Anonimus the Dungeon (0, 0, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (1, -18, D) an uncursed staff of cold (1, -1, D) a +5 quick blade (1, 1, D) +0 swamp dragon scales (2, -19, D) a +0 dagger (2, -18, D) an uncursed staff of power (2, -1, D) a +3 leather armour of fire resistance (2, 0, D) a book of Callings (2, 2, D) the cursed +3 hand crossbow "Reovocw" {flame, -Tele rN+++ MR++ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (3, -37, D) a +0 trident (3, -36, D) the +4 flail of Boll {drain, MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, -35, D) a book of Enchantments (3, -19, D) a +0 long sword (3, -18, D) the +3 hand axe of Animal Spirits {elec, rPois rF- MR+++ Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (3, -15, D) a +0 rapier (3, -1, D) a lamp of fire (3, 0, D) the ring of Gepy {*Drain rElec rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. a +2 chain mail of fire resistance a book of Changes (4, -49, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -48, D) a +5 lajatang (4, -47, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -36, D) a +0 rapier (4, -35, D) a +0 rapier (4, -34, D) the +10 broad axe of Checks and Balances {venom, MP-9 Int+3 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It affects your magic capacity (-9). It makes you more stealthy. 6 tomahawks (4, -19, D) a +3 longbow of freezing (4, -18, D) Sif Muna's Collected Works on Flames and Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Inner Flame Hexes/Fire 3 f - Cause Fear Hexes 4 (4, -17, D) a +0 long sword of slicing a +0 leather armour a +0 rapier (4, -16, D) a +3 war axe of freezing the ring of Lezuywoh {Fire Str+3 Int+7} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. (4, -11, D) an arrow (4, -1, D) a book of Power (4, 1, D) the +2 robe of Absence {rC+ Str+5 Slay-5 Stlth+} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It makes you more stealthy. (5, -49, D) a +5 quick blade a +5 rapier a +5 dagger (5, -48, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -47, D) a +5 bardiche a +5 demon trident (5, -46, D) a +5 battleaxe a +5 broad axe (5, -44, D) a +3 large shield a +3 shield a +3 buckler (5, -43, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -37, D) a lightning rod (4/4) (5, -32, D) a +0 spear (unseen) (5, -31, D) a +0 leather armour (unseen) (5, -18, D) a +0 short sword (5, -17, D) a +0 rapier a +0 leather armour (5, -11, D) an arrow (5, -1, D) a +2 arbalest of freezing (5, 0, D) a +0 morningstar of flaming (5, 1, D) the +4 scimitar "Mopp" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (6, -37, D) a book of Maledictions (6, -33, D) a +1 quarterstaff of protection a +0 robe an uncursed ring of see invisible (6, -30, D) a +0 spear (6, -19, D) a +2 pair of boots of flying (6, -17, D) the amulet of Pur Foli {Harm *Drain MR++ Str+3 Int-2 Dex-4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It causes draining when unequipped. an uncursed staff of fire (6, -16, D) a +0 dagger 4 scrolls of enchant armour a +0 longbow (6, -13, D) a +0 longbow 23 arrows a +0 leather armour the ring of Colait {*Corrode +Inv rC+ Stlth-} [ring of loudness] It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. It makes you less stealthy. (6, -12, D) a +0 rapier a +0 rapier a +1 leather armour of positive energy a +0 rapier a +0 leather armour (6, -11, D) a +0 longbow 24 arrows a +0 leather armour (6, -9, D) a +1 rapier of speed (still there?) an arrow (still there?) (6, -1, D) a +4 morningstar of protection (6, 0, D) a +1 longbow of velocity (6, 1, D) an uncursed staff of poison a sack of spiders (7, -36, D) a crystal ball of energy (7, -35, D) a +0 leather armour (7, -33, D) a cursed -3 trident (unseen) (7, -32, D) a +0 spear (unseen) (7, -30, D) 16 javelins of penetration (still there?) 