Apogee the Dungeon (0, 0, D) 2 arrows (0, 1, D) 3 arrows (1, 37, D) a +0 hand axe (1, 38, D) the +5 quick blade of Watchfulness {flame, Str+4 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+5). (1, 39, D) a +3 war axe of venom (2, 12, D) a +0 shortbow a +0 dagger 4 arrows a +0 leather armour (2, 19, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (2, 20, D) a +3 vorpal shortbow (2, 39, D) a +3 chain mail of cold resistance (3, 1, D) the +8 mace of Gaywnoiv {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (3, 2, D) an uncursed staff of air (3, 3, D) a +1 morningstar of freezing (3, 19, D) a phial of floods (3, 20, D) a +1 trident of venom (3, 21, D) an uncursed staff of conjuration (3, 37, D) the cursed +3 shortbow of Truncation {freeze, Str+2 Int+4 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+5). It has a curse placed upon it. (4, -11, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -10, D) a +5 lajatang (4, -9, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) the +8 scimitar "Nosiec" {vorpal, *Slow rPois Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from poison. It may slow you when you take damage. (4, 2, D) a box of beasts (4, 3, D) a phial of floods (4, 5, D) a +4 halberd of protection a +0 leather armour (4, 6, D) a +1 long sword of flaming (unseen) (4, 20, D) the +1 helmet of Bitterness {MP+9} It affects your magic capacity (+9). (4, 21, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (4, 38, D) a +0 robe (4, 39, D) a +2 vorpal bardiche a water moccasin corpse (skeletalised by now) (5, -11, D) a +5 quick blade a +5 rapier a +5 dagger (5, -10, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -9, D) a +5 bardiche a +5 demon trident (5, -8, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -6, D) a +3 tower shield a +3 kite shield a +3 buckler (5, -5, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +6 glaive of venom (5, 5, D) 2 arrows (5, 19, D) an uncursed staff of summoning (5, 20, D) an uncursed staff of death (5, 21, D) a Fen Folio (5, 38, D) a phial of floods (5, 39, D) an adder corpse (skeletalised by now) (6, 1, D) an uncursed ring of protection from fire (6, 2, D) a +0 short sword (6, 3, D) an uncursed staff of earth (6, 5, D) a +0 short sword a +0 short sword a +1 leather armour of cold resistance (6, 7, D) a +0 longbow (unseen) (6, 19, D) a +5 falchion of holy wrath (6, 20, D) a tin of tremorstones (3/3) (6, 21, D) a +0 vampiric scythe (6, 23, D) a +2 battleaxe of freezing (6, 37, D) a +0 dire flail of venom (6, 38, D) a book of Minor Magic (6, 39, D) a +0 vampiric demon whip (6, 45, D) a water moccasin corpse (skeletalised by now) (6, 46, D) an anaconda corpse (skeletalised by now) (7, 1, D) a +2 scale mail of fire resistance (7, 2, D) a +1 morningstar of protection (7, 3, D) a +0 rapier (7, 5, D) a +3 glaive of venom (7, 8, D) a +0 longbow (unseen) (7, 19, D) an uncursed staff of energy (7, 20, D) a +6 ring of intelligence (7, 21, D) a book of Ice (7, 27, D) a +2 battleaxe of freezing (7, 37, D) the cursed -3 helmet "Denning" {Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (7, 38, D) an uncursed staff of conjuration (7, 39, D) an uncursed ring of protection from magic (7, 45, D) a guardian serpent corpse (skeletalised by now) (still there?) an anaconda corpse (skeletalised by now) (still there?) (7, 47, D) the +9 great mace of Big Damage {antimagic, *Noise rN+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from negative energy. It may make noises in combat. (unseen) (8, 1, D) a +2 robe (8, 2, D) a +0 dagger (8, 3, D) a +0 short sword (8, 7, D) a +0 long sword a +0 ring mail the cursed +1 trident "Wusas" {venom, +Blink rPois Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It protects you from poison. It lets you blink. It has a curse placed upon it. a +0 