50, 21, D:5) a hound skeleton (50, 22, D:5) a +0 leather armour