19 steel javelins (still there?) (7, -19, D) a +0 long sword (7, -18, D) a book of Geomancy (7, -17, D) a +0 leather armour a +0 leather armour (7, -15, D) a +0 long sword 4 scrolls of enchant armour (7, -13, D) a cursed +0 long sword a +0 rapier a +0 rapier a +0 leather armour the ring of Xyofacs {*Contam rElec Str+3 Int+7 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (+7). It insulates you from electricity. It causes magical contamination when unequipped. It makes you less stealthy. (7, -12, D) 7 arrows (7, -11, D) 13 arrows (7, -10, D) 3 arrows (8, -37, D) a +0 trident (8, -36, D) a book of Power (8, -33, D) a +0 glaive of freezing (unseen) (8, -32, D) a +0 rapier (unseen) (8, -31, D) an uncursed ring of flight (unseen) (8, -30, D) a +1 rapier of freezing (unseen) (8, -27, D) a javelin (8, -17, D) 30 arrows a +2 chain mail of poison resistance (8, -16, D) a +0 ring mail a +0 longbow 56 arrows a +0 leather armour (8, -15, D) a +0 long sword the +0 robe of Dishonour {rF- rC+ MR++ SInv} It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (8, -13, D) a +0 dagger (8, -12, D) a +2 flail of protection a +0 leather armour a +2 glaive of venom (8, -11, D) a +0 short sword (unseen) (8, -10, D) 5 arrows (8, -1, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (8, 1, D) the +9 trident of Muog {elec, rElec Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. the +3 chain mail "Heta" {rPois Dex+6} It affects your dexterity (+6). It protects you from poison. (9, -46, D) a +0 flail (still there?) a +0 flail (still there?) a +0 scale mail (still there?) a +0 shield (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) (9, -36, D) the amulet "Erutilum" {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (9, -29, D) a +0 spear (9, -19, D) an uncursed staff of cold (9, -18, D) a +0 longbow 24 arrows a +0 leather armour a lightning rod (4/4) (9, -17, D) a cursed -1 short sword an uncursed ring of flight the +8 falchion "Raigo" {freeze, Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). (9, -16, D) a +0 vampiric long sword (9, -14, D) a +0 leather armour (10, -37, D) an uncursed staff of power (10, -36, D) a fan of gales (10, -32, D) a +0 leather armour (unseen) (10, -24, D) a javelin of penetration (10, -19, D) a +0 long sword (10, -16, D) a +1 robe of cold resistance a +0 scimitar (10, -15, D) a +0 rapier a +3 glaive of chopping a +0 longbow a +0 leather armour (10, -14, D) a +0 rapier (10, -12, D) a +0 dagger (unseen) (10, 0, D) an uncursed ring of stealth a +4 dire flail of protection (10, 1, D) a +1 pair of gloves of archery the +1 chain mail of Qumeloth {rElec rPois} It insulates you from electricity. It protects you from poison. a book of Cantrips (11, -50, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -45, D) an uncursed staff of energy a crystal ball of energy (11, -35, D) the Compendium of the Mutagenic Snowflakes Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Ozocubu's Refrigeration Ice 6 (11, -33, D) a +0 trident (unseen) (11, -32, D) 17 javelins (11, -18, D) 53 arrows a cursed +0 longbow (11, -2, D) the +0 pair of gloves of Nilesy {rPois} It protects you from poison. (11, 1, D) 4 scrolls of enchant weapon a cursed -2 ring of dexterity (12, -50, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -37, D) an uncursed staff of power (12, -35, D) a lamp of fire (12, -33, D) (unseen) (12, -31, D) a +0 spear of piercing (unseen) (12, -19, D) the +7 short sword "Kuecifom" {pain, Int+3 Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+4). It lets you see invisible. (12, -16, D) the amulet "Gagi" {Gourm Str-5 Dex+3 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It affects your dexterity (+3). It lets you see invisible. a +0 chain mail a phial of floods a +0 short sword a cursed ring of loudness a +0 longbow 43 arrows a +0 leather armour (12, -1, D) the +5 dagger of Checkmate {pierce, +Blink rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you blink. an uncursed staff of cold (12, 0, D) an uncursed staff of fire (12, 1, D) the ring of Springtime {AC+3 Int+2 Stlth+} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It