Apogee the Dungeon (2, 14, D) the cursed +0 chain mail of Kocev {rElec rC+ Stlth+} It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (2, 15, D) the Reference Book on the Escort and Ignition Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Malign Gateway Summoning/Translocation 7 c - Ignition Fire 8 (2, 16, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Necromancy (3, 15, D) a lightning rod (4/4) (3, 16, D) a +3 glaive of freezing (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a box of beasts (4, 15, D) an uncursed staff of poison (4, 16, D) Spellcraft, Part Six Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Invisibility Hexes 6 f - Shadow Creatures Summoning 6 (5, 14, D) a +2 ring mail of fire resistance (5, 15, D) a +1 ring of evasion (5, 16, D) the ring of Yendor {+Inv rN+++ Str+4 Int-2 Dex+3} [ring of strength] It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+3). It renders you almost immune to negative energy. It lets you turn invisible. (6, 14, D) an uncursed ring of flight (6, 15, D) an uncursed staff of energy (6, 16, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (7, 14, D) a book of the Dragon (7, 15, D) a phantom mirror (7, 16, D) an uncursed ring of stealth (8, 14, D) a cursed amulet of inaccuracy (8, 15, D) a +1 scale mail of cold resistance (8, 16, D) the ring of Erhirudwa {*Contam rN+ Str+2 Int+2 Stlth+} [ring of positive energy] It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (9, 14, D) a +3 ring mail of magic resistance (9, 15, D) a phantom mirror (9, 16, D) a sack of spiders (10, 1, D) the +6 quarterstaff "Tecy" {freeze, rElec Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It insulates you from electricity. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the ring "Omyap" {Str+3 Int+2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+2). (10, 15, D) a crystal ball of energy (10, 16, D) the +3 arbalest "Ryinafod" {penet, Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of wizardry (11, 15, D) a +1 scale mail of fire resistance (11, 16, D) the ring of Generosity {AC+3 Int+2 Stlth+} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It makes you more stealthy. (11, 25, D) a +2 whip (12, 14, D) a +0 helmet of see invisible (12, 15, D) the +5 war axe of Peace {chop, *Rage rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It may make you go berserk in combat. (12, 16, D) a +2 chain mail of fire resistance (13, 25, D) a blink frog corpse (17, 23, D) a bolt (19, 0, D) a book of the Sky (19, 16, D) a lightning rod (4/4) (19, 17, D) the +6 shield of Peek-a-Boo {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (19, 32, D) an uncursed staff of poison (19, 33, D) a +0 trident of pain (20, 0, D) an uncursed staff of air (20, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. a lamp of fire (inert) (20, 16, D) an uncursed staff of air (20, 24, D) a +0 dire flail (unseen) (20, 32, D) the +3 war axe "Efanapno" {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). (20, 33, D) the cursed +0 leather armour "Duasocw" {*Drain Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It causes draining when unequipped. It has a curse placed upon it. (21, 0, D) a cursed -4 ring of intelligence (21, 1, D) a +2 war axe of chopping (21, 3, D) the cursed +0 cloak of a Million Scars {*Drain rPois rCorr Str+4} It affects your strength (+4). It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. the Collected Works on Virous Talismans Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 an uncursed staff of earth (21, 16, D) a +7 giant spiked club (21, 23, D) a bolt (21, 24, D) the cursed +3 battleaxe of Yesterday {chop, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. a +0 arbalest a +0 arbalest