Anonimus the Dungeon (0, 51, D) a +2 chain mail of magic resistance (0, 52, D) a +2 naga barding of stealth (1, 32, D) a +0 leather armour of positive energy (1, 33, D) a +4 blowgun (1, 50, D) a +6 shortbow of flaming (1, 51, D) a +8 blowgun (1, 52, D) a lightning rod (4/4) (2, 14, D) the +10 spear "Lurghuodi" {pierce, -Tele rElec rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (2, 16, D) an uncursed staff of earth (2, 32, D) a book of the Sky (2, 33, D) a +2 scale mail of cold resistance (2, 34, D) an uncursed staff of summoning (2, 51, D) the cursed +1 chain mail of Leapfrog {rPois Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (2, 52, D) the +6 giant club of Bel Luqiufa {venom, *Drain Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It causes draining when unequipped. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of power (3, 17, D) a +1 ring of evasion (3, 32, D) a +3 vampiric bardiche (3, 34, D) the cursed +0 plate armour of Loss {Str+4} It affects your strength (+4). It has a curse placed upon it. (3, 36, D) a +2 pair of boots of running (3, 50, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (3, 51, D) an uncursed staff of earth (3, 52, D) a +0 mace of holy wrath (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +2 ring of evasion (4, 16, D) an uncursed staff of earth (4, 32, D) an uncursed staff of energy (4, 33, D) a lamp of fire (4, 34, D) a +1 dagger of freezing (4, 50, D) the amulet "Ucih" {Harm *Drain rElec rN+ Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (4, 51, D) a +0 dagger of flaming (4, 52, D) a cursed -2 ring of evasion (5, 14, D) a book of the Warp (5, 15, D) an uncursed staff of death (5, 16, D) a +0 battleaxe of pain (5, 32, D) an uncursed ring of magical power (5, 33, D) a +1 battleaxe of flaming (5, 34, D) a +1 war axe of electrocution (5, 50, D) a +2 pair of gloves of dexterity (5, 51, D) a +4 morningstar of protection (5, 52, D) an uncursed staff of earth (6, 16, D) a +1 robe of cold resistance (6, 32, D) an uncursed staff of conjuration (6, 40, D) a +0 hand axe (6, 50, D) an uncursed staff of cold (6, 51, D) the cursed +0 quarterstaff "Jelly's Peril" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (6, 52, D) an uncursed staff of energy (7, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (7, 15, D) the +3 longbow of Abuse {velocity, Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). (7, 16, D) a +2 scale mail of cold resistance (7, 32, D) an uncursed staff of cold (7, 33, D) a manual of Bows (7, 34, D) a +2 short sword of venom (7, 50, D) a phial of floods (7, 51, D) Yxkuidew's Almanac of Cankerous Flight Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Spider Form Transmutation/Poison 3 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (7, 52, D) the ring of the Thoughtful Allies {rCorr Str+3} [ring of resist corrosion] It affects your strength (+3). (8, 14, D) an uncursed staff of summoning (8, 15, D) quicksilver dragon scales (8, 16, D) an uncursed staff of power (8, 32, D) a +0 short sword (8, 34, D) the cursed +1 shortbow of Forced Transition {venom, *Drain rElec Str+8} It poisons the ammo it fires. It affects your strength (+8). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (8, 37, D) a +7 scythe of venom (8, 40, D) a +2 quarterstaff of speed the +9 shortbow "Guemaci" {flame, rElec Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. (8, 50, D) the +5 spear "Etsyalit" {venom, rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. (8, 51, D) a cursed staff of wizardry (8, 52, D) a phial of floods (9, 14, D) a +2 ring mail of fire resistance (9, 15, D) a +3 amulet of reflection (9, 16, D) a +4 scale mail of cold resistance (9, 32, D) a Necronomicon (9, 33, D) the Guide on Orientation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (9, 34, D) a +2 flail of holy wrath (9, 51, D) an uncursed staff of conjuration (9, 52, D) a +2 shield of protection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 long sword of holy wrath (10, 15, D) the cursed +1 long sword "Hasygiem" {speed, Str+4 Int+6} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+6). It has a curse placed upon