Apogee the Dungeon (0, 50, D) a +2 arbalest of flaming (0, 51, D) the +7 spear of the Whale {antimagic, rF+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you see invisible. (0, 52, D) a +1 chain mail of magic resistance (1, 32, D) a phantom mirror (1, 34, D) an uncursed staff of conjuration (1, 50, D) an uncursed amulet of guardian spirit (1, 51, D) the +4 ring mail of Skepticism {*Contam +Blink Regen+ Int+10} It affects your intelligence (+10). It lets you blink. It causes magical contamination when unequipped. It increases your rate of regeneration. (1, 52, D) a +2 battleaxe of freezing the +7 dire flail of Beastly Guilt {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (2, 14, D) an uncursed amulet of the acrobat (still there?) a +1 vorpal hand crossbow (still there?) (2, 15, D) an uncursed ring of stealth (2, 18, D) a +3 vorpal scimitar (still there?) a +0 chain mail (still there?) (2, 32, D) a cursed staff of air (2, 37, D) a +0 spear 18 bolts a +0 arbalest an uncursed staff of earth a +4 vorpal long sword a +5 longbow a +0 shortbow 45 arrows (2, 40, D) 17 arrows a +0 arbalest (2, 50, D) a lightning rod (4/4) (2, 53, D) a box of beasts (3/3) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 13, D) a +0 giant spiked club (3, 16, D) an uncursed ring of resist corrosion (still there?) a +0 plate armour (still there?) a +1 great mace of protection (still there?) a condenser vane (2/2) (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) a book of Summonings (still there?) (3, 19, D) a +0 war axe (still there?) a +2 chain mail of cold resistance (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (3, 32, D) an uncursed staff of conjuration (3, 36, D) a +0 leather armour (3, 51, D) an uncursed staff of conjuration (still there?) an uncursed amulet of magic regeneration (still there?) (3, 52, D) an uncursed staff of poison a lightning rod (4/4) {!a} (3, 55, D) a +1 battleaxe of freezing (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) the amulet of the Four Winds {rN+ MR+++ Clar} (still there?) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed staff of death (still there?) (4, 32, D) a phantom mirror (4, 34, D) a lightning rod (4/4) (4, 50, D) a book of Spatial Translocations (5, 14, D) a +0 short sword (still there?) a +1 war axe of flaming (still there?) a +4 short sword of distortion (still there?) (5, 16, D) a +0 chain mail a +0 dire flail a +2 whip of venom (5, 36, D) a +2 vorpal spear 6 large rocks a +0 triple sword of protection a +4 great sword of electrocution (5, 43, D) a +1 vorpal scimitar a +0 shortbow (5, 47, D) an arrow (still there?) a large rock (still there?) (5, 51, D) a +2 hand axe of draining (5, 52, D) a +0 shortbow of freezing (5, 53, D) a +1 battleaxe of freezing (6, 17, D) a +1 scythe of flaming a +0 chain mail a +0 tower shield (6, 33, D) a +0 leather armour (6, 35, D) a +0 shortbow 64 arrows a cursed -2 longbow a +0 longbow (6, 39, D) a +0 leather armour 18 silver javelins a +2 hand axe of electrocution 6 large rocks an uncursed staff of fire a +0 arbalest 45 bolts (6, 41, D) a cursed -1 longbow 35 arrows a +6 ring of dexterity (6, 43, D) 3 large rocks a +2 bardiche of venom a +0 shortbow 18 arrows (6, 46, D) a silver javelin (6, 47, D) 2 arrows (still there?) a large rock (still there?) (6, 50, D) a potion of might (6, 51, D) the +6 war axe of Yfrurch {speed, MR+ Int+3} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +1 rapier of draining (still there?) (6, 52, D) a +5 short sword of distortion {!w} (7, 6, D) a scroll of holy word (7, 14, D) a +0 bardiche a +0 hunting sling of flaming a +0 chain mail (7, 15, D) a +2 leather armour of magic resistance 3 large rocks a +0 plate armour the Collected Works on Transmutation and Snow Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Ice Form Ice/Transmutation 4 yes c - Statue Form Transmutation/Earth 6 yes (7, 16, D) a +2 spear of venom a +0 robe a cursed -2 dagger a tin of tremorstones (3/3) a +0 long sword an uncursed staff of cold (7, 35, D) a +0 leather armour (7, 36, D) a +0 arbalest 13 javelins a +3 leather armour of cold resistance an uncursed staff of fire a +2 vorpal flail a +0 arbalest 34 bolts (7, 43, D) a large rock 2 silver javelins 17 bolts 21 arrows a +0 shortbow (7, 44, D) 4 arrows (7, 45, D) a large rock 2 arrows (7, 46, D) a silver javelin 3 arrows (7, 47, D) 2 arrows the ring "Qintaynn" {*Drain +Blink MR+ EV+4} [ring of evasion] It affects your evasion (+4). It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. the +4 shortbow of Hooz {vorpal, Dex+7} Any arrow fired from it inflicts extra damage. It affects your dexterity (+7). an uncursed ring of resist corrosion a +6 ring of dexterity an uncursed ring of flight a +6 ring of dexterity an uncursed amulet of reflection the amulet of Onom {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). (7, 50, D) an uncursed staff of conjuration {!a} (7, 51, D) a +1 scale mail of poison resistance (7, 52, D) a box of beasts (3/3) (7, 56, D) +0 ice dragon scales (8, 16, D) the +2 shortbow of Ravage {vorpal, Dex+4} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). a +0 battleaxe (still there?) a +2 hand crossbow of freezing (still there?) a cursed +0 chain mail (still there?) (8, 17, D) a +0 chain mail (unseen) (8, 18, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (8, 19, D) a +0 halberd (still there?) a +0 plate armour (still there?) (8, 32, D) a +0 leather armour (8, 36, D) 10 arrows a +0 shortbow an uncursed staff of fire a +2 arbalest of freezing 26 bolts 3 large rocks (8, 37, D) a +0 arbalest a +0 longbow 29 arrows (8, 42, D) 2 bolts 2 arrows (8, 43, D) a large rock (8, 44, D) a javelin (8, 51, D) the +7 spear "Qeinis" {pain, +Blink rF- Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It makes you vulnerable to fire. It lets you blink. (8, 53, D) (unseen) (9, 14, D) an uncursed staff of conjuration (9, 16, D) a +2 vampiric lajatang (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +4 vorpal trident (still there?) a phantom mirror (still there?) (9, 33, D) a condenser vane (2/2) (9, 35, D) 12 javelins a +1 longbow of freezing 30 arrows a +0 leather armour (9, 36, D) 2 large rocks a +0 arbalest 17 bolts 42 arrows (9, 39, D) a +1 spear of venom a +0 shortbow 15 arrows (9, 40, D) a +0 shortbow 2 large rocks (9, 47, D) a large rock (9, 50, D) an uncursed staff of air (9, 51, D) a cursed staff of cold (9, 56, D) a +1 battleaxe of freezing (unseen) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) {!a} (10, 14, D) a +1 vorpal war axe (still there?) a +0 trident (still there?) (10, 15, D) a +0 battleaxe (still there?) a +0 robe (still there?) a tin of tremorstones (3/3) (still there?) (10, 17, D) a +0 dagger (still there?) a +0 robe (still there?) (10, 35, D) a +1 arbalest of freezing 19 bolts a +0 shortbow (10, 40, D) a +0 shortbow an uncursed staff of fire 23 arrows (10, 52, D) a +2 war axe of electrocution (10, 54, D) 4 potions of haste (still there?) +0 ice dragon scales (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) the +8 great mace "Guhuaw" {venom, MR+ Str+4} (still there?) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. a +0 chain mail (still there?) (11, 14, D) a +0 dagger (11, 15, D) a +0 ring mail of cold resistance (11, 16, D) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 dagger (still there?) a +0 robe (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +0 short sword (still there?) (11, 33, D) a +0 leather armour (11, 34, D) a +0 leather armour (11, 37, D) a +0 arbalest a +6 vorpal hand axe 28 bolts a +4 halberd of venom +2 ice dragon scales a +0 longbow (11, 50, D) an uncursed staff of poison (11, 52, D) a tin of tremorstones (3/3) (12, 14, D) a box of beasts (3/3) (12, 16, D) a +0 plate armour (still there?) a book of Frost (still there?) (12, 34, D) a tin of tremorstones (3/3) (12, 36, D) 19 arrows (12, 39, D) a +0 spear 18 arrows (12, 50, D) a +2 vorpal broad axe (12, 51, D) a +1 hand axe of flaming (12, 53, D) a +2 antimagic morningstar (unseen) (13, 34, D) 16 arrows (13, 37, D) an uncursed staff of air (13, 50, D) a +1 battleaxe of draining (13, 51, D) an uncursed ring of resist