makes you more stealthy. (12, 2, D) an uncursed ring of protection from fire (13, -35, D) an uncursed staff of wizardry (13, -18, D) a +0 dagger a +0 leather armour a +0 short sword a +0 shortbow a +1 vampiric great sword a +0 longbow 20 arrows a +0 leather armour a lamp of fire (13, -1, D) an uncursed ring of wizardry (14, -32, D) a +0 spear (unseen) (14, -19, D) the +7 morningstar "Dragonslayer" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (14, -18, D) a +0 leather armour a lamp of fire (14, -15, D) a cursed ring of loudness (14, -1, D) the +1 plate armour of Ru's Esteem {rElec Str+3 Int+9 Dex-5} It affects your strength (+3). It affects your intelligence (+9). It affects your dexterity (-5). It insulates you from electricity. (14, 0, D) a lamp of fire (14, 1, D) a book of the Dragon (15, -16, D) a +0 long sword (15, -1, D) a book of the Tempests (15, 0, D) an uncursed staff of poison (15, 1, D) a +3 ring of intelligence (18, -2, D) an uncursed ring of see invisible (19, -3, D) an uncursed staff of power (19, -1, D) a +1 war axe of venom (20, -51, D) an uncursed staff of wizardry (20, -50, D) the +8 shortbow of the Common Good {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (20, -45, D) a +0 robe (unseen) (20, -35, D) an uncursed staff of conjuration (20, -34, D) a phial of floods (20, -19, D) a +0 leather armour of fire resistance (20, -17, D) a +7 morningstar of draining (20, -3, D) a +3 quick blade (20, -2, D) a +5 trident of venom a book of Debilitation (20, -1, D) a +2 hand crossbow of flaming (20, 0, D) a black mamba corpse (skeletalised by now) (21, -50, D) a book of Misfortune (21, -34, D) a +0 falchion (21, -19, D) a +2 plate armour of positive energy (21, -18, D) a +0 mace (21, -3, D) the amulet "Wiucisal" {RegenMP rC- rN+ Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. (21, 0, D) a book of Debilitation (22, -51, D) a cursed staff of death (22, -50, D) a book of Dreams (22, -45, D) a +0 glaive (22, -34, D) a book of Air (22, -24, D) the +7 morningstar of Ruination {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. the +1 scale mail of the Komtur {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). the +8 trident of the Revolution {pierce, -Tele rF+ Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. a +0 chain mail (22, -19, D) a +3 shortbow of freezing (22, -17, D) a cursed -3 spear the -7 buckler "Coitest" {*Slow +Blink Str-5 Slay+5} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you blink. It may slow you when you take damage. (22, -16, D) a +1 hand axe of chopping (22, -13, D) a +0 war axe the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (22, -3, D) an uncursed ring of ice a +0 shortbow of freezing an uncursed staff of earth (22, -2, D) a +3 leather armour of cold resistance (22, 1, D) a spiny frog corpse (skeletalised by now) (22, 3, D) a spiny frog corpse (skeletalised by now) (23, -51, D) an uncursed amulet of harm (23, -46, D) a +0 robe (unseen) (23, -44, D) a +2 antimagic bardiche (23, -34, D) the Guide on Fire and Venom Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (23, -29, D) a +0 robe (23, -24, D) a +0 war axe a +0 chain mail (23, -23, D) the +12 trident "Ystuem" {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. a +0 chain mail a potion of blood (23, -22, D) a +2 falchion a +0 chain mail an uncursed ring of see invisible (23, -19, D) a lamp of fire (23, -17, D) a book of the Warp (23, -13, D) a +0 halberd of venom (23, 2, D) a spiny frog corpse (skeletalised by now) (24, -51, D) a +1 glaive of freezing (24, -50, D) a book of Maledictions the Grimoire of the Frostbite and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (24, -49, D) a +0 robe (unseen) (24, -35, D) a +0 falchion (24, -34, D) an uncursed staff of power (24, -33, D) a book of Power (24, -30, D) a +0 long sword (24, -28, D) a +3 hand crossbow of freezing (24, -25, D) a +0 trident a +0 battleaxe (24, -24, D) a cursed +0 flail a +0 robe a +2 mace of pain a +0 robe (24, -23, D) a +0 dire flail a cursed +3 battleaxe a +0 robe an uncursed amulet of guardian spirit a +0 robe a potion of blood (24, -19, D) a sack of spiders (24, -17, D) a scroll of enchant armour (24, -15, D) a +0 war axe the cursed +0 robe of the Accordion {*Slow rElec rC+} It protects you from cold. It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (24, -12, D) a +0 robe (24, -11, D) a +0 battleaxe (24, -10, D) (unseen) (24, -3, D) a +2 hand crossbow of flaming (unseen) (24, -2, D) a +0 long sword of holy wrath a crocodile corpse (skeletalised by now) (24, -1, D) a water moccasin corpse (skeletalised by now) (24, 2, D) a dire elephant corpse (skeletalised by now) (24, 3, D) a spiny frog corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (25, -51, D) a +1 leather armour of positive energy (25, -50, D) a +1 rapier of flaming a +2 vampiric hand axe (25, -35, D) Litearph's Disquisition on Noxious Flames Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 (25, -34, D) a book of Power (25, -33, D) a book of Death (25, -31, D) a +0 dagger a +0 robe an uncursed ring of poison resistance (25, -26, D) a +3 great sword a +0 robe (25, -23, D) a +0 war axe a +0 robe (25, -18, D) a +1 hand crossbow of freezing (25, -17, D) Teixkar's Papyrus of Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 (25, -16, D) a +2 vampiric falchion (still there?) a cursed -2 club (still there?) (25, -11, D) a +0 halberd a +0 robe (25, -3, D) an uncursed ring of see invisible (25, -1, D) a +3 ring of strength (25, 1, D) a spiny frog corpse (skeletalised by now) (26, -50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (26, -35, D) an uncursed staff of fire (26, -33, D) the Almanac of Enchanting Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Confusing Touch Hexes 1 c - Throw Frost Conjuration/Ice 2 d - Cause Fear Hexes 4 e - Fireball Conjuration/Fire 5 f - Summon Mana Viper Hexes/Summoning 5 (26, -30, D) a +0 robe (unseen) (26, -23, D) 4 scrolls of amnesia (26, -19, D) a +0 whip (26, -18, D) a +0 flail a +0 robe (26, -17, D) a +0 falchion of slicing (26, -15, D) a +0 club (26, -10, D) a +0 flail a +0 robe (26, -3, D) a fan of gales (unseen) (26, 3, D) a water moccasin corpse (skeletalised by now) (26, 4, D) a blink frog corpse (skeletalised by now) (27, -51, D) a book of Cantrips (27, -50, D) a book of Unlife (27, -35, D) a +0 long sword (27, -19, D) the cursed +1 chain mail of Goibito {rN+} It protects you from negative energy. It has a curse placed upon it. (27, -18, D) a +0 glaive an uncursed staff of power (27, -17, D) a +3 ring mail of cold resistance (27, -3, D) a cursed ring of protection from cold an uncursed staff of energy (27, -1, D) an uncursed staff of power the Papyrus of the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (27, 0, D) (unseen) (28, -51, D) a +5 whip of electrocution (28, -50, D) a +0 dire flail (28, -19, D) a Fen Folio (28, -18, D) an uncursed staff of death (28, -17, D) a +8 blowgun (28, -15, D) a +0 glaive a +2 robe a +0 robe (28, -13, D) a +0 robe (28, -3, D) an uncursed ring of resist corrosion (28, -2, D) an uncursed staff of wizardry (28, 7, D) a wolf corpse (skeletalised by now) (29, -51, D) an uncursed staff of fire (29, -50, D) the +7 chain mail of the Hare {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (29, -35, D) a +0 long sword (29, -19, D) a +10 blowgun (29, -18, D) a book of the Earth (29, -3, D) a +0 broad axe of freezing (29, -2, D) a +2 quarterstaff of protection (30, -51, D) an uncursed ring of magical power (30, -50, D) a fan of gales (30, -34, D) a book of Burglary (30, -19, D) an uncursed staff of death (30, -14, D) a +0 spear (30, -3, D) a +0 antimagic battleaxe (30, -2, D) an uncursed staff of poison (30, -1, D) a +3 leather armour of cold resistance a crocodile corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (30, 0, D) a fan of gales (30, 1, D) a water moccasin corpse (skeletalised by now) (30, 4, D) a blink frog corpse (skeletalised by now) (31, -18, D) a book of Geomancy (31, -3, D) an uncursed staff of summoning (31, -2, D) the +6 plate armour of Bulenedd {rC+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. (unseen) (31, 0, D) a hydra corpse (skeletalised by now) (31, 1, D) a crocodile corpse (skeletalised by now) (31, 4, D) a spiny frog corpse (skeletalised by now) (32, -3, D) an uncursed staff of wizardry (32, -2, D) a sack of spiders a cursed staff of conjuration (32, -1, D) a +3 short sword of freezing (32, 1, D) a spiny frog corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (33, -4, D) the +10 morningstar "Saowuts" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (33, -2, D) a lamp of fire (33, -1, D) an uncursed staff of earth (34, -3, D) a +2 hunting sling of freezing (34, -2, D) a +1 falchion of holy wrath (34, -1, D) an uncursed staff of earth (35, -23, D) a +1 broad axe of distortion (35, -3, D) the +1 whip of Wondrous Power {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (35, -2, D) a +1 naga barding of cold resistance (35, -1, D) a +0 hand crossbow of flaming (36, -51, D) a book of Unlife (36, -37, D) a phial of floods (36, -23, D) a fan of gales (36, -22, D) a +2 fustibalus of flaming (37, -51, D) a +1 chain mail of positive energy (37, -50, D) Xiryp Qoete's Handbook of Supportive Translocation Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Summon Hydra Summoning 7 (37, -36, D) the +2 robe of the Cockatrice {Regen+ Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It increases your rate of regeneration. (37, -34, D) a +0 giant spiked club (37, -23, D) a Grand Grimoire (37, -22, D) a +6 antimagic spear (38, -51, D) a +0 great sword of electrocution (38, -50, D) the Reference Book on the Unstable Oath Spells Type Level a - Confusing Touch Hexes 1 b - Beastly Appendage Transmutation 1 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 f - Statue Form Transmutation/Earth 6 (38, -38, D) a lamp of fire (38, -36, D) a book of Dreams (38, -34, D) a +0 dagger a +0 robe (38, -33, D) a +0 chain mail (38, -23, D) An Early Guide to Magic Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Sublimation of Blood Necromancy 2 d - Blink Translocation 2 e - Sticks to Snakes Transmutation 2 (39, -51, D) an uncursed staff of wizardry (39, -49, D) a +2 scythe of freezing (39, -37, D) a +2 scimitar of electrocution (39, -34, D) a +0 dire flail a cursed +0 plate armour (39, -33, D) a +0 halberd a +0 leather armour a +0 long sword (39, -32, D) a +0 bardiche a +0 arbalest 10 bolts a +0 plate armour of magic resistance a +1 ring of protection (39, -31, D) a +0 giant spiked club (39, -23, D) a +2 troll leather armour (39, -22, D) an uncursed staff of cold (39, -16, D) a +2 war axe of venom (39, -3, D) a scroll of brand weapon (39, -2, D) a book of Necromancy (39, -1, D) a cursed -1 long sword (39, 0, D) a +3 long sword (39, 4, D) a +0 dagger (40, -51, D) a phial of floods (40, -50, D) a +0 trident a +1 trident of flaming (40, -49, D) a lamp of fire (40, -37, D) a book of Burglary (40, -36, D) a fan of gales (40, -34, D) a +0 giant club a +0 giant club (40, -33, D) a +0 broad axe a +0 chain mail (40, -31, D) a +0 war axe a cursed +0 plate armour (40, -30, D) 3 bolts (40, -22, D) a fan of gales (40, -19, D) a +3 chain mail of fire resistance (40, -2, D) a cursed +0 long sword a +4 halberd of venom a +0 cloak of magic resistance an uncursed staff of earth a +1 robe of positive energy an elf corpse (40, 1, D) a cursed +0 leather armour (40, 2, D) an elf corpse (41, -51, D) a lightning rod (4/4) (41, -50, D) +0 acid dragon scales (41, -37, D) a +1 dagger of electrocution (41, -36, D) a +0 bardiche of protection a +0 plate armour a book of Dreams (41, -35, D) a +0 long sword a +0 plate armour a +4 ring of strength (41, -34, D) a +0 dagger a +0 robe a +0 chain mail (41, -31, D) a +2 war axe of distortion a +0 chain mail (41, -23, D) an uncursed staff of wizardry (41, -22, D) a +0 spear of venom (42, -51, D) a book of Cantrips an uncursed staff of summoning (42, -50, D) a +5 flail of protection (42, -36, D) a fan of gales (42, -23, D) the Disquisition on Supportive Dislocation Spells Type Level a - Call Imp Summoning 2 b - Force Lance Conjuration/Translocation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Malign Gateway Summoning/Translocation 7 (42, -3, D) a +0 rapier (42, -2, D) a cursed +0 leather armour (unseen) (43, -51, D) a +2 plate armour of cold resistance (43, -47, D) a +0 morningstar a +0 robe (43, -37, D) the Almanac of the Traveller and Ignition Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Bolt of Fire Conjuration/Fire 6 a book of Party Tricks (43, -34, D) a +0 scimitar (43, -33, D) a +0 dagger a +0 robe of cold resistance (43, -23, D) a crystal ball of energy (43, -22, D) the ring of Vekef {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (43, -2, D) a +0 scale mail (unseen) (43, 2, D) a +0 rapier a cursed +0 leather armour a +0 longbow a +0 short sword (43, 3, D) a +0 leather armour (44, -37, D) a +3 hunting sling of velocity (44, -35, D) +0 ice dragon scales (44, -23, D) an uncursed staff of death (44, -22, D) the +6 short sword of Resourcefulness {flame, *Drain Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It causes draining when unequipped. (44, -3, D) a +1 morningstar of freezing (unseen) (44, -2, D) a +0 short sword a +0 shortbow a +3 leather armour of magic resistance 37 arrows an elf corpse (44, -1, D) the ring "Datukhla" {Ice rN+ MR- Str+6} [ring of ice] It enhances your ice magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +2 scimitar of electrocution a cursed -1 rapier a cursed -1 rapier a +0 leather armour an uncursed ring of wizardry a +0 rapier (44, 0, D) 27 arrows a +0 rapier a +0 leather armour a +0 rapier a +0 shortbow a +1 ring of evasion the +0 plate armour of Utimnom {rF+++ rCorr Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It renders you almost immune to fire. It protects you from acid and corrosion. a +0 rapier a +0 rapier a cursed +0 leather armour an elf corpse an elf corpse an elf corpse an elf corpse an elf corpse (45, -23, D) an uncursed staff of death (45, -2, D) an uncursed staff of fire (45, 1, D) a +0 rapier a +0 rapier a +0 leather armour 3 scrolls of enchant armour an elf corpse (45, 2, D) a +0 shortbow a +0 short sword 23 arrows a +0 leather armour an elf corpse (45, 3, D) a +0 short sword an elf corpse (45, 6, D) a +0 short sword (unseen) (46, -3, D) a +0 leather armour (46, -2, D) a +0 dagger a cursed +0 leather armour an elf corpse (46, -1, D) the ring "Xoib" {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (46, 0, D) a book of Burglary (46, 7, D) an arrow (47, -3, D) a cursed amulet of inaccuracy (47, -1, D) a +3 antimagic trident a fan of gales (47, 0, D) a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow 11 arrows a +0 leather armour the +2 pair of gloves of the Accordion {rN+ Int-2 Stlth+} It affects your intelligence (-2). It protects you from negative energy. It makes you more stealthy. an elf corpse (47, 3, D) a +2 long sword of slicing a +0 leather armour an elf corpse (47, 4, D) a +0 trident of venom (47, 5, D) a +0 short sword a +0 short sword a +0 leather armour (47, 6, D) 2 arrows (47, 8, D) an arrow (48, -3, D) a lamp of fire (48, -2, D) a +0 short sword the +3 leather armour of the Mantidfly {+Inv Dex+4} It affects your dexterity (+4). It lets you turn invisible. a +0 long sword of holy wrath an elf corpse (48, -1, D) a lightning rod (4/4) (48, 0, D) a sack of spiders (48, 1, D) a cursed -2 short sword an elf corpse (48, 2, D) a +0 short sword a +0 ring mail a +0 buckler (48, 5, D) a +0 short sword (48, 6, D) a +0 short sword (49, -4, D) 4 throwing nets (49, -2, D) the Volume of Floating Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Airstrike Air 4 e - Tornado Air 9 (49, -1, D) a +0 