Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 10222910387111352458 38 Anothat the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Aug 8, 2021. Mangled by Terence (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1797 turns). Anothat the Magician (Djinni Conjurer) Turns: 1797, Time: 00:02:03 Health: -6/27 AC: 3 Str: 6 XL: 3 Next: 65% Gold: 54 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . h - +0 dagger (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling e - a +0 short sword h - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls f - a scroll of torment {unknown} g - a scroll of fog {unknown} Potions c - a potion of heal wounds {unknown} Skills: * Level 1.4 Fighting - Level 2.5 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channeling your searing ray. Terence hits you with a +0 mace. You aren't carrying any items that you can evoke. Okay, then. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... #.......#.#.###.## #....##.#.#.....#. #.##.##.#.#.#.#.#. #.##.##....[...... #.##.####....##.## #.##.####......... #..............### ###########'#####........ .....†.@@......###.##.### <#####.###.....# #....# #. #.....# #.#### #@ #.....####### #. ######......# #. #......# .. #......# ##########......# ................# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 ball pythons An endoplasm (D:2) 2 giant cockroaches (D:2) A goblin (D:2) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:2) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anothat the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 707 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 1102 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 1102 | D:2 | Learned a level 1 spell: Summon Small Mammal 1285 | D:2 | Reached skill level 1 in Fighting 1788 | D:2 | Noticed Terence 1797 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic D:2: layout_basic, serial_bayou_pond_e, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Fighting | 1 | 1.4 Dodging | | 2.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 43 Searing Ray || 3 Armor: Robe || 3 Dodge: Dodged || 10