it. (10, 16, D) a cursed staff of earth (10, 32, D) a +2 great mace of protection (10, 33, D) a book of the Earth (10, 34, D) a +2 scale mail of positive energy (10, 35, D) +0 ice dragon scales a +1 scythe of protection (10, 37, D) a +0 antimagic scythe a +2 scythe of protection (10, 50, D) an uncursed amulet of magic regeneration (10, 52, D) a +3 battleaxe of chopping (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lightning rod (4/4) (11, 15, D) a book of Clouds (11, 16, D) a phial of floods (11, 32, D) a +2 hand axe of chopping (11, 33, D) an uncursed staff of cold (11, 34, D) a +3 leather armour of cold resistance (11, 35, D) a +2 vampiric scythe (11, 39, D) a +2 scythe (11, 50, D) a cursed staff of wizardry (11, 51, D) a +2 short sword of holy wrath (11, 52, D) an uncursed staff of air (12, 14, D) a +5 arbalest of flaming (12, 15, D) a +1 short sword of venom (12, 32, D) the cursed +1 long sword of Earthquakes {slice, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (12, 33, D) an uncursed staff of air (12, 34, D) a phial of floods (12, 50, D) a +4 war axe of electrocution (12, 51, D) a book of the Dragon (12, 52, D) a +0 flail of draining (13, 17, D) a +2 scimitar of holy wrath (13, 32, D) a +1 ring mail of poison resistance (13, 33, D) a manual of Slings (13, 34, D) the ring of Xequ {*Drain +Fly rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It lets you fly. It causes draining when unequipped. It makes you more stealthy. (13, 50, D) an uncursed staff of power (13, 51, D) a +0 dagger of venom (13, 52, D) a lamp of fire (14, 50, D) a lightning rod (4/4) (14, 51, D) a fan of gales (14, 52, D) a phial of floods (18, 19, D) a +0 battleaxe the +1 robe of Gallantry {Dex+2} It affects your dexterity (+2). (18, 48, D) an uncursed staff of fire (18, 49, D) a +2 robe of positive energy (18, 50, D) the +11 rapier of the Shrike {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (19, 2, D) the ring of Yesterday {Fire rN+ Str-3 Dex+9} [ring of fire] It enhances your fire magic. It affects your strength (-3). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (19, 16, D) a +0 whip (19, 32, D) an uncursed staff of cold (19, 33, D) the +4 chain mail of Besirin {rN+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It lets you see invisible. (19, 34, D) a lamp of fire (19, 49, D) a +0 pair of gloves of dexterity (19, 50, D) an uncursed staff of wizardry (20, 0, D) a +5 spear of venom (20, 4, D) the cursed +0 rapier of Due Proportion {freeze, *Drain +Blink rF+ Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It protects you from fire. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (20, 16, D) a Fen Folio (20, 17, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (20, 32, D) the +2 great mace of Valiance {freeze, +Fly rC++ MR- Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (20, 48, D) a lightning rod (4/4) (20, 49, D) an uncursed ring of ice (21, 0, D) a +4 dagger of venom (21, 1, D) the ring "Edghiu" {rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. (21, 16, D) a book of Debilitation (21, 17, D) an uncursed amulet of the gourmand (21, 32, D) the +2 helmet of the Centipede {rPois Dex+2 SInv} It affects your dexterity (+2). It protects you from poison. It lets you see invisible. (21, 33, D) the ring of Qebbechoke {Wiz rPois rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from poison. a +0 hand crossbow of flaming (21, 34, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (21, 48, D) an uncursed staff of air (21, 50, D) an uncursed staff of earth (22, 0, D) an uncursed ring of resist corrosion (22, 1, D) the Disquisition on the Rocks and Attacks Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Petrify Transmutation/Earth 4 c - Shatter Earth 9 (22, 16, D) a +2 spear of venom (22, 17, D) a +2 longbow of flaming (22, 22, D) a +2 glaive of protection a +0 robe (22, 23, D) a cursed -3 halberd (unseen) (22, 25, D) a cursed -2 mace (22, 32, D) a +2 plate armour of cold resistance (22, 33, D) a +4 ring of strength (22, 48, D) the +4 great mace "Eblirip" {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (22, 49, D) a +1 mace of crushing (22, 50, D) a +0 plate armour of poison resistance (22, 54, D) (unseen) (23, 0, D) an uncursed staff of cold (23, 1, D) a +6 rapier of venom (23, 16, D) a fan of gales (23, 17, D) +2 ice dragon scales (23, 22, D) a +0 hand axe a +1 arbalest of flaming (23, 23, D) a +0 flail a +0 robe a +0 robe (23, 25, D) a +0 trident a +0 robe (23, 32, D) a +5 trident of venom (23, 33, D) an uncursed staff of summoning (23, 38, D) a +0 morningstar (23, 48, D) a Young Poisoner's Handbook (23, 49, D) Sif Muna's Guide on Destructive Displacement Spells Type Level a - Apportation Translocation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (23, 50, D) a +4 long sword of electrocution (24, 0, D) Keeziav's Handbook of Lethal Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Recall Summoning/Translocation 3 e - Passage of Golubria Translocation 4 (24, 1, D) a +2 ring mail of fire resistance (24, 6, D) a +2 ring mail of poison resistance (24, 16, D) an uncursed staff of poison (24, 17, D) a book of Enchantments (24, 18, D) a lightning rod (4/4) (24, 20, D) a +0 flail (24, 32, D) an uncursed amulet of regeneration (24, 34, D) a book of Geomancy the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (24, 49, D) an uncursed staff of conjuration (24, 50, D) a +3 leather armour of cold resistance (unseen) (25, 0, D) the +1 robe "Hiomush" {rPois} It protects you from poison. (25, 9, D) a cursed -1 scimitar (25, 16, D) a phial of floods (25, 17, D) Sif Muna's Tome of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Hydra Summoning 7 d - Malign Gateway Summoning/Translocation 7 a manual of Fire Magic (25, 32, D) a +4 plate armour of poison resistance (25, 33, D) the cursed +0 flail of Crusades {venom, rF++ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It greatly protects you from fire. It has a curse placed upon it. the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (25, 34, D) a +2 centaur barding of flying (25, 35, D) the +0 pair of boots "Cibuhuf" {rElec} It insulates you from electricity. (25, 37, D) a +6 scimitar of electrocution (25, 48, D) a +1 shortbow of flaming (25, 50, D) an uncursed staff of poison (25, 55, D) (unseen) (26, 0, D) Juikhuu's Grimoire of Shape Shifting and Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (26, 1, D) a +1 long sword of flaming (26, 8, D) a +0 trident (26, 17, D) an uncursed staff of energy (26, 32, D) a lamp of fire (26, 33, D) the +6 arbalest "Damnation" {damnation} (26, 48, D) the +11 battleaxe of Sudden Death {chop, +Blink Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you blink. (26, 49, D) the ring of Faytashukk {Str+2 Int+3 Slay+3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (26, 50, D) a book of Alchemy a lamp of fire (27, 0, D) a +4 plate armour of cold resistance (27, 1, D) a +4 amulet of reflection (27, 5, D) a +0 dagger a cursed -1 robe (27, 16, D) an uncursed ring of ice (27, 17, D) a book of Beasts (27, 32, D) the +5 large shield "Desaraot" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (27, 33, D) an uncursed staff of wizardry (27, 34, D) a +0 long sword (27, 48, D) a +1 ring mail of fire resistance (28, 0, D) the +2 robe "Gusuu" {rPois SInv} It protects you from poison. It lets you see invisible. (28, 1, D) a +0 robe (28, 16, D) a book of Minor Magic (28, 17, D) a phial of floods (28, 32, D) a phial of floods (28, 33, D) an uncursed amulet of the gourmand (28, 48, D) a fan of gales (28, 49, D) a +3 ring of evasion (28, 51, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (29, 0, D) a +3 leather armour of positive energy (29, 1, D) an uncursed staff of air (29, 32, D) the +5 spear "Halen" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (29, 33, D) the +8 hunting sling "Louxtiv" {venom, *Drain rC++ rN+ Stlth+} It poisons the ammo it fires. It greatly protects you from cold. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (29, 48, D) an uncursed staff of poison (29, 49, D) the cursed +0 spear of Curil {vamp, Str+5 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your dexterity (-3). It has a curse placed upon it. (29, 50, D) an uncursed amulet of guardian spirit (30, 48, D) a book of Party Tricks (30, 49, D) a book of Burglary (30, 51, D) a +4 scimitar of electrocution (unseen) (31, 48, D) the +3 leather armour of the Cooper {rElec rC+ Regen+} It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (32, 48, D) the +4 short sword of the Eel {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (32, 49, D) an uncursed staff of death (unseen) (32, 50, D) a book of the Tempests (33, 48, D) the +10 scythe "Imocoqy" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (33, 49, D) the cursed -3 pair of gloves "Jycvipim" {rElec MR- Int+6 Slay+2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, 50, D) the +4 chain mail of the Jackalope {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (34, 28, D) an uncursed staff of power (34, 48, D) an uncursed staff of summoning (34, 49, D) the +9 long sword of the Messenger {freeze, rN+ Str+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from negative energy. It makes you more stealthy. (34, 50, D) a +2 spear of venom (35, 0, D) an uncursed staff of wizardry (35, 14, D) a fan of gales (35, 15, D) an uncursed staff of poison (35, 28, D) an uncursed ring of positive energy the cursed +0 spear "Vemuom" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (35, 30, D) an uncursed staff of earth (36, 15, D) a book of Battle (36, 18, D) a +0 trident (unseen) (36, 28, D) the +8 mace "Jilydwes" {drain, *Slow rF+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It may slow you when you take damage. (37, 0, D) a crystal ball of energy (37, 1, D) a +0 vampiric whip (37, 14, D) a +0 rapier (37, 16, D) a +4 dagger of protection a +0 robe (37, 19, D) the cursed +1 flail "Wafot" {freeze, +Blink Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you blink. It has a curse placed upon it. (unseen) (37, 28, D) a +4 antimagic battleaxe the +0 spear of the Doomed Warrior {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (37, 29, D) a +4 short sword of protection a +0 flail of crushing (38, 0, D) a +4 vampiric dagger (38, 1, D) the +4 short sword "Ysuph" {pierce, rElec rF+ rC+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. (38, 14, D) a lamp of fire (38, 15, D) an uncursed staff of summoning (38, 16, D) a +0 spear of pain a +2 shortbow of freezing 15 steel javelins a +0 leather armour (38, 18, D) a +2 vampiric spear 21 poisoned javelins a +0 leather armour (38, 19, D) a +3 rapier of venom (unseen) (38, 22, D) a javelin (38, 48, D) a book of Flames (38, 49, D) an uncursed ring of poison resistance (39, -1, D) a +3 ring of intelligence the ring "Cuinixt" {+Fly rF+ Slay-4 SInv} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It lets you see invisible. It lets you fly. (39, 0, D) a phial of floods (39, 2, D) the cursed +0 buckler of the Shrike {*Corrode rC+ Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. an uncursed ring of resist corrosion a +3 amulet of reflection a +6 ring of dexterity (39, 14, D) an uncursed ring of protection from cold (39, 15, D) a +0 trident (39, 16, D) a +0 trident a +0 leather armour (39, 18, D) a +0 robe (39, 19, D) a +4 spear of pain 14 javelins a +0 leather armour (39, 34, D) +0 fire dragon scales a +0 great sword of flaming (39, 48, D) a +2 robe (39, 49, D) a +4 war axe of electrocution an uncursed amulet of the gourmand (39, 50, D) an uncursed staff of wizardry (39, 51, D) a cursed staff of earth (unseen) (40, 0, D) a +4 falchion of electrocution (40, 1, D) the +7 battleaxe of the Thing {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (40, 14, D) an uncursed staff of death (40, 15, D) the Almanac of Attacks and Enchantment Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Slow Hexes 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Metabolic Englaciation Hexes/Ice 5 f - Conjure Ball Lightning Conjuration/Air 6 (40, 18, D) a +3 rapier of draining (40, 19, D) a +2 trident of venom a +0 plate armour of cold resistance (40, 28, D) a +6 scimitar of slicing (40, 29, D) a +2 glaive of distortion the +7 long sword of Guilt {freeze, *Rage MP+9 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It affects your magic capacity (+9). It may make you go berserk in combat. (40, 31, D) a +0 great sword of flaming the +2 quarterstaff of the Big Fish {antimagic, rPois Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from poison. (40, 48, D) an uncursed staff of cold (41, 0, D) the cursed +1 leather armour "Domm" {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (41, 1, D) a book of Necromancy (41, 14, D) a +3 ring mail of cold resistance (41, 15, D) a crystal ball of energy (41, 17, D) a +0 spear (41, 18, D) a +0 spear 12 javelins a +0 leather armour (41, 19, D) a +0 spear 19 javelins of penetration a +0 leather armour (41, 29, D) a lightning rod (4/4) a crystal ball of energy (41, 35, D) a +1 great sword of flaming (41, 48, D) a +3 chain mail of cold resistance a +5 dagger of pain a frost giant corpse (skeletalised by now) (41, 49, D) a book of Beasts a +1 dagger of flaming (42, 0, D) an uncursed ring of positive energy (42, 1, D) a +0 shortbow of flaming (42, 15, D) a +0 robe (42, 29, D) a book of the Warp (42, 48, D) a cursed staff of earth (42, 51, D) +0 ice dragon scales (unseen) (43, 14, D) an uncursed staff of earth (43, 27, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (43, 29, D) a +2 hand crossbow of freezing (43, 48, D) a +2 scimitar of draining (43, 49, D) the cursed +0 long sword "Giantslayer" {antimagic, MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). It has a curse placed upon it. a +2 battleaxe of freezing a +1 hunting sling of freezing a polar bear corpse (skeletalised by now) (44, 28, D) a +4 falchion of draining (44, 48, D) a book of Flames (44, 50, D) 5 scrolls of brand weapon (44, 52, D) a +2 battleaxe of freezing (unseen) (45, 48, D) an uncursed ring of positive energy (45, 49, D) the cursed +2 shortbow "Zafapaf" {freeze, *Slow rElec MR++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (45, 50, D) a +2 long sword of holy wrath +0 ice dragon scales a fan of gales an uncursed staff of earth an ice dragon corpse (skeletalised by now) (46, 48, D) an uncursed staff of wizardry (46, 49, D) a +2 plate armour of cold resistance (46, 50, D) a +3 chain mail of magic resistance (unseen) (46, 51, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (47, -1, D) a +0 short sword (47, 2, D) an uncursed staff of conjuration (47, 48, D) an uncursed ring of poison resistance (47, 49, D) a book of Necromancy (47, 51, D) a fan of gales (47, 55, D) a +3 battleaxe of freezing (48, 38, D) a cursed staff of summoning (48, 48, D) an uncursed ring of wizardry the ring "Juhica Ruka" {-Tele Int+2 SInv Stlth+} [ring of stealth] It affects your intelligence (+2). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (48, 49, D) a +0 whip of electrocution (48, 50, D) an uncursed ring of resist corrosion a lamp of fire (48, 52, D) a polar bear corpse (skeletalised by now) (49, 0, D) a +0 leather armour a +0 dagger (49, 3, D) a +5 scythe of protection (49, 12, D) a crystal ball of energy (49, 24, D) the cursed +0 dagger of Extinguishment {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (49, 36, D) a +3 dire flail a +2 dagger of electrocution (49, 48, D) a book of Fire (49, 51, D) a +1 scimitar of venom (49, 53, D) a +2 battleaxe of freezing a +2 battleaxe of freezing a frost giant corpse (50, 5, D) a +2 hand axe of flaming (50, 12, D) a +6 flail of protection (50, 13, D) a +2 scimitar of electrocution (50, 23, D) a book of Alchemy a Fen Folio the Disquisition on Dark Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 a book of Power (50, 24, D) 4 scrolls of amnesia (50, 25, D) a book of Changes (50, 28, D) 2 arrows (50, 36, D) the +7 fustibalus of Infinite Pain {venom, *Drain Int+4 Dex+2} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+2). It causes draining when unequipped. (50, 48, D) an uncursed staff of energy (50, 49, D) the +6 ring mail of Untruth {Str+4} It affects your strength (+4). a +3 fustibalus (50, 50, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (51, 4, D) a +0 short sword (unseen) (51, 6, D) an arrow (51, 12, D) an uncursed staff of energy (51, 24, D) a +0 shortbow an uncursed staff of poison 3 arrows a +0 leather armour (51, 25, D) an arrow a +0 dagger (51, 29, D) a +0 longbow 17 arrows a +0 leather armour (51, 30, D) a +0 scimitar a +0 leather armour (51, 37, D) a +0 robe the Catalogue of Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (51, 39, D) an uncursed amulet of faith (51, 40, D) a +0 dire flail (51, 41, D) a +0 long sword a +0 plate armour (51, 42, D) a +0 plate armour (51, 48, D) a +0 quarterstaff of speed (51, 49, D) an uncursed staff of air (52, 0, D) a book of the Warp a +0 leather armour (52, 1, D) a +0 long sword a +0 chain mail (52, 2, D) a +0 leather armour a +0 dagger a +0 long sword a +0 shortbow 66 arrows a +2 robe of fire resistance (52, 3, D) a +1 hand crossbow of flaming a +0 longbow a +0 longbow 54 arrows a cursed +0 leather armour an uncursed amulet of harm (52, 4, D) a +0 long sword (52, 5, D) 2 arrows (52, 13, D) an uncursed staff of summoning (52, 24, D) an uncursed staff of death (52, 26, D) an arrow (52, 29, D) a +0 longbow 24 arrows a +0 leather armour a +0 long sword a +1 halberd of freezing (52, 30, D) 12 arrows (52, 31, D) a +0 short sword a +0 short sword a +0 leather armour (52, 36, D) a lamp of fire (52, 37, D) a +3 large shield (52, 38, D) a +0 flail the +4 war axe "Impslayer" {protect, rF++ rC-} It protects the one who uses it against injury (+AC on strike). It greatly protects you from fire. It makes you vulnerable to cold. (52, 48, D) a +4 chain mail of cold resistance (52, 49, D) the amulet of Buekkox {*Slow rC+++ Regen+ Slay+2 SInv} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It lets you see invisible. It increases your rate of regeneration. It may slow you when you take damage. a polar bear corpse (skeletalised by now) (52, 50, D) an uncursed staff of air (52, 53, D) a rime drake corpse (skeletalised by now) (53, 1, D) the +7 hand crossbow of Asepsuce {velocity, *Drain rPois Int+3 Stlth+} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (53, 4, D) a +0 leather armour (unseen) (53, 12, D) an uncursed staff of wizardry (53, 13, D) a lamp of fire (53, 25, D) an uncursed staff of poison (53, 29, D) a +0 dagger a +0 long sword (53, 30, D) a +1 short sword of draining a +0 rapier a +0 scale mail (53, 36, D) a cursed +3 spear a +0 robe a +2 antimagic quarterstaff (53, 48, D) a +1 dagger of venom (53, 49, D) a book of Necromancy (53, 50, D) an uncursed staff of cold (54, 0, D) an uncursed staff of fire (54, 1, D) an uncursed staff of conjuration (54, 3, D) a +2 morningstar of protection a +0 leather armour (54, 12, D) a +0 shortbow of flaming (54, 13, D) a +0 vampiric battleaxe (54, 25, D) a book of the Dragon (54, 33, D) an arrow (54, 36, D) the cursed +0 crystal plate armour "Girghaemax" {rF- rN+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (54, 48, D) a fan of gales (54, 49, D) the +4 scale mail of Rerolaw {Int+2} It affects your intelligence (+2). (55, 0, D) a +0 dagger (55, 1, D) a +0 long sword (55, 12, D) a +1 antimagic battleaxe (55, 13, D) a +2 demon blade of draining (55, 24, D) a cursed staff of power (55, 33, D) an arrow (58, 47, D) the +6 dagger "Oskeg" {antimagic, rElec Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It insulates you from electricity. (58, 49, D) a lightning rod (4/4) (59, 36, D) a +1 falchion of holy wrath (59, 37, D) a book of Callings (59, 47, D) an uncursed staff of summoning (59, 48, D) an uncursed staff of power (59, 49, D) a +0 dagger of venom (60, 36, D) a +1 whip of flaming (60, 37, D) a crystal ball of energy (60, 47, D) an uncursed staff of wizardry (60, 48, D) a +0 robe (61, 1, D) a +0 shortbow a +0 dagger 12 arrows a +0 leather armour (61, 2, D) an arrow (61, 16, D) the cursed ring "Kiuginac" {rPois Dex-6} [ring of dexterity] It affects your dexterity (-6). It protects you from poison. It has a curse placed upon it. (61, 26, D) a fan of gales (61, 36, D) a +6 blowgun (61, 37, D) a book of Party Tricks (61, 47, D) the +4 dagger of Fortitude {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (61, 48, D) the +2 ring mail of Budaribb {rN+ Int+6} It affects your intelligence (+6). It protects you from negative energy. (61, 49, D) a +1 halberd of flaming (62, 0, D) a +4 hunting sling of velocity (62, 1, D) an uncursed staff of conjuration (62, 2, D) a +1 antimagic