ring mail (8, 8, D) a +2 halberd of venom (still there?) an arrow (still there?) a +1 battleaxe of venom (still there?) a +0 short sword (still there?) a +0 short sword (still there?) (8, 9, D) a +3 vampiric long sword (8, 10, D) a +1 hand axe of flaming (8, 20, D) a +2 arbalest of freezing (8, 21, D) a phial of floods (8, 37, D) a +0 mace (8, 44, D) a +3 great mace of draining a cursed -2 robe the amulet of Ru's Approval {Reflect rF+ SH+5 Stlth+} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It affects your SH (+5). It makes you more stealthy. a naga corpse (skeletalised by now) (8, 45, D) a +3 trident of freezing a +0 whip a +0 robe a naga corpse (skeletalised by now) (8, 47, D) a +0 whip (still there?) a black mamba corpse (skeletalised by now) (still there?) (9, 1, D) an uncursed staff of earth (9, 2, D) a +0 short sword (9, 3, D) an uncursed staff of energy (9, 4, D) a +2 falchion of holy wrath a +0 chain mail an arrow (9, 6, D) a +0 shortbow (unseen) (9, 7, D) an arrow (9, 8, D) a cursed -3 dagger (still there?) a +0 short sword (still there?) (9, 9, D) 2 arrows a +1 scimitar of flaming (9, 10, D) a +3 hand axe of freezing (9, 19, D) a +2 glaive of freezing (9, 21, D) a book of the Warp (9, 37, D) a +2 war axe of electrocution (9, 38, D) a +0 flail (9, 39, D) an uncursed amulet of regeneration (9, 43, D) a black mamba corpse (skeletalised by now) (9, 44, D) an adder corpse (skeletalised by now) (9, 45, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (9, 46, D) a +0 spear (unseen) (9, 47, D) a +2 morningstar of protection (still there?) a black mamba corpse (skeletalised by now) (still there?) (10, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (10, 2, D) a +0 scimitar (10, 3, D) a +2 battleaxe of flaming (10, 7, D) the +10 dagger "Newtslayer" {freeze, *Rage +Inv rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It lets you turn invisible. It may make you go berserk in combat. (unseen) (10, 8, D) a +2 scimitar of electrocution (10, 9, D) a +0 short sword (unseen) (10, 10, D) a +0 dire flail of draining (10, 14, D) an arrow (10, 19, D) the cursed +2 trident "Ziaff" {holy, rPois rC+ MR+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (10, 20, D) a +0 vorpal spear (10, 21, D) a book of Death (10, 23, D) a +1 battleaxe of freezing (unseen) (10, 38, D) a phantom mirror (10, 45, D) a water moccasin corpse (skeletalised by now) (10, 46, D) an uncursed staff of air (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (11, -13, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -9, D) a lightning rod (4/4) (11, -7, D) an uncursed staff of energy (11, 1, D) a +0 dagger (11, 3, D) a phial of floods (11, 7, D) an arrow (11, 8, D) a +0 scimitar (unseen) (11, 19, D) the +6 arbalest "Damnation" {damnation} (11, 20, D) the +9 shortbow of Conservatism {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (11, 21, D) a +6 hunting sling of flaming (11, 22, D) an uncursed ring of resist corrosion (11, 37, D) an uncursed staff of energy (11, 41, D) a +1 helmet of see invisible a +1 crystal plate armour a +2 hat (12, -13, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 1, D) a phial of floods (12, 2, D) an uncursed staff of poison (12, 6, D) 2 arrows (12, 7, D) a +2 falchion of electrocution (unseen) (12, 12, D) an arrow (12, 19, D) the +2 buckler "Nonoegax" {Dex+4} It affects your dexterity (+4). (12, 20, D) an uncursed ring of positive energy (12, 21, D) a +6 ring of intelligence (12, 37, D) an uncursed staff of air (12, 38, D) the +6 dagger of Linearity {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (12, 39, D) the +6 rapier "Foozel" {protect, *Noise rC+++ Str+4 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your dexterity (+5). It renders you almost immune to cold. It may make noises in combat. (13, 1, D) the +6 glaive of Foolhardiness {venom, *Noise Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It may make noises in combat. (13, 2, D) an uncursed staff of wizardry (13, 3, D) a book of Air (13, 19, D) a +0 scimitar of electrocution (13, 21, D) a +6 long sword of holy wrath (13, 22, D) a +0 battleaxe of freezing (13, 37, D) an uncursed staff of fire (13, 38, D) a +0 trident (13, 39, D) a +3 vorpal spear (14, 12, D) an arrow (14, 21, D) a phial of floods (14, 37, D) a lightning rod (4/4) (14, 38, D) a +0 spear (14, 39, D) a +0 club (15, 37, D) an uncursed staff of summoning (15, 38, D) an uncursed amulet of faith (16, 2, D) an arrow (19, 37, D) a +0 leather armour (20, -13, D) an uncursed staff of cold (20, -5, D) a +5 battleaxe of electrocution (20, 3, D) the cursed +0 falchion of the Vestibule of Hell {speed, rElec rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (20, 4, D) an uncursed staff of wizardry (20, 19, D) the +5 whip of Beastly Prudence {elec, Dex+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It makes you more stealthy. (21, -12, D) a +0 scale mail of cold resistance (21, -10, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (unseen) (21, 19, D) a +3 plate armour of poison resistance (21, 35, D) a +0 scimitar (21, 36, D) an uncursed staff of conjuration (21, 37, D) a +0 dagger (22, -12, D) a lightning rod (4/4) (22, 19, D) a tin of tremorstones (3/3) (22, 21, D) a tin of tremorstones (3/3) (22, 35, D) a +0 leather armour (22, 37, D) the +5 troll leather armour "Ywodoh" {rPois rC- Regen+ Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (23, -13, D) a +0 halberd (23, 4, D) an uncursed staff of fire (23, 19, D) a +1 flail of holy wrath (23, 35, D) a +0 long sword (23, 37, D) a +0 short sword (23, 41, D) a +0 long sword (unseen) (24, -12, D) a tin of tremorstones (3/3) (24, 5, D) a +0 dagger of electrocution (24, 9, D) the +7 great sword "Kiryge" {holy, Fragile rC- rN+++ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to cold. It renders you almost immune to negative energy. It will be destroyed if unequipped. It makes you more stealthy. (24, 19, D) a +0 war axe of flaming (24, 20, D) a +2 shortbow of flaming (24, 36, D) a manual of Axes (25, -14, D) an uncursed staff of energy a +0 war axe of venom (25, -12, D) a tin of tremorstones (3/3) (25, 3, D) a +0 mace of protection (25, 4, D) a +1 falchion of holy wrath (25, 5, D) a +2 vampiric glaive (25, 19, D) a +1 morningstar of venom (25, 20, D) a +1 leather armour of cold resistance (25, 21, D) a +4 chain mail of cold resistance (25, 22, D) a +0 vampiric trident (25, 40, D) a cursed -2 short sword (unseen) (26, -12, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (26, 4, D) a +1 whip of freezing (26, 5, D) the +10 rapier "Nawides" {antimagic, +Blink rF- Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It makes you vulnerable to fire. It lets you blink. (26, 20, D) an uncursed staff of air (26, 21, D) an uncursed staff of wizardry (26, 36, D) a phial of floods a +0 long sword (26, 37, D) a +1 hunting sling of freezing (26, 38, D) a +0 short sword (unseen) (26, 39, D) a +0 rapier (26, 43, D) a +0 scimitar (unseen) (26, 45, D) a +0 dagger (unseen) (26, 46, D) a +0 short sword of venom (unseen) (26, 47, D) a +0 long sword (unseen) (27, -13, D) a +0 quarterstaff of protection (27, -12, D) a +3 dagger of venom (27, 3, D) a +4 falchion of electrocution (27, 4, D) a +5 vorpal great sword (27, 19, D) a +5 mace of holy wrath (27, 20, D) a +5 flail of protection (27, 21, D) a cursed -4 ring of evasion (27, 36, D) a +0 rapier (27, 39, D) a +0 long sword (27, 40, D) a +2 hand axe of electrocution (unseen) (27, 41, D) a +2 robe of resistance (27, 43, D) a +0 longbow (27, 44, D) a +0 longbow a +0 leather armour the ring of Zugestrir {rF+ MR+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. 