Apogee the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 0, D) a javelin of penetration (48, 44, D) a +7 great sword of holy wrath 6 poisoned javelins (49, 1, D) the +4 leather armour of Hepliaklqana's Regard {rElec rF- Str+7} It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. (49, 4, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (unseen) (49, 12, D) a +0 scale mail of cold resistance (49, 24, D) a +3 short sword of freezing (49, 36, D) a +1 buckler of protection (49, 38, D) a +3 buckler a +3 leather armour of fire resistance 6 curare-tipped needles {=f} a +3 shield a +3 large shield a +5 double sword the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. 3 throwing nets {=f} a +0 leather armour (49, 44, D) +0 fire dragon scales +0 swamp dragon scales (50, 0, D) an uncursed ring of protection from fire (50, 1, D) an uncursed ring of ice (50, 4, D) a +2 spear of venom (unseen) (50, 5, D) 8 javelins of penetration 3 arrows 4 steel javelins 8 javelins a +0 rapier a +0 robe (50, 6, D) 5 javelins (still there?) 4 javelins (still there?) 3 javelins (still there?) 2 javelins (still there?) (50, 12, D) an uncursed staff of conjuration (50, 13, D) a +0 great mace of crushing (50, 24, D) the +11 morningstar of Genadu {speed, rElec rF+ rC-} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (50, 36, D) the +2 short sword of Exewy {flame, rElec rPois Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It insulates you from electricity. It protects you from poison. (50, 37, D) a +3 great mace of crushing (51, 0, D) an uncursed staff of conjuration (51, 1, D) a phantom mirror (51, 4, D) 2 javelins an alligator snapping turtle corpse (51, 5, D) a +1 rapier of venom (still there?) a sea snake corpse (still there?) (51, 13, D) a +0 cloak of magic resistance (51, 25, D) an uncursed staff of death (51, 36, D) a sack of spiders (51, 37, D) a +5 morningstar of protection (52, 0, D) a crystal ball of energy (52, 4, D) a +0 spear (unseen) (52, 7, D) a javelin (52, 8, D) 2 javelins of penetration (52, 12, D) a +3 executioner's axe of flaming (52, 19, D) a +2 double sword of holy wrath 5 curare-tipped needles (52, 25, D) a +3 lajatang of electrocution (52, 27, D) 2 javelins of penetration (52, 36, D) a +1 scale mail of cold resistance (52, 37, D) an uncursed ring of wizardry (52, 41, D) +0 ice dragon scales (53, 0, D) an uncursed staff of earth (53, 1, D) a box of beasts (53, 3, D) a javelin (53, 6, D) a javelin (53, 12, D) the +9 dagger "Ykiriwoe" {venom, rPois MR+} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (53, 13, D) a lightning rod (3/4) (53, 24, D) the +9 hand crossbow of Courage {speed, Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). (53, 25, D) a cursed -2 ring of evasion (53, 36, D) the +8 falchion "Grom" {vamp, rElec Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It insulates you from electricity. (53, 37, D) the +2 falchion of Buhub {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. (54, 0, D) a javelin (still there?) a +0 trident (still there?) (54, 1, D) an arrow 4 javelins a +0 leather armour of cold resistance (54, 12, D) a phial of floods (54, 13, D) the +1 leather armour "Laitsuwa" {Str+4 SInv} It affects your strength (+4). It lets you see invisible. (54, 25, D) the +10 rapier of Distant Worlds {antimagic, rPois rF+ rN+ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 30, D) 3 tomahawks of returning (55, -1, D) 2 javelins of penetration (55, 0, D) the amulet "Ileacvej" {Faith rF- Str+8} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+8). It makes you vulnerable to fire. (55, 1, D) an uncursed staff of cold (55, 12, D) an uncursed staff of death (55, 13, D) the cursed +2 whip "Virhon Hepa" {slash, MP-9 Str+5 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+8). It affects your magic