a +0 great mace a +0 plate armour the ring of Ecixeirch {MR+ Str+3 SInv} [ring of strength] It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a +2 great sword a +0 plate armour a +0 war axe a +0 chain mail 38 bolts (21, 25, D) a large rock {=f} a bolt (21, 32, D) a +2 giant spiked club (21, 33, D) the Papyrus of Cloudy Unholy Rites Spells Type Level a - Pain Necromancy 1 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Draining Conjuration/Necromancy 5 (21, 34, D) an uncursed ring of magical power (22, 0, D) an uncursed staff of conjuration (22, 1, D) a +2 halberd of venom (22, 16, D) a lamp of fire (inert) (22, 17, D) a box of beasts (22, 23, D) a +0 war axe a +0 plate armour a +0 large shield (22, 24, D) a +1 broad axe of freezing (still there?) a large rock (still there?) (22, 25, D) a +0 long sword (still there?) the +10 short sword of Gin and Tonic {freeze, *Noise rElec MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (22, 26, D) a +0 great mace (unseen) (22, 32, D) a fan of gales (22, 33, D) the +5 hand axe of Embarrassment {chop, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (22, 34, D) a +0 short sword of electrocution (23, 0, D) the cursed +1 chain mail "Opaharao" {rF- MR+++ Dex-2 SInv} It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (23, 16, D) a book of Enchantments (23, 18, D) the Volume of Supportive Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 (23, 23, D) a +0 battleaxe (unseen) (23, 24, D) a +0 arbalest (unseen) (23, 25, D) a large rock {=f} (23, 26, D) a +0 arbalest (unseen) (23, 32, D) a cursed -3 ring of dexterity (23, 33, D) a lightning rod (4/4) (23, 34, D) a +1 spear of piercing (24, 0, D) a +3 ring mail of magic resistance (24, 1, D) the +3 spear "Nuotupeg" {holy, rElec MP+9 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). (24, 16, D) a +6 ring of dexterity a +0 cloak of magic resistance a +6 ring of strength a +6 ring of intelligence (24, 17, D) a +0 chain mail (24, 18, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (24, 32, D) a +1 quarterstaff of speed (24, 33, D) the ring "Ceozug" {MP+9 Int+5 Slay+2} [ring of magical power] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). (25, 0, D) a +1 morningstar of protection (25, 1, D) the +0 hand crossbow "Rimaj" {flame, rF++ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It protects you from cold. (25, 16, D) an uncursed staff of earth (25, 17, D) a +0 war axe (25, 18, D) a +0 buckler of fire resistance (25, 32, D) an uncursed ring of magical power (25, 33, D) an uncursed staff of conjuration (25, 34, D) the Catalogue of Enchanting Transformation Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Passwall Transmutation/Earth 2 d - Irradiate Conjuration/Transmutation 5 e - Silence Hexes/Air 5 f - Blade Hands Transmutation 5 (26, 0, D) Menosu Lago's Guide on Intoxication and Dark Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Venom Bolt Conjuration/Poison 5 e - Cigotuvi's Embrace Necromancy 5 (26, 1, D) the +5 ring mail of Cuatehor {MR+} It affects your resistance to hostile enchantments. (26, 17, D) a book of Battle (26, 32, D) a +2 shortbow of flaming (26, 33, D) a +5 battleaxe of freezing (26, 34, D) a +3 leather armour of poison resistance (27, 0, D) 2 throwing nets {=f} (27, 1, D) a +0 flail of crushing (27, 16, D) a phantom mirror (27, 17, D) the +3 hunting sling of Destiny {velocity, rPois rN+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from poison. It protects you from negative energy. (27, 18, D) a large rock (27, 32, D) an uncursed staff of fire (27, 34, D) the +4 chain mail "Feusafuc" {rElec rPois Slay-6 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (28, 0, D) a +2 trident of venom (28, 17, D) an