Anonimus the Dungeon (0, 0, D) a +4 demon trident of electrocution a +0 arbalest 18 bolts a +2 chain mail of fire resistance (0, 2, D) a +0 short sword a +0 plate armour a +3 great sword of slicing a +0 chain mail the ring of Zaucog {+Fly rN+ Stlth+} [ring of flight] It protects you from negative energy. It lets you fly. It makes you more stealthy. a +0 great sword a +0 arbalest 10 bolts a +0 plate armour a +0 halberd a +0 plate armour (1, -1, D) a +0 hand axe a cursed +0 plate armour (1, 0, D) 4 large rocks (1, 1, D) a +3 long sword of flaming a +0 chain mail a cursed -3 ring of protection (1, 3, D) the +5 flail of Siba {freeze, +Rage rN++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from negative energy. It lets you go berserk. a +0 robe (1, 4, D) a +1 battleaxe of chopping a +0 chain mail (1, 28, D) a lightning rod (4/4) (2, -3, D) the cursed +3 spear "Hikaal" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It has a curse placed upon it. a +2 robe of magic resistance the ring "Nopoost" {Fire Int+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. (2, -2, D) a +0 giant club (2, -1, D) a +2 great sword the cursed +1 hand crossbow "Xirar" {flame, rElec rF+ Str+4 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. a +0 plate armour an uncursed ring of positive energy (2, 0, D) 5 large rocks (2, 1, D) 3 large rocks (2, 5, D) a +0 giant club (2, 8, D) the cursed +1 scale mail "Desche" {+Inv rPois} It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 short sword a crystal ball of energy (2, 9, D) a book of Ice (2, 10, D) a phial of floods a +0 short sword (2, 26, D) a +1 ring of protection (2, 28, D) an uncursed staff of earth (3, -9, D) a book of Spatial Translocations (3, -3, D) a +0 war axe a +0 robe an uncursed ring of poison resistance (3, -2, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 plate armour (3, -1, D) a +0 great sword a +0 chain mail (3, 0, D) a +0 giant spiked club an uncursed staff of summoning a +0 robe (3, 4, D) a +0 glaive a +0 chain mail (3, 7, D) a +2 whip of venom (3, 10, D) a +4 halberd of protection an uncursed staff of summoning (3, 26, D) a fan of gales (3, 28, D) a fan of gales (4, -22, D) a +5 triple sword (unseen) (4, -21, D) a +5 lajatang (4, -20, D) 1000 sling bullets (unseen) (4, -9, D) a +2 short sword of speed (4, -2, D) a +0 scimitar a +0 plate armour (4, -1, D) a +0 giant club (4, 0, D) a +1 trident of venom a +5 blowgun a +0 chain mail an uncursed ring of protection from magic a +0 dire flail a +2 fustibalus of velocity a +0 chain mail (4, 1, D) a +0 mace of holy wrath a +0 plate armour (4, 9, D) a +4 antimagic dagger a +0 ring mail an uncursed staff of wizardry (4, 10, D) the +10 long sword "Mamod" {slice, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. (4, 27, D) an uncursed staff of power (5, -22, D) a +5 quick blade a +5 rapier a +5 dagger (5, -21, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -20, D) a +5 bardiche a +5 demon trident (5, -19, D) a +5 battleaxe a +5 broad axe (5, -17, D) a +3 large shield a +3 shield a +3 buckler (5, -16, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -10, D) a +0 dagger (5, -8, D) a +0 dagger (5, -3, D) a +0 dagger of venom a +1 robe of cold resistance (5, 0, D) a +0 halberd a +0 robe (5, 8, D) a +0 ring mail a phial of floods (5, 9, D) a +0 long sword a cursed -1 shortbow 19 arrows a +0 leather armour a lightning rod (4/4) (5, 26, D) a +0 spear (5, 28, D) a +0 dagger of venom (6, -17, D) a +0 war axe a +0 shield a +0 scale mail (6, -8, D) a fan of gales (6, 8, D) a +0 short sword a +0 chain