Apogee the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a lamp of fire (60, 36, D) a crystal ball of energy (60, 37, D) a book of Annihilations (61, 0, D) a +2 leather armour of cold resistance (61, 16, D) a +1 great sword of slicing (61, 26, D) a +2 scale mail of cold resistance (61, 36, D) a +2 arbalest of velocity (61, 37, D) a +1 leather armour of poison resistance (62, 0, D) a book of Necromancy (62, 1, D) a +3 plate armour of fire resistance (62, 8, D) Sif Muna's Almanac of the Blaze and the Rocks Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Leda's Liquefaction Hexes/Earth 4 d - Ring of Flames Charms/Fire 7 (62, 9, D) an uncursed staff of wizardry {!a} (62, 17, D) a lamp of fire (62, 26, D) a book of Spatial Translocations (62, 30, D) a +0 long sword (unseen) (62, 31, D) a +1 long sword of electrocution (still there?) a glowing shapeshifter corpse (still there?) (62, 36, D) a sack of spiders (62, 37, D) a +0 scale mail of cold resistance (63, 16, D) an uncursed ring of poison resistance (63, 17, D) the amulet of Res Nullius {Harm *Drain rF+ MR+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (63, 26, D) a +2 plate armour of cold resistance (63, 27, D) a +1 ring mail of cold resistance (63, 30, D) a +0 short sword a +0 shortbow 8 arrows a +0 leather armour (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) the Papyrus of Scorching Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Ignition Fire 8 (64, 16, D) a +0 halberd of venom (64, 17, D) a +2 robe of fire resistance (64, 27, D) an uncursed amulet of harm (64, 30, D) a cursed +0 long sword (unseen) (65, 26, D) an uncursed staff of air (67, 0, D) a crystal ball of energy (68, 0, D) a +0 robe of magic resistance (69, 0, D) a +2 chain mail of fire resistance (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of poison (70, 9, D) Roecs's Volume of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (70, 36, D) a fan of gales (70, 39, D) a +1 rapier of speed (unseen) (71, 8, D) a book of Changes (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of poison (71, 19, D) a +0 war axe (71, 26, D) the ring "Nigy" {+Fly rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. It lets you fly. (71, 27, D) the +3 flail of Qoyginae {crush, rElec rN+ MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (71, 36, D) a +0 short sword (71, 37, D) the +6 shortbow of Tutzafax {flame, rPois rN+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. (71, 39, D) a +1 glaive of flaming (unseen) (71, 40, D) a water moccasin corpse (72, 8, D) an uncursed ring of flight (72, 9, D) a book of Enchantments (72, 16, D) a +2 robe of magic resistance (72, 17, D) an uncursed staff of power {!a} (72, 19, D) a +0 hand axe a +0 flail (72, 26, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (72, 37, D) a +0 scimitar (72, 39, D) a +0 spear of piercing a +0 robe a naga corpse (72, 40, D) a +0 hand axe an adder corpse (72, 41, D) a water moccasin corpse (73, 16, D) a +1 scale mail of cold resistance (73, 20, D) a +2 battleaxe of flaming (73, 26, D) the +9 short sword of the Enchanted Forest {pain, *Drain rPois MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (73, 27, D) the +3 scythe "Belohost" {elec, MR+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (73, 36, D) the +1 robe "Puezevah" {Int+2} It affects your intelligence (+2). (73, 37, D) an uncursed staff of death (74, 2, D) a +0 leather armour (75, 1, D) an uncursed staff of poison (75, 2, D) a +0 mace