Apogee the Dungeon (0, 50, D) a crystal ball of energy (0, 51, D) an uncursed ring of flight (0, 52, D) a book of Air (1, 34, D) the +7 long sword of the Wheel {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you more stealthy. (1, 50, D) a +0 glaive of chopping (2, 14, D) the +2 plate armour "Saecoum" {Int+3} It affects your intelligence (+3). (2, 15, D) a lightning rod (4/4) (2, 16, D) a lightning rod (4/4) (2, 32, D) the ring "Paezouq" {*Drain rElec Str+2 Dex+3 SInv} [ring of see invisible] It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (2, 33, D) a sack of spiders (2, 34, D) a +0 mace of protection (2, 50, D) an uncursed staff of air (2, 51, D) a +1 hand crossbow of freezing a lightning rod (4/4) (2, 52, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of summoning (3, 16, D) the cursed +0 scale mail of Uloid {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 32, D) the +0 plate armour of Winter {rPois rC+ Int+5} It affects your intelligence (+5). It protects you from cold. It protects you from poison. (3, 33, D) a phial of floods (still there?) a +1 whip of venom (still there?) (3, 50, D) a crystal ball of energy (3, 51, D) a +1 triple sword of protection (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a lamp of fire (4, 15, D) a box of beasts (4, 16, D) a +2 hunting sling of freezing (4, 33, D) an uncursed ring of ice (4, 35, D) the +3 long sword of Grontol {holy, rF- MR++ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (unseen) (4, 36, D) 2 scrolls of brand weapon (still there?) a scroll of brand weapon (still there?) (4, 50, D) a book of Misfortune (4, 51, D) an uncursed staff of poison (5, 14, D) a box of beasts (5, 35, D) an uncursed staff of fire (unseen) (5, 51, D) the ring "Jeitios" {*Contam Str+6 SInv Stlth-} [ring of loudness] It affects your strength (+6). It lets you see invisible. It causes magical contamination when unequipped. It makes you less stealthy. (5, 52, D) an uncursed staff of wizardry (still there?) an uncursed staff of conjuration (still there?) (6, 14, D) a book of Beasts (6, 15, D) a +2 robe of magic resistance (6, 16, D) the Catalogue of Poisonous Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Olgreb's Toxic Radiance Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 (6, 32, D) the +6 chain mail of Onlusire {Dex+2} It affects your dexterity (+2). (6, 33, D) a +3 leather armour of magic resistance (6, 34, D) a sack of spiders (6, 50, D) the cursed +1 chain mail of Lugonu's Vengeance {rF+ rC+++ Str-5 Slay+3} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It renders you almost immune to cold. It has a curse placed upon it. (6, 51, D) an uncursed staff of fire (7, 14, D) an uncursed staff of air (7, 15, D) an uncursed ring of resist corrosion (7, 16, D) a +2 morningstar of holy wrath (7, 32, D) the cursed +1 whip of Day {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (7, 33, D) a book of Cantrips (7, 34, D) the Collected Works on Freezing Contamination Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Summon Ice Beast Ice/Summoning 4 f - Simulacrum Ice/Necromancy 6 (7, 50, D) an uncursed staff of wizardry {!a} (7, 51, D) a crystal ball of energy (7, 52, D) an uncursed ring of resist corrosion (8, 14, D) a +1 vampiric spear (8, 15, D) a +0 mace of crushing (8, 16, D) a +5 arbalest of velocity (8, 17, D) a +1 scimitar of flaming (8, 20, D) a +0 robe of magic resistance (8, 32, D) an uncursed amulet of magic regeneration an uncursed amulet of regeneration a manual of Crossbows a +3 amulet of reflection a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a wand of acid (5/15) (8, 