55 arrows a +0 short sword (27, 45, D) an arrow (27, 46, D) a +3 antimagic war axe a cursed -1 leather armour a +4 vorpal war axe a +0 longbow a +3 plate armour of fire resistance 29 arrows a cursed -3 rapier a cursed -3 rapier a +3 ring mail of fire resistance an elf corpse (skeletalised by now) (27, 49, D) a +0 long sword a +0 leather armour an uncursed ring of protection from magic an elf corpse (skeletalised by now) (28, 4, D) a +0 troll leather armour (28, 19, D) a +5 vorpal long sword (28, 20, D) an uncursed staff of fire (28, 21, D) a +5 mace of protection (28, 35, D) a +0 long sword (28, 37, D) a +0 long sword an uncursed ring of resist corrosion a +0 rapier an uncursed staff of air (28, 39, D) a cursed +0 rapier (28, 43, D) 51 arrows (28, 44, D) a +0 longbow (unseen) (28, 47, D) a +4 mace of distortion (still there?) a +0 long sword (still there?) (28, 48, D) a +0 dagger (unseen) (29, -12, D) a +4 war axe of freezing (29, 2, D) an uncursed ring of ice an uncursed ring of fire an uncursed ring of ice a +6 ring of strength a +6 ring of strength an uncursed ring of poison resistance (29, 20, D) the +6 arbalest of Outrage {venom, MR+ Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (29, 35, D) an uncursed staff of air (29, 36, D) an uncursed staff of summoning (29, 37, D) a +3 longbow of freezing (29, 39, D) the +9 short sword "Zuygh" {flame, *Corrode rPois rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (unseen) (29, 41, D) a +0 long sword (unseen) (29, 44, D) a +0 rapier (unseen) (29, 45, D) a +0 long sword (unseen) (29, 46, D) the +3 spear "Gafeyru" {vorpal, rPois rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from poison. (unseen) (29, 47, D) a cursed -2 dagger (unseen) (30, -13, D) an uncursed staff of death (30, -12, D) a cursed -4 ring of dexterity (30, 3, D) a +1 hand axe of flaming (30, 4, D) a +2 plate armour of fire resistance (30, 19, D) a +0 plate armour of fire resistance (30, 35, D) a +0 long sword (30, 36, D) a tin of tremorstones (3/3) (30, 37, D) the +9 plate armour "Utoahuax" {+Blink rElec rPois Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you blink. an uncursed amulet of magic regeneration an uncursed amulet of guardian spirit a manual of Ice Magic a +4 ring of evasion a wand of iceblast (7) a wand of disintegration (7) a +6 war axe of flaming (30, 39, D) a +0 long sword (30, 41, D) a cursed +0 scimitar (unseen) (30, 42, D) 3 arrows (30, 43, D) a +0 leather armour (31, 20, D) the +6 mace of Rasulom {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (31, 36, D) a +2 whip of venom (31, 37, D) the +10 long sword of Impermanence {flame, rC+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. (unseen) (31, 40, D) a +3 short sword of electrocution (unseen) (31, 41, D) a +0 long sword (32, 37, D) a +1 vorpal arbalest (32, 38, D) a +0 long sword (still there?) an arrow (still there?) (32, 40, D) a +0 longbow (unseen) (34, 35, D) an uncursed staff of poison (34, 36, D) a +0 shortbow (34, 37, D) an uncursed staff of conjuration (34, 39, D) an arrow (36, -13, D) a +0 chain mail (36, 2, D) a +0 dagger (37, -12, D) a scarf of invisibility (37, 2, D) a +0 long sword (37, 3, D) an uncursed staff of fire (37, 17, D) the +6 fire dragon scales of Duty {rElec rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (37, 22, D) a cursed +0 scimitar (unseen) (38, -13, D) a lightning rod (4/4) (38, 1, D) the +7 shortbow of Intimidation {flame, rPois rF- Int+2 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. (38, 2, D) a tin of tremorstones (3/3) (38, 3, D) a +2 whip of holy wrath a +0 chain mail a +0 buckler (38, 16, D) an uncursed staff of poison (38, 23, D) the +9 falchion of the Muttering Hero {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. a +0 battleaxe a +0 