Arcadio Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 dagger (4, -29, D:1) a +2 short sword of electrocution (5, -29, D:1) a +0 club (8, 12, D:1) 4 poisoned darts (12, 8, D:1) a +0 club (18, 6, D:1) a +0 club (19, -5, D:1) a +0 robe (32, 10, D:1) a +0 club (37, -19, D:1) a +0 robe (46, -29, D:1) 5 stones (59, -21, D:1) a +0 club Level 2 of the Dungeon (10, 27, D:2) a +0 dagger (17, 22, D:2) a +0 robe (20, 3, D:2) a +0 club (21, 21, D:2) a +0 robe (21, 25, D:2) a +0 robe (22, 13, D:2) a +0 dagger (23, 8, D:2) a +0 dagger 4 stones (24, 2, D:2) a +0 robe (37, 0, D:2) 2 poisoned darts (44, 1, D:2) a +0 leather armour (44, 29, D:2) 4 large rocks (48, 6, D:2) a book of Frost (55, 26, D:2) 4 stones Level 3 of the Dungeon (6, 10, D:3) 5 stones (9, -23, D:3) 6 stones (21, 11, D:3) a +0 club (22, -13, D:3) a +0 club (23, -28, D:3) a +0 giant club (29, -17, D:3) a +0 dagger (33, -21, D:3) a +0 sling (45, -17, D:3) a flux talisman Level 4 of the Dungeon (18, -26, D:4) a +0 short sword a +0 flail 5 stones (18, -25, D:4) a +0 dagger a +0 robe (18, -24, D:4) a +0 scale mail (19, -36, D:4) a +0 sling (21, -26, D:4) a +0 dagger (22, -26, D:4) a +0 hand axe a +0 club (23, -26, D:4) a +0 short sword 2 stones (24, -11, D:4) a +0 giant spiked club (26, -30, D:4) a +0 ring mail (28, -15, D:4) a stone a +1 short sword of electrocution (30, 3, D:4) a +0 falchion (39, -11, D:4) a +0 dagger (47, -36, D:4) a +0 robe (55, -29, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Fituqita's Weapon Emporium a +0 long sword (49 gold) a +1 halberd of flaming (198 gold) a +0 sling (21 gold) a +0 short sword (42 gold) 2 stones (2 gold) the +6 long sword of the Bruised Knives {heavy, Dex+6} (782 gold) Dex+6: It affects your dexterity (+6). 6 stones (8 gold) a +0 whip (35 gold) the +7 hand axe of the Throat {spect, rF++} (938 gold) rF++: It greatly protects you from fire. (0, 0, D:5) 6 stones (4, 40, D:5) a +0 hand axe a +0 ring mail (5, 33, D:5) the +1 robe of Ru, Building {Dex+3 Stlth+ Archmagi} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. (7, 33, D:5) a +0 dagger (13, 28, D:5) 6 stones (18, 3, D:5) a +0 club (27, 2, D:5) 3 boomerangs (31, 16, D:5) a +0 dagger (41, 29, D:5) a +0 hand axe (43, 8, D:5) a +0 whip of freezing a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 1, D:6) a +0 dagger (2, 0, D:6) a +0 dagger (2, 1, D:6) a +0 short sword (10, -7, D:6) a +0 short sword 2 stones a +0 dagger a +0 dagger a +0 short sword (10, -6, D:6) a +0 dagger (10, -5, D:6) a +0 whip 5 poisoned darts (11, -11, D:6) a stone (11, -10, D:6) a stone (11, -8, D:6) a +0 sling (11, -7, D:6) a +0 dagger 8 poisoned darts a +0 short sword (12, -14, D:6) a stone (13, -12, D:6) 3 large rocks (14, -10, D:6) a stone (17, -19, D:6) a staff of poison (32, -26, D:6) a +0 leather armour a +0 hand axe a +0 short sword a +0 dagger (32, -25, D:6) a +0 plate armour a +0 flail (35, -29, D:6) a +0 leather armour a +0 flail (40, 1, D:6) a +0 scale mail (50, -36, D:6) 5 stones (53, -32, D:6) a +0 ring mail (53, -26, D:6) a +0 trident Level 7 of the Dungeon [Shop] Tecwir's Firing Range 6 boomerangs (180 gold) 4 large rocks (90 gold) a +1 heavy sling (145 gold) a throwing net (45 gold) a +0 triple crossbow (150 gold) a +0 orcbow (52 gold) 6 boomerangs (180 gold) a +0 triple crossbow (150 gold) a +0 longbow (97 gold) a throwing net (45 gold) (0, 0, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (1, 0, D:7) a +0 morningstar of distortion a +0 hand axe (2, 1, D:7) a +0 dagger a +0 robe (10, -10, D:7) a scroll of fog (11, -17, D:7) a +0 dire flail a +0 plate armour (11, -16, D:7) a +0 trident a +0 scale mail (12, -19, D:7) a +0 whip (14, -10, D:7) 15 gold pieces (15, 0, D:7) 5 stones (21, 14, D:7) a silver javelin (21, 17, D:7) a stone (22, 15, D:7) a stone (22, 16, D:7) a javelin (22, 17, D:7) a stone (23, 16, D:7) a javelin (27, -3, D:7) a +0 orcbow (28, -10, D:7) 4 stones a +0 dagger (29, -10, D:7) 3 poisoned darts a +0 short sword of electrocution (35, -2, D:7) a book of Burglary (48, 5, D:7) 4 stones Level 8 of the Dungeon (0, 0, D:8) 6 stones (39, 16, D:8) a +4 ring of protection a +4 ring of protection (43, 16, D:8) 3 potions of haste a +0 battleaxe a +0 war axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (9, -11, Lair:1) a +0 ring mail (9, 2, Lair:1) a wolf corpse (9, 3, Lair:1) a wolf corpse (10, 4, Lair:1) a wolf corpse (11, -1, Lair:1) a wolf corpse (11, 0, Lair:1) a cane toad corpse (12, 0, Lair:1) a water moccasin corpse (19, -2, Lair:1) a +0 short sword (33, 2, Lair:1) a +0 ring mail (39, 2, Lair:1) a wyvern corpse (skeletalised by now) (41, 26, Lair:1) a water moccasin corpse (skeletalised by now) (42, 2, Lair:1) 5 stones (42, 12, Lair:1) a +0 leather armour (50, 18, Lair:1) a +0 short sword (52, -2, Lair:1) an orb of wrath