mail the Tome of Gliding Envenoming Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Lightning Bolt Conjuration/Air 5 (6, 9, D) the ring "Zuduq" {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (6, 12, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword (6, 26, D) a manual of Staves (7, -9, D) an uncursed staff of summoning (7, -8, D) a cursed staff of poison (7, -2, D) a cursed -1 dagger a +1 robe of cold resistance (7, 9, D) a +0 short sword a +0 leather armour an uncursed staff of earth a +0 rapier a book of Ice (7, 10, D) a book of Enchantments (7, 11, D) a +0 longbow 40 arrows a +0 leather armour (7, 26, D) a cursed staff of power (7, 27, D) a fan of gales (7, 28, D) the Compendium of Lucky Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 (8, -10, D) a +0 war axe (8, -9, D) an uncursed staff of earth (8, -8, D) an uncursed staff of conjuration (8, -5, D) a +0 giant spiked club (8, -3, D) a manual of Crossbows (8, 8, D) a +0 long sword (8, 9, D) a +2 long sword of holy wrath a +1 pair of gloves of archery (8, 10, D) a +0 short sword (8, 12, D) a +0 longbow 42 arrows a +0 leather armour (8, 14, D) a +0 scimitar a +0 leather armour (8, 16, D) a +0 long sword (8, 26, D) a book of Callings (8, 27, D) a book of Party Tricks (8, 28, D) a lamp of fire (8, 37, D) a wind drake corpse (skeletalised by now) (8, 38, D) a +0 robe a cursed +0 rapier (8, 41, D) a +3 leather armour of magic resistance (9, -10, D) a +0 robe (9, -8, D) an uncursed staff of earth (9, 8, D) a book of the Sky (9, 9, D) a +3 blowgun (9, 10, D) a +2 short sword of electrocution a +0 shortbow 8 arrows an uncursed staff of power (9, 11, D) a +0 scimitar a +0 scale mail (9, 12, D) a +0 longbow of flaming 38 arrows a +0 leather armour (9, 14, D) a +0 dagger (9, 15, D) a +1 dire flail of draining (9, 26, D) an uncursed staff of death (9, 27, D) an uncursed staff of conjuration (9, 28, D) a +0 trident (9, 36, D) a +0 robe a +0 rapier a merfolk corpse (skeletalised by now) (9, 39, D) a +2 glaive of pain (9, 41, D) 8 tomahawks a +2 vampiric trident +1 acid dragon scales a +1 hand crossbow of flaming (10, -9, D) the Disquisition on Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Bolt of Cold Conjuration/Ice 6 f - Ozocubu's Refrigeration Ice 6 (10, -8, D) a +0 dagger (10, 8, D) a +0 short sword (10, 9, D) the +6 quarterstaff "Ufeippo" {flame, MR++ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It affects your resistance to hostile enchantments. a +0 chain mail an uncursed staff of power (10, 10, D) a +2 scythe of flaming a +0 chain mail a +0 dagger (10, 11, D) an uncursed staff of wizardry a +0 scale mail (10, 12, D) a cursed -2 long sword a +0 ring mail (10, 15, D) a +0 rapier a +0 rapier a +0 leather armour (10, 27, D) a +0 rapier (10, 33, D) 19 sling bullets a +0 quarterstaff a +0 fustibalus a satyr corpse (skeletalised by now) (10, 34, D) a sling bullet (10, 35, D) 12 arrows a +0 spear a +0 longbow 5 large rocks 2 sling bullets a merfolk corpse (skeletalised by now) (10, 37, D) a +0 leather armour a +1 demon trident of flaming a sling bullet an arrow (10, 38, D) 6 tomahawks a cursed +0 trident a merfolk corpse (skeletalised by now) (10, 39, D) a throwing net a +1 broad axe of freezing (10, 40, D) a +0 trident a +0 robe a +5 rapier of speed a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (10, 42, D) a javelin (11, -23, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -19, D) an uncursed ring of flight (11, -18, D) an uncursed staff of energy a crystal ball of energy (11, -10, D) a +0 dagger (11, -9, D) a +0 robe