Arcadio Level 1 of the Dungeon (0, 0, D:1) a +0 mace Level 2 of the Dungeon (12, 2, D:2) a +0 dagger (13, -3, D:2) a +0 chain mail (15, 41, D:2) a +0 whip (17, 14, D:2) a +0 robe (21, 31, D:2) a +0 dagger a stone (36, -3, D:2) a +0 robe (46, 15, D:2) 3 poisoned darts (46, 33, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) 7 stones (1, -2, D:3) 6 stones (28, 0, D:3) a +0 dagger (32, 0, D:3) a +0 dagger (44, -1, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Niraucs's General Store a +0 robe (8 gold) a potion of haste (120 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (418 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a potion of heal wounds (60 gold) a scroll of immolation (48 gold) a wand of mindburst (3) (50 gold) a +0 short sword (36 gold) (0, 0, D:4) a +0 short sword (3, 4, D:4) 2 stones (5, 42, D:4) a +0 dagger (6, 7, D:4) 6 stones (11, 41, D:4) a +0 short sword 5 stones (14, 41, D:4) 2 potions of degeneration (17, 9, D:4) a +0 club 2 stones (22, 4, D:4) 6 stones (22, 10, D:4) a +0 ring mail (29, 39, D:4) 4 stones (29, 43, D:4) a +0 dagger (46, 25, D:4) a +0 helmet Level 5 of the Dungeon (2, -3, D:5) a +0 robe a +0 mace (4, -4, D:5) a +0 falchion a +0 robe (6, -3, D:5) 5 stones (7, 27, D:5) a +0 halberd a +0 robe (12, -1, D:5) a +0 helmet (21, -5, D:5) a +0 leather armour a +0 short sword (28, 28, D:5) a +0 dagger a +0 leather armour (35, -4, D:5) 9 stones (37, -5, D:5) 4 stones (46, 34, D:5) a +0 hand axe (52, -1, D:5) a +0 club (58, -4, D:5) a +0 long sword (64, -2, D:5) a +0 hand axe a +0 ring mail (64, 0, D:5) a +1 vorpal flail (64, 1, D:5) a +0 club a +0 leather armour (64, 2, D:5) a +0 club a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 1, D:6) a +0 spear (9, -7, D:6) a +0 falchion (13, 20, D:6) a +0 falchion a +0 robe (13, 21, D:6) a +0 halberd (15, -11, D:6) a +0 war axe (16, -3, D:6) a +0 dagger a +0 chain mail (27, 21, D:6) a +0 spear (42, -13, D:6) a +0 robe a +2 dire flail of protection (47, -15, D:6) a +0 ring mail (48, -18, D:6) a +0 plate armour (52, 21, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a potion of heal wounds (20, -36, D:7) 7 stones (31, 0, D:7) a +0 dagger a +0 short sword a +0 short sword 3 stones (31, 1, D:7) a +0 club a +0 whip a +0 club 5 stones a +0 short sword a +0 whip 2 poisoned darts (34, -4, D:7) a +0 club (36, -37, D:7) a +0 robe (37, -44, D:7) a +0 robe (44, -23, D:7) a +0 dagger (44, 4, D:7) a +0 dagger a +0 dagger a +0 chain mail a +0 club (55, 3, D:7) a staff of fire (58, -9, D:7) a potion of heal wounds Level 8 of the Dungeon [Shop] Mamen's Assorted Antiques a scroll of identify (60 gold) a +0 arbalest (135 gold) a wand of flame (10) (210 gold) a +0 mace (90 gold) a scroll of identify (60 gold) a scroll of identify (60 gold) a +4 trident (765 gold) a +0 helmet (135 gold) a scroll of blinking (225 gold) (0, 0, D:8) a +0 whip (7, 30, D:8) a +0 hand axe (8, 30, D:8) a +0 whip of venom a +0 leather armour (9, 30, D:8) a +0 club (12, 5, D:8) a +0 dagger a +0 robe (12, 6, D:8) a +0 hand axe (12, 8, D:8) a +0 club (13, 10, D:8) a +0 whip 3 stones (14, 7, D:8) a +0 club 6 poisoned darts (14, 8, D:8) a +0 club (17, 10, D:8) a +0 short sword (18, 2, D:8) a +0 hand axe (20, 31, D:8) a book of Debilitation (24, 30, D:8) a +0 short sword (27, 22, D:8) a +0 club (31, 36, D:8) a +0 war axe (32, 29, D:8) a +0 long sword a +0 robe (32, 30, D:8) a +0 flail a +0 robe a +0 spear a +0 robe (35, 13, D:8) a +0 short sword (35, 14, D:8) a +0 club (36, -8, D:8) a +0 quarterstaff (36, 14, D:8) a +0 short sword (still there?) a +0 whip (still there?) a curare-tipped dart (still there?) a +0 whip (still there?) 