Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (47, 19, D) a sea snake corpse (47, 21, D) 13 silver javelins (still there?) 12 silver javelins (still there?) (47, 30, D) a cursed +3 trident a +0 robe (47, 31, D) an uncursed staff of wizardry a +3 scythe of flaming a +0 mace a hell hog corpse (skeletalised by now) (47, 33, D) a +0 demon trident of draining a +5 shortbow of freezing (48, 19, D) a sling bullet (49, 12, D) an uncursed staff of fire (49, 20, D) a silver javelin (49, 24, D) an uncursed staff of wizardry (49, 33, D) a +0 giant club (50, 12, D) a lightning rod (4/4) (50, 13, D) a box of beasts (50, 25, D) an uncursed staff of poison (50, 36, D) an uncursed staff of air (50, 37, D) a +0 quarterstaff of holy wrath (51, 12, D) a manual of Bows (51, 13, D) a +1 plate armour of cold resistance (51, 35, D) a cursed -4 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (51, 41, D) a swamp dragon corpse (skeletalised by now) (51, 42, D) +0 fire dragon scales +0 acid dragon scales a fire dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 13, D) a cursed -4 ring of dexterity (52, 25, D) an uncursed staff of energy (53, 12, D) a +0 dagger of venom (53, 13, D) a +1 vorpal trident (53, 24, D) the +7 lajatang of Change {vorpal, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. the +6 shortbow "Igrac" {flame, rElec rC+++ Str-2 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (-3). It renders you almost immune to cold. It insulates you from electricity. (53, 36, D) a box of beasts (53, 37, D) a +0 vampiric dagger (54, 12, D) a +2 mace of holy wrath (54, 13, D) a phantom mirror (54, 25, D) a +1 dagger of holy wrath (54, 36, D) a +2 vorpal falchion (55, 12, D) a book of Clouds (55, 13, D) an uncursed ring of protection from magic (60, 37, D) a +1 broad axe of flaming (61, 0, D) a +0 chain mail of poison resistance (61, 4, D) a +0 robe a +0 buckler a +0 short sword a +0 robe (61, 8, D) a scroll of brand weapon (61, 16, D) a +0 short sword (61, 36, D) a +2 plate armour of magic resistance (61, 37, D) an uncursed ring of resist corrosion (61, 43, D) a +5 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) (61, 44, D) a large rock (62, 1, D) the +3 plate armour "Wetaut" {*Corrode rN+ Int+5 Slay+3} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It may corrode you when you take damage. (62, 4, D) a +0 rapier a +0 robe a +0 buckler (62, 17, D) a +2 chain mail of poison resistance (62, 26, D) a phial of floods (62, 42, D) 3 large rocks (63, 8, D) a +1 vorpal great mace (63, 17, D) a +0 short sword (63, 27, D) the +6 hand axe of Veobireu {vorpal, rPois MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (63, 36, D) a +0 vampiric long sword (63, 37, D) a +5 giant club (64, 17, D) a +0 long sword (64, 22, D) a +0 dagger a +0 chain mail (64, 23, D) 2 arrows (64, 27, D) a box of beasts (65, 22, D) a +0 long sword (still there?) a +2 antimagic morningstar (still there?) (65, 23, D) a +0 long sword a +0 shortbow 12 arrows a +0 scale mail (65, 26, D) a cursed staff of poison (65, 32, D) (unseen) (66, 23, D) 3 arrows (67, 0, D) an uncursed amulet of faith (67, 22, D) a +2 great sword of holy wrath (68, 0, D) an uncursed staff of earth (68, 37, D) a +0 short sword (unseen) (69, 39, D) an arrow (69, 40, D) an arrow (69, 42, D) an arrow (70, 9, D) a +2 vampiric short sword (70, 37, D) a +2 hand crossbow of freezing (71, 7, D) the +6 hand crossbow "Buohudeots" {venom, Str+2 Int+3 Dex+4} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+4). a +0 dagger of flaming the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +5 executioner's axe a +5 battleaxe a +0 scale mail a +0 war axe (71, 8, D) the +3 acid dragon scales of Gozag's Benevolence {rC+ rCorr MP+9} It protects you from cold. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (71, 27, D) a +0 trident (71, 36, D) a +2 executioner's axe of electrocution (71, 43, D) an arrow (72, 9, D) an uncursed staff of air (72, 17, D) a +6 vorpal trident (72, 26, D) a +2 leather armour of positive energy (72, 36, D) a +0 dagger (72, 42, D) an arrow (73, 1, D) a +2 dagger of protection (73, 16, D) an uncursed staff of cold (73, 17, D) an uncursed staff of wizardry (73, 22, D) a +0 short sword a +0 robe (73, 23, D) a +0 spear (73, 26, D) the +2 crystal plate armour of Serendipity {Dex+5} It affects your dexterity (+5). a +5 crystal plate armour a +0 kite shield (73, 27, D) a +2 trident of flaming (73, 36, D) an uncursed ring of see invisible (73, 37, D) a tin of tremorstones (3/3) (73, 39, D) a -3 short sword a +0 shortbow 12 arrows a +0 leather armour (73, 40, D) a +0 short sword an arrow (73, 41, D) an arrow (74, 39, D) a +0 short sword (unseen) (74, 40, D) a +0 long sword a +0 scale mail 6 arrows (74, 41, D) the +1 great sword of Sin {freeze, +Rage rElec rPois rF-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you go berserk. a +2 scimitar of holy wrath a +5 scimitar of pain the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. a +6 halberd of protection a +3 kite shield a +3 buckler the +8 great sword of Joih {venom, +Blink rC- rN+++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you blink. (75, 1, D) an uncursed staff of fire (75, 40, D) 2 arrows