glaive (62, 5, D) an arrow (62, 9, D) a +4 hand crossbow of velocity (62, 17, D) a +1 scale mail of fire resistance (62, 26, D) a lamp of fire (62, 32, D) a +9 arbalest (62, 36, D) a +2 plate armour of cold resistance (62, 37, D) a +5 ring of intelligence (62, 41, D) +0 shadow dragon scales (62, 47, D) a lightning rod (4/4) (62, 48, D) an uncursed staff of air (62, 49, D) a +0 robe a +0 robe a titan corpse (62, 50, D) an uncursed ring of positive energy (62, 53, D) a wind drake corpse (unseen) (63, 1, D) a +2 ring of dexterity (63, 3, D) a +0 dagger (63, 8, D) an uncursed staff of poison (63, 17, D) an uncursed staff of cold (63, 26, D) a cursed amulet of inaccuracy (63, 27, D) an uncursed staff of energy (63, 47, D) a lightning rod (4/4) (63, 48, D) an uncursed staff of power (63, 49, D) a +0 glaive of venom a +6 mace of protection (64, 17, D) the +9 trident "Bofoos" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (64, 26, D) an uncursed staff of fire (64, 37, D) a book of Changes (64, 47, D) an uncursed staff of air (65, 26, D) a +0 rapier of venom (65, 47, D) a lamp of fire a crystal ball of energy (65, 48, D) a +2 arbalest of velocity (unseen) (66, 47, D) a +0 vampiric glaive (unseen) (66, 54, D) a spriggan corpse (67, 0, D) a +3 ring mail of poison resistance (67, 47, D) a crystal ball of energy (67, 50, D) a +0 robe (unseen) (67, 51, D) a cursed +0 robe (unseen) (67, 55, D) a +0 robe an uncursed staff of conjuration a spriggan corpse a wind drake corpse (68, 51, D) a +0 robe (unseen) (68, 55, D) a +0 robe the +7 quarterstaff "Domnui" {protect, rC+ rN+ Int-2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. +0 storm dragon scales (69, 0, D) a +2 flail of crushing (69, 47, D) a lightning rod (4/4) (69, 48, D) a +1 fustibalus of freezing an uncursed staff of poison (69, 49, D) a +2 ring mail of positive energy (69, 50, D) the +7 whip of Jeudac {speed, rElec Str+5 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (-3). It insulates you from electricity. (69, 55, D) +0 storm dragon scales a storm dragon corpse (70, 8, D) a +0 longbow of freezing (70, 9, D) a box of beasts (70, 36, D) a +0 great mace (70, 39, D) the +4 bardiche of Callousness {chop, rElec rN+++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It renders you almost immune to negative energy. a +0 chain mail (70, 40, D) a +0 arbalest 20 bolts a cursed ring of loudness (70, 47, D) a +3 hunting sling of freezing (70, 49, D) an uncursed staff of cold (70, 51, D) a +0 robe (unseen) (70, 54, D) a wind drake corpse (70, 55, D) a wind drake corpse (71, 17, D) the cursed +2 dagger "Atigrog" {elec, Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It has a curse placed upon it. (71, 37, D) Fiudi's Reference Book on Blistering Calling Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Throw Flame Conjuration/Fire 2 d - Summon Hydra Summoning 7 e - Ignition Fire 8 (71, 39, D) a +0 arbalest 26 bolts (71, 40, D) a +4 dire flail of venom a +0 scale mail the +6 short sword "Fiharpha" {freeze, rElec MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 plate armour (71, 41, D) 5 bolts (71, 42, D) a bolt (71, 47, D) a +2 helmet of intelligence (71, 48, D) a phial of floods (71, 49, D) a book of Power (71, 51, D) a +0 robe (unseen) (71, 53, D) a storm dragon corpse (72, 8, D) a +2 vampiric glaive (72, 9, D) a +0 plate armour of cold resistance (72, 27, D) a +2 short sword of electrocution (72, 29, D) a +0 whip a +0 robe (72, 37, D) a +1 scale mail of poison resistance (72, 39, D) a +1 scythe of protection a +0 arbalest 19 bolts (72, 40, D) a +2 great mace of draining a +0 scale mail (72, 41, D) a +1 war axe a +0 plate armour a +0 shield (73, 16, D) a +2 great sword of protection (73, 17, D) a +4 scale mail of fire resistance (73, 19, D) a +2 robe of magic resistance (73, 27, D) an uncursed staff of death (73, 29, D) a +0 flail a +0 robe (73, 36, D) a +0 halberd (73, 40, D) a +0 arbalest the +12 long sword of Wiuviur {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. 14 bolts (73, 48, D) a phial of floods (74, 47, D) a lamp of fire (75, 48, D) a book of Party Tricks (75, 49, D) a +2 vampiric long sword