Anonimus the Dungeon (0, 0, D) 3 large rocks (0, 19, D) a +1 battleaxe of freezing (1, -5, D) a +1 chain mail of fire resistance (1, -4, D) the +5 long sword "Impslayer" {flame, rF+ MR+++ Str-5 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (1, -3, D) a +0 great sword of flaming (1, 13, D) a +2 chain mail of poison resistance (1, 14, D) the +27 Lear's hauberk (2, -22, D) a +4 falchion of electrocution (2, -5, D) Kifisewn's Papyrus of Dislocated Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (2, 1, D) an uncursed ring of stealth a +0 great sword of flaming (2, 6, D) 2 large rocks (2, 14, D) an uncursed ring of protection from cold a +3 falchion of holy wrath a book of Callings an uncursed staff of cold (2, 19, D) a +2 battleaxe of freezing (3, -23, D) a book of Fire (3, -22, D) a book of Geomancy (3, -21, D) an uncursed staff of death (3, -5, D) an uncursed staff of power (3, -2, D) a +0 battleaxe of freezing a scroll of brand weapon (3, 1, D) a +0 dire flail 2 large rocks (3, 2, D) a +0 dire flail a +0 dire flail (3, 3, D) 8 large rocks (3, 4, D) a +0 great sword of flaming (3, 5, D) 4 large rocks (3, 12, D) a cursed ring of loudness an uncursed staff of poison an uncursed ring of flight the +12 double sword of Fedhas's Hatred {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (3, 14, D) a lamp of fire (3, 15, D) a +3 ring of slaying an uncursed ring of fire the ring "Pailuo" {+Inv rF+ rC- Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. a +6 ring of strength (4, -35, D) a +5 triple sword (unseen) (4, -34, D) a +5 lajatang (4, -33, D) 1000 sling bullets (unseen) (4, -23, D) a +0 rapier of venom (4, -18, D) the cursed +0 chain mail of Grace {rElec Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (4, -17, D) an uncursed staff of power (4, -5, D) a book of Air (4, 2, D) a +0 battleaxe of freezing a +0 dire flail (4, 4, D) an uncursed ring of flight a +1 dire flail of venom a +0 dire flail (5, -35, D) a +5 quick blade (unseen) (5, -34, D) a +5 giant spiked club (unseen) (5, -33, D) a +5 bardiche (unseen) (5, -32, D) a +5 battleaxe a +5 broad axe (5, -30, D) a +3 large shield a +3 shield a +3 buckler (5, -29, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -22, D) a +2 arbalest of flaming (5, -21, D) a lamp of fire (5, -5, D) the +4 rapier "Qyxerph" {flame, rF+ MR- MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the Handbook of Noxious Air Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (5, 1, D) a +2 ring of strength an uncursed ring of positive energy 7 large rocks a cursed ring of loudness a +0 dire flail a +2 great sword of flaming (5, 15, D) the cursed +2 mace "Woopoorph" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. a +2 shortbow of velocity a +1 battleaxe of freezing a +0 hand axe of venom (6, -23, D) a +2 scale mail of cold resistance (6, -22, D) a +1 quarterstaff of speed (6, -21, D) a +6 ring of strength (6, -4, D) the Handbook of Salt Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Throw Icicle Conjuration/Ice 4 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 a book of the Sky the cursed +2 broad axe "Poere" {flame, *Rage rF+++ MP+9 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It renders you almost immune to fire. It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (6, -3, D) 9 large rocks an uncursed staff of fire the quicksilver dragon scales of Weightlessness {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (6, 0, D) a +0 battleaxe of freezing a +0 dire flail a cursed -2 dire flail a +2 battleaxe of freezing a large rock (6, 4, D) a +1 battleaxe of freezing (6, 12, D) the +4 long sword of Resumed Hostilities {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (7, -23, D) a +3 plate armour of poison resistance (7, -22, D) a +0 great mace of draining (7, -5, D) a +3 scale mail of poison resistance (7, -4, D) a book of Fire (7, 17, D) a +2 battleaxe of freezing (8, -22, D) a +1 chain mail of cold resistance (8, -21, D) an uncursed staff of earth an uncursed staff of poison (8, -6, D) the Compendium of Poor Excuses Spells Type Level a - Passwall Transmutation/Earth 2 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (8, -5, D) Spellweaving, Part Five Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Venom Bolt Conjuration/Poison 5 c - Fireball