Anonimus the Dungeon (0, 50, D) a fan of gales (0, 51, D) the +0 hand crossbow of Starshine {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +0 antimagic falchion (0, 52, D) a +3 dagger of venom (0, 54, D) a +6 ring of strength (1, 32, D) a +0 scimitar of flaming (1, 33, D) a +2 mace of protection (1, 34, D) an uncursed staff of cold (1, 51, D) a lamp of fire (2, 14, D) an uncursed amulet of guardian spirit (2, 15, D) the ring "Feumycso" {MR+ Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (2, 33, D) a +2 long sword of slicing (2, 39, D) a +5 scimitar of freezing (2, 52, D) the +2 robe of the Planets {MR++ rCorr Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. an uncursed amulet of rage (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 flail of holy wrath (3, 15, D) an uncursed ring of see invisible (3, 16, D) an uncursed ring of see invisible (3, 32, D) a book of the Tempests (3, 34, D) the ring "Begootat" {Fire rN+ Str+4 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (3, 36, D) the ring of Sloth {MR+ EV+3} [ring of evasion] It affects your evasion (+3). It affects your resistance to hostile enchantments. (3, 40, D) a +2 quarterstaff of draining (3, 51, D) a +4 ring of intelligence a +2 flail of venom (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +10 hand axe of Chagrin {vamp, rPois rF+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from poison. It protects you from negative energy. (4, 15, D) an uncursed staff of fire (4, 16, D) a +1 vampiric long sword (4, 32, D) a lamp of fire (4, 33, D) a crystal ball of energy (4, 34, D) a lamp of fire (4, 38, D) a +4 amulet of reflection (4, 51, D) a lightning rod (4/4) the Disquisition on Quantum Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Summon Forest Summoning/Translocation 5 a fan of gales 5 large rocks Pemudd's Papyrus of Venomous Execration Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Inner Flame Hexes/Fire 3 f - Darkness Hexes 6 (5, 14, D) a book of Party Tricks (5, 15, D) an uncursed ring of protection from magic (5, 16, D) Jiju's Guide on the Glacier and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (5, 32, D) an uncursed staff of death (5, 33, D) the cursed +3 great sword "Xuahipsig" {antimagic, MR++ Str+4 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 40, D) a +1 falchion of draining (5, 49, D) an uncursed ring of ice a +3 plate armour of fire resistance (5, 54, D) a +0 morningstar (6, 14, D) the cursed +2 glaive "Trog's Scorn" {chop, rF+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (6, 15, D) a +3 ring of slaying a cursed ring of fire (6, 32, D) an uncursed staff of earth (6, 33, D) a +2 morningstar of flaming (6, 34, D) a book of Enchantments (6, 57, D) quicksilver dragon scales (7, 6, D) a scroll of holy word (7, 15, D) an uncursed ring of stealth a book of Dreams (7, 17, D) a book of Maledictions (unseen) (7, 32, D) a +3 war axe of holy wrath (7, 33, D) the +4 war axe "Otip" {chop, rC+ rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It protects you from negative energy. the Incunabulum of Ensnaring Poison Spells Type Level a - Confusing Touch Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Discord Hexes 8 (7, 49, D) a book of Necromancy (8, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 war axe a +0 shield a +0 scale mail (8, 14, D) a +1 short sword of flaming an uncursed amulet of guardian spirit (8, 32, D) an uncursed ring of poison resistance (8, 34, D) the ring of the Crushed Beggars {MP+9 Int+2 Dex-2 SInv} [ring of magical power] It affects your intelligence (+2). It affects your dexterity (-2). It affects your magic capacity (+9). It lets you see invisible. (8, 35, D) a scroll of brand weapon (8, 50, D) a +3 hunting sling of freezing the +12 hunting sling of Slow Death {flame, MR++ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. a lamp of fire (8, 51, D) a +1 chain mail of poison resistance a +2 mace of crushing (9, 14, D) a fan of gales an uncursed staff of wizardry (9, 19, D) (unseen) (9, 33, D) the +8 bardiche "Xet Epilicvi" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (9, 34, D) a book of Debilitation (9, 50, D) Giureiti's Papyrus of Unholy Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (9, 51, D) a book of the Tempests quicksilver dragon scales an uncursed staff of power (9, 52, D) the cursed +1 arbalest "Tibbek" {elec, rC+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed amulet of harm (10, 15, D) a lamp of fire (10, 16, D) an uncursed staff of fire (10, 32, D) a book of Transfigurations (10, 33, D) a +0 flail of holy wrath (10, 34, D) a +1 leather armour of cold resistance (10, 50, D) the +12 dire flail "Wece" {venom, +Rage rC+ Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It lets you go berserk. (10, 51, D) a +0 mace (still there?) a fan of gales (still there?) (10, 52, D) an uncursed ring of wizardry a book of Battle (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed amulet of the gourmand (11, 15, D) a cursed staff of conjuration (11, 16, D) the ring of Uryobir {*Drain rC+ rN++ Int-4 Stlth+} [ring of stealth] It affects your intelligence (-4). It protects you from cold. It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (11, 32, D) a book of Cantrips (11, 33, D) the +7 hand crossbow "Worm's Wrath" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (11, 34, D) a fan of gales (11, 49, D) an uncursed ring of positive energy a phial of floods (11, 50, D) a +3 fustibalus of velocity (11, 52, D) 3 large rocks (11, 57, D) 4 large rocks (12, 14, D) a Young Poisoner's Handbook (12, 18, D) a +1 robe of magic resistance (12, 32, D) the cursed +0 ring mail of Cloud Cover {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (12, 33, D) a lamp of fire (12, 35, D) a +1 hand crossbow of freezing a +3 war axe of electrocution (12, 49, D) an uncursed staff of conjuration (12, 52, D) a +1 helmet of see invisible (13, 14, D) a +0 buckler of positive energy (13, 33, D) a crystal ball of energy (13, 34, D) the +0 robe "Wiggapnu" {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. (13, 50, D) a lamp of fire (13, 52, D) a +4 scimitar of electrocution (14, 50, D) an uncursed staff of cold (14, 55, D) 5 large rocks (15, 51, D) an uncursed ring of poison resistance a crystal ball of energy (18, 48, D) a +1 ring mail of positive energy (18, 49, D) a +2 plate armour of cold resistance (18, 50, D) a cursed amulet of inaccuracy (19, 0, D) an uncursed staff of power (19, 1, D) a +3 falchion of draining (19, 16, D) a +2 spear of venom (19, 17, D) a lightning rod (4/4) (19, 34, D) 5 scrolls of identify (19, 48, D) an uncursed staff of conjuration (20, 0, D) a +6 ring of dexterity (20, 1, D) a book of Cantrips a +1 flail of protection (20, 16, D) a +0 leather armour (20, 17, D) a crystal ball of energy (20, 19, D) a +0 cloak of poison resistance (20, 33, D) a +0 animal skin (20, 48, D) a Grand Grimoire (20, 49, D) a +2 ring mail of poison resistance (20, 50, D) an uncursed staff of cold (21, 2, D) a phial of floods (unseen) (21, 16, D) a lamp of fire a +0 arbalest (21, 18, D) a +0 arbalest 8 large rocks (21, 32, D) an uncursed staff of energy a +0 robe a +2 amulet of reflection (21, 33, D) a +0 spear a +0 animal skin a +0 buckler a +5 flail of protection (21, 34, D) a +0 spear a +0 hunting sling 25 stones a +1 dagger of venom (21, 48, D) the +6 hand axe "Liklukh" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 demon trident of draining (21, 49, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a