Aquadorian Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -16, D:1) a +0 robe (8, 1, D:1) 19 stones (11, 12, D:1) a +0 robe (14, -5, D:1) a stone (34, -28, D:1) a +0 club (43, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 11 bolts (4, 6, D:2) a +0 club (5, 6, D:2) a +0 dagger (6, 42, D:2) a +0 club (8, 15, D:2) a +0 dagger (11, 15, D:2) a +0 mace (17, 29, D:2) a +0 chain mail (19, 5, D:2) 11 arrows (22, 44, D:2) a stone (23, 44, D:2) a stone (24, 44, D:2) a stone (25, 20, D:2) a +0 dagger (29, 47, D:2) a +0 short sword (29, 51, D:2) a stone (34, 32, D:2) 27 arrows (35, 7, D:2) a +0 club (37, 27, D:2) 2 stones (38, 27, D:2) a stone (39, 34, D:2) a stone (39, 35, D:2) a +0 dagger (39, 36, D:2) a stone (42, 31, D:2) a +0 dagger 21 stones (50, 13, D:2) 20 stones (51, 14, D:2) an uncursed ring of teleportation (56, 44, D:2) a stone (59, 3, D:2) 17 bolts (61, 42, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a tomahawk 22 stones (0, 2, D:3) a +0 mace (1, -1, D:3) 2 tomahawks (1, 2, D:3) a +0 flail a +0 mace a +0 leather armour a +0 leather armour a +0 morningstar 2 tomahawks a +0 club a +0 leather armour (11, 5, D:3) a +0 leather armour a +0 hand axe (13, 3, D:3) a +0 flail (23, 3, D:3) a +0 dagger (30, -9, D:3) a +0 ring mail (31, 8, D:3) a +0 spear (33, 16, D:3) 5 tomahawks (33, 22, D:3) a +0 long sword (42, 3, D:3) 20 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (6, 14, D:4) a +0 falchion (10, 1, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 dagger of draining a +0 robe (12, 5, D:4) a +0 robe (17, 20, D:4) a +1 dagger of venom a +0 leather armour (26, 5, D:4) a +0 falchion a +0 leather armour (29, -17, D:4) a +0 trident (32, -4, D:4) 12 stones (35, 4, D:4) a +0 long sword (37, 12, D:4) 18 stones Level 5 of the Dungeon [Shop] Ratad's Antique Weapon Emporium the +7 scimitar of Janamare {vamp, rElec rF- Dex+4 SInv} (1864 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. a +0 great sword (182 gold) a +0 club (28 gold) the +5 arbalest of the Shore {flame, rElec} (1318 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 quarterstaff (112 gold) a +0 quarterstaff (112 gold) a +0 rapier (112 gold) a +0 dagger (56 gold) a +2 trident of venom (453 gold) a +0 club (28 gold) (0, 0, D:5) a +0 flail (unseen) (6, -4, D:5) a +0 dagger a cursed +0 robe (6, -3, D:5) a +0 falchion (6, -2, D:5) a +0 club (17, -2, D:5) a +0 leather armour