corrosion (13, 52, D) the +5 shortbow "Qoegh" {freeze, rElec rF- Dex+2} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. a book of Death (still there?) (14, 18, D) a +1 halberd of flaming (14, 22, D) a +3 chain mail (still there?) a +0 flail (still there?) (14, 34, D) a +0 shortbow (14, 38, D) 10 silver javelins (14, 40, D) a +0 leather armour (14, 50, D) a +0 battleaxe of freezing (14, 51, D) an uncursed staff of air (15, 53, D) a +2 vorpal scimitar (17, 50, D) a condenser vane (2/2) (18, 22, D) a +0 robe (18, 48, D) the +0 leather armour of Wupaus {Int+4} It affects your intelligence (+4). (18, 49, D) a lightning rod (4/4) (still there?) a box of beasts (3/3) (still there?) a +0 fustibalus of flaming (still there?) (19, 0, D) a +0 short sword of venom (19, 2, D) an uncursed staff of conjuration (19, 17, D) an uncursed staff of earth (19, 32, D) an uncursed staff of death (19, 33, D) an uncursed staff of air (19, 48, D) a +0 short sword of holy wrath (20, 2, D) a +0 dire flail (still there?) a +0 plate armour (still there?) an uncursed ring of resist corrosion (still there?) (20, 17, D) an uncursed staff of poison (20, 19, D) a +0 rapier (still there?) a +0 robe (still there?) (20, 20, D) a +0 trident (still there?) a +0 trident (still there?) (20, 32, D) a +0 dagger of speed (20, 33, D) an uncursed ring of fire (20, 48, D) an uncursed staff of cold (20, 49, D) a +1 shortbow of flaming (20, 50, D) a +2 plate armour of fire resistance (21, 1, D) a +0 robe (still there?) a +6 ring of dexterity (still there?) a +0 scimitar of flaming (still there?) (21, 32, D) a +0 war axe of freezing (21, 48, D) the +6 rapier "Moasmackef" {holy, *Drain Int+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It causes draining when unequipped. a +1 war axe of electrocution (still there?) (22, 0, D) a phial of floods (22, 1, D) a tin of tremorstones (3/3) (22, 4, D) a +4 antimagic great sword (still there?) the +8 shortbow "Soid" {speed, rElec} (still there?) Attacks with this weapon are significantly faster. It insulates you from electricity. a +0 plate armour (still there?) (22, 16, D) a +0 spear of pain (22, 17, D) a +0 spear (22, 18, D) 15 javelins a +2 dagger of electrocution a +6 rapier of electrocution a +0 robe (22, 32, D) the +4 dire flail of Glory {speed, rC+ rN+} (still there?) Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. the +1 leather armour of the Barracuda {SInv} (still there?) It lets you see invisible. (22, 33, D) a condenser vane (2/2) a +4 vorpal hand crossbow (22, 34, D) an uncursed staff of fire (still there?) a lightning rod (4/4) (still there?) (22, 48, D) an uncursed staff of death (22, 49, D) a +3 vampiric demon blade (22, 50, D) a +2 great sword (still there?) a +0 plate armour (still there?) the +3 pair of gauntlets of War {Slay+5} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+5). an uncursed staff of conjuration (still there?) a human corpse (skeletalised by now) (still there?) (23, 0, D) a cursed staff of poison (23, 2, D) a +0 dire flail a +0 chain mail (23, 4, D) a +2 war axe of flaming (still there?) a +0 chain mail (still there?) (23, 16, D) a +1 vampiric spear {!w} (23, 17, D) a +0 trident (still there?) a +0 leather armour (still there?) (23, 18, D) a +0 leather armour (still there?) a tin of tremorstones (3/3) (still there?) (23, 21, D) a +3 vorpal quarterstaff 5 boomerangs (23, 22, D) a +0 mace of draining (still there?) 5 boomerangs (still there?) (23, 24, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) (23, 32, D) the cursed +1 short sword of Tumult {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (unseen) (23, 48, D) an uncursed staff of air (23, 49, D) a +1 hand crossbow of flaming (23, 53, D) a +0 demon whip (24, 16, D) an uncursed staff of cold (24, 18, D) a +0 rapier (24, 19, D) a +1 rapier of freezing a +0 robe (24, 20, D) a +1 rapier of protection 16 javelins +1 ice dragon scales (24, 22, D) a +0 trident a +0 leather armour (24, 23, D) a +2 vampiric rapier {!w} a cursed +0 robe (24, 32, D) a +6 ring of strength an uncursed ring of stealth (24, 48, D) the +4 plate armour of Least Resistance {rN+++ Int+8 Slay-4} It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to negative energy. (24, 49, D) the cursed +0 long sword of Insomnia {freeze, *Corrode MR+++ Int-4 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. a manual of Spellcasting (still there?) a book of Alchemy (still there?) (25, 1, D) a +0 executioner's axe of freezing (still there?) a +0 antimagic glaive (still there?) an uncursed staff of air (still there?) (25, 2, D) a condenser vane (2/2) (still there?) a +0 robe (still there?) a +3 great sword of freezing (still there?) a +0 robe (still there?) (25, 16, D) a +0 trident (25, 17, D) a condenser vane (2/2) (25, 18, D) an uncursed staff of cold (25, 19, D) a +0 spear (still there?) 19 silver javelins (still there?) a +0 leather armour (still there?) (25, 32, D) a +1 mace of protection (still there?) an uncursed staff of cold (still there?) (25, 48, D) a +6 ring of strength (25, 49, D) a tin of tremorstones (3/3) (25, 51, D) a +2 demon whip of freezing (25, 54, D) a +0 demon whip of flaming (26, 0, D) a +0 dagger (26, 16, D) an uncursed staff of death (26, 17, D) an uncursed ring of poison resistance (26, 20, D) a +0 leather armour (still there?) a +1 vampiric trident (still there?) a +0 spear (still there?) 20 javelins (still there?) a +0 leather armour (still there?) (26, 22, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (26, 33, D) a tin of tremorstones (3/3) an uncursed amulet of reflection (26, 48, D) a cursed staff of air (26, 49, D) the Papyrus of the Traveller and Air Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Passage of Golubria Translocation 4 yes (26, 50, D) a scarf of harm (26, 51, D) a book of Necromancy the +2 pair of gloves "Efonuan" {Rampage +Fly Str+4} It affects your strength (+4). It lets you fly. It bestows one free step when moving towards enemies. (26, 54, D) a +0 demon whip (27, 0, D) an uncursed staff of conjuration {!a} (27, 2, D) a +2 great sword of draining (still there?) a +0 chain mail (still there?) a +0 robe (still there?) (27, 16, D) a box of beasts (3/3) (27, 17, D) a tin of tremorstones (3/3) (27, 32, D) the +4 robe of Supple Strength {Str+3 Int-2 Slay+3} It affects your strength (+3). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (27, 34, D) a +0 arbalest of freezing (27, 48, D) a +2 scythe of protection (still there?) a lightning rod (4/4) (still there?) a book of Hexes (still there?) a book of Maledictions (still there?) (27, 50, D) a tin of tremorstones (3/3) (27, 51, D) a tin of tremorstones (3/3) (still there?) a +0 vorpal scythe (still there?) (28, -1, D) a +1 dagger of venom (28, 16, D) a +1 cloak of magic resistance (28, 17, D) an uncursed staff of air (28, 20, D) a +0 trident (still there?) a scroll of brand weapon (still there?) (28, 33, D) a +1 cloak of preservation (unseen) (28, 34, D) an uncursed staff of conjuration (28, 47, D) a condenser vane (2/2) (28, 48, D) Sif Muna's Handbook of Malediction and Attacks (still there?) Spells Type Level Known a - Static Discharge Conjuration/Air 3 yes b - Stone Arrow Conjuration/Earth 3 yes c - Summon Guardian Golem Hexes/Summoning 3 yes d - Lightning Bolt Conjuration/Air 5 yes e - Conjure Ball Lightning Conjuration/Air 6 no a +5 vorpal war axe (still there?) a lightning rod (4/4) (still there?) an uncursed staff of death (still there?) (29, 0, D) a +0 short sword (29, 17, D) a phantom mirror (29, 32, D) an uncursed staff of poison (29, 33, D) an uncursed ring of protection from cold (29, 53, D) a +0 scythe of pain (still there?) the cursed +0 mace of Xaudot {protect, rC++ MR- Str+3} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (30, 48, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (still there?) It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a box of beasts (3/3) (still there?) (31, 47, D) the Grimoire of Summoning and Malediction Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Summon Demon Summoning 5 no c - Summon Forest Summoning/Translocation 5 no d - Malign Gateway Summoning/Translocation 7 no (32, 47, D) a +4 vorpal morningstar (32, 49, D) a +2 halberd of freezing (still there?) a +2 robe of the Archmagi (still there?) (33, 48, D) a +7 vampiric spear (33, 49, D) a +0 vorpal trident (still there?) a +0 vorpal battleaxe (still there?) (33, 51, D) an uncursed staff of conjuration (34, 28, D) an uncursed staff of fire (35, 0, D) the +4 ice dragon scales "Pydeutug" {*Slow rF- rC++ Str+3 Int+3} (still there?) It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It may slow you when you take damage. the +4 battleaxe "Tylihor" {pain, SInv} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. (35, 14, D) a +2 long sword of holy wrath (35, 15, D) a +0 mace of holy wrath (35, 29, D) a +2 scimitar of holy wrath (still there?) an uncursed staff of air (still there?) (36, 0, D) a +0 whip (36, 2, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (36, 14, D) a +3 ring mail of poison resistance (36, 15, D) an uncursed staff of death (36, 28, D) a +3 plate armour of fire resistance (37, -1, D) an uncursed ring of protection from magic (37, 0, D) a phantom mirror (still there?) the +7 hunting sling of Qagulue {vorpal, rElec Str+2 Int+4} (still there?) Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. (37, 14, D) an uncursed staff of poison (37, 19, D) an uncursed staff of cold (still there?) a +0 robe (still there?) (37, 27, D) a +2 demon whip of venom (38, 1, D) a +1 vampiric scimitar (38, 14, D) a lightning rod (4/4) {!a} (38, 29, D) a cursed -4 ring of evasion (still there?) an uncursed staff of cold (still there?) the +5 plate armour of Honour {rC- Int+4 Dex+2 Stlth+} (still there?) It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to cold. It makes you more stealthy. (38, 32, D) a cursed +3 halberd a +0 robe (38, 48, D) a box of beasts (3/3) (38, 49, D) a tin of tremorstones (3/3) (39, 0, D) a condenser vane (2/2) (39, 14, D) a condenser vane (2/2) (39, 15, D) a cursed ring of attention (39, 27, D) the cursed +0 helmet of the Swamp {Regen+} It increases your rate of regeneration. It has a curse placed upon it. the cursed +3 war axe of the Vase {flame, rPois rF+++ MR- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 pair of boots of stealth the +3 ring mail of the Poles {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (39, 28, D) a tin of tremorstones (3/3) an uncursed staff of fire (39, 30, D) a cursed -2 trident (39, 48, D) a book of Callings (39, 50, D) a phantom mirror (40, 0, D) a +6 ring of dexterity (40, 14, D) a +2 vampiric halberd (40, 21, D) a +2 robe of fire resistance (40, 29, D) a box of beasts (3/3) a +0 robe of magic resistance (40, 48, D) a phial of floods (40, 50, D) the cursed +0 pair of boots of Perfidy {rElec rN+ rCorr} It insulates you from electricity. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (40, 56, D) the +0 leather armour of the Watchman {Int-2 Dex+5} It affects your intelligence (-2). It affects your dexterity (+5). (41, 0, D) a phantom mirror (41, 1, D) a +2 vampiric glaive {!w} (41, 17, D) (unseen) (41, 28, D) a tin of tremorstones (3/3) (41, 29, D) a cursed +4 long sword a +0 robe an uncursed staff of fire (41, 48, D) Sif Muna's Volume of Lethal Moulding Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Spider Form Transmutation/Poison 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Ice Form Ice/Transmutation 4 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (41, 50, D) an uncursed staff of conjuration {!a} (42, 0, D) a +1 vorpal eveningstar (42, 15, D) a +0 quarterstaff a +2 robe of magic resistance a +2 demon blade of flaming (42, 28, D) an uncursed staff of air (42, 48, D) a +0 dagger (42, 49, D) a phantom mirror (43, 14, D) a +0 robe (43, 19, D) a +0 robe (43, 28, D) a +5 morningstar of draining (43, 29, D) a +3 vampiric falchion (43, 48, D) a +2 pair of boots of flying (43, 50, D) an uncursed staff of earth (43, 52, D) an uncursed staff of earth (still there?) a cursed -2 robe (still there?) the ring of Accord {Fire *Corrode rN++} (still there?) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It may corrode you when you take damage. (43, 55, D) a cursed +0 mace (still there?) a +0 robe (still there?) a cursed +4 flail of freezing (still there?) a +1 vorpal hand crossbow (still there?) a +0 robe of resistance (still there?) the +3 warlock's mirror {reflect} (still there?) (43, 58, D) a +0 glaive (still there?) a +0 falchion (still there?) a +0 robe (still there?) the ring "Radumilu" {rCorr Dex+4} (still there?) [ring of resist corrosion] It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (44, 28, D) a +0 vorpal arbalest (44, 49, D) a lightning rod (4/4) (44, 50, D) an uncursed staff of cold (44, 52, D) a necrophage corpse (skeletalised by now) (44, 55, D) a +0 long sword a ghoul corpse (skeletalised by now) (44, 56, D) a +2 spectral quarterstaff (44, 59, D) a +0 bardiche a +0 chain mail a +4 ring of slaying (45, 48, D) a lightning rod (4/4) {!a} (45, 49, D) an uncursed staff of cold (45, 50, D) a cursed staff of conjuration {!a} (45, 54, D) a +0 halberd (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (45, 56, D) a +0 flail (still there?) a necrophage corpse (skeletalised by now) (still there?) (45, 57, D) a ghoul corpse (skeletalised by now) (45, 60, D) a +0 dagger a +0 robe an uncursed ring of protection from fire a human corpse (skeletalised by now) (45, 61, D) a ghoul corpse (skeletalised by now) (46, 49, D) an uncursed amulet of regeneration (46, 55, D) a +3 flail (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) a +6 shortbow (still there?) a +2 great sword (still there?) a +3 hand crossbow of freezing (still there?) the +8 plate armour of the Midnight Sun {rF+} (still there?) It protects you from fire. (46, 56, D) a cursed +0 chain mail (46, 57, D) a +3 leather armour of poison resistance (still there?) a +2 long sword of flaming (still there?) a +0 robe (still there?) an uncursed ring of poison resistance (still there?) (47, 48, D) a manual of Polearms {!d} (47, 50, D) a phantom mirror (47, 56, D) a +0 glaive (48, 1, D) a +6 ring of intelligence (48, 37, D) a +2 scale mail of magic resistance (48, 48, D) a +0 robe (48, 49, D) a +0 dagger (48, 50, D) an uncursed staff of earth (48, 51, D) a +0 robe (48, 54, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet of the Original Sin {Spirit rC+ MP+9 Dex-2 SInv} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-2). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. a human corpse (skeletalised by now) (still there?) (49, 0, D) a box of beasts (3/3) (49, 12, D) a +2 robe of positive energy (49, 24, D) a scroll of brand weapon (49, 48, D) a +1 robe of magic resistance (49, 49, D) a +1 pair of gloves of dexterity (49, 50, D) a +0 robe (49, 56, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) (50, 0, D) an uncursed staff of cold (50, 1, D) a book of Annihilations (50, 12, D) an uncursed staff of cold (50, 13, D) an uncursed staff of poison (50, 24, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +4 vorpal hand axe (still there?) (50, 36, D) a tin of tremorstones (3/3) (still there?) an uncursed staff of death (still there?) (50, 48, D) the +0 chain mail of Kleptomania {MR+} It affects your resistance to hostile enchantments. (50, 49, D) a +0 vorpal scimitar (51, 0, D) a +0 flail of holy wrath (51, 2, D) an uncursed staff of cold (51, 24, D) a phantom mirror (51, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (51, 36, D) an uncursed staff of poison (51, 50, D) an uncursed ring of protection from cold (52, 1, D) a +2 short sword of draining (still there?) a +2 whip of pain (still there?) (52, 12, D) a +1 short sword of electrocution (52, 13, D) an uncursed staff of earth (52, 15, D) a cursed +0 dagger (still there?) a +0 robe (still there?) a cursed -4 ring of dexterity (still there?) (52, 24, D) an uncursed staff of earth (52, 25, D) a +1 plate armour of cold resistance (52, 36, D) an uncursed staff of air (52, 37, D) a lightning rod (4/4) {!a} (52, 48, D) an uncursed ring of ice (52, 50, D) a +2 chain mail of fire resistance (52, 51, D) a +0 robe (52, 53, D) an uncursed staff of poison (52, 55, D) a potion of might (still there?) a +2 vorpal quarterstaff (still there?) (53, 12, D) a +0 whip of venom (53, 13, D) a +1 vampiric demon blade (53, 14, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed ring of poison resistance (still there?) (53, 25, D) a +2 rapier of holy wrath (53, 26, D) a +0 trident (still there?) a +0 robe (still there?) (53, 37, D) a +1 hand crossbow of flaming (53, 48, D) a +4 double sword of electrocution (53, 49, D) the +5 arbalest "Widowermaker" {penet, Str+4 Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (+5). (53, 53, D) the ring "Modom" {rPois rN+ rCorr} [ring of resist corrosion] It protects you from poison. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (54, 12, D) a box of beasts (3/3) (54, 36, D) the cursed +1 long sword "Lufoas" {pain, rPois rN+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (54, 37, D) +0 fire dragon scales (54, 48, D) a box of beasts (3/3) (54, 50, D) an uncursed ring of protection from magic (55, -1, D) a cursed -4 ring of evasion (55, 1, D) an uncursed staff of air (55, 13, D) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a +3 plate armour of cold resistance (still there?) (55, 24, D) a box of beasts (3/3) (55, 39, D) a +1 glaive of venom (58, 48, D) a +3 spectral giant spiked club (58, 49, D) an uncursed staff of conjuration (59, 36, D) an uncursed ring of ice (59, 37, D) a box of beasts (3/3) (59, 40, D) +0 ice dragon scales (59, 48, D) a cursed ring of attention (still there?) a box of beasts (3/3) (still there?) (59, 49, D) 4 scrolls of enchant weapon (59, 54, D) a +0 demon trident of venom (60, 36, D) a +0 hunting sling of flaming (60, 37, D) a +6 ring of intelligence (unseen) (60, 47, D) the ring "Dyxilur" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (60, 48, D) a scroll of brand weapon (60, 49, D) the +9 battleaxe of Disgust {vorpal, rElec Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It insulates you from electricity. (61, 0, D) a +0 vorpal bardiche (61, 8, D) a +4 eveningstar of protection (61, 16, D) a +0 shortbow (still there?) a +2 robe of cold resistance (still there?) (61, 26, D) the cursed quicksilver dragon scales of Neip {*Drain rN++ MR+ rCorr Str-5} It affects your strength (-5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (61, 47, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 48, D) a +2 buckler of positive energy (61, 49, D) a lightning rod (4/4) (61, 50, D) an apocalypse crab corpse (62, 0, D) the +1 robe "Roppeope" {Regen+ Int+2 Stlth+} It affects your intelligence (+2). It increases your rate of regeneration. It makes you more stealthy. (62, 1, D) an uncursed staff of fire (62, 8, D) a +1 vorpal halberd (62, 9, D) an uncursed staff of poison (62, 16, D) an uncursed staff of cold (still there?) a +0 shortbow (still there?) 21 arrows (still there?) (62, 18, D) 16 arrows (62, 19, D) a +0 trident (62, 26, D) a cursed ring of poison resistance (62, 27, D) a +2 hand crossbow (62, 36, D) a box of beasts (3/3) (62, 37, D) a +0 vorpal great sword (62, 48, D) a potion of might (62, 49, D) the ring of Acwer {rCorr Slay+2} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. (63, 8, D) a box of beasts (3/3) (63, 16, D) a +0 shortbow 17 arrows a +6 ring of intelligence (63, 17, D) a +0 trident a cursed -4 ring of slaying a box of beasts (3/3) (63, 23, D) a large rock (63, 26, D) the +14 chain mail of Negligence {SInv} It lets you see invisible. the +9 hand crossbow of Context {flame, Str+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you more stealthy. a +0 kite shield +5 gold dragon scales a +0 scale mail (63, 37, D) a phantom mirror (63, 47, D) a +7 vorpal flail (63, 48, D) a box of beasts (3/3) (63, 49, D) an uncursed staff of cold (63, 50, D) an uncursed staff of conjuration (63, 51, D) a +3 hand axe (still there?) a +0 robe (still there?) (64, 16, D) a cursed staff of air (64, 17, D) a large rock (still there?) an uncursed staff of poison (still there?) (64, 48, D) an uncursed ring of flight (64, 49, D) a box of beasts (3/3) (65, 47, D) a +2 war axe of flaming (65, 48, D) a +0 war axe of electrocution (65, 49, D) a +0 robe of positive