Apogee the Dungeon (3, 2, D) a +0 war axe a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 1, D) a +0 dagger (still there?) a +0 robe (still there?) (19, 1, D) a condenser vane (2/2) (19, 18, D) a +0 giant spiked club (still there?) a +0 robe (still there?) (20, 1, D) a +0 dagger (20, 2, D) a +0 flail of protection (still there?) a +0 robe (still there?) (20, 4, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (21, 0, D) a phial of floods (21, 1, D) a book of the Tempests (22, 1, D) the +3 mace "Disucvus" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (22, 4, D) a cursed +3 long sword (still there?) a +0 robe (still there?) (22, 19, D) a +8 dagger of draining (still there?) a potion of brilliance (still there?) a +3 dire flail of protection (still there?) a +0 scale mail (still there?) the human corpse of Edmund (still there?) (23, 0, D) an uncursed staff of poison (23, 1, D) a cursed +3 mace a +0 robe (23, 3, D) a +1 robe of fire resistance (23, 18, D) a manual of Conjurations (24, 0, D) a +0 dagger (24, 1, D) the +10 mace "Vudargh" {flame, Str+4 Dex+2 SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. a +0 robe (still there?) a lightning rod (4/4) (still there?) a human corpse (still there?) (24, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (24, 4, D) a +0 robe (24, 18, D) a +2 vampiric rapier (24, 19, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (24, 20, D) a +7 dagger of holy wrath (still there?) the orc corpse of Nergalle (still there?) (25, 0, D) a box of beasts (3/3) (25, 18, D) a +4 great mace of venom (still there?) a +0 chain mail (still there?) a potion of brilliance (still there?) (25, 21, D) a +0 robe (26, 1, D) a +2 war axe of electrocution (26, 2, D) a +2 hunting sling of flaming (still there?) a +0 dire flail (still there?) (26, 22, D) a +2 demon trident of electrocution (still there?) the +4 dragonskin cloak (still there?) a potion of cancellation (still there?) the draconian corpse of Tiamat (still there?) (27, 1, D) a +0 halberd of protection (27, 3, D) a +0 battleaxe of venom (27, 5, D) a +0 battleaxe (still there?) a +0 robe (still there?) (27, 18, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed ring of resist corrosion (still there?) a potion of magic (still there?) the human corpse of Josephine (still there?) (28, 0, D) a +0 demon whip of venom (28, 1, D) a +0 vorpal quarterstaff (28, 18, D) a +3 halberd of venom (still there?) a +0 robe (still there?) a potion of haste (still there?) (29, 1, D) a box of beasts (3/3) (29, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (35, 0, D) a +1 flail of protection (35, 14, D) a +0 quarterstaff (35, 15, D) a book of Transfigurations (35, 27, D) a phial of floods (35, 28, D) an uncursed staff of conjuration (still there?) an uncursed staff of air (still there?) (35, 30, D) a +2 vorpal broad axe (36, 1, D) a tin of tremorstones (3/3) (36, 14, D) a +2 short sword of speed (36, 15, D) an uncursed amulet of regeneration (36, 27, D) an uncursed ring of poison resistance (36, 28, D) a phial of floods (37, 1, D) a potion of stabbing (still there?) an uncursed ring of poison resistance (still there?) (37, 14, D) a +0 plate armour of fire resistance (37, 15, D) a yak corpse (skeletalised by now) (37, 16, D) a hippogriff corpse (skeletalised by now) (38, 0, D) an uncursed ring of see invisible (38, 1, D) a phial of floods (38, 18, D) a +0 war axe (still there?) a +0 animal skin (still there?) an uncursed ring of see invisible (still there?) a spriggan corpse (skeletalised by now) (still there?) (38, 28, D) a lightning rod (4/4) {!a} (38, 29, D) an uncursed staff of poison (still there?) a phial of floods (still there?) (38, 35, D) an emperor scorpion corpse (38, 36, D) a spark wasp corpse (38, 38, D) a jumping spider corpse (39, 0, D) an uncursed staff of earth (39, 14, D) a +2 vorpal war axe (39, 16, D) an uncursed amulet of reflection a komodo dragon corpse (skeletalised by now) (39, 17, D) a blink frog corpse (skeletalised by now) (39, 18, D) the +7 scimitar of the Vestibule of Hell {elec, +Blink Str-5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+3). It lets you blink. the +5 war axe "Rylois" {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. the +3 war axe of Dullness {drain, MR++ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 robe a black mamba corpse (skeletalised by now) (40, 0, D) a +2 mace of protection (40, 1, D) a +1 scale mail of cold resistance (40, 28, D) a +0 falchion of protection a phial of floods a tin of tremorstones (3/3) (41, 0, D) an uncursed staff of death (41, 1, D) a +2 short sword of venom (41, 15, D) a cursed amulet of inaccuracy (41, 18, D) a hippogriff corpse (skeletalised by now) (41, 29, D) the +1 leather armour of Gozag's Vengeance {Str+6 Stlth-} (still there?) It affects your strength (+6). It makes you less stealthy. the ring "Aloeleit" {rF+ rC+++ Int+6 Dex-2 Stlth-} (still there?) [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (-2). It protects you from fire. It renders you almost immune to cold. It makes you less stealthy. a tin of tremorstones (3/3) (still there?) (42, 1, D) the +1 hand crossbow of the Dead {vorpal, +Fly MR+} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It lets you fly. (42, 18, D) a crocodile corpse (skeletalised by now) (42, 27, D) a +0 scimitar of holy wrath (42, 28, D) the cursed +1 dire flail "Aneh" {venom, *Slow +Fly rN+++ Stlth+} It poisons the flesh of those it strikes. It renders you almost immune to negative energy. It lets you fly. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (44, 14, D) an uncursed ring of flight (44, 29, D) the cursed +1 plate armour "Vyewem" {Str+6} It affects your strength (+6). It has a curse placed upon it. (44, 32, D) a torpor snail corpse (unseen) (49, 0, D) a condenser vane (2/2) (49, 1, D) a +2 short sword of speed (49, 12, D) a +1 antimagic hand axe (still there?) a +1 long sword of protection (still there?) (49, 24, D) a cursed staff of earth (49, 37, D) a +2 hand axe of flaming (50, 1, D) a +0 trident (50, 11, D) a +2 ring mail of poison resistance (50, 12, D) an uncursed staff of earth (50, 24, D) a +5 spectral quarterstaff (50, 26, D) a +0 trident (50, 36, D) a +1 eveningstar of freezing (51, 0, D) a +0 hand axe (51, 1, D) a +0 war axe (51, 13, D) the +1 robe of Negligence {rPois rC+ Str+2} It affects your strength (+2). It protects you from cold. It protects you from poison. (unseen) (51, 14, D) an uncursed amulet of faith (51, 24, D) a +0 plate armour of cold resistance (51, 25, D) a +0 vorpal spear (51, 27, D) a +2 battleaxe (still there?) a +0 robe (still there?) (51, 36, D) a +3 ring mail of positive energy (51, 37, D) the cursed +1 long sword "Kifaif" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (51, 41, D) +0 shadow dragon scales (51, 42, D) +0 shadow dragon scales (52, 0, D) a +0 long sword (52, 1, D) a +0 war axe (52, 2, D) an uncursed staff of cold (52, 4, D) a +4 battleaxe of venom (52, 6, D) a +2 vampiric battleaxe (52, 7, D) a +0 quarterstaff of pain (52, 12, D) an uncursed staff of air (52, 28, D) a cursed -2 trident (52, 36, D) an uncursed ring of stealth (52, 37, D) a +0 buckler of protection (53, 0, D) an uncursed staff of death (53, 1, D) a +0 war axe of venom (53, 3, D) a +0 glaive (still there?) an uncursed ring of flight (still there?) (53, 6, D) a +4 halberd of venom (still there?) a +0 scimitar (still there?) (53, 7, D) +0 shadow dragon scales (53, 24, D) an uncursed staff of earth (53, 25, D) an uncursed staff of air (still there?) a book of Debilitation (still