battleaxe a +0 scimitar (38, 24, D) a +0 battleaxe a +0 hand axe (39, -9, D) a +0 giant club (unseen) (39, -7, D) a +0 glaive a +0 plate armour (39, -6, D) a +0 plate armour (39, -5, D) a +0 flail (unseen) (39, 1, D) a +0 short sword (39, 4, D) a +0 short sword (unseen) (39, 7, D) a +0 longbow (unseen) (39, 8, D) the +8 mace of Blood {drain, +Blink rPois Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It protects you from poison. It lets you blink. (unseen) (39, 15, D) a lightning rod (4/4) (39, 21, D) a +0 mace (39, 22, D) a +0 morningstar of holy wrath (39, 23, D) a +0 long sword a +0 battleaxe a +0 war axe a +0 flail a +0 mace (39, 35, D) an uncursed staff of death (39, 37, D) a lightning rod (4/4) (40, -13, D) a +0 buckler of cold resistance (40, -6, D) a +2 battleaxe of freezing (unseen) (40, -4, D) a +0 vampiric scimitar (unseen) (40, 0, D) a manual of Throwing a manual of Throwing a manual of Throwing (40, 6, D) a +0 dagger (40, 7, D) a +0 longbow (unseen) (40, 8, D) a +1 flail of protection (unseen) (40, 9, D) a +2 dire flail of venom (40, 15, D) a +0 scimitar (40, 16, D) a lightning rod (4/4) (40, 23, D) a +0 halberd (still there?) a +0 short sword (still there?) a +0 cloak (still there?) a scroll of brand weapon (still there?) the +6 quarterstaff of Corporal Punishment {vorpal, Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). (40, 24, D) a +0 long sword a +0 dire flail a +0 scimitar (40, 35, D) a +0 flail (40, 37, D) a +0 dagger (41, -12, D) a +1 plate armour of poison resistance (41, -6, D) a +0 morningstar (unseen) (41, -5, D) an uncursed staff of wizardry (unseen) (41, 2, D) a scarf of resistance (41, 6, D) a +0 dagger (unseen) (41, 8, D) a +0 short sword a cursed -1 chain mail (41, 9, D) a +0 rapier a +0 rapier a +0 leather armour (41, 16, D) a lightning rod (4/4) (41, 36, D) a +0 trident (41, 37, D) a +0 chain mail (42, -13, D) a +0 dagger (42, -9, D) a +0 glaive (unseen) (42, 2, D) a +1 vorpal hand crossbow (42, 9, D) a +0 short sword (unseen) (42, 15, D) a phial of floods (42, 16, D) a phial of floods (42, 35, D) a +0 dagger (42, 36, D) a cursed amulet of inaccuracy (42, 37, D) a +0 dagger (43, -12, D) a cursed staff of conjuration (43, 2, D) a +0 rapier (still there?) a lightning rod (4/4) (still there?) (43, 15, D) a +0 scimitar (43, 36, D) a +0 dagger (43, 37, D) a +0 hand axe (44, 1, D) a +0 rapier (44, 2, D) a +0 hunting sling of flaming (44, 15, D) an uncursed staff of cold (44, 16, D) a +2 halberd of protection (44, 37, D) Agypa's Compendium of Companions and Envenoming Spells Type Level Known a - Call Imp Summoning 2 yes b - Spider Form Transmutation/Poison 3 yes c - Summon Mana Viper Hexes/Summoning 5 yes d - Aura of Abjuration Summoning 5 yes e - Alistair's Intoxication Transmutation/Poison 5 yes (45, 35, D) a phial of floods (45, 37, D) an uncursed amulet of regeneration (45, 38, D) a manual of Translocations (46, 35, D) a +1 leather armour of fire resistance (46, 36, D) a +0 battleaxe (46, 37, D) a +2 long sword of protection (46, 38, D) an uncursed staff of summoning (47, 35, D) an uncursed staff of air (47, 36, D) a lightning rod (4/4) (47, 38, D) a box of beasts (47, 46, D) a +1 long sword of draining (unseen) (48, -11, D) 6 silver javelins (48, -5, D) 2 silver javelins (48, 1, D) a +0 trident (48, 35, D) a +0 dagger (48, 36, D) a +0 flail (48, 38, D) a phial of floods (48, 48, D) a +0 long sword (unseen) (49, 41, D) a large rock (49, 48, D) a +0 giant club (50, -11, D) an arrow (still there?) a large rock (still there?) (50, -4, D) a silver javelin (50, -1, D) a +2 great sword of draining (50, 23, D) an uncursed staff of cold (50, 24, D) a lightning rod (4/4) (50, 35, D) a +0 dagger (50, 37, D) a +0 club (50, 50, D) a large rock (51, -11, D) a +0 arbalest (still there?) a bolt (still there?) (51, -10, D) a +0 shortbow (still there?) an arrow (still there?) (51, -4, D) a silver javelin (51, 12, D) a +1 pair of gloves of archery (51, 13, D) a +0 mace (unseen) (51, 23, D) a lightning rod (4/4) (51, 24, D) a +3 eveningstar of venom (51, 35, D) a box of beasts (51, 36, D) a +3 shortbow of flaming (51, 37, D) a +0 mace of protection (51, 50, D) a +0 mace (unseen) (51, 51, D) a +1 mace of protection (still there?) 