Conjuration/Fire 5 d - Dispel Undead Necromancy 5 e - Aura of Abjuration Summoning 5 f - Blade Hands Transmutation 5 (8, -4, D) a cursed amulet of inaccuracy (8, -1, D) 3 large rocks (8, 2, D) a +0 dire flail (8, 13, D) the +6 scale mail of the Onion {Stlth+} It makes you more stealthy. an uncursed staff of power (8, 16, D) the ring "Fuah Hiju" {rElec rPois MR- Int+5} [ring of poison resistance] It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (9, -23, D) an uncursed ring of positive energy (9, -5, D) an uncursed staff of power (9, -4, D) a +5 giant club (9, -2, D) 11 large rocks (9, -1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (9, 0, D) the ring of Zin's Regard {*Corrode rC+ MP+9 Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It may corrode you when you take damage. 4 large rocks (9, 2, D) a +0 dire flail a +0 dire flail (9, 13, D) the +5 falchion of Truth {slice, +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. (9, 14, D) an uncursed ring of wizardry (9, 15, D) an uncursed ring of magical power an uncursed ring of see invisible (10, -23, D) a book of Dreams (10, -22, D) a +0 hand axe of pain (10, -5, D) the cursed +0 great sword of Might {pain, Fragile rN+++ Str-3 Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+8). It renders you almost immune to negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (10, -4, D) a +4 giant club (10, 3, D) 3 large rocks (10, 14, D) a +2 leather armour of cold resistance (10, 15, D) a +2 rapier of venom (11, -36, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -32, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (11, -31, D) an uncursed staff of energy a crystal ball of energy (11, -22, D) an uncursed ring of protection from magic (11, -21, D) a +5 quarterstaff of pain (11, -3, D) the Disquisition on Torrid Aid Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Excruciating Wounds Charms/Necromancy 5 f - Fireball Conjuration/Fire 5 (11, 14, D) a +6 hunting sling of freezing (11, 15, D) a scroll of brand weapon (12, -36, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -23, D) a book of Death (12, -22, D) a +4 chain mail of fire resistance (12, -21, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (12, -5, D) an uncursed ring of resist corrosion (12, 13, D) a book of Summonings (12, 14, D) an uncursed staff of air (12, 15, D) a book of Minor Magic (13, -23, D) an uncursed staff of earth (13, -22, D) the +10 mace of Ru's Displeasure {speed, rN+ MR- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (13, -21, D) the +5 hand axe "Guxuz" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (13, -5, D) a +2 pair of boots of stealth (13, -4, D) a cursed staff of air (13, -3, D) a +2 ring mail of poison resistance (13, 15, D) an uncursed staff of power (14, -5, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (14, -4, D) the +7 hand axe of Destruction {flame, +Fly rF+ Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from fire. It lets you fly. (14, -3, D) a +0 battleaxe of freezing (14, 14, D) a cursed ring of ice (14, 15, D) a crystal ball of energy (15, 13, D) an uncursed staff of fire (15, 14, D) the cursed +1 rapier of Ceag Oshri {venom, rPois rF+++ Dex-4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-4). It renders you almost immune to fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (15, 15, D) a phial of floods (18, 18, D) a javelin a +2 trident of distortion a +2 robe of positive energy (18, 20, D) a steel javelin (18, 22, D) a steel javelin (19, -15, D) a cursed -1 longbow 18 arrows a +6 ring of intelligence (19, -14, D) a +2 spear of piercing a +0 arbalest of freezing 17 javelins of returning a +0 leather armour (19, -13, D) 3 large rocks (19, -12, D) a +0 shortbow 21 arrows a large rock (19, -11, D) 2 arrows (19, 11, D) a +0 robe (19, 12, D) an uncursed staff of conjuration (19, 13, D) an uncursed staff of fire (19, 16, D) a +1 spear of venom 13 steel javelins a +0 leather armour an uncursed ring of resist corrosion (19, 17, D) the ring of Urystrimiz {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). (19, 18, D) a javelin (20, -36, D) the +6 trident of Yruhad {venom, MR+ Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (20, -16, D) a +0 arbalest 11 bolts an uncursed ring of magical power (20, -15, D) a +0 arbalest 19 bolts (20, -14, D) a +1 dagger of protection a +0 arbalest 20 bolts (20, -13, D) a bolt 3 large rocks a +0 shortbow 4 arrows (20, -12, D) a +2 long sword of holy wrath a +0 shortbow 2 large rocks 17 arrows (20, -10, D) 2 arrows (20, -5, D) a +0 dagger (20, 11, D) a book of Enchantments (20, 16, D) a +0 trident (20, 18, D) a javelin a +2 demon trident of draining a +1 scale mail of positive energy (21, -37, D) a cursed -3 ring of strength (21, -36, D) an uncursed staff of wizardry (21, -20, D) a book of Unlife (21, -17, D) 4 large rocks (21, -15, D) a +0 spear the +4 scythe of Success {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). a +0 arbalest 21 bolts (21, -14, D) a bolt a +4 spear of venom 16 steel javelins a +0 leather armour (21, -13, D) a bolt 4 large rocks (21, -4, D) a +0 dagger (21, 12, D) a crystal ball of energy (21, 15, D) the cursed +0 chain mail of Foolhardiness {rF- Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. a +0 trident (21, 17, D) a +5 short sword of draining (unseen) (21, 18, D) a scroll of brand weapon a throwing net 2 javelins (21, 19, D) a +0 spear 13 javelins of returning a +0 leather armour (22, -37, D) a +2 leather armour of poison resistance (22, -35, D) an uncursed ring of protection from fire (22, -21, D) a crystal ball of energy (22, -20, D) a book of Cantrips (22, -16, D) a cursed -3 longbow an uncursed staff of cold a +0 arbalest 11 bolts (22, -15, D) a bolt a +2 plate armour of fire resistance 2 large rocks (22, -13, D) a +0 shortbow 14 arrows a +0 leather armour (22, -4, D) a book of the Dragon (22, -3, D) a book of Clouds (22, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (22, 11, D) an uncursed staff of cold (22, 12, D) a +3 broad axe of flaming a +0 robe a +2 rapier of speed (22, 13, D) a +4 hand crossbow of flaming (22, 16, D) a +0 trident a +1 spear of freezing 13 poisoned javelins the +4 fire dragon scales "Serr" {rF++ rC- Regen+ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. an uncursed ring of flight a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (22, 17, D) 4 poisoned javelins (22, 18, D) 2 javelins of returning a +2 great mace of crushing a +0 robe a cursed ring of loudness a +0 quarterstaff of protection 14 javelins a +0 leather armour (22, 19, D) a +0 trident of protection a cursed +0 leather armour 2 javelins a merfolk corpse (skeletalised by now) (23, -37, D) an uncursed ring of positive energy (23, -36, D) a crystal ball of energy (23, -21, D) a +2 hand crossbow of freezing (23, -16, D) a bolt a large rock (23, -5, D) the +1 spear "Aculubb" {pierce, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (23, -4, D) a +2 pair of boots of stealth (23, 5, D) a cursed -1 dagger a +0 robe (23, 6, D) a +0 dagger a +0 robe a +0 dagger a +3 leather armour of cold resistance a +0 battleaxe a +0 plate armour (23, 7, D) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (23, 11, D) a +0 spear of venom (23, 12, D) a +2 spear of distortion 10 javelins a +0 leather armour a +1 vampiric scimitar (23, 13, D) a crystal ball of energy (23, 14, D) a +0 club a +0 longbow 24 arrows (23, 15, D) the +2 quarterstaff of the Past {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +0 robe (23, 16, D) a +0 trident a +0 robe (23, 17, D) a javelin 4 large rocks a +2 rapier of protection a +2 robe of magic resistance a +2 long sword of holy wrath (24, -37, D) a +0 robe of positive energy (24, -36, D) an uncursed staff of wizardry (24, -21, D) a +4 hunting sling of flaming (24, -19, D) an uncursed staff of earth a +0 arbalest 14 bolts (24, -17, D) 2 bolts 2 large rocks (24, -16, D) 4 large rocks (24, -15, D) 44 arrows 18 poisoned javelins (24, -4, D) an uncursed staff of poison (24, -3, D) a +0 robe (24, 5, D) an uncursed staff of power a +0 robe (24, 6, D) a +2 quarterstaff of crushing an uncursed staff of conjuration a +0 robe a scroll of brand weapon (24, 11, D) a +0 vampiric spear (24, 12, D) a +4 long sword of flaming 21 javelins a +0 leather armour (24, 13, D) a +0 robe (24, 14, D) a +0 double sword of pain 11 javelins of penetration a +0 leather armour (24, 16, D) a +6 ring of dexterity a +1 long sword of holy wrath a +0 leather armour a +0 robe a merfolk corpse (skeletalised by now) (24, 18, D) a +4 spear of freezing 17 javelins a +0 leather armour (24, 19, D) a throwing net