of magic resistance (11, 8, D) a Necronomicon (11, 9, D) a +4 battleaxe of venom a +0 leather armour a +0 dagger (11, 10, D) a +1 short sword of protection (11, 11, D) an uncursed staff of death a +0 shortbow 28 arrows a +0 ring mail (11, 12, D) a +0 short sword a +0 leather armour a +0 buckler (11, 15, D) a +2 long sword of slicing (11, 16, D) a +1 short sword of electrocution (11, 27, D) a book of Enchantments (11, 36, D) a +1 ring of slaying a +0 trident a cursed -1 trident a +0 trident (11, 37, D) a +0 robe a +0 trident a throwing net (11, 39, D) a +0 robe a +4 rapier of venom an arrow a merfolk corpse (skeletalised by now) (11, 40, D) a +0 robe a +4 trident of flaming a javelin (12, -23, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -19, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (12, -10, D) a cursed amulet of inaccuracy (12, -9, D) a +0 dagger (12, 9, D) a book of the Sky (12, 10, D) a +0 longbow 32 arrows a +0 leather armour a scroll of brand weapon (12, 13, D) a +0 long sword a +0 shortbow 19 arrows (12, 18, D) an arrow (12, 27, D) an uncursed staff of wizardry (12, 36, D) a +0 leather armour (unseen) (12, 40, D) a poisoned javelin 2 javelins (13, -10, D) an uncursed staff of power (13, -9, D) a +0 hand axe (13, -8, D) an uncursed ring of wizardry (13, 9, D) a +0 dagger (13, 10, D) a book of Maledictions (13, 11, D) a +4 hand axe of electrocution a +0 ring mail (13, 13, D) a +0 shortbow a +0 short sword 23 arrows a +0 leather armour (13, 14, D) a +0 short sword (13, 26, D) a +2 short sword of protection (13, 28, D) a +0 spear of venom (13, 37, D) a +0 leather armour (unseen) (13, 39, D) 2 javelins 2 poisoned javelins a sea snake corpse (skeletalised by now) (13, 40, D) a +0 robe a +0 trident of protection a merfolk corpse (skeletalised by now) (13, 41, D) a poisoned javelin (14, 9, D) the +4 chain mail of Buanimm {Dex+3} It affects your dexterity (+3). (14, 10, D) an uncursed staff of fire (14, 26, D) an uncursed staff of summoning (14, 27, D) an uncursed staff of power (14, 28, D) a +0 dire flail of draining (14, 35, D) 19 arrows a +0 shortbow a +6 rapier of freezing a centaur corpse (skeletalised by now) (14, 37, D) a +0 robe (unseen) (14, 38, D) a +0 leather armour (unseen) (14, 40, D) an uncursed ring of protection from fire a +0 leather armour 22 javelins of returning a +4 spear of freezing (15, 26, D) a book of Burglary (15, 27, D) a +0 spear (15, 36, D) a merfolk corpse (skeletalised by now) (15, 37, D) a +0 trident (unseen) (15, 39, D) a +0 trident a +1 arbalest of flaming a merfolk corpse (skeletalised by now) (15, 42, D) the cursed ring of Futoont {rElec rC+ MR- EV-2 Str+2} [ring of evasion] It affects your evasion (-2). It affects your strength (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (16, 37, D) a +0 spear a +3 ring of protection a merfolk corpse (skeletalised by now) (18, 1, D) a +0 spear a +0 robe the ring "Renkev" {Fire rPois MR+ Int+4 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (18, 2, D) a +3 glaive (18, 3, D) the +12 mace of Onlaich {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. a +2 vampiric short sword a +0 robe (19, -19, D) 5 large rocks (19, 0, D) a cursed +0 trident a +2 hand crossbow of freezing a +0 robe (19, 1, D) a +0 robe a scroll of brand weapon a +2 dire flail of holy wrath a +0 mace (19, 3, D) a +0 hand axe a +0 robe (19, 9, D) 4 scrolls of identify (19, 24, D) the Collected Works on Mutagenic Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Swiftness Charms/Air 2 d - Sticks to Snakes Transmutation 2 e - Airstrike Air 4 f - Conjure Ball Lightning Conjuration/Air 6 (19, 25, D) a +1 spear of venom (20, -24, D) a book of Unlife (20, -19, D) a +0 arbalest 26 bolts (20, -15, D) a bolt (20, -8, D) a Grand Grimoire (20, -7, D) Qelecu's Guide on Burning Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (20, 1, D) a +0 hand axe (20, 3, D) a +0 short sword a +0 robe (20, 8, D) a book of Minor Magic (20, 9, D) the ring of Weidomiarph {Ice rPois Str-4 Int+3 SInv} [ring of ice] It enhances your ice magic. It affects your strength (-4). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you see invisible. (20, 24, D) a +3 giant club (20, 25, D) a +1 hand axe of freezing (20, 26, D) a fan of gales (21, -23, D) Witchery, Part Six Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Cold Conjuration/Ice 6 c - Iron Shot Conjuration/Earth 6 d - Darkness Hexes 6 e - Invisibility Hexes 6 f - Shadow Creatures Summoning 6 (21, -20, D) an uncursed staff of power a +0 arbalest 16 bolts (21, -19, D) 15 arrows (21, -18, D) an uncursed ring of flight a +0 shortbow (21, -17, D) a +0 longbow 52 arrows a cursed +0 leather armour (21, -14, D) 19 arrows (21, -7, D) a +0 hand axe (21, 8, D) an uncursed staff of conjuration (21, 9, D) a +1 battleaxe of venom (21, 10, D) an uncursed staff of conjuration (21, 24, D) a +3 short sword of venom (21, 25, D) an uncursed staff of wizardry (21, 28, D) a scroll of brand weapon (22, -24, D) a phial of floods 3 large rocks (22, -22, D) a +0 morningstar of protection a +0 shortbow 26 arrows a +0 leather armour (22, -19, D) a +0 spear 17 javelins of returning a +2 ring mail of poison resistance (22, -16, D) an arrow a bolt (22, -15, D) 3 arrows (22, -8, D) a +4 scale mail of cold resistance (22, -6, D) a book of the Sky a book of Clouds (22, 7, D) an uncursed amulet of harm (22, 8, D) a +2 ring mail of cold resistance (22, 10, D) a +0 battleaxe of chopping (22, 24, D) a +0 scimitar of flaming (22, 25, D) the cursed +1 whip "Vadghug" {slash, Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (22, 26, D) an uncursed ring of fire (23, -22, D) an uncursed ring of see invisible 29 bolts (23, -20, D) a +0 arbalest a +2 shortbow of freezing a +0 longbow 34 arrows a +0 leather armour (23, -16, D) a +0 shortbow (23, 9, D) a book of Transfigurations (23, 24, D) the +5 broad axe "Bese" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +3 short sword of draining (23, 25, D) an uncursed staff of energy (23, 26, D) a +0 hand crossbow of freezing (24, -20, D) a +0 shortbow 5 arrows (24, -16, D) a +0 shortbow an uncursed staff of poison 9 arrows (24, -8, D) the +2 plate armour of Devotion {+Blink rN+++ Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you blink. (24, -7, D) the cursed +0 leather armour of Dim Light {-Cast Int+5} It affects your intelligence (+5). It prevents spellcasting. It has a curse placed upon it. (24, 8, D) a lamp of fire (24, 11, D) the ring of Xiale {Wiz rPois Str-3 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from poison. It lets you see invisible. (24, 24, D) a +0 falchion of flaming (24, 25, D) a fan of gales (24, 26, D) a cursed ring of loudness (25, -20, D) a +0 glaive of chopping a +0 shortbow the +7 hand axe of Dissent {chop, *Noise +Inv rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. It may make noises in combat. 