there?) (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a +3 war axe of electrocution (54, 3, D) a +3 scythe of venom (54, 5, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (54, 6, D) a cursed +0 mace (still there?) an uncursed amulet of magic regeneration (still there?) (54, 13, D) an uncursed ring of wizardry (54, 24, D) an uncursed staff of cold (54, 25, D) a +4 vorpal spear (54, 36, D) the cursed +1 spear of Subterfuge {vamp, rC+ rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (55, 0, D) a +2 dire flail of holy wrath (55, 13, D) a +2 demon trident of freezing (56, 0, D) a +3 war axe of freezing (59, 37, D) an uncursed staff of conjuration (59, 44, D) a +3 trident of venom (still there?) a +0 robe (still there?) (60, 37, D) a +0 rapier of protection (60, 41, D) a +0 rapier (still there?) a +0 robe (still there?) (60, 43, D) a +2 rapier of speed a +0 robe (60, 44, D) a +4 trident a cursed -1 robe 2 arrows (61, 0, D) the +1 halberd "Qajur" {freeze, *Rage rF- rN+++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It may make you go berserk in combat. (61, 16, D) a +3 chain mail of cold resistance (61, 37, D) a +1 scale mail of cold resistance (61, 42, D) a +0 vorpal trident (61, 43, D) a +0 vampiric spear {!w} 19 javelins a +0 leather armour a +0 shortbow 13 arrows +0 ice dragon scales (61, 44, D) 2 javelins (62, 1, D) a +2 vorpal halberd (62, 9, D) a condenser vane (2/2) (62, 16, D) a +2 antimagic hand axe (62, 26, D) a +2 robe of fire resistance (62, 36, D) a +0 rapier (62, 43, D) the +7 lajatang "Deteul" {chaos, Int+3} (still there?) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). a +0 robe (still there?) (63, 0, D) a +2 great mace of venom (63, 4, D) (unseen) (63, 8, D) a +0 vorpal halberd (63, 16, D) the +0 leather armour of Mugeq {rCorr Int+3} It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. (63, 36, D) a lightning rod (4/4) (63, 37, D) a +4 great sword of electrocution (64, 26, D) the +6 mace "Azutemei" {speed, *Slow rElec Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. a book of Changes (still there?) an uncursed staff of cold (still there?) (65, 26, D) the +4 whip "Murri" {vorpal, rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. (67, 4, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (68, 12, D) a +0 long sword a +0 short sword a +0 longbow 9 arrows a +0 leather armour (68, 13, D) an arrow (69, 13, D) a +0 long sword (still there?) a +4 vorpal hand axe (still there?) a +3 scimitar of holy wrath (still there?) (69, 36, D) an uncursed staff of air (70, 8, D) a +1 long sword of electrocution (70, 9, D) the cursed +0 chain mail "Nutia" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (70, 36, D) a phantom mirror (70, 37, D) a +1 fustibalus of freezing (71, 8, D) the +9 hunting sling of Acsup {freeze, *Drain +Blink MR++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. (71, 36, D) a +1 ring mail of cold resistance (71, 37, D) an uncursed amulet of the acrobat (72, 8, D) an uncursed staff of earth (72, 9, D) a lightning rod (4/4) {!a} (72, 16, D) a +3 buckler a +0 scale mail (72, 17, D) a +0 vampiric falchion {!w} (72, 27, D) a +0 arbalest of freezing (72, 32, D) a +0 morningstar a +0 arbalest 4 bolts a +0 scale mail (72, 33, D) a +2 great mace of draining a +0 chain mail a cursed -3 dagger a +0 robe (72, 36, D) a box of beasts (3/3) (72, 37, D) a phial of floods (73, 1, D) a lightning rod (4/4) (73, 16, D) a phial of floods (73, 27, D) a box of beasts (3/3) (73, 32, D) a +0 great mace a cursed +0 chain mail (73, 33, D) a bolt (73, 36, D) the +9 rapier "Laten" {drain, MR+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (74, 33, D) a +2 battleaxe of freezing a +0 vorpal hand crossbow a +0 plate armour (75, 0, D) a +0 war axe a +0 robe (76, -1, D) a +0 kite shield