a harpy corpse (skeletalised by now) (25, -37, D) a book of Enchantments an uncursed staff of power (25, -20, D) a +0 leather armour (25, -18, D) 3 large rocks (25, -16, D) a +0 spear 14 javelins of returning a +0 leather armour a +0 spear 12 javelins a +0 leather armour (25, -15, D) a +2 halberd of venom a +0 arbalest 22 bolts (25, -4, D) a +0 dagger (25, -3, D) an uncursed ring of magical power (25, 0, D) the ring of Conformity {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. (25, 6, D) a +0 mace a cursed -2 great sword a +2 shortbow of freezing a +0 plate armour (25, 7, D) a +5 quarterstaff of draining a +2 leather armour of fire resistance a +3 long sword of slicing a +0 robe a +3 hand axe of venom a +2 arbalest of flaming a +0 antimagic hand axe a +0 robe the cursed ring of Greed {Str-3 Slay+3} [ring of strength] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (25, 11, D) a book of Transfigurations (25, 12, D) an uncursed staff of cold (25, 14, D) the +4 flail "Owkel" {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). 19 javelins a +0 leather armour an uncursed ring of resist corrosion a +0 trident (26, -37, D) a +4 blowgun (26, -36, D) a +0 chain mail of poison resistance (26, -20, D) a manual of Crossbows (26, -19, D) a book of Air (26, -5, D) a +1 ring of evasion (26, -4, D) a manual of Throwing (26, 5, D) the Almanac of Talismans and the Rocks Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Lee's Rapid Deconstruction Earth 5 (26, 11, D) a +3 rapier of venom (26, 12, D) a fan of gales (26, 13, D) a +1 trident of venom (27, -37, D) the Almanac of Poisoning Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (27, -36, D) a +4 dagger of draining (27, -5, D) a +0 robe (27, 6, D) a book of Frost (27, 11, D) a +0 trident of venom (27, 12, D) an uncursed staff of cold (28, -37, D) Nopn's Compendium of Frigorific Beguiling Spells Type Level a - Slow Hexes 2 b - Summon Ice Beast Ice/Summoning 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Discord Hexes 8 (28, -36, D) a book of Misfortune (28, -21, D) a book of Callings (28, -20, D) the Almanac of Execration and Companions Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Aura of Abjuration Summoning 5 c - Invisibility Hexes 6 d - Shadow Creatures Summoning 6 (28, -5, D) a +0 trident (28, 12, D) an uncursed staff of power (29, -37, D) a +6 falchion of distortion (29, -36, D) a +2 ring mail of fire resistance (29, -21, D) a Grand Grimoire (29, -20, D) a fan of gales (29, -4, D) a +0 short sword (29, 11, D) a +2 scale mail of magic resistance (29, 13, D) a +0 spear (30, -36, D) a scarf of spirit shield (30, -21, D) a cursed staff of earth (30, -20, D) the +4 quarterstaff of Nirouc {crush, rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. (30, -5, D) a +0 short sword of speed (30, 11, D) a +1 plate armour of poison resistance (30, 12, D) a book of Spatial Translocations (30, 13, D) a +0 rapier (31, 12, D) an uncursed staff of poison (31, 13, D) a fan of gales (32, 12, D) a +0 spear (32, 13, D) an uncursed staff of death (33, 11, D) a +0 spear (33, 12, D) an uncursed staff of conjuration (34, -30, D) a +0 spear a +2 ring mail of fire resistance (34, -29, D) a +0 quarterstaff a +0 animal skin a +2 antimagic rapier a +0 animal skin a +4 quick blade a +0 robe a +0 buckler (34, -9, D) the cursed +0 crystal plate armour of Linar {MP-9 Str+3 Int+8} It affects your strength (+3). It affects your intelligence (+8). It affects your magic capacity (-9). It has a curse placed upon it. (34, -4, D) the +7 spear "Killer Klown's Regret" {freeze, MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. a +0 robe (34, -3, D) a +0 trident (34, 0, D) a +0 halberd a +0 robe (34, 11, D) an uncursed ring of positive energy (34, 12, D) a book of Summonings (35, -28, D) a book of Necromancy (35, -27, D) a +0 spear (35, -1, D) a cursed -3 halberd (35, 0, D) a +0 flail (35, 11, D) an uncursed staff of poison (36, -37, D) a book of Callings (36, -27, D) a +1 war axe of electrocution a +0 robe (36, -23, D) a book of Annihilations (36, -22, D) the cursed +1 leather armour of the Undertaker {+Blink} It lets you blink. It has a curse placed upon it. (36, -9, D) a +0 naga barding of stealth (36, -8, D) an uncursed staff of wizardry (36, -4, D) a +0 glaive a +0 robe (37, -37, D) a lamp