Apogee the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +0 scimitar (49, 36, D) a +1 battleaxe of flaming (49, 37, D) a +2 flail of protection (50, 24, D) a +3 hunting sling of freezing (50, 25, D) a +2 scale mail of poison resistance (50, 36, D) a +2 flail of draining (51, 24, D) a +1 plate armour of poison resistance (51, 25, D) a +0 long sword (51, 36, D) a +0 centaur barding of stealth (51, 37, D) a +2 hand crossbow of velocity (51, 44, D) the +6 great mace of the First Eyes {crush, *Noise rPois rC- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It may make noises in combat. (52, 24, D) a book of Enchantments (52, 25, D) an uncursed ring of wizardry (52, 37, D) a +1 short sword of venom (53, 24, D) a fan of gales (53, 36, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (53, 37, D) a +3 falchion of draining (54, 24, D) a +2 scale mail of magic resistance (54, 36, D) a +3 quarterstaff of protection (55, 24, D) a fan of gales (59, 32, D) a cursed +2 scimitar of protection a +0 robe (59, 36, D) the +7 spear "Lotsoixu" {pain, *Drain rPois rN+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (59, 37, D) a fan of gales (60, 36, D) a +0 quarterstaff of protection (60, 41, D) 2 large rocks (60, 43, D) a large rock (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed amulet of harm (61, 26, D) an uncursed staff of cold (61, 33, D) a cursed +0 dagger (unseen) (61, 36, D) a +2 scimitar of electrocution (61, 37, D) a +3 glaive of freezing (61, 40, D) 5 large rocks (unseen) (61, 41, D) 2 large rocks (61, 42, D) a +0 giant spiked club (still there?) a large rock {=f} (still there?) (61, 43, D) a large rock {=f} (61, 44, D) a large rock {=f} (62, 0, D) a cursed staff of poison (62, 1, D) an uncursed staff of cold (62, 8, D) a +1 rapier of venom (62, 9, D) a +0 flail of draining (62, 16, D) an uncursed staff of poison (62, 20, D) a +0 battleaxe (unseen) (62, 21, D) a +0 trident of flaming (unseen) (62, 26, D) a +2 plate armour of cold resistance (62, 27, D) an uncursed staff of energy (62, 36, D) a phantom mirror (62, 37, D) an uncursed staff of wizardry (62, 40, D) a large rock (unseen) (62, 41, D) a +1 arbalest of freezing a large rock {=f} (63, 0, D) the +9 falchion of the Sun {flame, rF+ rC- rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (63, 2, D) +0 steam dragon scales (63, 8, D) a fan of gales (63, 20, D) a +0 flail (unseen) (63, 26, D) a +0 glaive of venom (63, 27, D) a phantom mirror (63, 32, D) a +5 great mace a +5 giant club a +5 demon whip a +0 mace (63, 36, D) a +0 battleaxe of chopping (63, 37, D) a +0 falchion of holy wrath (63, 40, D) a +0 troll leather armour 3 large rocks {=f} (63, 41, D) a large rock {=f} (64, 16, D) a +0 dagger (64, 17, D) a +3 short sword of venom (64, 19, D) a +3 dagger of venom a +0 robe (64, 20, D) a +0 glaive (unseen) (64, 26, D) an uncursed staff of wizardry {!a} (64, 27, D) a sack of spiders (65, 19, D) a +0 battleaxe (unseen) (65, 26, D) the cursed -1 helmet "Rian" {rC+ Int+6} It affects your intelligence (+6). It protects you from cold. It has a curse placed upon it. (67, 0, D) a +0 flail of holy wrath (68, 0, D) a fan of gales (68, 12, D) a +2 whip of venom a +0 robe a +2 buckler (69, 0, D) a +1 shortbow of flaming (70, 8, D) a crystal ball of energy (70, 9, D) a +0 rapier (70, 13, D) a +0 rapier a +0 robe (70, 37, D) a +3 flail of crushing (70, 40, D) a +0 battleaxe (unseen) (70, 42, D) a water moccasin corpse (skeletalised by now) (71, 8, D) the Incunabulum of Intoxication and Air Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 Trog disapproves of the use of such an item. (71, 16, D) an uncursed staff of air (71, 17, D) a +1 glaive of venom (71, 27, D) a +1 scale mail of cold resistance (71, 28, D) a cursed -2 arbalest 14 bolts (71, 29, D) the cursed +3 battleaxe "Lifebane" {chop, rPois rC+ rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +0 arbalest 4 bolts (71, 30, D) a bolt (71, 35, D) a +4 antimagic giant spiked club a +5 antimagic mace (71, 36, D) a +4 demon whip of freezing (71, 37, D) an uncursed staff of summoning (71, 40, D) a +0 spear (unseen) (71, 41, D) a +0 hand axe (71, 42, D) a black mamba corpse (skeletalised by now) (72, 8, D) an uncursed staff of fire (72, 16, D) an uncursed ring of flight (72, 17, D) a cursed staff of summoning (72, 27, D) a book of Clouds (72, 29, D) a large rock (unseen) (72, 30, D) a bolt (unseen) (72, 32, D) a large rock an arrow (72, 33, D) 2 bolts a large rock {=f} 6 arrows (72, 36, D) a +2 longbow of flaming (72, 37, D) a +1 scimitar of electrocution (73, 1, D) a +1 morningstar of flaming (73, 16, D) an uncursed ring of magical power (73, 17, D) a lamp of fire (73, 27, D) a sack of spiders (73, 28, D) a +0 arbalest (unseen) (73, 29, D) a +0 shortbow 7 arrows (73, 30, D) a bolt (73, 36, D) a +0 morningstar of protection (75, 1, D) the +3 scale mail of Oblivion {*Slow rN+ MR+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (75, 23, D) a +3 dagger of venom