4 stones (still there?) (39, 16, D:8) a +0 whip 2 stones (41, -6, D:8) a +0 ring mail (42, 8, D:8) a potion of heal wounds (43, 27, D:8) 3 stones (52, 4, D:8) a +0 dagger 5 stones Level 9 of the Dungeon [Shop] Qemuipnilo's Jewellery Shop a +4 ring of slaying (1014 gold) a ring of positive energy (260 gold) a ring of protection from fire (325 gold) a ring of willpower (325 gold) a ring of resist corrosion (260 gold) a ring of resist corrosion (260 gold) a ring of willpower (325 gold) (1, 0, D:9) a +0 robe a +0 dagger a +0 ring mail a +0 whip a +0 plate armour a +0 short sword a +4 trident of venom 5 potions of mutation (2, -22, D:9) a +0 ring mail (3, 6, D:9) a +1 pair of gloves a +0 dagger a +0 whip (25, -8, D:9) the +0 robe of Makhleb's Reproof {rN+} rN: It protects you from negative energy. (25, 0, D:9) a +0 scimitar (26, -29, D:9) a +0 ring mail (30, -20, D:9) a +0 rapier (32, -28, D:9) 9 stones (34, -22, D:9) a potion of heal wounds (37, -23, D:9) 4 stones (39, -21, D:9) a +0 ring mail (49, -3, D:9) 6 stones Level 10 of the Dungeon (10, -48, D:10) a +0 plate armour a +0 short sword (11, -47, D:10) the +2 pair of gloves of Hedging {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 whip (12, -47, D:10) a +0 robe a +0 dagger (14, -27, D:10) 8 stones (37, -2, D:10) a potion of heal wounds (39, -44, D:10) a +0 leather armour (39, -29, D:10) a +0 robe (39, -27, D:10) a +0 ring mail (41, -8, D:10) a +0 war axe (43, -50, D:10) a +0 mace (43, -38, D:10) a +0 morningstar (64, -21, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 whip (2, -39, D:11) a +0 dire flail a +0 giant spiked club (2, -10, D:11) a +0 broad axe a +0 leather armour (4, -12, D:11) a +0 trident of venom (5, -11, D:11) a +0 club (6, -34, D:11) a +0 ring mail (6, -10, D:11) a +0 club a +0 scale mail a +0 long sword (15, -23, D:11) a +0 shortbow (19, -17, D:11) a +0 ring mail (20, -18, D:11) 9 stones (23, -14, D:11) a +0 shortbow (23, -10, D:11) a +0 dagger (24, -15, D:11) a +0 hand axe a +0 shortbow (24, -14, D:11) a +0 shortbow (25, -43, D:11) a book of Flames (25, -15, D:11) a +0 hand axe a +0 shortbow (26, -16, D:11) a +0 shortbow (26, 3, D:11) 5 poisoned darts (27, -26, D:11) a +0 dagger (27, -23, D:11) 3 large rocks (28, -22, D:11) 5 large rocks (32, -38, D:11) a +0 whip (33, 5, D:11) an amulet of the acrobat (34, 10, D:11) a +0 robe Level 12 of the Dungeon (0, 9, D:12) 21 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Xanurr's Antique Armour Shop a +1 scale mail of cold resistance (496 gold) a +0 ring mail (124 gold) a +0 leather armour (62 gold) a +0 pair of gloves (139 gold) a +1 leather armour of cold resistance (434 gold) a +0 leather armour (62 gold) a +0 chain mail (139 gold) (1, -9, Orc:1) a +0 dire flail a +0 chain mail (5, -2, Orc:1) a +0 hand axe (5, -1, Orc:1) a +0 robe a +0 dagger (13, -16, Orc:1) a +0 club a +0 flail a +0 leather armour (13, -15, Orc:1) a +0 dagger a +0 robe (13, -9, Orc:1) a +0 chain mail a +0 scimitar a +0 leather armour a +0 flail a +0 leather armour a +0 mace (24, 5, Orc:1) a +0 club (24, 6, Orc:1) a +0 club (25, 5, Orc:1) a +0 hand axe a +0 robe a +0 dagger a +0 scale mail a +0 club a +0 plate armour a +0 flail (25, 6, Orc:1) a +0 ring mail a +0 short sword a +0 plate armour a +0 halberd (26, 5, Orc:1) a +0 robe a +0 dagger (26, 6, Orc:1) a +0 dagger a +0 flail a +0 dagger (26, 7, Orc:1) a +0 battleaxe (27, 5, Orc:1) a +0 giant club (27, 7, Orc:1) a +0 club (33, 5, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines (0, 0, Orc:2) a +1 long sword of electrocution (still there?) a +0 chain mail (still there?) (10, 3, Orc:2) 8 gold pieces (13, 10, Orc:2) 12 gold pieces Level 1 of the Lair of Beasts (1, 9, Lair:1) a +0 robe (1, 11, Lair:1) 13 gold pieces (2, -12, Lair:1) a water moccasin corpse (skeletalised by now) (3, 9, Lair:1) 17 gold pieces (6, 13, Lair:1) a potion of mutation (9, 21, Lair:1) 8 gold pieces (10, -2, Lair:1) a +0 falchion (17, 7, Lair:1) 3 stones (25, 1, Lair:1) 6 stones (30, 8, Lair:1) a potion of degeneration (32, 24, Lair:1) a potion of degeneration (41, -5, Lair:1) an amulet of the acrobat an ice cave (0, 0, IceCv) a +0 pair of gloves