Dungeon Sprint DCSS version 0.21-a0-88-g13b9641 (webtiles) character file. 6 Apogee the Skirmisher (level 2, -5/27 HPs) Began as a Halfling Hunter on June 27, 2017. Was an Initiate of Makhleb. Slain by a merfolk ... wielding a +0 vampiric trident (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:05 (99 turns). Apogee the Skirmisher (Halfling Hunter) Turns: 99, Time: 00:02:06 Health: -5/27 AC: 25 Str: 13 XL: 2 Next: 0% Magic: 2/2 EV: 5 Int: 9 God: Makhleb [......] Gold: 0 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +5 fustibalus rCold . . . Gourm . (shield restricted) rNeg . . . Faith . O - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: mutation resistance 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Skills: - Level 7.0 Fighting + Level 5.8 Slings - Level 2.1 Dodging - Level 1.1 Stealth You had one spell level left. You didn't know any spells. Inventory: Hand Weapons a - a +5 fustibalus (weapon) b - a +0 short sword m - a +1 hunting sling N - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. Missiles d - 1015 sling bullets (quivered) Armour c - a +0 leather armour l - +5 gold dragon scales O - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Jewellery G - a +6 ring of dexterity H - a +6 ring of dexterity I - an uncursed ring of flight J - a +6 ring of intelligence K - a +6 ring of intelligence L - a +6 ring of strength M - a +6 ring of strength Wands y - a wand of acid (5/15) D - a wand of disintegration (7/24) E - a wand of iceblast (5/15) F - a wand of lightning (5/15) Scrolls k - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify {@r1} u - 5 scrolls of remove curse v - 2 scrolls of fear Potions e - 10 potions of curing {@q1} g - 10 potions of heal wounds {@q2} h - 6 potions of haste {@q3} i - 7 potions of magic j - 3 potions of berserk rage {!q} w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance B - 5 potions of agility C - 5 potions of might Comestibles f - 5 bread rations n - 42 fruits o - 4 meat rations Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓(....▓ ▓.|.[.▓ ▓.mm..▓ ▓.....▓ ▓..p..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Message History The merfolk hits you but does no damage. The merfolk hits you from afar with a trident. * * * LOW HITPOINT WARNING * * * Firing (i - inventory): d - 1019 sling bullets (quivered) Aim: a merfolk, wielding a trident (lightly wounded) You shoot a sling bullet. The sling bullet barely misses the merfolk. The merfolk hits you but does no damage. The merfolk hits you but does no damage. Firing (i - inventory): d - 1018 sling bullets (quivered) Aim: a merfolk, wielding a trident (lightly wounded) You shoot a sling bullet. The sling bullet barely misses the merfolk. The merfolk completely misses you. The merfolk hits you from afar with a trident. * * * LOW HITPOINT WARNING * * * Firing (i - inventory): d - 1017 sling bullets (quivered) Aim: a merfolk, wielding a trident (lightly wounded) You shoot a sling bullet. The sling bullet hits the merfolk. The merfolk is lightly wounded. The merfolk barely misses you. The merfolk barely misses you. Firing (i - inventory): d - 1016 sling bullets (quivered) Aim: a merfolk, wielding a trident (lightly wounded) You shoot a sling bullet. The sling bullet hits the merfolk. The merfolk is lightly wounded. The merfolk hits you from afar with a vampiric trident! You die... Action || total -------------------------++------- Fire: Fustibalus || 5 Use: Potion || 1 Armor: Plate armour || 6 Dodge: Dodged || 3 Vault maps used: D: sprint_v Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Apogee the Halfling Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a transporter. 3 | D | Found an opulent altar of Gozag. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a corrupted altar of Lugonu. 23 | D | Found a burning altar of Makhleb. 24 | D | Found a sacrificial altar of Ru. 24 | D | Found a stormy altar of Qazlal. 24 | D | Found a deep blue altar of Sif Muna. 24 | D | Found an iron altar of Okawaru. 24 | D | Found a bloodstained altar of Trog. 24 | D | Found a sparkling altar of Nemelex Xobeh. 77 | D | Became a worshipper of Makhleb the Destroyer 84 | D | Reached skill level 7 in Fighting 84 | D | Reached XP level 2. HP: 27/27 MP: 2/2 91 | D | Entered arena 2. 91 | D | Noticed a merfolk 91 | D | Noticed a merfolk 91 | D | Found a transporter. 99 | D | Slain by a merfolk