30 arrows (25, -8, D) a +4 quick blade (25, -7, D) an uncursed staff of earth (25, -6, D) a +0 pair of boots of flying (25, 8, D) a +2 morningstar of holy wrath (25, 9, D) an uncursed staff of power (25, 10, D) a +6 mace of protection an uncursed staff of poison (25, 24, D) a +2 long sword of holy wrath (25, 25, D) a +0 long sword a +0 robe a scroll of brand weapon (25, 26, D) a +0 scythe of slicing (26, -24, D) a book of Geomancy (26, -22, D) 5 large rocks (26, -21, D) a +6 mace of protection a +0 arbalest 29 bolts (26, -20, D) 2 large rocks (26, -19, D) a +0 arbalest an uncursed staff of summoning 20 bolts (26, -8, D) a +0 spear (26, -6, D) a book of Ice (26, 8, D) an uncursed staff of summoning (26, 9, D) the cursed +0 leather armour "Ygipeqyk" {rElec} It insulates you from electricity. It has a curse placed upon it. (26, 10, D) an uncursed amulet of faith (26, 24, D) an uncursed staff of cold (27, -23, D) a book of the Warp (27, -21, D) a +6 spear of flaming 14 javelins a +0 leather armour the ring of Summer {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (27, -20, D) a +0 shortbow 22 arrows (27, -19, D) a +0 arbalest an uncursed staff of earth 4 bolts (27, -8, D) a book of Air (27, -7, D) a +2 plate armour of poison resistance (27, 8, D) a scroll of brand weapon (27, 9, D) a crystal ball of energy (27, 10, D) a cursed staff of death (27, 24, D) a +0 spear of freezing (27, 25, D) a +2 dagger of protection (27, 26, D) a +0 antimagic great mace (28, -24, D) a +6 blowgun (28, 8, D) the cursed +1 hand crossbow of Descent {penet, rC- rN+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (28, 9, D) a book of Fire (28, 10, D) the Almanac of Terra Cotta Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Sticks to Snakes Transmutation 2 d - Summon Lightning Spire Summoning/Air 4 e - Petrify Transmutation/Earth 4 f - Freezing Cloud Conjuration/Ice/Air 6 (28, 24, D) a +0 scale mail of cold resistance (28, 25, D) an uncursed ring of flight (28, 26, D) a +0 spear of venom (29, -24, D) an uncursed ring of protection from cold (29, 9, D) a +0 dagger of flaming (29, 24, D) the +5 great sword of Tomorrow {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (29, 25, D) a scroll of brand weapon (29, 26, D) a +2 whip of venom the amulet of Ejuiwu {Gourm Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). (30, -23, D) the Tome of Mutagenic Sinister Rites Spells Type Level a - Animate Dead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Hydra Form Transmutation 6 (30, -8, D) a +1 halberd of flaming (30, -6, D) the ring "Usiriare" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. (30, 8, D) the +6 battleaxe "Datoo" {drain, rF+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you see invisible. (30, 9, D) an uncursed staff of power (30, 24, D) a +1 falchion of holy wrath (30, 25, D) a +2 great mace of venom Sif Muna's Disquisition on Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Cold Conjuration/Ice 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Bolt of Fire Conjuration/Fire 6 (31, 24, D) an uncursed ring of poison resistance a lamp of fire (31, 25, D) an apocalypse crab corpse (32, 24, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (32, 28, D) a hell hound corpse (33, 24, D) a book of Misfortune (33, 25, D) a +2 rapier of protection (34, 24, D) a +1 cloak of magic resistance (34, 25, D) the cursed +1 rapier "Rufishru" {drain, +Blink rC- Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (34, 26, D) an uncursed staff of power (34, 27, D) a +0 shortbow of velocity (35, -8, D) a wand of disintegration (7/24) (35, -1, D) a bolt (35, 24, D) a book of Summonings (35, 25, D) a +1 arbalest of freezing (35, 26, D) a lightning rod (4/4) (36, -24, D) an uncursed staff of death (36, -23, D) a cursed ring of loudness (36, -10, D) a phial of floods (36, -9, D) a