uncursed staff of death (28, 32, D) a phantom mirror (28, 33, D) a phial of floods (29, 0, D) a +4 great sword of holy wrath (29, 16, D) a +2 ring of evasion (29, 17, D) a book of Frost (29, 32, D) an uncursed ring of magical power (29, 33, D) the cursed +1 long sword of Growth {protect, rPois Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (34, 28, D) an uncursed staff of death (35, 14, D) a cursed staff of death (35, 15, D) an uncursed staff of conjuration (35, 28, D) a +1 ring mail of cold resistance (35, 29, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (36, 0, D) a book of Transfigurations a manual of Unarmed Combat a book of Debilitation the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of flight a +3 amulet of reflection +5 gold dragon scales a +5 crystal plate armour (36, 1, D) a book of the Tempests (36, 14, D) a +4 plate armour of cold resistance (36, 15, D) an uncursed staff of conjuration (36, 28, D) a +0 dagger (36, 29, D) a +2 vampiric dagger (37, 0, D) a +2 chain mail of magic resistance (37, 1, D) a +0 scimitar of slicing (37, 14, D) the amulet "Imeni" {Gourm *Slow rC+ Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It protects you from cold. It may slow you when you take damage. (37, 15, D) the Collected Works on Mutagenic Intoxication Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (37, 22, D) a +0 battleaxe (38, 0, D) a fan of gales (38, 10, D) a javelin of penetration (38, 14, D) an uncursed staff of conjuration {!a} (38, 15, D) an uncursed staff of air (38, 22, D) a +0 trident (38, 29, D) a book of Dreams (38, 37, D) the +6 short sword of Watchfulness {freeze, rPois MR- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (39, 0, D) an uncursed ring of poison resistance (39, 1, D) a +0 plate armour of magic resistance (39, 6, D) a javelin (39, 15, D) a book of Maledictions (39, 28, D) a book of Misfortune (39, 37, D) the +2 great sword of Beogh {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 robe (39, 38, D) a +1 great sword of flaming a +0 plate armour the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). a +0 dagger a +0 robe a +0 war axe a +0 plate armour an uncursed staff of fire an uncursed ring of protection from cold (40, 0, D) a +3 glaive of chopping (40, 1, D) the ring "Tugh" {+Fly rC+ AC+1 Dex+2} [ring of protection] It affects your AC (+1). It affects your dexterity (+2). It protects you from cold. It lets you fly. (40, 6, D) a javelin (40, 7, D) a +0 trident (unseen) (40, 29, D) an uncursed staff of wizardry {!a} (40, 37, D) an uncursed staff of cold the +2 robe of True Grit {rElec rF- MR+++ SInv} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 38, D) a cursed +0 great sword a +0 chain mail a +0 great mace a +0 plate armour (40, 39, D) an uncursed staff of air a +0 robe an uncursed ring of flight (41, 0, D) an uncursed ring of positive energy (41, 1, D) a +1 vampiric spear (41, 6, D) a +1 spear of venom (unseen) (41, 7, D) a javelin of penetration 3 javelins (41, 14, D) a book of Battle (41, 15, D) an uncursed staff of wizardry {!a} (42, 0, D) a +3 war axe of electrocution (42, 10, D) a +0 spear of flaming a +0 leather armour 3 javelins (42, 14, D) a book of Party Tricks (42, 15, D) a lightning rod (4/4) (42, 28, D) a +3 scale mail of positive energy (42, 29, D) a book of Minor Magic (43, 10, D) a +3 vampiric hand axe 5 javelins of penetration a +0 leather armour 4 javelins (43, 14, D) a +2 chain mail of fire resistance (43, 15, D) an uncursed ring of protection from fire (44, 9, D) a +2 rapier of venom (unseen) (44, 10, D) a +0 trident 2 javelins (44, 11, D) a javelin (unseen) (45, 10, D) 2 javelins (unseen) (45, 11, D) 2 javelins 4 javelins of penetration (49, -1, D) 3 potions of