Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +4 vampiric long sword (60, 37, D) a +1 long sword of electrocution (60, 41, D) a bolt (61, 0, D) a +2 robe (61, 8, D) a book of Cantrips (61, 26, D) +2 acid dragon scales (61, 37, D) a +2 mace of crushing (62, 0, D) a cursed amulet of inaccuracy (62, 1, D) The Foundations of Spellcasting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Slow Hexes 2 e - Ensorcelled Hibernation Hexes/Ice 2 (62, 8, D) a +3 rapier of speed (62, 9, D) the +1 dagger of the Key {pierce, rN+ MR- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 16, D) Fots's Arcane Secrets of Casting Spells Type Level a - Orb of Destruction Conjuration 7 b - Summon Hydra Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Dragon Form Transmutation 7 (62, 17, D) the +1 robe "Kyt Kipt" {rPois} It protects you from poison. (62, 27, D) a +3 flail of protection a +0 short sword (62, 32, D) the +7 mace "Killer Bee's Bane" {protect, Fragile MR++ MP+9} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It will be destroyed if unequipped. a +0 leather armour (62, 37, D) a book of Beasts (62, 38, D) a bolt (62, 43, D) a +0 demon whip (still there?) a bolt (still there?) (63, 0, D) a +2 leather armour of fire resistance (63, 16, D) a crystal ball of energy (63, 17, D) the ring "Raophiarr" {rC++ EV+1 Dex+4} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+4). It greatly protects you from cold. (63, 26, D) a book of Changes (63, 27, D) an uncursed staff of death (63, 32, D) a +0 flail a +0 leather armour a +0 dagger a +0 whip (63, 37, D) a +1 falchion of protection (64, 17, D) the Volume of the Birds and Aid Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (64, 26, D) a +0 dagger (64, 27, D) a phantom mirror (64, 29, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (64, 32, D) a +0 dagger a +0 robe a +0 short sword a +0 plate armour (65, 26, D) a phantom mirror (67, 0, D) a +3 ring of intelligence (67, 4, D) a +0 hand axe (68, 0, D) a +6 ring of strength (68, 5, D) a +0 hand axe a +5 broad axe a +0 robe (69, 0, D) Etumaylo's Catalogue of the Voyage and Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Malign Gateway Summoning/Translocation 7 (69, 4, D) a +0 hand axe (69, 36, D) a box of beasts (70, 8, D) a fan of gales (70, 12, D) a +0 flail a +0 falchion a +0 shortbow of velocity (70, 37, D) a Necronomicon (70, 42, D) a +0 battleaxe a +0 chain mail (71, 8, D) the amulet "Jeocol" {Faith rPois Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It protects you from poison. (71, 12, D) a cursed -2 dagger a +0 robe (71, 16, D) a book of Geomancy (71, 26, D) an uncursed amulet of guardian spirit (71, 37, D) a sack of spiders (72, 9, D) a +1 dagger of venom the +5 morningstar "Danizx Suple" {venom, +Rage rN+++ Stlth-} It poisons the flesh of those it strikes. It renders you almost immune to negative energy. It lets you go berserk. It makes you less stealthy. (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a +0 scimitar of holy wrath (72, 17, D) a box of beasts (72, 26, D) a +2 scale mail of magic resistance (72, 27, D) a +2 rapier of draining (72, 36, D) an uncursed ring of see invisible (72, 37, D) the +5 ring mail of Distant Shores {rElec rC- MR++ SInv} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) a sack of spiders (73, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (73, 17, D) a +0 shortbow of flaming (73, 27, D) a +4 quick blade (73, 36, D) a book of Beasts (75, 1, D) a book of Summonings