dagger (still there?) a +0 rapier (still there?) (49, 0, D) a +0 vampiric glaive (still there?) a cursed +0 leather armour (still there?) (49, 7, D) a +0 long sword (50, -51, D) a +2 falchion of venom (50, -39, D) an uncursed staff of cold (50, -22, D) a +0 battleaxe (50, -14, D) an uncursed staff of wizardry (50, -3, D) a +0 long sword (50, -2, D) an uncursed ring of protection from cold 11 arrows a +0 shortbow a +0 long sword of holy wrath a +0 short sword (50, -1, D) a +0 long sword (still there?) a +0 leather armour (still there?) (50, 1, D) a +0 rapier (51, -51, D) an uncursed staff of death (51, -49, D) the +8 broad axe of the Bear {pain, rPois rN+ Str+5 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (51, -39, D) the Incunabulum of the Dusty Snowflakes Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Lee's Rapid Deconstruction Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 (51, -37, D) a +0 cloak of invisibility (51, -27, D) a book of Clouds (51, -26, D) the +2 leather armour of the Buccaneer {rPois} It protects you from poison. (51, -22, D) a cursed -2 dire flail (51, -14, D) a fan of gales (51, -12, D) a +3 falchion of flaming a +0 hunting sling 17 stones a +0 robe a +0 buckler a cursed ring of loudness (51, -10, D) a +1 long sword of flaming a +0 fustibalus 19 stones a +0 robe a +0 buckler (51, -9, D) a +2 long sword of holy wrath a +0 large shield (51, -8, D) a stone (51, -3, D) an uncursed staff of conjuration (51, -2, D) a +0 chain mail the +7 arbalest "Yrphui Haodgh" {flame, rC+ Str+8 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your dexterity (-3). It protects you from cold. a +0 cloak of poison resistance (52, -51, D) a +2 arbalest of velocity (52, -50, D) a +1 mace of venom (52, -39, D) a lamp of fire (52, -38, D) the +6 broad axe of Plog {chop, +Fly rF++ MP+9 SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. (52, -27, D) a book of the Dragon (52, -26, D) a fan of gales (52, -24, D) a +0 glaive (52, -22, D) a +0 flail a +0 short sword a +1 mace of protection (52, -15, D) an uncursed staff of poison (52, -14, D) an uncursed staff of air (52, -2, D) a +0 long sword the +1 leather armour "Tikuisk" {Dex+7 Stlth-} It affects your dexterity (+7). It makes you less stealthy. a book of Cantrips (52, 1, D) a +0 longbow (53, -39, D) the +2 hand crossbow "Beastbane" {elec, rC+ Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from cold. (53, -38, D) the +6 glaive "Itosk" {speed, rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. (53, -27, D) an uncursed staff of air (53, -26, D) a +3 arbalest of velocity (53, -25, D) a +0 whip a +0 cloak (53, -24, D) a +0 flail (53, -15, D) an uncursed staff of wizardry (53, -3, D) a scroll of brand weapon (53, 1, D) a +4 mace of holy wrath an elf corpse (54, -51, D) a +6 ring of dexterity (54, -50, D) a +0 hand crossbow of flaming (54, -38, D) a +3 leather armour of poison resistance (54, -26, D) a +0 mace (54, -25, D) a +1 broad axe of electrocution (54, -24, D) a +0 dire flail (54, -22, D) an uncursed ring of stealth (54, -15, D) a +3 ring of dexterity a +6 ring of strength a +0 quarterstaff of protection (54, -3, D) the Collected Works on the Congealing Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Inner Flame Hexes/Fire 3 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 (54, -2, D) a cursed staff of power (54, -1, D) a lamp of fire (54, 0, D) a +2 long sword of holy wrath a +0 leather armour 35 arrows a +0 leather armour (55, -51, D) the +4 trident of Blind Justice {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (55, -50, D) a +1 ring mail of positive energy (55, -38, D) an uncursed staff of air (55, -27, D) a lamp of fire (55, -26, D) a phial of floods (55, -24, D) a scroll of brand weapon 5 scrolls of identify (55, -23, D) a +0 long sword (55, -15, D) a +3 ring of intelligence (55, -3, D) a +1 hand axe of flaming (55, -2, D) a +0 short sword (55, -1, D) a +0 scimitar a +0 shortbow 