Dungeon Sprint DCSS version 0.26-a0-651-gb41185065b (webtiles) character file. Game seed: 3129363975340033640 51 Apogee the Ducker (level 3, -5/25 HPs) Began as a Deep Elf Fire Elementalist on Oct 8, 2020. Was a Believer of Cheibriados. Slain by a merfolk ... wielding a +1 vampiric trident (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:26 (218 turns). Apogee the Ducker (Deep Elf Fire Elementalist) Turns: 218, Time: 00:03:27 Health: -5/25 AC: 4 Str: 22 XL: 3 Next: 57% Magic: 7/11 EV: 16 Int: 24 God: Cheibriados [**....] Gold: 0 SH: 0 Dex: 21 Spells: 10/11 levels left rFire + . . SeeInvis . w - +5 demon blade rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +1 leather armour {rF+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn S - +6 ring of strength MPRegen 0.12/turn U - +6 ring of strength @: very slow A: no striking features a: Bend Time, Renounce Religion You were in the Dungeon. You worshipped Cheibriados. Cheibriados was pleased with you. You visited 1 branch Inventory: Hand Weapons w - a +5 demon blade (weapon) (You found it in the Dungeon) y - the +5 war axe "Qegel" {protect, rElec rN+ MR-} (You found it in the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. F - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) G - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. I - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Armour a - a +0 robe k - a +1 leather armour of fire resistance (worn) (You found it in the Dungeon) v - a +3 buckler (You found it in the Dungeon) B - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. C - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. V - +5 ice dragon scales (You found it in the Dungeon) W - a +5 plate armour (You found it in the Dungeon) X - +5 shadow dragon scales (You found it in the Dungeon) Y - +5 storm dragon scales (You found it in the Dungeon) Jewellery s - an uncursed ring of flight (You found it in the Dungeon) z - an uncursed ring of positive energy (You found it in the Dungeon) P - a +6 ring of dexterity (You found it in the Dungeon) Q - a +6 ring of dexterity (You found it in the Dungeon) R - a +6 ring of intelligence (You found it in the Dungeon) S - a +6 ring of strength (left hand) (You found it in the Dungeon) T - a +6 ring of intelligence (You found it in the Dungeon) U - a +6 ring of strength (right hand) (You found it in the Dungeon) Wands c - a wand of disintegration (7) (You found it in the Dungeon) d - a wand of iceblast (7) (You found it in the Dungeon) x - a wand of acid (7) (You found it in the Dungeon) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify {@r1} q - 5 scrolls of remove curse {@r2} r - 2 scrolls of fear Potions b - 2 potions of brilliance e - 6 potions of haste {@q3} f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of stabbing m - 5 potions of might t - 10 potions of curing {@q1} u - 10 potions of heal wounds {@q2} Miscellaneous O - a lightning rod (4/4) {!a} (You found it in the Dungeon) Skills: - Level 4.9 Fighting - Level 5.6 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 3.1 Conjurations + Level 4.5 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire ###. 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire ###..... 6% 3 Inner Flame Hex/Fire ###..... 12% 3 Sticky Flame Conj/Fire ###..... 22% 4 Fireball Conj/Fire ###....... 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. The orc closely misses you. You riposte. You closely miss the orc. You slash the orc! You kill the orc! Cheibriados appreciates the change of pace. Cheibriados raises the support of your attributes as your movement slows. No target in view! Things that are here: a +0 club; an orc corpse You see here an uncursed ring of positive energy. y - the +5 war axe "Qegel" {protect, rElec rN+ MR-} Okay, then. You see here an uncursed ring of positive energy. z - an uncursed ring of positive energy You see here a +2 dagger of venom. You start resting. There is a transporter here. Okay, then. Welcome to arena 3. You enter the transporter and appear at another place. 4 merfolk come into view. A merfolk is wielding a +1 vampiric trident. The merfolk shouts! The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up a +2 glaive of freezing. The merfolk wields a +2 glaive of freezing. It glows with a cold blue light! The merfolk picks up 4 potions of haste. The merfolk picks up a +2 robe of magic resistance. The merfolk wears a +2 robe of magic resistance. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! Found a +0 trident and a +0 spear of freezing. Okay, then. Unknown command. You conjure some foxfire! The merfolk shouts! x2 You conjure some foxfire! The foxfire hits the merfolk but does no damage. x2 The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! You conjure some foxfire! The foxfire hits the merfolk. x2 The merfolk barely misses you. You conjure some foxfire! The foxfire hits the merfolk. x2 The merfolk completely misses you. The merfolk hits you from afar with a +1 vampiric trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.).).▓.)...▓.....▓ ▓.....▓.....▓...}.▓ ▓..m..▓.....▓.....▓ ▓.mmm.▓..)..▓.....▓ ▓.v...▓...))▓..©..▓ ▓.§@v.▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures An orc priest (D) 2 oozes (D) 2 orcs (D) 5 creatures vanquished. Vanquished Creatures (others) 20 foxfires (D) 20 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Apogee the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 86 | D | Became a worshipper of Cheibriados the Contemplative 115 | D | Reached skill level 5 in Dodging 115 | D | Reached XP level 2. HP: 20/20 MP: 8/8 126 | D | Entered arena 2. 126 | D | Found a transporter. 132 | D | Reached * piety under Cheibriados 160 | D | Entered arena 3. 160 | D | Found a transporter. 163 | D | Reached ** piety under Cheibriados 168 | D | Reached XP level 3. HP: 18/25 MP: 4/11 176 | D | Got the +5 war axe "Qegel" {protect, rElec rN+ MR-} 214 | D | Entered arena 4. 214 | D | Noticed a merfolk 214 | D | Noticed a merfolk 214 | D | Noticed a merfolk 214 | D | Noticed a merfolk 214 | D | Found a transporter. 218 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.9 Dodging | 5 | 5.6 Spellcasting | 4 | 4.7 Conjurations | 3 | 3.1 Fire Magic | 4 | 4.5 Stealth | | 2.4 Action || total -------------------------++------- Melee: Demon blade || 6 Cast: Foxfire || 12 Use: Potion || 1 Dodge: Dodged || 9 Rpst.: Demon blade || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 233 | 233 | 0 | 40 | 12 | 1 | 233.0 | Dungeon | 233 | 233 | 0 | 40 | 12 | 1 | 233.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 233 daAuts