of fire (37, -36, D) a crystal ball of energy (37, -34, D) a wand of disintegration (7/24) (37, -27, D) a +2 spear of venom the cursed +2 hand crossbow of Vanity {elec, rElec Str+4 Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (-4). It insulates you from electricity. It has a curse placed upon it. (37, -17, D) +0 shadow dragon scales (37, -9, D) a +7 giant spiked club (37, -8, D) a +0 spear (37, -4, D) a +0 halberd (unseen) (38, -37, D) an uncursed staff of poison (38, -23, D) a cursed staff of death (38, -22, D) a crystal ball of energy (38, -9, D) a +3 rapier of electrocution (38, -8, D) a cursed amulet of inaccuracy (39, -23, D) an uncursed staff of poison (39, -22, D) the +5 dagger of Xingup {pierce, -Tele Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It prevents most forms of teleportation. (39, -8, D) a phial of floods (39, 11, D) an uncursed staff of death (39, 12, D) the +2 hand crossbow of Omawnocru {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (39, 13, D) an uncursed staff of air (39, 24, D) a +1 scimitar of flaming a +2 quarterstaff of speed (39, 25, D) a +4 scimitar of flaming (39, 26, D) a +0 great sword of flaming (40, -37, D) an uncursed staff of wizardry (40, -23, D) an uncursed staff of fire (40, -22, D) an uncursed ring of poison resistance (40, -8, D) a +0 flail (40, 11, D) a +0 demon whip (40, 12, D) a lamp of fire (40, 13, D) a book of Fire (40, 24, D) a +4 scimitar of flaming (40, 25, D) the ring "Supelemp" {rF- Dex+2 Slay+2 SInv} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It lets you see invisible. a +2 ring of evasion the cursed +1 great sword of Absolution {slice, +Rage rPois rC++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. the +2 morningstar "Uvegireg" {freeze, rElec Dex+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It makes you less stealthy. a hell hound corpse (skeletalised by now) (41, -36, D) a +5 ring of protection (41, -23, D) the Disquisition on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (41, -22, D) an uncursed ring of fire (41, -9, D) a book of Fire (41, -8, D) an uncursed staff of power (41, 12, D) a +0 glaive of pain (41, 13, D) a +2 scimitar of flaming (41, 24, D) a +2 great sword of flaming a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (42, -36, D) the +4 scythe of Exquisite Death {protect, *Noise +Inv rElec Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It may make noises in combat. (42, -22, D) an uncursed staff of power (42, -9, D) a book of Changes (42, -8, D) an uncursed staff of power (42, 11, D) the cursed +0 troll leather armour of Failure {MR- Regen+ Int+2 Stlth+} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (42, 12, D) a +1 demon whip of pain (42, 20, D) the +6 rapier of Jiacreh {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). (43, -37, D) an uncursed staff of cold (43, -23, D) a +2 falchion of draining (43, -22, D) the +3 leather armour of Urasuly {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (43, -9, D) an uncursed staff of conjuration (43, -8, D) a crystal ball of energy (43, 11, D) a +0 hand crossbow of flaming (43, 12, D) a +2 scimitar of freezing (43, 13, D) an uncursed staff of fire (43, 19, D) a +3 war axe of venom (44, -21, D) the Compendium of Orientation and Bewitchment Spells Type Level a - Tukima's Dance Hexes 3 b - Recall Summoning/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Discord Hexes 8 (44, 11, D) a +6 mace of holy wrath (44, 12, D) a +1 antimagic demon whip (44, 13, D) an uncursed staff of poison (44, 18, D) a +4 scimitar of flaming (44, 20, D) the +7 war axe "Widowmaker" {chop, -Tele +Rage Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you go berserk. It prevents most forms of teleportation. (44, 21, D) the +6 hand axe of Lawiob {speed, +Blink +Fly rC+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you fly. It lets you blink. (45, -23, D) an uncursed ring of see invisible (45, -9, D) the +1 scale mail "Ononyavu" {+Blink rF+ rCorr Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It lets you blink. It protects you from acid and corrosion. (45, 11, D) the +7 halberd "Sunatsaagh" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (45, 12, D) a fan of gales (45, 13, D) a +2 antimagic demon whip (45, 14, D) a +2 rapier of protection (45, 23, D) a +1 