Aquadorian Level 1 of the Dungeon (0, 0, D:1) a +0 whip (12, 26, D:1) a +0 club (13, 8, D:1) a cursed +0 dagger (14, 25, D:1) a +0 leather armour (18, -5, D:1) 16 stones (19, 2, D:1) 20 stones (24, 27, D:1) 30 stones (24, 35, D:1) a +0 club (26, 20, D:1) a +0 dagger (28, 26, D:1) a +0 short sword (38, 1, D:1) 23 bolts (38, 3, D:1) 5 stones (39, -7, D:1) a cursed +0 whip (48, 11, D:1) a +0 dagger (50, 12, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, -16, D:2) a +0 dagger (14, -15, D:2) 2 stones (15, -16, D:2) a stone (15, 14, D:2) 12 stones (21, 17, D:2) 9 bolts (24, 15, D:2) a +0 robe (27, 4, D:2) a +0 robe (58, -2, D:2) a +0 hunting sling a +0 club 14 stones (59, 14, D:2) a +0 mace (61, -2, D:2) a stone (62, -2, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 21, D:3) a +0 club (4, 26, D:3) 24 arrows (5, 22, D:3) a +0 robe (6, 6, D:3) a +0 club (9, 3, D:3) a +0 hand axe (13, 4, D:3) a +0 leather armour (15, -3, D:3) a +0 club (15, 5, D:3) 21 stones (21, 24, D:3) a +3 dagger 4 stones (21, 25, D:3) 24 stones (40, 3, D:3) a stone (42, 1, D:3) a +0 dagger 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (7, -4, D:4) a +0 spear (23, 29, D:4) 17 stones (24, -5, D:4) a +0 short sword (28, 26, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (1, -11, D:5) a +0 ring mail (6, -12, D:5) a +0 ring mail (8, -10, D:5) a +0 buckler (15, -9, D:5) a +0 ring mail (16, 0, D:5) 15 stones (36, 2, D:5) a +0 hunting sling (38, 35, D:5) a +0 scale mail (40, 13, D:5) a +0 robe (42, -9, D:5) 13 bolts (43, 4, D:5) a cursed -1 scythe a +0 robe 2 potions of flight (44, -2, D:5) a potion of beneficial mutation (44, 28, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Zivaadd's Antique Weapon Shoppe a +0 dagger (46 gold) a +0 rapier (92 gold) the +5 great sword "Matietaham" {vamp, rPois MR- MP+9 Int+2} (1281 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 morningstar (92 gold) the +8 falchion of Anguish {antimagic, rC+ rN+ Str+4} (1738 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from cold. It protects you from negative energy. a +0 whip (57 gold) a +0 great mace (149 gold) a +0 shortbow (69 gold) a +1 short sword of speed (368 gold) a +0 morningstar (92 gold) a +0 flail (80 gold) (0, 0, D:6) a +0 shortbow 6 arrows (2, 0, D:6) an arrow (3, 1, D:6) an arrow (4, 2, D:6) an arrow (4, 4, D:6) a hound skeleton (5, 3, D:6) 2 arrows (7, 3, D:6) a +0 rapier of holy wrath a scroll of noise (12, 9, D:6) a +0 robe (15, -3, D:6) 7 needles of sleeping (27, -3, D:6) a +0 pair of gloves (31, -4, D:6) a potion of might (31, -2, D:6) a +0 robe (32, -6, D:6) a +0 short sword (unseen) (33, -6, D:6) a potion of ambrosia (36, -3, D:6) 7 gold pieces (38, -9, D:6) a +0 cloak (39, -6, D:6) 8 bolts (42, 2, D:6) 13 gold pieces (44, 2, D:6) 11 bolts