3 large rocks (still there?) (51, 52, D) a +0 dire flail (unseen) (52, -13, D) a +2 antimagic great sword (unseen) (52, -12, D) a +0 arbalest (still there?) a bolt (still there?) (52, -11, D) a cursed staff of wizardry a +0 arbalest a +0 arbalest 39 bolts 2 arrows (52, -4, D) 3 silver javelins (52, 0, D) the +5 great sword of Starshine {vorpal, Int+6 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It lets you see invisible. (52, 11, D) a +4 giant spiked club (52, 12, D) an uncursed staff of death (52, 23, D) a +2 vorpal scimitar (52, 35, D) a +0 long sword (52, 36, D) an uncursed staff of air (52, 47, D) a +0 great sword (unseen) (52, 51, D) a +0 trident (still there?) a cursed -2 battleaxe (still there?) (52, 52, D) a +1 dagger of speed (unseen) (52, 53, D) a large rock (53, -12, D) the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. an uncursed ring of protection from cold a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed amulet of faith a +0 shortbow 15 arrows a large rock a +1 pair of boots of running (53, -11, D) 4 large rocks an arrow (53, -9, D) a large rock (53, -7, D) a bolt (53, -1, D) a +6 vampiric dagger (53, 0, D) a +4 scale mail of positive energy (53, 1, D) an uncursed amulet of magic regeneration (53, 6, D) an uncursed staff of fire (53, 16, D) a +4 hand crossbow of flaming (53, 18, D) a cursed +0 dagger (unseen) (53, 24, D) a +1 ring mail of magic resistance (53, 47, D) the +3 quick blade "Gotadilo" {freeze, rC+ rN+ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. a +0 robe an orc corpse (53, 50, D) an uncursed staff of cold (still there?) a +2 battleaxe of venom (still there?) a +0 glaive (still there?) a cursed -2 chain mail (still there?) a cursed -1 long sword (still there?) a cursed +0 plate armour (still there?) an orc corpse (still there?) (53, 51, D) a +0 vorpal triple sword a +4 hand crossbow of freezing a +0 plate armour a large rock a cursed +0 dagger a +0 robe of positive energy the +9 mace "Hulk" {venom, *Corrode *Drain rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It causes draining when unequipped. a +5 quarterstaff of speed a +0 flail a +0 chain mail the amulet of Rijajiq {Reflect *Corrode rF+ Str+3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. It affects your SH (+5). the +7 hand axe "Qaofir" {vorpal, rElec MR- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 ring mail of cold resistance an orc corpse an orc corpse a warg corpse an orc corpse a moth of wrath corpse (53, 52, D) 6 large rocks (still there?) 2 large rocks (still there?) (54, -13, D) a +0 shortbow (still there?) a book of Misfortune (still there?) (54, -12, D) a +0 arbalest (still there?) an arrow (still there?) (54, -11, D) a +6 vampiric spear (still there?) a bolt (still there?) (54, -10, D) a +0 arbalest (unseen) (54, -5, D) an arrow (54, -4, D) a large rock (54, -1, D) an uncursed staff of poison (54, 0, D) a cursed staff of earth (54, 12, D) a +3 great sword of electrocution (54, 16, D) a cursed +5 spear (unseen) (54, 23, D) a +0 kite shield a +0 scale mail (54, 24, D) a phantom mirror (54, 36, D) a +0 mace (54, 37, D) a tin of tremorstones (3/3) (54, 48, D) a +0 giant club (54, 49, D) a +0 halberd a +0 plate armour a +1 great mace of draining the +0 ice dragon scales "Uha Obraa" {rElec rF- rC++ Regen+ MP-9 Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It increases your rate of regeneration. 