Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, -1, D) a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (49, 24, D) an uncursed staff of energy (49, 37, D) an uncursed ring of protection from magic (50, 13, D) an uncursed staff of fire (50, 24, D) a box of beasts (50, 25, D) a tin of tremorstones (3/3) (50, 37, D) a phial of floods (50, 41, D) +0 shadow dragon scales a shadow dragon corpse (51, 13, D) a +2 plate armour of magic resistance (51, 25, D) an uncursed staff of cold (51, 29, D) a +1 spear of flaming a merfolk skeleton (51, 30, D) a +3 trident of venom a +2 hand crossbow of freezing a +0 leather armour (51, 36, D) a phial of floods (52, 13, D) a scroll of brand weapon (52, 16, D) 2 large rocks (52, 24, D) a phial of floods (52, 31, D) a +0 trident a merfolk skeleton (52, 37, D) a +3 broad axe of freezing a +2 falchion of holy wrath the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +1 great sword of electrocution (53, 16, D) a large rock (53, 24, D) a +0 robe (53, 25, D) a +0 trident (53, 28, D) a merfolk skeleton (53, 29, D) a +1 trident of freezing a +0 leather armour a merfolk skeleton (53, 30, D) a +2 rapier of draining a +0 robe (53, 32, D) a +0 trident 5 boomerangs a +3 scimitar of electrocution a merfolk corpse a merfolk corpse (53, 37, D) a tin of tremorstones (3/3) (54, 18, D) 2 large rocks (54, 24, D) a lightning rod (4/4) (54, 29, D) a +1 vorpal spear a +0 leather armour a merfolk corpse (54, 30, D) a +3 rapier of draining a merfolk corpse (54, 36, D) an uncursed staff of earth (59, 37, D) a +10 plate armour of ponderousness (60, 9, D) a +0 dagger a +0 shortbow 15 arrows a +0 leather armour (60, 36, D) a tin of tremorstones (3/3) (60, 40, D) a +2 quarterstaff of protection (still there?) a +2 vampiric war axe (still there?) (61, 4, D) a +0 short sword (unseen) (61, 8, D) a +6 ring of intelligence (61, 13, D) 2 arrows (61, 16, D) a cursed ring of attention (61, 26, D) a box of beasts (61, 40, D) a +4 vorpal scythe (62, 0, D) a +0 mace (62, 1, D) a phial of floods (62, 3, D) an uncursed staff of cold (unseen) (62, 8, D) an uncursed staff of summoning (62, 9, D) a tin of tremorstones (3/3) (62, 11, D) an arrow (62, 12, D) a +0 long sword an elf corpse (skeletalised by now) (62, 13, D) a +0 scimitar a +0 scale mail an arrow (62, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (62, 17, D) an uncursed ring of see invisible (62, 26, D) a cursed +0 buckler a +0 spear (62, 37, D) the +1 leather armour of a volcano {-Cast rElec Str+4} It affects your strength (+4). It insulates you from electricity. It prevents spellcasting. (62, 40, D) a +3 scythe of venom (63, 3, D) a +0 ring mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (63, 17, D) a lightning rod (4/4) (63, 27, D) an uncursed staff of energy (63, 31, D) a +0 spear (unseen) (63, 37, D) an uncursed staff of fire (64, 13, D) an arrow (64, 16, D) a +1 glaive of venom (64, 21, D) a bullfrog corpse (skeletalised by now) (64, 26, D) an uncursed staff of earth (65, 26, D) an uncursed staff of death (65, 29, D) a +0 spear (unseen) (65, 30, D) a wolf corpse (skeletalised by now) (66, 21, D) a cane toad corpse (skeletalised by now) (66, 23, D) a hydra corpse (skeletalised by now) (66, 29, D) a +0 dagger (unseen) (66, 31, D) a +0 short sword (unseen) (67, 21, D) an iguana corpse (skeletalised by now) (67, 29, D) a +0 rapier (unseen) (68, 0, D) a +0 scimitar (68, 4, D) a +0 hand axe (69, 36, D) an uncursed staff of fire (70, 8, D) an uncursed staff of summoning (70, 27, D) 2 arrows (70, 28, D) a +0 shortbow (unseen) (70, 36, D) a +0 halberd of distortion (70, 37, D) a +2 vampiric whip (70, 41, D) a yak corpse (70, 42, D) a porcupine corpse (71, 11, D) a necrophage corpse (skeletalised by now) (71, 17, D) a +2 scimitar of protection (71, 27, D) a cursed +0 shortbow (unseen) (71, 36, D) a cursed amulet of inaccuracy (71, 37, D) an uncursed staff of wizardry (72, 9, D) a +2 chain mail of cold resistance (72, 16, D) an uncursed staff of summoning (72, 17, D) the +6 arbalest of Propriety {elec, Fragile +Inv rF+ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It protects you from fire. It lets you turn invisible. It will be destroyed if unequipped. (72, 26, D) a +0 trident of protection the amulet of Rorpha {Inacc MP+9 Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your magic capacity (+9). a +2 halberd of freezing a +2 vorpal mace a +1 war axe of electrocution a +2 whip of pain the +6 scale mail of Amorality {Str+4} It affects your strength (+4). a +5 flail of draining (72, 27, D) a +0 trident (72, 30, D) a +0 great mace of pain (unseen) (73, 1, D) a +0 shortbow 13 arrows a +3 ring mail of positive energy (73, 16, D) the +6 chain mail of the Moneychanger {+Inv rF+ Dex-3} It affects your dexterity (-3). It protects you from fire. It lets you turn invisible. (73, 17, D) a tin of tremorstones (3/3) (73, 21, D) a +0 short sword a naga corpse (skeletalised by now) (73, 27, D) a box of beasts (73, 36, D) a tin of tremorstones (3/3) (73, 37, D) a lightning rod (4/4) (74, 3, D) an arrow (74, 4, D) an arrow (74, 29, D) a +0 shortbow 17 arrows (75, 1, D) a +0 shortbow 19 arrows