Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +4 double sword "Gudoebb" {venom, rN++ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It greatly protects you from negative energy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of energy {!a} (50, 24, D) a +0 cloak of magic resistance (50, 25, D) a +3 scale mail of fire resistance (50, 36, D) a +0 hand axe of electrocution (50, 37, D) a phantom mirror (51, 24, D) an uncursed staff of power (51, 25, D) an uncursed staff of death (51, 31, D) a +1 battleaxe of freezing (unseen) (51, 36, D) a +1 leather armour of positive energy (51, 37, D) a +2 dire flail of protection (51, 41, D) a +0 demon whip of electrocution (51, 42, D) a +1 demon whip of venom (52, 24, D) a book of Fire (52, 25, D) an uncursed staff of fire (52, 30, D) a rime drake corpse (52, 36, D) an uncursed ring of flight (52, 37, D) the amulet of Vilomini {Faith Str+4 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your dexterity (+3). (53, 24, D) a +0 flail of draining (53, 25, D) an uncursed staff of poison (53, 30, D) a polar bear corpse (53, 36, D) an uncursed staff of death (53, 37, D) an uncursed staff of earth (54, 24, D) a +2 ring mail of poison resistance (54, 25, D) a +4 plate armour of cold resistance (55, 24, D) a +0 long sword of flaming (59, 36, D) Qistenn's Compendium of Virous Blows and Bruises Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Cold Conjuration/Ice 6 (60, 36, D) a sack of spiders (61, 0, D) the cursed +1 hunting sling "Erasuwas" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (61, 4, D) a +0 battleaxe of flaming (61, 16, D) a +0 mace of venom (61, 26, D) the amulet of Jeazxiol {Inacc -Tele rN+++ Str+2 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your intelligence (+4). It renders you almost immune to negative energy. It prevents most forms of teleportation. (61, 36, D) a book of Air (61, 37, D) a sack of spiders (62, 0, D) a +5 shortbow of flaming (62, 3, D) a +0 dagger a +0 shortbow 14 arrows a cursed -2 leather armour (62, 5, D) an arrow (62, 8, D) an uncursed staff of energy {!a} (62, 17, D) a +2 robe (62, 19, D) a +0 glaive (unseen) (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed ring of protection from cold (62, 36, D) a +1 scimitar of slicing (62, 37, D) a phial of floods (63, 0, D) the +7 Singing Sword (63, 5, D) a +0 dagger (63, 8, D) a book of Alchemy (63, 16, D) a +2 dagger of flaming (63, 21, D) a +1 battleaxe of chopping (unseen) (63, 26, D) an uncursed staff of conjuration {!a} (63, 27, D) a +2 chain mail of fire resistance (63, 36, D) the +1 plate armour of the Hot Ocelot {*Slow rPois Int+5} It affects your intelligence (+5). It protects you from poison. It may slow you when you take damage. (63, 37, D) a +6 quarterstaff of draining (64, 16, D) a +0 flail (64, 17, D) the +1 falchion of Gen Fevi {flame, rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. (64, 20, D) a +0 great mace (unseen) (64, 26, D) an uncursed staff of death (64, 31, D) a +0 battleaxe a +0 robe (65, 26, D) a +4 hand crossbow (67, 0, D) a +4 scale mail of fire resistance (67, 4, D) a +0 short sword (68, 0, D) Vikebb's Grimoire of the Glacier Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (68, 35, D) an uncursed staff of summoning a +5 crystal plate armour a +0 shield a +0 scale mail a +0 war axe (69, 4, D) a +0 long sword (unseen) (69, 36, D) a book of Unlife (70, 8, D) a +6 blowgun (70, 9, D) a book of Frost (70, 36, D) the ring "Tuokikh" {rF+ Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from fire. (70, 37, D) a lamp of fire (71, 8, D) the +6 short sword "Lihyiff" {pierce, *Corrode Str+2 Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+5). It may corrode you when you take damage. (71, 16, D) the ring "Dazavy" {rElec rF+ Int+3 Slay-3 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (71, 17, D) an uncursed staff of wizardry (71, 26, D) a cursed ring of loudness (71, 27, D) a book of Beasts (71, 36, D) a +4 war axe of venom (72, 8, D) a +2 hand axe of distortion (72, 9, D) a book of Clouds (72, 16, D) a crystal ball of energy (72, 17, D) the ring "Qiank" {rF- rC+ Int+9 Dex-3} [ring of protection from cold] It affects your intelligence (+9). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. (72, 26, D) the Disquisition on Attacks and Venom Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Frost Conjuration/Ice 2 d - Throw Flame Conjuration/Fire 2 e - Freezing Cloud Conjuration/Ice/Air 6 (72, 37, D) a sack of spiders (72, 41, D) a +0 hand crossbow of freezing (73, 17, D) a +1 morningstar of protection (73, 36, D) the ring "Xongocyu" {rCorr *Slow rN+ MR+ Slay+2} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (73, 37, D) a +0 rapier of draining (75, 1, D) a +3 chain mail of cold resistance