fan of gales a book of the Warp (22, 0, D) a +4 battleaxe of flaming (22, 1, D) an uncursed staff of summoning (22, 2, D) an uncursed staff of energy (22, 16, D) a +3 arbalest a crystal ball of energy (22, 17, D) a +2 spear of flaming 14 javelins a +2 ring mail of fire resistance a book of Necromancy a +0 arbalest (22, 20, D) a +1 vampiric halberd 14 javelins a +0 leather armour (22, 32, D) a book of Necromancy (22, 33, D) a +0 quarterstaff a +0 longbow of flaming 9 arrows a book of Ice (22, 34, D) a +5 vampiric trident a +0 robe a book of Necromancy (22, 50, D) a +1 morningstar of holy wrath a +0 trident a +6 blowgun (23, 16, D) a +1 scale mail of cold resistance a +1 hand crossbow of flaming (23, 19, D) 34 bolts a cursed +0 shortbow 17 arrows (23, 20, D) 34 arrows a +0 longbow (23, 21, D) a cursed -3 shortbow 21 arrows (23, 32, D) a +0 quarterstaff a +0 robe the ring "Ciyclal" {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. a +2 scale mail of cold resistance (23, 33, D) a +1 quarterstaff of protection a +0 robe a +2 leather armour of magic resistance (23, 35, D) a +2 lajatang of electrocution a +0 robe (23, 36, D) a +2 helmet of see invisible (23, 48, D) a +0 morningstar of protection (24, 2, D) a +1 rapier of venom (24, 16, D) a phial of floods (24, 20, D) 8 bolts a +0 shortbow 16 arrows (24, 21, D) an uncursed ring of protection from fire a +0 shortbow 20 arrows (24, 22, D) 4 large rocks (24, 32, D) a +0 quarterstaff a +0 longbow 16 arrows a +4 rapier of draining (24, 33, D) an uncursed staff of conjuration (24, 34, D) a +0 flail (24, 36, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (24, 48, D) a lightning rod (4/4) a +5 war axe of venom an uncursed staff of cold (24, 49, D) a phial of floods a +4 scale mail of magic resistance (25, 0, D) the +1 ring mail of Noajelim {rF- Str+9 Int-2 SInv} It affects your strength (+9). It affects your intelligence (-2). It makes you vulnerable to fire. It lets you see invisible. a +2 morningstar of protection (25, 4, D) (unseen) (25, 16, D) a +0 short sword of draining 3 large rocks a +0 arbalest 12 arrows a lamp of fire (25, 18, D) a +0 leather armour 8 silver javelins a +0 shortbow a +0 spear 16 javelins a +0 leather armour a +0 leather armour (25, 19, D) a +0 spear of venom 2 large rocks (25, 32, D) a +0 scale mail of fire resistance a +0 robe (25, 34, D) a +0 animal skin (25, 36, D) a +0 robe (25, 37, D) a +0 quarterstaff (unseen) (26, 0, D) a +2 ring mail of cold resistance (26, 1, D) a +2 robe of cold resistance (26, 18, D) a large rock an uncursed staff of energy (26, 22, D) 3 large rocks a javelin an arrow (26, 26, D) a silver javelin (26, 32, D) an uncursed ring of fire Advanced Steps in Thaumaturgy Spells Type Level a - Fireball Conjuration/Fire 5 b - Summon Mana Viper Hexes/Summoning 5 c - Metabolic Englaciation Hexes/Ice 5 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 f - Aura of Abjuration Summoning 5 (26, 47, D) an uncursed staff of summoning (26, 48, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a crystal ball of energy (26, 51, D) an uncursed staff of wizardry (27, 0, D) an uncursed staff of fire (27, 1, D) a crystal ball of energy (27, 16, D) the Catalogue of Earth and Ice Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 25 bolts (27, 18, D) an uncursed ring of protection from cold a crystal ball of energy a cursed -1 arbalest 24 bolts (27, 19, D) 2 large rocks (27, 20, D) a +3 leather armour of positive energy (27, 23, D) a large rock an arrow (27, 24, D) an arrow (27, 33, D) a +0 quarterstaff (unseen) (27, 34, D) an uncursed ring of ice a book of Party Tricks an uncursed ring of stealth (27, 35, D) a +0 robe (27, 37, D) a cursed -2 quarterstaff a +0 animal skin an uncursed ring of see invisible a +0 