33, D) an uncursed staff of death (8, 34, D) the +8 great sword of the Hierophant {flame, rN+ Int-4 Dex+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from negative energy. It makes you more stealthy. (8, 35, D) the +7 bardiche "Bezel" {freeze, rPois rF- Str+4 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. (8, 50, D) a +1 great mace of holy wrath (8, 51, D) a +0 shortbow of freezing (8, 52, D) an uncursed staff of fire (9, 15, D) a +5 trident of freezing a lightning rod (4/4) (9, 16, D) an uncursed staff of air (9, 34, D) a +1 helmet of see invisible (9, 50, D) the +11 scythe of the Maze {slice, rPois rC+ Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It protects you from cold. It protects you from poison. (9, 51, D) an uncursed staff of cold (9, 52, D) a fan of gales (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a box of beasts (10, 15, D) a crystal ball of energy (10, 16, D) a +2 hand crossbow of freezing (10, 19, D) a +0 trident (unseen) (10, 32, D) a phial of floods (10, 33, D) the amulet "Zaryca" {Faith rC++ Str+7 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+7). It affects your dexterity (+2). It greatly protects you from cold. the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. 4 scrolls of enchant weapon (10, 51, D) the ring "Beolocu" {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (10, 52, D) a book of Air (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Geomancy (11, 15, D) the ring "Xoguf" {rElec rC+ MR+ Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 16, D) an uncursed staff of power (11, 32, D) the +1 flail of Ucwasuv {crush, *Noise +Rage +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. It lets you go berserk. It may make noises in combat. (11, 33, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (11, 34, D) the Disquisition on the Compass and the Glacier Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Passage of Golubria Translocation 4 (11, 50, D) a phial of floods (11, 51, D) a lightning rod (4/4) (11, 52, D) a +1 hand crossbow of flaming (12, 14, D) the +9 staff of Wucad Mu {channel, !a} (12, 15, D) an uncursed staff of power {!a} a +1 pair of gloves of archery (12, 16, D) a +4 shortbow of freezing (12, 32, D) a book of Debilitation (12, 33, D) a +2 short sword of freezing (12, 34, D) a book of Dreams (12, 50, D) a +0 triple sword of protection (12, 52, D) the +1 helmet of True Grit {-Cast rPois MR- Int+9} It affects your intelligence (+9). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (13, 32, D) a Fen Folio (13, 33, D) a book of Spatial Translocations (13, 34, D) an uncursed staff of wizardry (13, 51, D) the ring "Muotsagein" {Wiz Str+4 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+2). (13, 52, D) a +6 rapier of holy wrath (14, 50, D) a +2 chain mail of magic resistance (14, 51, D) a +0 quarterstaff of crushing (unseen) (14, 52, D) a +2 robe of fire resistance (19, 0, D) a phial of floods (19, 16, D) a cursed ring of loudness (19, 17, D) a lamp of fire (19, 32, D) a +1 broad axe of freezing (20, 0, D) a +0 war axe (20, 16, D) an uncursed staff of poison (20, 17, D) a lamp of fire (20, 32, D) a book of Minor Magic (20, 33, D) a +2 glaive of freezing (21, 1, D) a +0 robe (21, 11, D) an uncursed staff of power a +0 robe (21, 16, D) a lamp of fire (21, 17, D) a book of Summonings (21, 19, D) a +1 war axe (21, 32, D) a phantom mirror (21, 33, D) the cursed +1 leather armour of Xittuuf {+Blink rElec rPois Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It lets you blink. It has a curse placed upon it. (22, 0, D) the ring of Ygeev {*Drain rF+ MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (22, 9, D) a +1 quarterstaff of speed (unseen) (22, 10, D) a +3 long sword a +0 plate armour a +0 scimitar the +2 scale mail of Divine Compulsion {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. an uncursed ring of protection from cold (22, 11, D) a cursed +3 morningstar of freezing (unseen) (22, 12, D) a +1 mace a +0 robe an uncursed amulet of harm (22, 19, D) a +0 plate armour (22, 21, D) a +0 battleaxe (unseen) (22, 32, D) an uncursed staff of cold (22, 33, D) a +4 ring of intelligence (22, 34, D) a book of Flames (23, 11, D) a +3 long sword a cursed +0 chain mail (23, 12, D) a +2 hand axe of electrocution a +0 robe (23, 18, D) a cursed staff of poison (23, 22, D) a large rock (unseen) (23, 23, D) 2 large rocks (unseen) (23, 24, D) a +0 battleaxe (unseen) (23, 32, D) a +3 chain mail of fire resistance (23, 33, D) a crystal ball of energy (23, 34, D) an uncursed staff of death (23, 37, D) a +2 scythe of venom (23, 40, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (24, 0, D) a +0 long sword (24, 1, D) a fan of gales (24, 12, D) a cursed +5 trident (unseen) (24, 13, D) a +2 dire flail (unseen) (24, 16, D) a crystal ball of energy (24, 17, D) a +2 spear of distortion (24, 19, D) a +0 chain mail (unseen) (24, 21, D) a +3 battleaxe (unseen) (24, 22, D) a +0 dire flail a +0 plate armour a +0 battleaxe a +0 chain mail (24, 23, D) a bolt (24, 25, D) a large rock {=f} (24, 32, D) an uncursed ring of protection from cold (24, 33, D) a fan of gales (still there?) the Papyrus of Quantum Transmigration (still there?) Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Spider Form Transmutation/Poison 3 e - Force Lance Conjuration/Translocation 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (25, 9, D) an uncursed staff of death (25, 16, D) an uncursed staff of death (25, 18, D) a +0 war axe (still there?) a +0 chain mail (still there?) (25, 20, D) a +0 plate armour (25, 22, D) 2 large rocks (unseen) (25, 23, D) a +0 broad axe (unseen) (25, 32, D) an uncursed staff of power {!a} (25, 33, D) an uncursed staff of fire the Collected Works on Evil Arts and the Arsonist Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Control Undead Necromancy 4 (25, 34, D) the ring of Footiv {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (26, 0, D) a book of Cantrips (26, 1, D) a sack of spiders (26, 9, D) a +2 spear of piercing (unseen) (26, 17, D) a book of Transfigurations (26, 32, D) a +1 dagger of venom (26, 33, D) a +1 flail of holy wrath (27, 0, D) a +0 dagger (27, 16, D) a book of Geomancy (27, 17, D) a +0 glaive (27, 19, D) a +0 war axe (unseen) (27, 32, D) a +2 hand axe of flaming (27, 33, D) an uncursed staff of conjuration {!a} (28, 16, D) a +2 robe of magic resistance (28, 17, D) a +1 battleaxe of flaming (28, 20, D) a +4 flail of holy wrath (unseen) (28, 33, D) a lightning rod (4/4) a lightning rod (4/4) (29, 16, D) a book of Changes (29, 17, D) a +3 ring of strength (29, 32, D) the +9 battleaxe of Niodd {vamp, rElec MR- Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 33, D) a +4 blowgun (34, 16, D) a book of Beasts the Disquisition on Dark Rituals and Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Metabolic Englaciation Hexes/Ice 5 e - Death Channel Necromancy 6 Qoeduoxi's Compendium of the Supportive Traveller Spells Type Level a - Call Imp Summoning 2 b - Portal Projectile Hexes/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Shadow Creatures Summoning 6 (34, 28, D) a +0 dagger (still there?) a book of Debilitation (still there?) (35, 0, D) the +4 ring mail "Jotuesis" {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. (35, 