energy (65, 50, D) an uncursed amulet of faith (66, 48, D) a +1 halberd of distortion (still there?) a +2 scimitar of flaming (still there?) (66, 49, D) the amulet of Orthodoxy {rPois Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It protects you from poison. It increases your rate of regeneration. (66, 50, D) the +3 buckler of Kleptomania {+Fly rF+ rN+ SInv} It protects you from fire. It protects you from negative energy. It lets you see invisible. It lets you fly. (66, 51, D) a +2 mace of protection (67, 47, D) a lightning rod (4/4) {!a} (67, 48, D) an uncursed staff of cold (67, 49, D) the +8 trident "Odghaug" {pain, rPois Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It protects you from poison. (67, 50, D) a phantom mirror (67, 51, D) a hell hound corpse (68, 0, D) a +4 lajatang of venom (68, 48, D) a phial of floods (68, 49, D) a +2 battleaxe of venom (68, 50, D) a +6 ring of strength (69, 0, D) a +2 chain mail of cold resistance (69, 36, D) a box of beasts (3/3) (69, 47, D) an uncursed amulet of faith {!P} the ring "Wiojea" {rPois rF+ Dex+2} [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It protects you from poison. the +10 shortbow of Guirchivi {freeze, Fragile rPois rN++ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. the +5 short sword of the Puffball {vorpal, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (69, 48, D) an uncursed staff of earth (69, 49, D) a cursed staff of air (69, 50, D) a scroll of brand weapon (70, 9, D) a cursed -4 ring of evasion (70, 37, D) the +1 robe of the Earth {rC++} It greatly protects you from cold. (70, 48, D) an uncursed staff of cold (70, 49, D) the +8 hand axe of the Evil Eye {drain, rPois MR++} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (71, 16, D) a +6 hunting sling (71, 17, D) a +0 mace (71, 18, D) a +2 great sword of holy wrath (71, 26, D) a +3 hand crossbow (71, 27, D) +1 steam dragon scales (71, 37, D) a +1 cloak of stealth (71, 47, D) a +5 trident of flaming (71, 48, D) a condenser vane (2/2) (71, 49, D) an uncursed staff of earth (71, 51, D) a +4 lajatang of speed (72, 3, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (72, 9, D) an uncursed staff of death (72, 16, D) an uncursed ring of protection from fire (72, 17, D) a lightning rod (4/4) {!a} (72, 18, D) a +0 long sword (72, 20, D) a +0 trident of protection a +0 ring mail (72, 21, D) a +0 short sword (still there?) a +0 leather armour (still there?) (72, 22, D) a +0 rapier (unseen) (72, 23, D) 3 arrows (72, 28, D) a +1 hand axe of freezing (still there?) a +1 halberd of protection (still there?) (72, 29, D) a +0 scimitar (unseen) (72, 37, D) the cursed +1 robe "Mauseelo" {+Inv rPois rCorr Str-5} It affects your strength (-5). It protects you from poison. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 47, D) the cursed +0 ring mail of Dyspraxia {Harm rPois rC+++ Str-4} It affects your strength (-4). It renders you almost immune to cold. It protects you from poison. It increases damage dealt and taken. It has a curse placed upon it. (72, 49, D) a +1 plate armour of magic resistance (73, 1, D) a +0 war axe (73, 16, D) a +0 long sword (73, 19, D) a +0 short sword (still there?) a -2 longbow (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (73, 20, D) a +3 buckler (73, 21, D) an arrow (73, 22, D) an arrow (73, 36, D) an uncursed ring of resist corrosion (73, 37, D) a tin of tremorstones (3/3) (still there?) a book of Transfigurations (still there?) an uncursed staff of air (still there?) (73, 47, D) the ring of Plog {rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. (73, 48, D) a +4 hunting sling of flaming (73, 51, D) a +0 hand axe (still there?) a +6 ring of strength (still there?) a yellow draconian corpse (still there?) (74, 2, D) a +0 short sword (74, 47, D) the cursed quicksilver dragon scales of Lilacs {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (74, 48, D) a +1 broad axe of draining (75, 1, D) a +0 dagger (75, 47, D) a +3 chain mail of fire resistance (75, 48, D) an uncursed ring of wizardry (75, 49, D) a +2 robe of fire resistance