spear a +0 hunting sling 19 stones (27, 48, D) a +2 hand crossbow of freezing (27, 51, D) a +0 demon trident (unseen) (27, 54, D) a +1 demon trident of draining (28, 0, D) the cursed +1 ring mail "Foag" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (28, 1, D) an uncursed staff of wizardry (28, 16, D) the +7 plate armour "Kaatauhu" {rPois rC- Str+6 Stlth-} It affects your strength (+6). It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. (28, 18, D) a +0 shortbow 9 arrows (28, 19, D) a +0 spear of piercing 15 javelins a +0 leather armour (28, 24, D) a silver javelin a bolt 2 large rocks a javelin an arrow (28, 32, D) a lamp of fire (28, 38, D) a +0 spear (28, 39, D) a +0 robe (28, 48, D) a +0 long sword of slicing an uncursed amulet of rage an uncursed staff of energy (29, 0, D) a +2 mace of protection (29, 1, D) a crystal ball of energy (29, 18, D) a +3 ring of evasion (29, 19, D) a +0 arbalest 21 bolts (29, 25, D) a silver javelin 2 large rocks 2 arrows (29, 48, D) an uncursed staff of energy a +2 demon whip of draining (29, 50, D) a +2 long sword of flaming (30, 26, D) 2 arrows (30, 49, D) a +4 long sword of pain (31, 27, D) an arrow (31, 48, D) an uncursed staff of fire (31, 49, D) a crystal ball of energy (still there?) a +2 plate armour of cold resistance (still there?) (31, 50, D) a book of Party Tricks (32, 48, D) an uncursed staff of fire (32, 50, D) a +3 giant spiked club (32, 51, D) a +1 demon whip of freezing (32, 53, D) a +0 demon trident of venom (33, 2, D) the +4 ring mail of the Sky {-Tele rPois Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It prevents most forms of teleportation. (33, 48, D) a +1 battleaxe of flaming (33, 50, D) an uncursed staff of death (34, 28, D) a +1 centaur barding of flying (34, 48, D) a +0 whip of venom (34, 49, D) an uncursed staff of wizardry (34, 50, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (35, 0, D) an uncursed staff of poison (35, 14, D) the +8 broad axe "Leviticus" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (35, 15, D) an uncursed ring of poison resistance (35, 29, D) a +2 arbalest of freezing (36, 0, D) the cursed +1 ring mail of Neqyr {*Slow rPois rN+ Stlth+} It protects you from poison. It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (36, 1, D) a +0 mace of crushing (36, 3, D) a +3 flail of holy wrath (36, 14, D) a +0 dagger of electrocution (36, 15, D) a +4 plate armour of poison resistance (36, 29, D) an uncursed staff of power (36, 30, D) a +2 pair of gloves of dexterity (36, 34, D) a +0 halberd (37, 1, D) a book of Enchantments (37, 2, D) a +0 short sword a +0 long sword (37, 4, D) a +0 buckler a +0 scimitar (37, 5, D) a +0 rapier a +0 ring mail the cursed +2 morningstar of Xesmudam {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (37, 6, D) a +0 leather armour (37, 14, D) a book of Fire (37, 15, D) a book of Maledictions (37, 28, D) a book of Callings (37, 56, D) a +6 short sword of venom (unseen) (38, 0, D) a cursed staff of earth (38, 6, D) a +0 rapier a +0 rapier a +0 leather armour (38, 14, D) the +6 hand axe of Equivalence {chop, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (38, 28, D) a phial of floods (38, 31, D) a book of Burglary (38, 48, D) a fan of gales (38, 49, D) an uncursed staff of conjuration (38, 50, D) a +1 falchion of electrocution (38, 53, D) a +2 dagger of chaos (unseen) (38, 55, D) a -1 glaive of protection (39, 0, D) 2 potions of brilliance (39, 1, D) a +0 long sword a +0 leather armour a +0 short sword (39, 2, D) a cursed +0 short sword an uncursed ring of protection from cold (39, 3, D) a +0 short sword a +0 shortbow 12 arrows a +0 leather armour (39, 4, D) a +0 shortbow a +0 short sword 12 arrows (39, 5, D) a +2 long sword of electrocution (39, 6, D) a +0 rapier 2 arrows (39, 8, D) 2 arrows (39, 15, D) a +6 blowgun (39, 28, D) a +2 ring mail of positive energy (39, 29, D) an uncursed amulet of guardian spirit (39, 48, D) a +2 dagger of draining (39, 50, D) a phantom mirror (40, 1, D) a book of the Earth (40, 4, D) an uncursed ring of poison resistance a +0 short sword 24 arrows (40, 5, D) a +0 longbow 19 arrows a +0 leather armour a +0 short sword (40, 6, D) a +0 rapier a +0 rapier a +0 leather armour (40, 14, D) a +2 ring of strength (40, 15, D) an uncursed ring of protection from magic (40, 28, D) a book of Party Tricks the Collected Works on the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (40, 39, D) the +9 long sword "Piubul" {flame, -Tele rC++ Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from cold. It lets you see invisible. It prevents most forms of teleportation. the +1 robe of Tartarus {Dex+5 Stlth+} It affects your dexterity (+5). It makes you more stealthy. (40, 48, D) a phial of floods (40, 58, D) a +0 ring mail (unseen) (40, 59, D) a +0 plate armour (unseen) (41, 2, D) a +0 leather armour (41, 14, D) a +2 vampiric spear (41, 15, D) a +0 falchion of holy wrath (41, 28, D) a +0 dagger (41, 35, D) a +1 battleaxe a +0 robe (41, 36, D) a cursed +0 falchion a +0 robe (41, 37, D) an uncursed staff of conjuration (41, 49, D) a +0 pair of gloves (41, 50, D) the Papyrus of Creative Arcane Weapons Spells Type Level a - Call Imp Summoning 2 b - Freezing Cloud Conjuration/Ice/Air 6 (42, -1, D) a book of Battle (42, 0, D) Sif Muna's Disquisition on Unstable Flames Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 d - Ignition Fire 8 (42, 1, D) a book of Alchemy (42, 3, D) a +0 shortbow (42, 14, D) a +1 short sword of holy wrath (42, 15, D) Romalah's Catalogue of Slavery Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Summon Hydra Summoning 7 (42, 16, D) the ring "Ocugin Lestru" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (42, 28, D) a book of Enchantments (42, 29, D) a +0 robe (42, 35, D) an uncursed staff of poison a +0 robe (42, 36, D) a +2 mace of crushing a +0 robe (42, 49, D) a +0 whip of electrocution (42, 50, D) an uncursed staff of air (42, 56, D) a +3 short sword of venom (unseen) (42, 57, D) a potion of might (43, 15, D) a +1 great mace of crushing (43, 28, D) a lamp of fire (43, 30, D) the +9 trident "Jerpha Ipup" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 halberd (43, 48, D) a +0 short sword (43, 49, D) a lamp of fire (44, 28, D) a +2 rapier of flaming (44, 48, D) a phial of floods (44, 49, D) a cursed staff of earth (44, 51, D) a +2 spear of piercing (44, 55, D) a +4 vampiric hand axe (unseen) (44, 62, D) the horn of Geryon (45, 14, D) the ring of Onnao {rPois EV-3} [ring of evasion] It affects your evasion (-3). It protects you from poison. (45, 48, D) a lightning rod (4/4) (45, 49, D) a +3 giant spiked club (45, 50, D) a +2 battleaxe of electrocution (unseen) (45, 51, D) a +0 dagger (45, 60, D) a +0 leather armour (46, 48, D) a sack of spiders (46, 49, D) an uncursed staff of earth (46, 50, D) a +1 whip of freezing (unseen) (46, 51, D) a book of Summonings (46, 57, D) the +6 demon blade of Immorality {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (unseen) (46, 63, D) 2 large rocks of returning (unseen) (46, 64, D) the +7 sceptre of Asmodeus a +0 robe the ring "Wejuitt" {rF- rC+ Int+2 Dex+4} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. the +9 mace of Kindness {distort, rF+ rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It protects you from cold. a +0 robe 2 potions of mutation the human corpse of Kirke (46, 65, D) a +2 cloak of poison resistance a large rock (46, 66, D) 8 large rocks (still there?) a +2 glaive of freezing (still there?) (47, 48, D) a +0 rapier (47, 