scimitar of flaming (45, 26, D) a hell hog corpse (skeletalised by now) (unseen) (45, 29, D) a hell hound corpse (skeletalised by now) (46, 11, D) an uncursed staff of fire (46, 12, D) a +1 scale mail of fire resistance (46, 13, D) a +0 demon whip of electrocution (46, 14, D) the Reference Book on the Creative Birds Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Static Discharge Conjuration/Air 3 d - Recall Summoning/Translocation 3 e - Airstrike Air 4 f - Aura of Abjuration Summoning 5 (46, 20, D) a +2 demon whip of electrocution (46, 21, D) a +2 scimitar of flaming (46, 24, D) a hell hog corpse (skeletalised by now) (46, 25, D) a hell hog corpse (skeletalised by now) (46, 28, D) a hell hound corpse (skeletalised by now) (47, 11, D) a +0 scimitar of holy wrath (47, 12, D) a book of Fire (47, 13, D) a Necronomicon (47, 18, D) a +4 scimitar of flaming (48, 11, D) a book of Transfigurations (48, 12, D) a +4 ring mail of fire resistance (48, 13, D) Jiefula's Guide on Displaced Flames Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Flame Conjuration/Fire 2 c - Force Lance Conjuration/Translocation 4 d - Dispersal Translocation 6 (48, 14, D) a crystal ball of energy (49, -33, D) the +11 glaive of Dried Tears {chop, rC+ Str+2 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It protects you from cold. a +0 chain mail (49, -32, D) a +2 great sword a +0 chain mail (49, -31, D) a large rock (49, -30, D) a +0 giant spiked club a +0 giant spiked club (49, 11, D) a +0 hunting sling of velocity (49, 12, D) a +0 pair of gloves of archery (49, 13, D) a +2 spear of piercing (49, 21, D) a +1 demon whip of electrocution (50, -37, D) a +0 battleaxe (50, -36, D) a +3 leather armour of cold resistance (50, -33, D) a +0 dire flail a +1 plate armour of poison resistance (50, -31, D) a large rock (still there?) a +0 giant spiked club (still there?) (50, -29, D) a large rock (50, -25, D) an uncursed staff of death (50, -24, D) 2 meat rations (50, -13, D) a +0 scimitar of holy wrath (50, 0, D) the cursed +1 falchion "Jirph" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It has a curse placed upon it. (50, 11, D) a +3 antimagic glaive (50, 12, D) a +3 scale mail of cold resistance (50, 13, D) an uncursed staff of air (50, 19, D) a +2 scimitar of flaming (51, -37, D) a +0 chain mail (51, -36, D) a +0 dagger (51, -35, D) a +0 giant club (51, -34, D) a +3 broad axe of chopping (51, -33, D) a +0 robe a +0 trident a +4 hunting sling of flaming a +0 chain mail (51, -32, D) a +1 bardiche of chopping a +0 robe (51, -28, D) a large rock (51, -24, D) a lightning rod (4/4) (51, -23, D) a Young Poisoner's Handbook (51, -13, D) a +5 blowgun the Disquisition on the Warped Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Force Lance Conjuration/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Malign Gateway Summoning/Translocation 7 (51, -9, D) a +3 long sword of slicing a +0 arbalest a +0 arbalest 29 bolts (51, -8, D) 2 large rocks (51, -1, D) an uncursed staff of summoning (51, 0, D) a +3 morningstar of venom (51, 12, D) a scroll of brand weapon (51, 13, D) the +0 robe of Cheibriados's Esteem {+Blink rElec} It insulates you from electricity. It lets you blink. (52, -37, D) a +3 leather armour of fire resistance (52, -33, D) a +0 chain mail a +1 morningstar of pain (52, -30, D) a cursed +0 chain mail (52, -28, D) a +0 short sword (52, -12, D) a +4 ring of protection (52, -10, D) the cursed +2 hand axe "Deawytell" {antimagic, rF+ rC- Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (unseen) (52, -9, D) a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail 4 large rocks (52, -8, D) a bolt a +0 great sword a +0 chain mail (52, 0, D) a book of Cantrips (52, 4, D) a +0 flail an uncursed ring of poison resistance (52, 11, D) a +0 scimitar of flaming (52, 13, D) a +4 mace of protection (53, -37, D) the cursed +0 robe of Pathos {rPois rCorr Dex-4} It affects your dexterity (-4). It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (53, -33, D) 4 tomahawks of returning (53, -25, D) a +2 rapier of electrocution (53, -24, D) a lamp of fire (53, -14, D) a +1 short sword of speed (53, -13, D) a book of Alchemy (53, -10, D) a +0 arbalest the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. 