book of the Tempests (36, -8, D) a +0 spear 21 javelins of returning a +0 leather armour (36, -7, D) a +0 spear 11 javelins a +0 leather armour a scroll of brand weapon 3 large rocks (36, -4, D) 6 large rocks (36, -2, D) an arrow 2 large rocks (36, 4, D) a +1 quarterstaff of crushing (36, 5, D) an uncursed staff of power (36, 10, D) an uncursed staff of air (37, -9, D) an uncursed amulet of guardian spirit (37, -7, D) a +0 longbow 29 arrows a +2 ring mail of poison resistance (37, -6, D) 4 javelins a large rock (37, -4, D) a large rock a javelin (37, -3, D) 2 large rocks 2 javelins (37, 5, D) the cursed +1 whip "Geuqaf Xaebe" {elec, rF- rC+ MR+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, -25, D) a +2 battleaxe of flaming (38, -24, D) a +0 spear of piercing (38, -23, D) a +1 flail of crushing (38, -9, D) a +0 leather armour (38, -6, D) 3 large rocks (38, 4, D) a crystal ball of energy (38, 12, D) an uncursed staff of death (39, -24, D) an uncursed staff of power (39, -23, D) a +3 spear of freezing (39, -10, D) a lightning rod (4/4) (39, -9, D) a +2 scale mail of cold resistance (39, -7, D) a +1 shortbow of freezing 11 arrows (39, -6, D) 3 large rocks (39, 4, D) a phial of floods (39, 8, D) a +2 long sword of flaming (40, -24, D) an uncursed amulet of guardian spirit (40, -10, D) a +7 blowgun (40, -9, D) a +0 arbalest 19 bolts (40, -6, D) a +2 falchion of slicing a +0 arbalest 25 bolts (40, 4, D) a +6 great mace of protection (40, 5, D) a +0 vampiric war axe (40, 13, D) a +6 ring of dexterity (41, -24, D) a +1 hand axe of flaming (41, -23, D) the +5 large shield "Lamunk" {rElec} It insulates you from electricity. (41, -10, D) a Necronomicon (41, -9, D) 2 large rocks (41, -8, D) a +0 arbalest a +3 antimagic broad axe a +0 shortbow 26 arrows (41, -5, D) 15 arrows (41, 5, D) an uncursed ring of fire (42, -23, D) a +6 ring of strength (42, -9, D) an uncursed staff of earth a +0 arbalest 13 bolts a book of Cantrips (42, -8, D) 15 bolts (42, -7, D) a +0 longbow a +0 longbow 34 arrows a cursed +0 leather armour an uncursed amulet of harm (42, 4, D) an uncursed ring of stealth (43, -23, D) a +3 falchion of electrocution (43, -9, D) an uncursed staff of air a +0 arbalest 19 bolts (43, 4, D) the +3 chain mail of Jaeruig {*Drain rPois Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It causes draining when unequipped. (44, -9, D) the +1 chain mail of Noon {Dex+2} It affects your dexterity (+2). (44, 4, D) a book of Debilitation (44, 5, D) a lightning rod (4/4) (44, 25, D) a phantom mirror (44, 26, D) an uncursed staff of air (45, 24, D) a +3 blowgun (45, 25, D) Wedouc's Handbook of the Lethal Volcanoes Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 e - Ring of Flames Charms/Fire 7 (45, 26, D) a +5 shortbow of freezing (45, 27, D) +1 fire dragon scales (46, 25, D) a scroll of brand weapon (still there?) a cursed ring of loudness (still there?) (46, 27, D) a sack of spiders (47, 24, D) a book of Necromancy (47, 27, D) a +4 flail of protection (still there?) Xyddy's Early Guide to Thaumaturgy (still there?) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Call Canine Familiar Summoning 3 (48, -25, D) the cursed ring "Saadim" {MR+ Dex-3} [ring of dexterity] It affects your dexterity (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (48, -7, D) a +3 scimitar of flaming (48, -6, D) a +1 great sword of flaming (48, -5, D) +0 fire dragon scales a +1 great sword of flaming a +2 great sword of flaming (48, -4, D) a +4 ring of evasion (48, -3, D) a +2 hat of magic resistance the +6 shillelagh "Devastator" {shatter} (48, 27, D) an uncursed staff of power (still there?) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (49, 28, D) a phantom mirror (50, -23, D) a +0 hand axe of chopping (50, -20, D) a +0 trident (50, -19, D) a +1 rapier of protection a +0 robe (50, -18, D) a +6 ring of strength (50, -7, D) an uncursed amulet of faith (50, -3, D) a +0 scimitar of flaming the +2 robe "Yrricriq" {MP-9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (-9). a +0 great sword of flaming a +1 great sword of flaming (50, 0, D) a +2 leather armour of magic resistance (50, 12, D) a +0 dagger (50, 13, D) an uncursed amulet of the gourmand (50, 24, D) a +4 ring mail of cold resistance (unseen) (50, 25, D) a +2 glaive of chopping (still there?) a +2 glaive of chopping (still there?) (50, 30, D) an uncursed staff of air (51, -23, D) a cursed ring of positive energy (51, -20, D) a +0 trident a +0 trident (51, -12, D) an uncursed staff of poison (51, -11, D) an uncursed staff of power (51, 0, D) an uncursed staff of summoning (51, 1, D) a fan of gales (51, 12, D) a +2 helmet of see invisible (51, 16, D) a +1 hat of see invisible a +0 glaive a +0 robe (51, 17, D) a +4 giant club a +0 robe (51, 24, D) an uncursed staff of power (51, 26, D) a +1 great sword of freezing (51, 28, D) a +0 falchion of electrocution (52, -24, D) a +2 pair of boots of flying (52, -21, D) a +1 spear of venom 10 steel javelins a +0 leather armour a cursed -4 ring of evasion (52, -20, D) a +0 demon trident of draining a +0 leather armour (52, -17, D) a throwing net a steel javelin (52, -12, D) an uncursed staff of air (52, -11, D) a crystal ball of energy (52, 0, D) a +4 demon trident of venom (52, 1, D) a +1 morningstar of distortion (52, 5, D) the +7 quarterstaff of Magnificence {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (52, 16, D) a +2 rapier of speed a +0 robe (52, 17, D) a +0 lajatang a +0 robe (52, 24, D) a cursed staff of summoning (52, 26, D) the +1 robe of the Suburbs {Regen+} It increases your rate of regeneration. (53, -25, D) the Grimoire of Feathers and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Spider Form Transmutation/Poison 3 a book of Callings (53, -23, D) a +3 scale mail of magic resistance (53, -20, D) a +0 trident (53, -18, D) a +3 rapier of venom a +0 robe (53, 0, D) a +5 giant club (53, 1, D) the Volume of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Malign Gateway Summoning/Translocation 7 (53, 12, D) a fan of gales (53, 16, D) a +1 morningstar of protection a +0 chain mail a +0 large shield (53, 19, D) a throwing net (53, 24, D) a phial of floods (53, 25, D) a lightning rod (4/4) (53, 26, D) a box of beasts (54, -24, D) a book of Ice (54, -23, D) a phial of floods (54, -20, D) a +0 trident a throwing net a +2 robe of magic resistance (54, -19, D) a +0 spear of venom 16 poisoned javelins a +0 leather armour (54, -12, D) a crystal ball of energy (54, -9, D) the +2 leather armour "Puzu" {rN+ Int+4 Slay-6} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. (54, 0, D) a +2 great sword of freezing (54, 1, D) a +0 demon whip (54, 13, D) a +2 short sword of venom (54, 16, D) a +2 trident of piercing a +0 ring mail an uncursed amulet of faith (54, 17, D) a +7 club a +0 leather armour (54, 26, D) a +1 mace of draining (still there?) a +3 scale mail of magic resistance (still there?) (55, -24, D) an uncursed staff of wizardry (55, -23, D) a +2 morningstar of protection (55, -12, D) a phial of floods (55, 0, D) an uncursed staff of summoning the Incunabulum of Good