Dungeon Sprint DCSS version 0.26-a0-651-gb41185065b (webtiles) character file. Game seed: 8449065805520440260 8 Apogee the Magician (level 2, -4/15 HPs) Began as a Deep Elf Fire Elementalist on Oct 8, 2020. Was an Initiate of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant spiked club (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:58 (98 turns). Apogee the Magician (Deep Elf Fire Elementalist) Turns: 98, Time: 00:01:59 Health: -4/15 AC: 5 Str: 5 XL: 2 Next: 0% Magic: 6/10 EV: 13 Int: 31 God: Vehumet [......] Gold: 0 SH: 8 Dex: 15 Spells: 10/11 levels left rFire + . . SeeInvis . H - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . Faith . v - +3 buckler rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn Q - +6 ring of intelligence MPRegen 0.12/turn P - +6 ring of intelligence @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons w - a +5 quick blade (You found it in the Dungeon) y - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). z - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. A - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. D - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. F - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) G - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. H - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. I - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. J - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. K - the +0 sword of Power (You found it in the Dungeon) L - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. M - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe (worn) v - a +3 buckler (worn) (You found it in the Dungeon) B - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. C - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery j - an uncursed ring of flight (You found it in the Dungeon) s - a +6 ring of dexterity (You found it in the Dungeon) O - a +6 ring of dexterity (You found it in the Dungeon) P - a +6 ring of intelligence (right hand) (You found it in the Dungeon) Q - a +6 ring of intelligence (left hand) (You found it in the Dungeon) Wands c - a wand of disintegration (7) (You found it in the Dungeon) d - a wand of iceblast (7) (You found it in the Dungeon) x - a wand of acid (7) (You found it in the Dungeon) Scrolls h - 4 scrolls of blinking k - 4 scrolls of amnesia l - 7 scrolls of fog m - 5 scrolls of identify {@r1} n - 5 scrolls of remove curse {@r2} o - 2 scrolls of fear Potions b - 10 potions of curing {@q1} e - 6 potions of haste {@q3} f - 7 potions of magic g - 3 potions of berserk rage i - 10 potions of heal wounds {@q2} p - 2 potions of brilliance q - 2 potions of invisibility r - 4 potions of resistance t - 5 potions of stabbing u - 5 potions of might Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.6 Shields + Level 5.2 Spellcasting + Level 3.6 Conjurations + Level 4.9 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire #### 1% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire ####.... 3% 3 Inner Flame Hex/Fire ###..... 6% 3 Sticky Flame Conj/Fire ####.... 10% 4 Fireball Conj/Fire ####...... 26% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History You feel more experienced! Your Shields skill gained 3 levels and is now at level 3! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill gained 2 levels and is now at level 3! Your Fire Magic skill increases to level 4! You have reached level 2! Okay, then. Unknown command. There is a burning altar of Makhleb here. You kneel at the altar of Makhleb. You see here a lightning rod (4/4) {!a}. Items here: ======. s - a +6 ring of dexterity; O - a +6 ring of dexterity You feel agile. s - a +6 ring of dexterity (left hand) You feel agile. O - a +6 ring of dexterity (right hand) Drop what? 41/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. P - a +6 ring of intelligence; Q - a +6 ring of intelligence You remove your +6 ring of dexterity. You feel clumsy. You feel clever. P - a +6 ring of intelligence (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or s - a +6 ring of dexterity; > or P - a +6 ring of intelligence You remove your +6 ring of dexterity. You feel clumsy. You feel clever. Q - a +6 ring of intelligence (left hand) You see here a lightning rod (4/4) {!a}. There is a transporter here. Okay, then. Welcome to arena 1. You enter the transporter and appear at another place. 2 two-headed ogres come into view. Found two items. You conjure some foxfire! The two-headed ogre shouts in stereo! x2 You conjure some foxfire! The foxfire hits the two-headed ogre! x2 The foxfire hits the two-headed ogre but does no damage. You conjure some foxfire! The foxfire hits the two-headed ogre. You block the two-headed ogre's attack. x2 You conjure some foxfire! The foxfire hits the two-headed ogre. x2 The two-headed ogre barely misses you. You block the two-headed ogre's attack. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.}.▓ ▓.....▓ ▓.OO..▓ ▓.v@..▓ ▓▓▓▓▓▓▓ You could see 2 two-headed ogres. Vanquished Creatures (others) 5 foxfires (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Apogee the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 7 | D | Banished a spatial maelstrom 10 | D | Became a worshipper of Vehumet 14 | D | Found a sparkling altar of Nemelex Xobeh. 15 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 15 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 15 | D | Found the +10 dark maul {vorpal} 15 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 15 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 15 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 15 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 15 | D | Found the +6 shillelagh "Devastator" {shatter} 15 | D | Found the +11 plutonium sword {*Contam Stlth-} 15 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 15 | D | Found the +9 sword of Zonguldrok {reap} 15 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 15 | D | Found the +0 sword of Power 15 | D | Found the +7 mace of Variability {chain chaos} 15 | D | Found the +7 Singing Sword {vorpal, sonic wave} 15 | D | Found the +8 storm bow {elec, penet} 16 | D | Found a corrupted altar of Lugonu. 16 | D | Found an ancient bone altar of Kikubaaqudgha. 16 | D | Found a burning altar of Makhleb. 16 | D | Found a transporter. 16 | D | Found a viscous altar of Jiyva. 16 | D | Found a hazy altar of Hepliaklqana. 20 | D | Found an opulent altar of Gozag. 21 | D | Found a blossoming altar of Fedhas. 62 | D | Reached skill level 5 in Spellcasting 62 | D | Reached XP level 2. HP: 15/15 MP: 7/10 94 | D | Entered arena 2. 94 | D | Noticed a two-headed ogre 94 | D | Noticed a two-headed ogre 94 | D | Found a transporter. 98 | D | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Shields | 3 | 3.6 Spellcasting | 5 | 5.2 Conjurations | 3 | 3.6 Fire Magic | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Foxfire || 4 Use: Potion || 1 Dodge: Dodged || 2 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 0 | 12 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 0 | 12 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 94 daAuts