13 bolts (53, -9, D) 3 large rocks (53, -8, D) a +2 war axe a +0 plate armour a +0 shield (53, -7, D) a cursed +0 dire flail a +0 chain mail (53, -6, D) a large rock (53, -5, D) a large rock (53, -4, D) 2 large rocks (53, -1, D) a cursed amulet of inaccuracy (53, 0, D) the cursed +1 plate armour of Gatweihi {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 11, D) an uncursed staff of death (53, 13, D) a lightning rod (4/4) (54, -37, D) a lamp of fire (54, -36, D) a +0 dagger a +0 trident (54, -25, D) an uncursed amulet of magic regeneration (54, -24, D) the +1 demon blade "Qaicom" {venom, Int+3 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you see invisible. (54, -1, D) an uncursed staff of wizardry (54, 2, D) a +0 halberd (54, 13, D) a book of Frost (55, -37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (55, -31, D) a +0 robe (55, -24, D) a +0 shortbow of flaming (55, -13, D) a +2 hand axe of venom (55, 11, D) a +0 chain mail of cold resistance (56, -37, D) a book of Fire (56, -36, D) a +2 antimagic broad axe (56, -34, D) a +0 dagger (56, -25, D) the +4 ring mail of Whack-A-Mole {rElec MR+++ Str-3 Stlth+} It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (57, -25, D) the +7 hand crossbow of Fortitude {speed, rPois rF- Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. the +6 shillelagh "Devastator" {shatter} (59, 10, D) a lamp of fire (59, 11, D) an uncursed staff of power (60, -1, D) a crystal ball of energy (60, 10, D) an uncursed staff of cold (60, 12, D) a +3 ring of intelligence (61, -1, D) an uncursed staff of power (61, 0, D) a +0 mace of draining (61, 11, D) an uncursed staff of conjuration (61, 12, D) a +0 spear (61, 17, D) a dryad corpse (61, 20, D) a redback corpse (61, 22, D) a cursed -2 war axe a +0 animal skin (61, 23, D) a +4 eveningstar of crushing a +0 animal skin a spriggan corpse (61, 24, D) an uncursed staff of cold a +0 robe a spriggan corpse (62, -21, D) an uncursed staff of fire (62, -8, D) a +0 glaive a +0 chain mail (62, -1, D) a fan of gales (62, 0, D) a book of Misfortune (62, 10, D) an uncursed staff of poison (62, 11, D) a lamp of fire (62, 12, D) an uncursed staff of conjuration (62, 14, D) a dryad corpse (62, 21, D) a +0 robe a spriggan corpse (62, 22, D) a +5 quick blade a cursed +0 robe a +0 buckler a spriggan corpse (62, 23, D) an arrow a +4 flail of holy wrath a +0 robe a +0 buckler (63, -36, D) a +6 giant club (63, -29, D) a +3 leather armour of poison resistance (63, -21, D) an uncursed staff of air (63, -17, D) a +2 scimitar of freezing a +0 robe (63, -11, D) an uncursed ring of poison resistance (63, -8, D) a +0 dagger a +0 robe (63, -7, D) a +0 dire flail a +0 chain mail (63, -6, D) a +0 short sword a +0 plate armour (63, -1, D) a +1 morningstar of draining (63, 0, D) an uncursed staff of wizardry (63, 10, D) an uncursed staff of conjuration (63, 11, D) a book of Annihilations (63, 21, D) an uncursed ring of protection from fire the ring "Vetudum" {Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (63, 22, D) a spriggan corpse (63, 23, D) a +0 quarterstaff a +6 quick blade a +0 buckler a +0 flail a +0 animal skin a spriggan corpse (63, 24, D) the +5 mace "Nofon" {protect, rN++} It protects the one who uses it against injury (+AC on strike). It greatly protects you from negative energy. a +0 robe a spriggan corpse (64, -21, D) a +0 scimitar of flaming (64, -17, D) a +2 war axe of flaming a +0 robe (64, -11, D) a lightning rod (4/4) (64, -8, D) a +2 hand axe of freezing a +0 robe (64, -7, D) a +0 hand axe a +0 chain mail (64, -6, D) a tomahawk (64, -4, D) a tomahawk (64, -1, D) a +2 blowgun (64, 10, D) a book of Frost (64, 12, D) a +1 dagger of holy wrath (64, 15, D) a +0 robe (64, 18, D) a +0 animal skin a +0 animal skin a cursed -2 animal skin a +0 animal skin a cursed -1 spear a +0 antimagic rapier a +0 animal skin a +0 robe a +0 flail the cursed +1 robe of Subjectivity {rN+} It protects you from negative energy. It has a curse placed upon it. a spriggan corpse (64, 20, D) a +5 lajatang of pain a +2 hand crossbow of flaming a +0 robe a +0 quarterstaff a +5 rapier of flaming a +5 quick blade +0 fire dragon scales a +0 buckler a spriggan corpse (65, -20, D) a +3 spear (65, -11, D) a +0 dagger (65, -7, D) a +0 scimitar 2 tomahawks a +0 plate armour (65, 10, D) the Volume of the Mountains and Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iron