Intentions Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Silence Hexes/Air 5 c - Spellforged Servitor Conjuration/Summoning 7 (55, 12, D) a scroll of brand weapon (55, 17, D) a wand of polymorph (6/24) (55, 24, D) a manual of Summonings (55, 25, D) the +4 great mace "Grom" {crush, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. (55, 26, D) a manual of Charms (56, -11, D) a Grand Grimoire (56, 0, D) the Guide on Nocuous Translocation Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Disjunction Translocation 8 (58, -23, D) an uncursed ring of see invisible (59, 13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. the +8 bardiche of Coteun {chop, rPois rN++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from poison. It greatly protects you from negative energy. (61, 12, D) a +3 dagger of speed (61, 13, D) a +2 mace of protection (61, 17, D) the cursed +3 battleaxe "Zolalud" {elec, +Rage rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (62, -24, D) a +1 long sword of freezing (62, 2, D) a lightning rod (4/4) (62, 5, D) a +2 vampiric spear a +0 shortbow 16 arrows (62, 9, D) an arrow (62, 12, D) a +2 crystal plate armour (62, 13, D) a crystal ball of energy (63, -24, D) a +2 hunting sling of flaming (63, -16, D) a +4 plate armour of fire resistance (63, -15, D) a +2 fustibalus of freezing (63, -8, D) a book of Frost (63, 3, D) a book of Clouds (63, 5, D) a cursed +0 trident 2 tomahawks (63, 12, D) an uncursed staff of death (63, 13, D) a cursed +4 ring of strength (64, -24, D) a cursed -3 ring of dexterity (64, -16, D) an uncursed staff of death (64, -8, D) an uncursed staff of earth (64, -7, D) a crystal ball of energy (64, -4, D) a +5 war axe a +0 robe (64, 2, D) an uncursed ring of wizardry (64, 5, D) a +1 antimagic trident (64, 6, D) a +0 shortbow 9 arrows (64, 7, D) 3 arrows (64, 8, D) a tomahawk an arrow (64, 9, D) a tomahawk (64, 12, D) a book of Fire (65, -8, D) a +2 robe of magic resistance (65, 5, D) a +0 trident (65, 6, D) a +0 shortbow 8 arrows (66, 2, D) an uncursed staff of air (68, -23, D) a +0 trident (69, -24, D) a +3 short sword of speed (69, -22, D) a +1 trident of pain (70, -24, D) a +0 trident (70, 12, D) the +0 scale mail of the Doge {rElec rF- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It insulates you from electricity. (70, 14, D) a book of Transfigurations (71, -15, D) a cursed -5 ring of strength (71, 12, D) a +1 scale mail of fire resistance (71, 16, D) a +0 dagger a +0 robe a +0 rapier a +0 robe (71, 17, D) a +0 short sword a +0 robe (72, -16, D) the +4 shortbow "Sicue" {venom, rF+ MR+ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. (72, -8, D) a +2 robe of fire resistance (72, 2, D) a +1 quarterstaff of protection (72, 5, D) a +0 trident a +0 robe (72, 13, D) 2 meat rations (72, 15, D) a +0 spear a +0 buckler (72, 16, D) a cursed -2 dagger a +0 robe (73, -15, D) a +0 scythe of venom (73, -8, D) the +1 robe of the Valley {rPois Regen+ Dex-2 Slay-3} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It increases your rate of regeneration. (73, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (73, 2, D) a lightning rod (4/4) (73, 12, D) a crystal ball of energy (73, 13, D) a +4 chain mail of cold resistance (73, 17, D) a +0 rapier a +0 robe (74, -23, D) a +0 arbalest 15 bolts (74, -8, D) a +0 fustibalus of freezing (74, 3, D) the +6 fustibalus "Jucutick" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (74, 12, D) a book of Maledictions (74, 13, D) an uncursed staff of air (74, 15, D) a +2 spear of piercing (75, -20, D) a bolt (76, -23, D) a +0 great mace a +0 scale mail