Apogee Level 1 of the Dungeon (0, 0, D:1) 4 javelins (1, -20, D:1) a +0 club (3, -1, D:1) a +0 club (5, -1, D:1) a stone (15, -13, D:1) a +0 robe (15, 3, D:1) 4 large rocks (18, -19, D:1) a +1 mace of holy wrath (19, -5, D:1) 7 stones (28, -24, D:1) a +0 ring mail (29, -18, D:1) a +0 club (36, 0, D:1) 23 stones (39, -14, D:1) a +0 club a +0 club (42, -13, D:1) a +0 dagger of venom (46, -20, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -10, D:2) a +0 dagger (2, 8, D:2) a +0 club (5, 5, D:2) a +0 club (6, 5, D:2) a +0 dagger (11, 1, D:2) a +0 dagger of venom a stone (11, 2, D:2) 2 stones (11, 3, D:2) a +0 club (12, 1, D:2) a +0 club (12, 3, D:2) a +0 dagger (17, 4, D:2) a +0 club (26, 20, D:2) a +0 club (27, -6, D:2) 17 stones (27, -1, D:2) 18 stones (27, 18, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (19, -33, D:3) a +0 short sword (24, -32, D:3) a +2 dagger of venom (27, 2, D:3) a +0 spear (30, -7, D:3) 11 stones (34, -13, D:3) 20 stones (36, -27, D:3) 10 sling bullets (39, -10, D:3) 2 stones (41, -10, D:3) a stone (42, -10, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour (2, 22, D:4) 30 stones (9, 34, D:4) a +0 leather armour (17, 45, D:4) a +0 ring mail (18, 13, D:4) 11 poisoned needles (19, 2, D:4) a +0 trident (19, 3, D:4) a +0 dagger a +0 robe (32, 20, D:4) a +0 mace (33, 3, D:4) a +0 leather armour (41, 32, D:4) 13 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (0, 16, D:5) a +0 pair of gloves (1, 28, D:5) a +0 spear (2, 28, D:5) a cursed -3 spear (4, 14, D:5) 17 sling bullets (31, -9, D:5) 25 sling bullets (33, -4, D:5) a +0 giant club (35, -20, D:5) a +0 mace Level 6 of the Dungeon (11, 7, D:6) a +0 pair of gloves (15, 9, D:6) 20 arrows (17, -20, D:6) a +0 chain mail (22, -7, D:6) a cursed -3 mace a +0 ring mail a +0 giant club a +0 hand axe a +0 leather armour a +0 whip a +0 robe (27, -11, D:6) a +0 war axe the +1 leather armour of Kikubaaqudgha's Wrath {rC+ MR- MP+9} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 leather armour a +1 hand axe a +0 leather armour 10 stones (28, -13, D:6) a stone (28, -12, D:6) a +0 short sword a +0 mace (38, -25, D:6) a +0 dagger (41, -7, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 quarterstaff (8, 11, D:7) a +0 leather armour (20, 0, D:7) a cursed -3 mace (34, 26, D:7) 18 sling bullets (51, 12, D:7) 26 stones Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (12, -12, D:8) a +0 demon blade of pain