Shot Conjuration/Earth 6 (65, 13, D) a +0 rapier (65, 21, D) a +2 rapier of holy wrath (unseen) (66, -20, D) a book of Frost (66, -11, D) the +7 scimitar of Hukuoram {freeze, Str+2 Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+7). (66, -9, D) a +0 hand axe a +1 leather armour of cold resistance (66, 11, D) a +0 hand crossbow of velocity (66, 12, D) an uncursed staff of conjuration (66, 15, D) a +2 spear of flaming (unseen) (66, 16, D) a +1 demon whip of freezing (unseen) (66, 17, D) a dryad corpse (unseen) (66, 18, D) a dryad corpse (66, 19, D) a cursed -2 war axe a +0 animal skin the +5 mace of Action {speed, *Noise *Corrode Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It may make noises in combat. It may corrode you when you take damage. a +0 robe a +0 buckler (66, 20, D) a +0 war axe (unseen) (67, 12, D) an uncursed staff of conjuration (67, 13, D) a +0 spear (unseen) (67, 14, D) a +1 antimagic hand axe the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a cursed ring of loudness A Primer on Thaumaturgy Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Slow Hexes 2 c - Poisonous Vapours Poison/Air 2 d - Blink Translocation 2 e - Sticks to Snakes Transmutation 2 a spriggan corpse (67, 15, D) a +0 quarterstaff a +0 robe a +0 robe a +3 rapier of freezing (67, 16, D) a +0 quarterstaff a +0 robe a dire elephant corpse a dryad corpse (67, 18, D) a +0 buckler a +2 mace of holy wrath a +1 flail of holy wrath a +0 robe a +0 buckler a +3 demon whip of venom a +0 robe a +0 buckler a spriggan corpse a spriggan corpse (67, 19, D) a +0 robe a +0 robe (67, 20, D) a scroll of brand weapon a +0 buckler (68, -37, D) an uncursed staff of death (68, 12, D) a +0 quarterstaff (68, 13, D) a +0 animal skin (68, 15, D) a +0 buckler (unseen) (68, 19, D) a +0 spear (unseen) (69, -34, D) an uncursed staff of fire (69, 11, D) a +0 antimagic hand axe (69, 14, D) a hornet corpse (69, 15, D) a +2 rapier of protection (unseen) (69, 17, D) a +0 quarterstaff of crushing (unseen) (69, 19, D) a +3 mace of draining 11 arrows a satyr corpse (69, 20, D) a +0 war axe a +0 animal skin a spriggan corpse (70, -37, D) a cursed -4 ring of dexterity (70, -1, D) the Papyrus of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 (70, 10, D) a +1 halberd of chopping (70, 11, D) a +0 quarterstaff (70, 12, D) a +2 naga barding of cold resistance (70, 13, D) a +0 animal skin (70, 18, D) a +0 longbow (71, -29, D) a fan of gales (71, -28, D) the cursed +2 short sword "Jellyslayer" {drain, +Blink rC- Str+10 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (71, -1, D) a book of the Dragon (71, 0, D) a crystal ball of energy (71, 11, D) a +4 longbow of freezing (71, 12, D) an uncursed staff of conjuration (71, 15, D) a +2 war axe of freezing (unseen) (72, -21, D) a +3 halberd of venom (72, -20, D) a +7 rapier of holy wrath (72, -11, D) a +2 hand crossbow of freezing (72, -10, D) an uncursed ring of flight (72, -1, D) the Volume of Neurosis Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 (72, 10, D) an uncursed ring of positive energy (72, 11, D) a book of Death (73, -29, D) a cursed ring of loudness (73, -28, D) a book of Fire (73, -21, D) the +9 great sword of Karma {slice, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (73, -20, D) a +0 glaive of protection (73, -10, D) an uncursed staff of conjuration (73, -1, D) Waor's Last Tome of Boris Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (73, 0, D) a book of Frost (73, 10, D) a +0 flail of protection (73, 12, D) a +0 rapier of venom (74, -36, D) a +2 scale mail of positive energy (74, -21, D) an uncursed staff of poison (74, -20, D) an uncursed staff of wizardry (74, -11, D) an uncursed staff of summoning (74, -1, D) the +2 falchion of Fate {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (74, 10, D) the +4 scale mail of Weirdness {Int+6} It affects your intelligence (+6). (74, 11, D) a +4 glaive of venom (74, 12, D) an uncursed staff of power (75, -8, D) an uncursed staff of power (75, 10, D) a book of Party Tricks (75, 11, D) a +1 dagger of holy wrath (75, 12, D) an uncursed staff of poison (76, -36, D) a cursed -3 ring of strength (76, 10, D) a +2 buckler of positive energy (76, 12, D) Heups's Incunabulum of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7