berserk rage {!q} 6 potions of haste {@q3} (49, 0, D) a +0 robe (49, 1, D) a sack of spiders (49, 12, D) a +0 ring mail (49, 15, D) a +0 long sword (49, 24, D) a lightning rod (4/4) (49, 36, D) a book of Annihilations (49, 37, D) a book of Clouds (50, 12, D) a book of Debilitation (50, 13, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (50, 17, D) a +0 short sword a +0 chain mail a +0 long sword (50, 18, D) a +0 long sword a +0 shortbow 15 arrows a +4 chain mail of magic resistance (50, 24, D) Zecvurph's Almanac of Arcane Weapons and Calling Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Summon Demon Summoning 5 d - Iron Shot Conjuration/Earth 6 e - Freezing Cloud Conjuration/Ice/Air 6 (50, 25, D) the ring of the Briny Deep {rPois rC+ SInv} [ring of see invisible] It protects you from cold. It protects you from poison. It lets you see invisible. (50, 36, D) a lamp of fire (inert) (50, 41, D) a +1 glaive of freezing (50, 42, D) a +0 dagger a +0 robe (51, 0, D) an uncursed staff of poison (51, 1, D) an uncursed staff of earth (51, 12, D) a lamp of fire (inert) (51, 13, D) a +4 giant club (51, 17, D) a +0 short sword (still there?) a +2 great mace of protection (still there?) (51, 24, D) an uncursed ring of protection from fire (51, 25, D) a sack of spiders (51, 36, D) the +10 morningstar of Wisdom {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (51, 42, D) a +0 dagger a +0 robe a +0 long sword a +0 robe (52, 1, D) a +0 chain mail (52, 12, D) a phantom mirror (52, 13, D) a Young Poisoner's Handbook (52, 17, D) a +0 longbow 46 arrows a +1 robe of positive energy the +9 war axe of Broken Luck {vamp, +Blink rN+ Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-3). It protects you from negative energy. It lets you blink. (52, 18, D) a +0 dagger a +0 short sword (52, 24, D) a +3 hunting sling of velocity (52, 25, D) a +1 hand axe of flaming (52, 36, D) a +3 plate armour of magic resistance (52, 37, D) an uncursed staff of cold (52, 43, D) a +0 great sword (unseen) (53, 1, D) a +0 war axe (53, 12, D) a +0 leather armour (53, 13, D) a +0 long sword (53, 16, D) an arrow (53, 18, D) a +0 dagger (unseen) (53, 24, D) +1 shadow dragon scales (53, 36, D) a Young Poisoner's Handbook (54, 8, D) a +0 flail (unseen) (54, 9, D) the +5 spear of Meipugu {vamp, MR+ Dex+3} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 long sword (still there?) (54, 12, D) a book of Clouds (54, 13, D) a +0 dagger (54, 24, D) an uncursed staff of air (54, 25, D) an uncursed ring of flight (54, 36, D) a book of Burglary (55, 9, D) a +0 dagger a +2 robe of cold resistance a +0 war axe a +2 hand crossbow of flaming a +0 chain mail a +0 great sword of slicing a +0 plate armour an uncursed amulet of harm a +0 giant spiked club (55, 12, D) a +2 scale mail of fire resistance (55, 13, D) a Young Poisoner's Handbook (55, 24, D) the ring of Demons {rCorr *Slow rF+ rN+ Int+5} [ring of resist corrosion] It affects your intelligence (+5). It protects you from fire. It protects you from negative energy. It may slow you when you take damage. (56, 8, D) a large rock {=f} (56, 9, D) a +0 great sword (unseen) (57, 7, D) a +0 flail the +0 plate armour "Liomeut" {rC+ rN+ Dex+3} It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. a +2 ring of evasion a +0 giant spiked club (59, 36, D) an uncursed staff of cold (59, 37, D) an uncursed staff of cold (60, 37, D) a +2 dire flail of draining (61, 0, D) the Handbook of Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ice Form Ice/Transmutation 4 f - Ozocubu's Refrigeration Ice 6 (61, 8, D) an uncursed staff of wizardry (61, 16, D) an uncursed ring of ice (61, 26, D) the ring "Atucw" {Fire MR+ Str+3 Int+3 Dex-4} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (61, 