4 large rocks a +0 glaive a +0 chain mail an orc corpse an orc corpse an orc corpse (54, 50, D) an uncursed staff of air a +0 robe a moth of wrath corpse (54, 51, D) a cursed -3 great mace (unseen) (55, -11, D) a +0 shortbow (still there?) an arrow (still there?) (55, -10, D) a bolt (55, 0, D) a +2 robe (55, 12, D) a +0 dagger (55, 16, D) an uncursed staff of earth (unseen) (55, 23, D) a +1 rapier of draining (55, 31, D) a +2 battleaxe of freezing (55, 35, D) a +0 vampiric war axe (55, 36, D) a phial of floods (55, 48, D) a +4 antimagic quarterstaff (unseen) (55, 49, D) a +0 long sword (unseen) (55, 50, D) a +0 short sword (still there?) a moth of wrath corpse (still there?) (55, 51, D) a +0 giant club (56, -12, D) an arrow (unseen) (56, -1, D) a tin of tremorstones (3/3) (56, 0, D) an uncursed staff of wizardry (56, 48, D) a +0 dire flail (unseen) (58, -14, D) a bolt (61, 24, D) a +1 war axe of electrocution (61, 34, D) a phantom mirror (61, 36, D) the +2 pair of boots "Casi" {*Corrode rPois rN++ Stlth-} It protects you from poison. It greatly protects you from negative energy. It may corrode you when you take damage. It makes you less stealthy. (62, -13, D) a +2 scimitar of holy wrath (62, -5, D) a lightning rod (4/4) (62, 23, D) a book of Burglary (62, 24, D) the +4 short sword "Oteadole" {speed, Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you less stealthy. (62, 34, D) a tin of tremorstones (3/3) (63, -5, D) a tin of tremorstones (3/3) (63, -4, D) a phial of floods (63, 3, D) a +0 long sword (63, 4, D) the cursed +2 hand axe of Causality {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. It has a curse placed upon it. (63, 7, D) a +0 dire flail (unseen) (63, 8, D) a +0 dire flail (unseen) (63, 9, D) a +2 mace of protection (unseen) (63, 14, D) an uncursed staff of wizardry (63, 23, D) a +1 war axe of distortion (63, 24, D) an uncursed staff of air (63, 34, D) a +0 scimitar of holy wrath (63, 35, D) a lightning rod (4/4) (64, -13, D) a +0 trident of venom (64, -5, D) an uncursed ring of flight (64, 3, D) an uncursed staff of air (64, 4, D) a +0 dire flail (64, 7, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 leather armour (64, 8, D) 4 arrows (64, 9, D) a +0 short sword (unseen) (64, 10, D) an arrow (64, 13, D) a book of Minor Magic (64, 14, D) a book of Power (64, 23, D) a phial of floods (64, 24, D) a phantom mirror (64, 37, D) a tin of tremorstones (3/3) (64, 40, D) a +5 short sword of electrocution (unseen) (64, 43, D) a wind drake corpse (65, 7, D) a +0 war axe (unseen) (65, 8, D) a +0 broad axe (unseen) (65, 13, D) the +6 spear "Spiderslayer" {venom, rPois rF+ Str+4 Int+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It protects you from poison. (65, 14, D) a +0 dagger (65, 16, D) a +2 vorpal halberd (unseen) (65, 34, D) a book of Fire (65, 35, D) a cursed amulet of inaccuracy (65, 36, D) the +2 pair of boots of Ematafur {rPois rC+} It protects you from cold. It protects you from poison. (65, 37, D) the ring "Qoinwihe" {Str+7 Stlth+} [ring of stealth] It affects your strength (+7). It makes you more stealthy. (65, 41, D) a wind drake corpse (66, 13, D) a tin of tremorstones (3/3) (66, 34, D) a +2 vorpal long sword (66, 35, D) an uncursed ring of poison resistance (66, 36, D) the +7 short sword of Crystal {venom, Str+7 Int-5} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your intelligence (-5). (unseen) (66, 37, D) a +2 hand crossbow of flaming (67, 35, D) an uncursed staff of cold (still there?) a +4 spear of venom (still there?) (67, 36, D) an uncursed staff of summoning (67, 37, D) a cursed -4 ring of strength (67, 38, D) an uncursed ring of resist corrosion (67, 40, D) an uncursed staff of energy (unseen) (68, -13, D) the +5 battleaxe of Okawaru's Inspiration {freeze, Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). (68, 34, D) a phantom mirror (68, 35, D) a book of Transfigurations (68, 36, D) an uncursed staff of energy (68, 37, D) a tin of tremorstones (3/3) (68, 41, D) a titan corpse (69, 34, D) a +3 flail of protection (69, 35, D) an uncursed staff of air (69, 37, D) an uncursed amulet of faith (70, -13, D) an uncursed staff of earth (70, 25, D) a cursed -3 trident (70, 34, D) the cursed +0 morningstar of Ytreb {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. It has a curse placed upon it. (70, 35, D) Efeth's Incunabulum of Flames and the Voyage Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Portal Projectile Hexes/Translocation 3 no c - Fireball Conjuration/Fire 5 yes d - Ignition Fire 8 yes (70, 37, D) a tin of tremorstones (3/3) (70, 40, D) a wind drake corpse (71, -5, D) a +0 shortbow of freezing (71, -2, D) a +1 vampiric long sword (unseen) (71, -1, D) a +0 scimitar (unseen) (71, 23, D) a +0 club (71, 24, D) a +0 dagger (71, 26, D) a +0 flail a +0 leather armour a +0 war axe 9 boomerangs a +0 chain mail (71, 27, D) a +0 glaive a +0 chain mail (71, 28, D) the +9 mace of Peril {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (71, 34, D) a +2 glaive of venom (71, 35, D) a tin of tremorstones (3/3) (71, 36, D) the Handbook of Dislocated Dark Secrets Spells Type Level Known a - Apportation Translocation 1 yes b - Sublimation of Blood Necromancy 2 no c - Recall Summoning/Translocation 3 yes d - Animate Dead Necromancy 4 yes e - Dispersal Translocation 6 no (72, -2, D) a +6 scimitar of draining (72, 3, D) the cursed +0 quarterstaff "Nuore" {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (72, 4, D) an uncursed staff of summoning (72, 8, D) a +0 dagger a +0 robe (72, 13, D) an uncursed staff of energy (72, 14, D) a +0 club (72, 16, D) an uncursed staff of air (unseen) (72, 17, D) a +0 chain mail (unseen) (72, 24, D) a book of Hexes (72, 26, D) a +1 quarterstaff of distortion (72, 34, D) a +1 lajatang of protection (72, 35, D) the +7 lajatang of Fesehaps {flame, +Rage rPois Str-5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. It lets you go berserk. (72, 36, D) a +1 glaive of freezing (72, 37, D) +0 storm dragon scales (unseen) (73, -5, D) a +3 hunting sling of flaming (73, -4, D) a +0 short sword (73, -2, D) a +2 rapier of protection (unseen) (73, -1, D) a +2 scimitar of holy wrath (unseen) (73, 3, D) a lightning rod (4/4) (73, 4, D) a +2 great mace of venom (73, 8, D) a +0 short sword (unseen) (73, 14, D) a +0 spear of flaming (73, 16, D) a +0 robe a +0 dagger (73, 23, D) an uncursed staff of summoning (73, 25, D) a +0 vampiric lajatang (73, 26, D) a +0 dagger a +0 robe (73, 34, D) the amulet of Inloasoex {Reflect Str+5 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+5). It affects your SH (+5). (73, 35, D) a scroll of brand weapon (73, 36, D) an uncursed ring of resist corrosion (74, -12, D) a +2 leather armour of cold resistance (74, -11, D) a +0 trident (74, 3, D) a +5 scimitar of protection (74, 16, D) a +0 leather armour (unseen) (74, 17, D) a +0 robe (unseen) (74, 26, D) a +0 trident a +0 chain mail (74, 34, D) the +3 ring mail "Icoohim" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (74, 35, D) a +3 vorpal flail (74, 36, D) a book of Annihilations (75, -11, D) a +0 trident (75, -9, D) a throwing net (75, 34, D) a +4 halberd of venom (75, 35, D) a +2 chain mail of positive energy (75, 36, D) the +2 mace of the Freezing Lamprey {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (76, -12, D) an uncursed staff of conjuration (76, 34, D) a +6 shortbow of freezing (76, 35, D) Sif Muna's Almanac of Beguiling Spells Type Level Known a - Corona Hexes 1 yes b - Tukima's Dance Hexes 3 yes c - Summon Guardian Golem Hexes/Summoning 3 no (76, 36, D) a Necronomicon