4, D) a +0 halberd (35, 14, D) a book of Changes (35, 28, D) a +0 leather armour (35, 30, D) a +0 ring mail (35, 31, D) a +0 dagger (unseen) (36, 0, D) a fan of gales (36, 4, D) a +3 trident of pain a +0 cloak (36, 15, D) an uncursed staff of air (36, 17, D) a +0 halberd (unseen) (36, 28, D) an uncursed staff of air (37, 0, D) a manual of Stealth (37, 1, D) the +9 ring mail of Wuirch {rC- rN+ MR++ Regen+} (still there?) It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +0 flail (still there?) (37, 4, D) a +0 dagger (unseen) (37, 14, D) a +6 giant spiked club (37, 15, D) the ring of Ziorol {+Fly Str-4 Dex+5 Slay+4} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. (37, 17, D) a +0 halberd (unseen) (37, 28, D) a lamp of fire (37, 31, D) 31 arrows (unseen) (38, 0, D) the Compendium of Stones and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (38, 1, D) a lightning rod (4/4) (38, 3, D) a +1 broad axe of electrocution (38, 5, D) a +0 hand axe (38, 6, D) a +0 dire flail (still there?) a cursed +0 war axe (still there?) (38, 7, D) a +0 dire flail (still there?) a +0 war axe (still there?) (38, 14, D) a book of the Tempests (38, 15, D) a +5 dire flail of venom (38, 28, D) a book of Transfigurations a book of Transfigurations a +0 long sword (38, 29, D) a phial of floods (38, 30, D) a +0 long sword (unseen) (38, 34, D) a +2 war axe of venom (39, 0, D) an uncursed staff of death (39, 1, D) a +1 robe of positive energy (39, 6, D) a +0 flail a +0 hand axe (39, 15, D) a +4 hand crossbow of freezing (39, 18, D) a +0 robe a +0 halberd (39, 19, D) a +0 battleaxe a +0 robe (39, 20, D) a +0 hand axe (39, 29, D) a +0 leather armour (39, 30, D) a +0 long sword (unseen) (39, 32, D) a +2 halberd of venom (39, 33, D) the +1 broad axe of Tortfeasance {distort, Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). a cursed +0 short sword a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a cursed +0 ring mail (39, 35, D) an arrow (39, 37, D) an arrow (40, 0, D) a +0 short sword (unseen) (40, 4, D) a +0 mace a cursed -2 ring of strength (40, 6, D) a +0 long sword (still there?) a +5 long sword of electrocution (still there?) (40, 14, D) an uncursed staff of wizardry {!a} (40, 16, D) a +0 halberd (40, 19, D) a +0 hand axe a +0 whip (40, 28, D) a crystal ball of energy (40, 31, D) a +0 shortbow (unseen) (40, 33, D) a +0 leather armour a +0 rapier (40, 34, D) 5 arrows a +0 rapier (40, 35, D) a +0 rapier a +0 rapier +1 swamp dragon scales (41, 0, D) a +2 robe of magic resistance (41, 13, D) an uncursed staff of death (41, 14, D) a book of Conjurations (41, 16, D) a +0 flail (unseen) (41, 28, D) a +0 dagger (41, 29, D) an uncursed staff of air (41, 30, D) a +0 leather armour (41, 32, D) 35 arrows a +1 morningstar of protection a +0 leather armour (41, 33, D) an arrow (41, 36, D) an uncursed staff of power {!a} a +0 longbow 11 arrows a cursed +0 leather armour an uncursed ring of fire (42, 0, D) an uncursed staff of air (42, 2, D) a +0 war axe (unseen) (42, 15, D) a book of Summonings (42, 28, D) a +1 shortbow of velocity (42, 29, D) a +2 dagger of venom (42, 30, D) a +0 shortbow (unseen) (42, 31, D) an arrow (43, 14, D) a book of Clouds (43, 28, D) a lightning rod (4/4) (43, 30, D) an arrow (44, 28, D) an uncursed staff of energy (44, 30, D) the +3 halberd "Globulus" {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (45, 19, D) an uncursed staff of air a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +2 ring of evasion (48, 0, D) a +3 leather armour of fire resistance (48, 11, D) a +0 dagger (48, 14, D) a +0 leather armour (unseen) (48, 35, D) a +0 scimitar (49, 1, D) a book of Party Tricks (49, 4, D) a large rock {=f} (49, 14, D) an uncursed staff of power (49, 15, D) an uncursed staff of death (unseen) (49, 24, D) a phantom mirror (49, 37, D) the +8 dagger of Deformation {pierce, *Rage Int+4 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It may make you go berserk in combat. It makes you more stealthy. (49, 40, D) a +0 dire flail (50, 0, D) a phantom mirror (50, 2, D) a book of Air (50, 5, D) 2 large rocks {=f} (50, 11, D) a lamp of fire a +0 short sword (50, 15, D) a +0 rapier (unseen) (50, 25, D) the +7 chain mail of the Mackerel {*Contam Regen+ rCorr Dex+3} It affects your dexterity (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. (50, 30, D) a +2 scimitar of flaming (50, 37, D) an uncursed staff of energy {!a} (50, 40, D) a +1 scythe of freezing (50, 41, D) a +1 war axe of chopping an uncursed amulet of guardian spirit (51, 0, D) a book of Burglary (51, 2, D) a +0 giant club (unseen) (51, 3, D) a +0 giant club (51, 6, D) a large rock a +0 giant club (51, 12, D) a +0 dagger the amulet of the Original Sin {Inacc *Slow MR+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. (51, 13, D) a +2 double sword of electrocution a +0 dagger a +0 leather armour a +0 long sword (51, 15, D) a +0 shortbow (still there?) the +8 autumn katana {slice, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. (51, 24, D) a +2 antimagic war axe (51, 36, D) a crystal ball of energy (51, 37, D) an uncursed staff of fire (52, 0, D) a +1 leather armour of fire resistance a +1 hunting sling of velocity (52, 1, D) a +0 giant club (still there?) an uncursed ring of ice (still there?) (52, 4, D) 3 large rocks (unseen) (52, 6, D) a +0 giant club (52, 7, D) 4 large rocks {=f} (52, 8, D) a large rock {=f} (52, 12, D) a box of beasts (52, 15, D) a +0 long sword a +0 leather armour (52, 24, D) a book of Unlife Abrum's Grimoire of Unstable Calling Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Summon Demon Summoning 5 (52, 25, D) an uncursed ring of resist corrosion (52, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (52, 40, D) a +0 scythe of venom (53, 0, D) a phial of floods (53, 2, D) a +0 giant spiked club (unseen) (53, 4, D) a +0 giant club (53, 14, D) a +0 leather armour (unseen) (53, 15, D) a +0 rapier (unseen) (53, 24, D) an uncursed amulet of magic regeneration (53, 25, D) a sack of spiders (53, 36, D) an uncursed staff of power {!a} (53, 37, D) an uncursed ring of see invisible (54, 2, D) a +0 plate armour of fire resistance (still there?) 10 large rocks (still there?) (54, 12, D) a +0 trident of freezing (still there?) an uncursed staff of air (still there?) (54, 14, D) a +0 long sword (unseen) (54, 15, D) a +3 morningstar of venom (unseen) (54, 24, D) a phial of floods (54, 25, D) a +4 chain mail of cold resistance (54, 36, D) a box of beasts (54, 38, D) a cursed +4 flail (unseen) (55, 24, D) +1 gold dragon scales (57, 3, D) 3 large rocks (60, 36, D) a +1 leather armour of magic resistance (60, 42, D) a +0 dagger (unseen) (60, 43, D) a +4 quarterstaff of speed (unseen) (61, 0, D) a +10 plate armour of ponderousness (61, 12, D) a cursed -2 mace (61, 16, D) the +9 scimitar "Yxouko" {flame, -Tele *Contam rElec rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It insulates you from electricity. It prevents most forms of teleportation. It causes magical contamination when unequipped. (61, 19, D) a cursed -3 trident (61, 21, D) an arrow (61, 26, D) a phantom mirror (61, 36, D) an uncursed ring of fire (61, 41, D) a +0 long sword a cursed -1 plate armour (62, 0, D) a +1 falchion