21 arrows the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. an elf corpse (56, -51, D) the +8 hunting sling "Peul" {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. (56, -50, D) the Grimoire of the Dislocated Entourage Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (56, -38, D) a phial of floods (56, -24, D) a cursed +0 short sword (60, -15, D) a +5 quarterstaff of speed (60, -14, D) a crystal ball of energy (61, -42, D) a +0 trident a +1 hand crossbow of velocity (61, -15, D) a +2 bardiche of freezing (61, -14, D) a +2 ring mail of fire resistance (62, -51, D) a +3 battleaxe of chopping (62, -40, D) a +3 morningstar of protection (62, -35, D) an uncursed ring of see invisible (62, -25, D) a +2 leather armour of poison resistance (62, -13, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 shillelagh "Devastator" {shatter} an uncursed ring of flight (63, -51, D) an uncursed staff of earth (63, -50, D) a +1 leather armour of magic resistance (63, -43, D) a +0 trident (63, -42, D) a +0 trident (63, -34, D) a cursed ring of wizardry (63, -25, D) an uncursed ring of protection from magic (63, -15, D) a +6 mace of draining (63, -14, D) a +2 falchion of electrocution (64, -51, D) an uncursed staff of earth (64, -43, D) a +0 trident (64, -41, D) the cursed +2 war axe "Ytamumy" {vamp, rF+++ Str+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It renders you almost immune to fire. It makes you more stealthy. It has a curse placed upon it. (64, -34, D) an uncursed staff of air (64, -25, D) a book of Conjurations (64, -24, D) a book of Dreams (64, -20, D) a +0 spear a +0 buckler (64, -19, D) a +0 dagger a +0 robe a cursed +0 buckler (64, -15, D) the cursed -1 pair of boots "Dauwybes" {*Corrode rN+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (64, -14, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (64, 12, D) a +3 battleaxe of holy wrath (64, 13, D) a +3 demon blade of pain (unseen) (65, -35, D) an uncursed staff of death (65, -34, D) a +1 scimitar of electrocution (65, -25, D) a +2 hand axe of electrocution (65, -24, D) a +2 shield of reflection (65, -22, D) the cursed +0 scimitar of Truth {venom, +Fly rElec Stlth-} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (65, 12, D) a +0 scimitar of flaming (66, -25, D) the cursed +1 flail "Zinix" {protect, rF++ MR+ Stlth+} It protects the one who uses it against injury (+AC on strike). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (66, 11, D) 12 large rocks (unseen) (69, -48, D) a +0 rapier a +0 robe a +0 buckler (70, -51, D) an uncursed staff of energy (70, -15, D) a +1 ring mail of cold resistance (71, -42, D) a box of beasts (71, -14, D) a cursed staff of conjuration (72, -43, D) the +3 short sword "Qyojodd" {elec, rF+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. (72, -41, D) the cursed +1 mace "Xooboxyl" {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. It has a curse placed upon it. (72, -35, D) a +1 hand crossbow of freezing (72, -34, D) an uncursed staff of summoning (72, -25, D) a +0 short sword of electrocution (72, -24, D) an uncursed staff of earth (72, -23, D) a +0 scythe a +0 robe (72, -22, D) an uncursed staff of poison a +0 robe (72, -15, D) a +4 ring mail of poison resistance (72, -14, D) a +1 leather armour of fire resistance (72, -12, D) a +1 glaive of chopping a +0 robe (72, -11, D) a +0 hand axe a +0 robe (73, -43, D) a lightning rod (4/4) (73, -24, D) a +0 dagger (73, -23, D) a +0 club a +0 robe (73, -22, D) a +3 quarterstaff of chaos (73, -15, D) the +3 hand axe "Jellyslayer" {holy, rElec Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. (73, -14, D) an uncursed staff of energy (73, -12, D) a +0 dire flail a scroll of acquirement (74, -25, D) a +1 whip of electrocution (74, -22, D) a +0 scimitar a +1 robe of positive energy a +0 short sword a +0 leather armour (74, -15, D) a book of Battle (74, -14, D) an uncursed staff of power (74, -12, D) a +0 halberd