capacity (-9). It has a curse placed upon it. (55, 24, D) a +4 battleaxe of flaming (57, -1, D) a javelin (57, 3, D) an arrow (59, 36, D) a +2 leather armour of magic resistance (59, 37, D) the +7 plate armour of Jigsaw {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (60, 36, D) an uncursed staff of conjuration (60, 41, D) a +0 dagger a +5 blowgun a +0 robe (61, 0, D) an uncursed staff of death (61, 2, D) an arrow (61, 5, D) a +0 dagger (61, 8, D) an uncursed staff of poison (61, 12, D) 6 steel javelins (61, 16, D) a +1 flail of protection (61, 26, D) a +3 triple sword of electrocution (61, 36, D) an uncursed ring of poison resistance (61, 37, D) an uncursed staff of cold (62, 1, D) the cursed +1 triple crossbow of the Desolation of Salt {penet, Fragile rPois Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (62, 3, D) a +1 hand axe of draining (62, 4, D) an arrow (62, 8, D) a lamp of fire (inert) (62, 9, D) an uncursed staff of summoning (62, 16, D) an uncursed staff of summoning (62, 36, D) a +2 chain mail of poison resistance (62, 37, D) a +0 scimitar (62, 41, D) a +1 antimagic long sword (63, 0, D) the +9 glaive "Giant's Nightmare" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (63, 2, D) a +0 dagger a +0 shortbow a +0 leather armour 10 arrows (63, 5, D) a +0 dagger a +0 shortbow 27 arrows a +0 leather armour (63, 16, D) a crystal ball of energy (63, 17, D) an uncursed staff of death (63, 23, D) a +3 morningstar of holy wrath (63, 26, D) a lightning rod (3/4) (63, 27, D) a fan of gales (63, 30, D) a +5 great sword of draining (63, 36, D) a lightning rod (3/4) (63, 37, D) a +3 giant spiked club (64, 16, D) a +1 scythe of freezing (64, 17, D) a +3 war axe of flaming (64, 27, D) a +1 ring mail of poison resistance (65, 26, D) a cursed staff of summoning (69, 0, D) a +0 battleaxe of electrocution (69, 8, D) the cursed +1 scale mail "Iwuyn" {*Drain rCorr Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. a +5 triple sword a +5 great sword a +5 demon blade a +0 long sword (69, 36, D) a +1 short sword of protection (69, 39, D) a +0 hand axe (69, 40, D) a +6 antimagic quarterstaff (70, 9, D) a fan of gales (70, 10, D) a +0 mace a +0 ring mail a cursed -1 dagger (70, 11, D) a cursed +0 dagger (70, 36, D) an uncursed staff of death (70, 40, D) a +0 dire flail (still there?) a +0 flail (still there?) (70, 41, D) a +6 arbalest of flaming (71, 8, D) a lamp of fire (inert) (71, 10, D) a +0 hand axe (unseen) (71, 16, D) the cursed +1 rapier of the Jester {pierce, *Rage rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (71, 17, D) a lamp of fire (inert) (71, 26, D) a +1 long sword of slicing (71, 27, D) a +6 blowgun (71, 32, D) a +7 scimitar of draining (71, 36, D) a phantom mirror (71, 37, D) the ring "Mantush" {rPois rC+ Str-2 SInv} [ring of see invisible] It affects your strength (-2). It protects you from cold. It protects you from poison. It lets you see invisible. (71, 40, D) a +0 dagger a +0 robe a +0 mace a +0 chain mail (72, 8, D) the +2 ring mail of Hadjma {MR+ Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It affects your resistance to hostile enchantments. (72, 16, D) an uncursed staff of conjuration {!a} (72, 23, D) 2 needles of sleeping 2 silver tomahawks (72, 26, D) an uncursed staff of summoning (72, 27, D) a +1 ring mail of fire resistance (72, 37, D) an uncursed staff of cold (72, 39, D) a +0 leather armour (72, 40, D) a +0 dire flail a +0 plate armour (73, 1, D) a +0 war axe a +0 robe an uncursed staff of power (73, 16, D) the +5 battleaxe of Fogoci {venom, rN+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from negative energy. (73, 26, D) a +1 dagger of venom (73, 36, D) a box of beasts (73, 37, D) a +1 plate armour of poison resistance (73, 40, D) a +0 mace (75, 1, D) an uncursed ring of magical power