49, D) a +0 flail (47, 50, D) a +1 chain mail of magic resistance (unseen) (47, 51, D) a book of Dreams (47, 57, D) a +0 vampiric bardiche (unseen) (47, 63, D) the +4 staff of Dispater a +0 robe of magic resistance a potion of ambrosia a +0 chain mail (48, 1, D) a book of Conjurations (48, 12, D) an uncursed amulet of the gourmand (48, 49, D) a +0 short sword (48, 50, D) a +0 cloak (48, 51, D) an uncursed staff of poison (48, 57, D) a +2 triple sword of electrocution a +0 plate armour a potion of haste a scroll of recharging the demigod corpse of Frederick (49, 2, D) a +0 spear a +2 scale mail of cold resistance (49, 27, D) a +2 long sword of holy wrath a +0 large shield (49, 36, D) an uncursed staff of fire (49, 37, D) a +6 shortbow (49, 48, D) an uncursed staff of earth (49, 50, D) a +0 cloak of poison resistance (49, 57, D) the +12 hunting sling "Etsikk" {freeze, rElec Str-5 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. the +10 glaive of Dithmenos's Delight {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. a +0 scimitar of flaming a +1 plate armour of cold resistance (49, 58, D) a wand of lightning (10/15) (unseen) (50, 0, D) Further Steps in Magic Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Irradiate Conjuration/Transmutation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Agony Necromancy 5 f - Summon Forest Summoning/Translocation 5 (50, 1, D) a +0 quarterstaff a +2 robe of positive energy (50, 3, D) a cursed -1 rapier a +0 animal skin an uncursed amulet of rage (50, 13, D) an uncursed staff of fire (50, 24, D) a +5 hand crossbow of velocity (50, 37, D) an uncursed staff of energy (50, 48, D) a phantom mirror (50, 50, D) an uncursed staff of fire (50, 56, D) a +4 plate armour of cold resistance (50, 63, D) a +2 great sword (unseen) (50, 64, D) a +5 great sword of slicing (unseen) (51, 0, D) a +0 animal skin (51, 1, D) a +5 hunting sling of flaming a +0 short sword of flaming (51, 2, D) a +0 quarterstaff (unseen) (51, 12, D) a cursed amulet of inaccuracy an uncursed amulet of regeneration an uncursed amulet of the gourmand (51, 36, D) the Grimoire of Noxious Changing Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 f - Statue Form Transmutation/Earth 6 (51, 37, D) a +3 morningstar of holy wrath (51, 49, D) an uncursed staff of air (51, 58, D) an uncursed ring of stealth (52, 0, D) an uncursed amulet of the gourmand the Volume of the Quantum Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lesser Beckoning Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Malign Gateway Summoning/Translocation 7 20 arrows (52, 4, D) a cursed +0 robe a +0 longbow a +0 quarterstaff a +0 robe (52, 6, D) a +0 quarterstaff a +0 robe (52, 7, D) an arrow (52, 12, D) a +3 whip of holy wrath a +0 dagger of draining (52, 18, D) a +1 whip of holy wrath (52, 23, D) the +10 glaive "Cumaurot" {elec, rElec Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. (52, 24, D) an uncursed staff of conjuration a book of Dreams (52, 26, D) a +3 ring of dexterity (52, 30, D) a +0 scimitar of flaming a +0 longbow 17 arrows a cursed -2 robe (52, 36, D) a book of the Dragon (52, 37, D) a Grand Grimoire (52, 49, D) an uncursed staff of cold (52, 50, D) a book of Conjurations (52, 58, D) an uncursed amulet of rage (unseen) (52, 61, D) a +2 morningstar of protection (unseen) (52, 63, D) a +1 rapier of electrocution a +1 pair of gloves of archery (53, 0, D) a +3 ring mail of fire resistance (53, 12, D) a +0 dagger of holy wrath (53, 13, D) a crystal ball of energy a book of Air (53, 16, D) a cursed +0 robe a +1 whip of holy wrath a +0 robe (53, 24, D) an uncursed staff of death (53, 25, D) the +0 robe of the Loofah {rPois} It protects you from poison. a book of Battle an uncursed amulet of rage (53, 36, D) a +5 hunting sling of freezing (53, 37, D) the +1 fustibalus of Paetoc {flame, Str-3 Int+2 Dex+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+3). It lets you see invisible. (53, 48, D) a +0 ring mail of fire resistance (53, 49, D) a lightning rod (4/4) (53, 50, D) an uncursed staff of earth (53, 59, D) a +1 longbow of flaming (still there?) a +1 longbow of flaming (still there?) (53, 61, D) a +4 scale mail of cold resistance (54, 3, D) 2 meat rations (54, 12, D) an uncursed staff of earth (54, 14, D) a +0 robe (54, 36, D) an uncursed ring of see invisible (54, 49, D) a book of Changes (54, 50, D) a +0 chain mail of cold resistance (54, 60, D) a wand of acid (8/15) (unseen) (55, 1, D) a +0 spear an uncursed staff of earth (56, 12, D) an uncursed staff of wizardry (59, 36, D) an uncursed staff of conjuration (59, 38, D) a +3 ring mail of poison resistance (60, 36, D) an uncursed amulet of faith (60, 37, D) a +1 hunting sling of freezing (61, 0, D) a +2 mace of holy wrath (61, 8, D) a +2 scale mail of cold resistance (61, 10, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour (61, 26, D) a +3 plate armour of cold resistance (61, 35, D) a book of Summonings (62, 0, D) the +5 falchion "Jec Naf" {flame, *Slow rElec rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. (62, 1, D) a +2 great mace of protection (62, 8, D) a +0 short sword (62, 9, D) a +4 spear of piercing (62, 10, D) a cursed -1 dagger (62, 12, D) a +2 war axe of freezing (62, 16, D) the +8 quarterstaff of Modesty {protect, rC+ SInv} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you see invisible. (62, 17, D) a +1 glaive of chopping (62, 26, D) a +4 blowgun (62, 27, D) a +0 great mace of venom (62, 30, D) a +0 morningstar (63, 8, D) a +0 long sword (63, 16, D) a lightning rod (4/4) (63, 17, D) a +0 morningstar of venom (63, 25, D) a Young Poisoner's Handbook (63, 27, D) a +1 chain mail of fire resistance (63, 35, D) the amulet of Agok {Inacc rElec Str+4 Int-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your intelligence (-2). It insulates you from electricity. (63, 37, D) a book of Air a +6 flail of draining (63, 38, D) a wand of disintegration (7/24) (64, 10, D) a +2 spear of flaming (64, 17, D) the +5 scale mail "Riucisasm" {Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). (64, 26, D) a book of Spatial Translocations (64, 30, D) a +1 flail of protection (64, 36, D) the Disquisition on the Shifting Oath Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Silence Hexes/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Hydra Form Transmutation 6 (65, 28, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the +6 shillelagh "Devastator" {shatter} (69, 0, D) a +4 battleaxe of venom (69, 36, D) an uncursed staff of cold (70, 8, D) a cursed -2 ring of intelligence (70, 36, D) an uncursed staff of air (70, 37, D) a +5 hand axe of chopping (71, 8, D) an uncursed ring of poison resistance (71, 19, D) a +0 club a +0 whip (71, 20, D) an uncursed staff of power (71, 21, D) a +0 dagger a +0 robe (71, 26, D) a +2 robe of magic resistance (71, 32, D) a +0 dagger a +0 robe (71, 36, D) a +7 giant spiked club (72, 9, D) a +1 plate armour of fire resistance (72, 17, D) the +8 long sword "Nibuajamm" {venom, rPois rF++ rC+ Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It greatly protects you from fire. It protects you from cold. It protects you from poison. (72, 27, D) a +1 leather armour of fire resistance (72, 31, D) a +0 spear a +0 buckler (72, 32, D) a +0 short sword a +0 robe (72, 36, D) a fan of gales (72, 40, D) a +0 morningstar (73, 19, D) a +0 dagger a +0 robe (73, 20, D) a +0 scimitar a +0 chain mail (73, 32, D) a +0 dagger a +0 robe a +0 buckler (73, 36, D) a +2 robe of positive energy