of protection (62, 8, D) a sack of spiders (62, 11, D) a +0 flail (unseen) (62, 16, D) the +8 dagger "Vovedusi" {antimagic, Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It lets you see invisible. (62, 17, D) a cursed ring of loudness (62, 18, D) a +0 trident 6 tomahawks of returning (62, 20, D) a +0 trident (unseen) (62, 23, D) 2 arrows (62, 26, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 27, D) an uncursed amulet of the gourmand (62, 36, D) the +0 leather armour "Bennuuc" {rPois} It protects you from poison. (62, 37, D) the cursed ring "Rarrifiw" {MR+ Int-3} [ring of intelligence] It affects your intelligence (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 0, D) the cursed +0 leather armour "Eromnede" {rElec rC+ rN+ Stlth+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (63, 8, D) a +0 quarterstaff of speed (63, 11, D) a +0 mace (63, 16, D) an uncursed staff of fire (63, 18, D) a +0 trident 4 tomahawks (63, 20, D) 2 arrows (63, 23, D) a tomahawk (63, 26, D) a +1 shortbow of freezing (63, 27, D) a +4 scimitar of holy wrath (63, 36, D) a +2 quarterstaff of crushing (63, 37, D) an uncursed amulet of magic regeneration (64, 27, D) an uncursed staff of wizardry {!a} (65, 19, D) a +0 shortbow a +1 dagger of venom 9 arrows (67, 26, D) a +0 war axe (68, 0, D) a phantom mirror (69, 0, D) the +7 glaive "Kiobuv" {drain, *Drain rN+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It causes draining when unequipped. (69, 36, D) a +1 scale mail of magic resistance (70, 9, D) an uncursed staff of cold (70, 36, D) a +1 leather armour of poison resistance (70, 37, D) a +0 dagger (70, 41, D) a +4 great mace of crushing (unseen) (71, 8, D) an uncursed ring of fire (71, 12, D) a cursed -2 dagger a +0 robe (71, 17, D) a +3 chain mail of magic resistance (71, 26, D) a +3 chain mail of fire resistance (71, 27, D) an uncursed staff of poison (71, 36, D) an uncursed ring of protection from cold (71, 37, D) the +5 shortbow "Conservator" {freeze, Int+3 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+6). (71, 40, D) a +0 hand axe of electrocution a +0 chain mail a +0 long sword a +0 plate armour a +0 dagger a +0 robe (71, 41, D) a +0 hand axe a +0 plate armour (71, 42, D) a +0 dagger (unseen) (72, 8, D) a +8 blowgun (72, 9, D) a +0 dagger (72, 12, D) a +3 mace of crushing a +0 robe (72, 16, D) the +7 shortbow "Vaotir" {venom, Int+3 Dex+4} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). (72, 18, D) a +0 short sword (72, 20, D) a +0 scimitar of protection (72, 22, D) a +0 dagger (unseen) (72, 37, D) a +2 robe of cold resistance (72, 40, D) a +0 dagger (unseen) (73, 1, D) the cursed +0 flail "Nuothraj" {vamp, MR- Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 17, D) an uncursed ring of see invisible (73, 20, D) a +4 flail of protection (73, 21, D) a +0 long sword (unseen) (73, 27, D) the +0 shortbow "Jeacuwkom" {flame, rElec rF+ Int+7 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. (73, 36, D) a book of Callings (73, 39, D) a +0 flail (73, 40, D) a +0 dagger (unseen) (74, 35, D) the Almanac of Bewitching Cold Spells Type Level a - Corona Hexes 1 b - Freeze Ice 1 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Simulacrum Ice/Necromancy 6 the Catalogue of Hexes Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 a book of Misfortune the Papyrus of Lightness and Earth Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Swiftness Charms/Air 2 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 a book of Necromancy a book of Ice a Fen Folio a book of Alchemy a book of Maledictions (75, 1, D) a +3 plate armour of poison resistance