Apogee the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (10, 7, D) a wand of iceblast (5/15) a wand of lightning (5/15) a wand of acid (5/15) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 great mace "Kaloekhet" {crush, *Noise Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It may make noises in combat. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 leather armour of poison resistance (60, 37, D) a +2 robe of fire resistance (60, 42, D) a bolt (60, 44, D) a large rock (61, 0, D) the ring of Nung {+Fly rPois MR++ Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (61, 8, D) a +0 flail a cursed +0 scale mail a lamp of fire (61, 16, D) the +7 short sword of Vetikh {freeze, Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you more stealthy. (61, 26, D) a phantom mirror (61, 44, D) 2 large rocks {=f} a javelin of penetration (62, 0, D) a +0 mace of protection (62, 8, D) a +3 scimitar of flaming (62, 12, D) a +3 whip of electrocution a +0 robe a +0 dagger a +0 robe (62, 16, D) a +2 great sword of freezing (62, 17, D) the cursed +1 shortbow "Gaoquag" {speed, rElec Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (62, 26, D) the cursed +1 plate armour of Complete Protection {rF- Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. It has a curse placed upon it. (62, 32, D) a +0 battleaxe a +0 club a naga corpse (skeletalised by now) (62, 37, D) a lamp of fire (62, 39, D) a bolt (63, 0, D) a book of Frost (63, 8, D) a +0 dagger (63, 12, D) a cursed -2 club (63, 16, D) a +4 short sword of speed (63, 17, D) the +0 leather armour of the Disturbing Suns {rF- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from negative energy. (63, 22, D) the amulet of Feptoari {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It causes draining when unequipped. (63, 27, D) a phial of floods (63, 37, D) a +0 halberd of flaming (64, 16, D) a +1 shortbow of freezing (64, 22, D) a hell hound corpse (skeletalised by now) (64, 26, D) a +3 ring of intelligence (64, 27, D) a +0 long sword (64, 32, D) a +0 battleaxe a +0 robe a +2 lajatang of electrocution a +0 battleaxe a naga corpse (skeletalised by now) (64, 33, D) a +2 rapier of speed (65, 15, D) a +3 shield a +3 large shield the +6 shillelagh "Devastator" {shatter} a +5 triple crossbow a +0 quarterstaff (65, 26, D) a +0 halberd (68, 0, D) the +10 fustibalus "Lutaphoc" {velocity, rF+ rC+} Any stone fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (69, 0, D) a +4 broad axe of venom (69, 36, D) a +0 short sword of venom (70, 8, D) a +5 war axe of venom (70, 12, D) a +1 dagger of flaming a +0 robe (70, 36, D) an uncursed staff of death (70, 37, D) the +2 chain mail "Imemn" {rPois} It protects you from poison. (71, 11, D) a +0 club (71, 12, D) a cursed +0 short sword (71, 13, D) a +0 dagger (71, 16, D) an uncursed amulet of the gourmand (71, 21, D) a +0 shortbow 21 arrows (71, 23, D) a +0 shortbow 6 arrows (71, 27, D) a +6 blowgun (71, 32, D) a +0 shortbow 11 arrows (71, 37, D) a +0 hunting sling of flaming (72, 9, D) a phantom mirror (72, 16, D) the +11 fustibalus "Ycrullaox" {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (72, 17, D) a phantom mirror (72, 21, D) a +0 trident (unseen) (72, 23, D) 2 tomahawks 11 arrows (72, 27, D) a Young Poisoner's Handbook (72, 31, D) a +0 trident (72, 33, D) 15 arrows (72, 37, D) an uncursed staff of summoning (73, 16, D) the +6 hand crossbow of Bloodstone {velocity, +Blink} Any bolt fired from it inflicts extra damage. It lets you blink. (73, 17, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (73, 21, D) a +0 trident 2 tomahawks (73, 31, D) a +0 trident (73, 32, D) a cursed -3 shortbow an uncursed staff of conjuration {!a} 9 arrows (73, 33, D) a +0 shortbow an arrow (73, 36, D) an uncursed ring of positive energy (74, 7, D) a +0 dagger a +0 robe (74, 15, D) a +3 scale mail of cold resistance a +3 buckler a +0 shield a +0 scale mail (74, 21, D) a +0 shortbow 13 arrows (75, 1, D) a box of beasts