Anonimus the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 war axe (9, 3, D) a +0 shield a +0 scale mail (9, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +7 giant spiked club (49, 36, D) the +8 spear of Jiazong {pierce, Fragile rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It will be destroyed if unequipped. (50, 24, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (50, 25, D) a lamp of fire (50, 37, D) the Compendium of Damaging Augmentations Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Static Discharge Conjuration/Air 3 e - Irradiate Conjuration/Transmutation 5 f - Orb of Destruction Conjuration 7 (51, 24, D) an uncursed staff of power (51, 25, D) a book of the Dragon (51, 32, D) a cursed +0 robe (unseen) (51, 36, D) a cursed amulet of inaccuracy (51, 37, D) a +1 mace of protection (51, 41, D) a cursed staff of summoning a glowing shapeshifter corpse a shapeshifter corpse (52, 24, D) a book of Summonings (52, 25, D) an uncursed staff of summoning (52, 30, D) a +0 robe a potion of blood (52, 36, D) a +1 ring mail of poison resistance (52, 41, D) a glowing shapeshifter corpse (53, 24, D) a +4 fustibalus of flaming (53, 25, D) a box of beasts (53, 30, D) a cursed -2 dagger (unseen) (53, 31, D) a +2 scimitar (unseen) (53, 37, D) a +1 battleaxe of venom (54, 25, D) an uncursed ring of protection from cold (54, 36, D) a +3 great sword of protection (55, 24, D) a phantom mirror (59, 21, D) an arrow (59, 36, D) a +0 robe (59, 37, D) the cursed +0 robe "Waixzy" {rF+ rC+ Str-3} It affects your strength (-3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (60, 36, D) a lightning rod (4/4) (60, 37, D) a +1 buckler of protection (60, 40, D) a +4 scimitar (60, 41, D) a +0 battleaxe a +0 plate armour (60, 42, D) a +0 dagger of pain a +0 robe a +0 short sword of protection a human corpse (61, 0, D) a +5 mace of protection (61, 8, D) a book of Spatial Translocations (61, 16, D) a +3 chain mail of magic resistance (61, 19, D) 6 large rocks (still there?) 4 large rocks (still there?) (61, 21, D) a large rock (61, 23, D) 2 arrows (61, 26, D) an uncursed staff of power (61, 28, D) a +0 trident (61, 36, D) the +1 war axe of Contention {venom, rElec rPois rF- Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (61, 37, D) +0 shadow dragon scales (61, 39, D) a cursed -3 dagger (unseen) (61, 40, D) a +0 dagger a +0 robe a scroll of brand weapon (62, 0, D) an uncursed staff of death (62, 1, D) a +4 spear of piercing (62, 8, D) a +1 robe of positive energy (62, 9, D) a +4 mace of protection (62, 16, D) a +2 mace of protection (62, 17, D) a fan of gales (62, 18, D) a +0 shortbow an uncursed staff of poison 14 arrows a +0 arbalest 18 bolts a centaur corpse (62, 19, D) a bolt a +0 shortbow 11 arrows (62, 20, D) a large rock 7 bolts 7 arrows (62, 26, D) an uncursed staff of summoning (62, 27, D) a book of Maledictions (62, 28, D) a +0 trident a +1 shortbow of freezing a merfolk corpse (62, 29, D) a +0 trident a merfolk corpse (62, 36, D) an uncursed staff of power (62, 37, D) a cursed ring of loudness (62, 40, D) a +0 war axe a +0 robe (63, 0, D) a +1 quarterstaff of crushing (63, 8, D) an uncursed ring of wizardry (63, 16, D) a +3 leather armour of fire resistance (63, 19, D) a bolt (63, 20, D) 3 large rocks (unseen) (63, 21, D) a bolt 3 arrows (63, 23, D) an arrow (still there?) a large rock (still there?) (63, 27, D) the +8 long sword of Disarray {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (63, 31, D) an arrow (64, 18, D) a +0 arbalest 8 bolts (64, 23, D) 2 large rocks (64, 26, D) a lightning rod (4/4) (64, 28, D) a +0 trident (64, 29, D) a +0 shortbow (unseen) (64, 31, D) a throwing net (64, 32, D) a throwing net (65, 26, D) a +3 hand crossbow (66, 28, D) a cursed -1 shortbow 10 arrows (67, 0, D) a lightning rod (4/4) (69, 36, D) an uncursed ring of resist corrosion (70, 8, D) a +0 long sword of holy wrath (70, 36, D) a +6 broad axe of chopping (70, 37, D) a +2 ring of dexterity (70, 42, D) a hell hound corpse a hell hound corpse (71, 17, D) the Tome of the Flying Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Gell's Gravitas Translocation 3 d - Lightning Bolt Conjuration/Air 5 e - Dispersal Translocation 6 (71, 20, D) +0 acid dragon scales (71, 31, D) a draconian skeleton (71, 32, D) a +0 war axe a draconian corpse (skeletalised by now) (71, 36, D) a +5 shortbow (71, 37, D) a book of Summonings (72, 8, D) a +5 triple sword of draining (72, 17, D) an uncursed staff of fire (72, 27, D) a +6 ring of strength (72, 36, D) a book of Conjurations (72, 37, D) a +4 antimagic spear (73, 1, D) a crystal ball of energy (73, 16, D) a book of Callings (73, 17, D) an uncursed ring of see invisible (73, 20, D) +0 steam dragon scales (73, 26, D) a crystal ball of energy (73, 27, D) a +3 plate armour of cold resistance (73, 31, D) a +0 battleaxe (73, 32, D) a +0 hand axe (73, 33, D) a +0 flail (unseen) (73, 36, D) a +0 hunting sling of velocity (73, 37, D) +1 shadow dragon scales