Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) an uncursed staff of cold (49, 37, D) the ring of Uloiwk {Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It makes you more stealthy. (50, 36, D) a +1 ring mail of magic resistance (50, 37, D) the ring "Toboraw" {Fire Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (51, 36, D) a cursed staff of earth (51, 37, D) a +2 whip of freezing (51, 42, D) a +0 halberd (unseen) (52, 36, D) a +1 shortbow of velocity (52, 37, D) an uncursed staff of wizardry (53, 36, D) a crystal ball of energy (53, 37, D) an uncursed staff of conjuration (54, 36, D) an uncursed staff of air (54, 42, D) a +0 short sword (59, 36, D) a phial of floods (59, 37, D) a +1 antimagic quarterstaff (59, 42, D) the +1 battleaxe of Trog's Benevolence {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). a +5 battleaxe (60, 37, D) a +1 broad axe of chopping (60, 42, D) a +0 antimagic glaive (61, 0, D) an uncursed staff of fire (61, 11, D) a +0 dagger of flaming (unseen) (61, 26, D) an uncursed ring of flight (61, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (62, 0, D) the +3 leather armour of the Eternal Void {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (62, 1, D) a +1 ring mail of fire resistance (62, 8, D) the +5 hunting sling of Subterfuge {venom, +Inv rN+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It protects you from negative energy. It lets you turn invisible. (62, 9, D) a manual of Air Magic (62, 11, D) a +0 dire flail (unseen) (62, 26, D) a +1 plate armour of fire resistance (62, 27, D) the cursed +0 scale mail of Yduun {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (62, 36, D) a +1 ring mail of cold resistance (62, 41, D) a basilisk corpse (unseen) (63, 11, D) a +3 battleaxe of venom a +0 shortbow 8 arrows (63, 17, D) a +3 battleaxe of flaming a +5 broad axe the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 animal skin a +0 hand axe (63, 23, D) a +5 antimagic battleaxe (63, 26, D) a +4 long sword of slicing (63, 31, D) a +3 vampiric war axe (63, 33, D) 8 javelins of returning (63, 36, D) a box of beasts (64, 16, D) a +2 short sword of electrocution (64, 17, D) a +2 hand axe of holy wrath (65, 26, D) a +1 great mace of protection (67, 0, D) an uncursed staff of summoning (69, 36, D) a +0 battleaxe (70, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (70, 9, D) an uncursed staff of power {!a} (70, 37, D) an uncursed staff of fire (70, 40, D) a +0 halberd a +0 chain mail (71, 8, D) the ring "Foatuit" {rC+ MR++ Str+4 Int-3 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 16, D) a cursed staff of energy (71, 27, D) a +3 chain mail of positive energy (71, 36, D) a +1 hand crossbow of flaming (71, 37, D) an uncursed ring of wizardry (71, 40, D) a +3 long sword of distortion (unseen) (71, 41, D) a +0 shortbow of flaming a +0 long sword a +0 plate armour a +0 battleaxe a +0 chain mail the +8 flail "Woudey" {venom, *Corrode Fragile rPois rF+ rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from cold. It protects you from poison. It may corrode you when you take damage. It will be destroyed if unequipped. a +0 plate armour a +2 great sword a cursed +0 plate armour (71, 42, D) a +2 quarterstaff of speed (71, 43, D) 2 bolts (72, 9, D) a +2 quarterstaff of holy wrath (72, 16, D) a +5 spear of freezing (72, 17, D) a +1 scale mail of fire resistance (72, 22, D) a +5 shortbow of freezing (72, 26, D) a +3 broad axe of freezing (72, 27, D) a +8 giant club (72, 30, D) a +1 battleaxe of venom (72, 40, D) a +0 spear (unseen) (73, 1, D) the +2 scale mail of Generosity {MR- Regen+ Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (73, 16, D) an uncursed staff of power (73, 22, D) a +2 antimagic halberd (73, 37, D) a +0 long sword (73, 40, D) a +3 scimitar of electrocution (unseen)