30, D) 4 large rocks (unseen) (61, 36, D) a +5 broad axe a +5 battleaxe a crystal ball of energy (61, 37, D) an uncursed staff of cold (62, 3, D) a large rock {=f} (62, 4, D) 2 large rocks {=f} (62, 5, D) a large rock (62, 8, D) a +4 vampiric falchion (62, 16, D) the +6 hunting sling of the Evil Eye {speed, rElec Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. Cheibriados disapproves of the use of such an item. (62, 26, D) an uncursed staff of energy {!a} (62, 27, D) a +0 trident (62, 30, D) the +10 dagger of Rubbish {elec, *Noise rPois rN+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. It may make noises in combat. (unseen) (62, 36, D) a +2 great sword of holy wrath (62, 37, D) an uncursed staff of fire (63, 0, D) an uncursed ring of ice (63, 4, D) a +1 great mace of draining a cursed -2 plate armour (63, 17, D) a +2 great sword of flaming (63, 26, D) a +1 vampiric halberd (63, 30, D) a large rock (63, 31, D) 2 large rocks {=f} (63, 36, D) a cursed staff of conjuration (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of summoning (64, 17, D) an uncursed ring of ice (64, 26, D) the ring of Ekliaw {+Fly rN+++ MR++ MP+9 Int-5} [ring of magical power] It affects your intelligence (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (64, 27, D) a large rock a +3 scale mail of fire resistance (64, 29, D) a +0 trident a +2 longbow of flaming 8 tomahawks (64, 30, D) a +0 trident (64, 31, D) 2 large rocks (67, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (69, 0, D) an uncursed ring of poison resistance (69, 36, D) a +2 whip of electrocution (70, 8, D) a +6 hand axe of venom (70, 9, D) a cursed staff of earth (70, 12, D) a +0 giant club a +0 giant club (70, 15, D) a +3 shield a +3 large shield a +3 buckler a +0 hand axe (70, 36, D) the ring "Vuifuras" {+Inv Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It lets you turn invisible. It makes you less stealthy. (70, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 40, D) a cursed +4 spear (unseen) (70, 41, D) a cursed +0 mace (unseen) (71, 8, D) a +2 buckler of protection (71, 11, D) 2 large rocks {=f} (71, 12, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour (71, 13, D) 6 large rocks {=f} (71, 17, D) the cursed +1 lajatang "Nameqoidgh" {flame, rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 26, D) an uncursed ring of flight (71, 27, D) the ring of Xom's Flight of Fancy {Ice *Slow rPois Str+5 Int+3} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may slow you when you take damage. (71, 31, D) a +0 scale mail (unseen) (71, 36, D) a +2 quarterstaff of distortion (72, 8, D) the ring "Jost" {*Slow MP+9 Int+4 Dex+3 SInv} [ring of magical power] It affects your intelligence (+4). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (72, 9, D) the +1 flail of Growth {elec, +Rage rC+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It lets you go berserk. (72, 11, D) 2 large rocks {=f} (72, 16, D) a +2 hand axe of flaming (72, 17, D) a book of Debilitation (72, 26, D) a +3 ring mail of cold resistance (72, 30, D) a +0 ring mail (72, 31, D) a +4 dire flail of holy wrath a +0 robe a +0 dagger a cursed -1 robe a +0 mace a cursed +0 leather armour (72, 36, D) a +0 quarterstaff of protection (72, 37, D) an uncursed staff of cold (73, 2, D) a +0 robe (73, 16, D) the +4 fustibalus "Lomijitt" {venom, *Contam rElec rF+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (73, 17, D) a lightning rod (4/4) (73, 26, D) a phantom mirror (73, 27, D) a +0 dagger (73, 31, D) a +0 mace (unseen) (73, 36, D) a +1 dagger of holy wrath (73, 37, D) a +0 robe a book of Power (74, 2, D) a +2 scythe of flaming a cursed +0 robe (75, 1, D) an uncursed ring of see invisible