Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 10295144434779506621 71 Arcadio the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 29, 2024. Slain by Terence ... wielding a +0 trident (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (2083 turns). Arcadio the Conjurer (Deep Elf Conjurer) Turns: 2083, Time: 00:03:14 Health: -1/24 AC: 5 Str: 4 XL: 4 Next: 5% Magic: 3/11 EV: 13 Int: 25 God: Gold: 51 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . o - +2 rapier (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . s - +1 cloak {rCorr} rCorr + (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ k - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons h - a +0 dagger o - a +2 rapier of holy wrath (weapon) Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) s - a +1 cloak of preservation (worn) t - a +0 pair of gloves Jewellery e - a ring of fire k - a ring of poison resistance (left hand) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of poison {unknown} g - a scroll of fog {unknown} m - a scroll of amnesia {unknown} n - a scroll of blinking {unknown} r - a scroll of enchant armour {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} j - 2 potions of degeneration {unknown} l - a potion of resistance {unknown} p - a potion of might {unknown} q - 2 potions of heal wounds {unknown} Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 28% 3 Ozocubu's Armour Ice 4% N/A 28% 3 Sigil of Binding Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Annotations: D:3 Terence Message History Terence the Incautious comes into view. He is wielding a +0 trident. Terence shouts! A bat comes into view. You see here a +0 pair of gloves. t - a +0 pair of gloves Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident! The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! The searing ray misses Terence. You finish channelling your searing ray. A ribbon worm comes into view. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence completely misses you. The searing ray misses Terence. Terence hits you from afar with a +0 trident. You die... Terence says, "Time to find some more victims." #....### .[...# #.##.#.. .....# ###.##.#.# .....### #..<...#.###....... #.###..#.#.+....... #......#†#.#...# #### ####<#.##...'...##!..## .............#...#.....# .......#######@.@..w.... ....... #...#..... ....... #...# ...# .####†. #...# .## ### ###... #....# ..#### .## . You could see Terence and a ribbon worm. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 4 bats 2 endoplasms 2 giant cockroaches 7 goblins 6 hobgoblins 5 kobolds A quokka (D:2) 3 ball pythons 3 frilled lizards 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arcadio the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 990 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1113 | D:2 | Learned a level 2 spell: Searing Ray 1409 | D:2 | Found a faded altar of an unknown god. 1828 | D:2 | Found a hazy altar of Hepliaklqana. 1965 | D:2 | Reached XP level 4. HP: 22/24 MP: 11/11 2070 | D:3 | Noticed Terence 2081 | D:3 | HP: 1/24 [Terence/+0 trident (3)] 2083 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, basic_altar, shapermc_ecumenical_altar_totnotflames, minmay_pentomino_pile D:3: layout_basic, minmay_misc_feat_enclosed, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 9 | || 9 Dagger | 1 | || 1 Cast: Magic Dart | 63 | 3 || 66 Searing Ray | 2 | 2 || 4 Armour: Robe | 11 | 6 || 17 Dodge: Dodged | 14 | 1 || 15