Anon1729 Level 1 of the Dungeon (0, 0, D:1) 19 stones (1, 15, D:1) a cursed +0 club (4, -12, D:1) a +0 leather armour (5, -7, D:1) a stone (6, -19, D:1) a +0 club (6, -7, D:1) a stone (8, -7, D:1) a +0 dagger 2 stones (11, -9, D:1) a +0 short sword (18, -16, D:1) a stone (19, -15, D:1) a +0 club (23, 21, D:1) a +0 short sword (27, 0, D:1) a +0 ring mail (29, 0, D:1) 18 bolts (33, -25, D:1) a +0 club (33, -3, D:1) 26 arrows (34, -4, D:1) a cursed -3 short sword (37, -9, D:1) a stone (37, -8, D:1) a +0 robe (37, 1, D:1) 19 bolts (39, -5, D:1) 3 stones (40, -8, D:1) 19 arrows (45, 21, D:1) a +0 leather armour (46, -11, D:1) a +0 hunting sling (48, -10, D:1) a +0 robe Level 2 of the Dungeon (11, -20, D:2) a sling bullet (12, -33, D:2) a +0 club (12, 1, D:2) a +0 great sword (13, -20, D:2) a sling bullet (16, -21, D:2) 19 sling bullets a +0 hunting sling a +0 dagger (20, -15, D:2) a +0 robe a +0 dagger (21, -15, D:2) a +0 whip (22, -19, D:2) a +0 robe a +0 dagger (24, -19, D:2) a +0 war axe a +0 leather armour a +0 club (33, -27, D:2) 24 bolts (34, -4, D:2) a +0 dagger a +0 ring mail (38, 14, D:2) 24 stones (48, 4, D:2) a +0 club (49, -4, D:2) a +0 leather armour (49, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (2, -13, D:3) a scroll of remove curse (20, -12, D:3) 16 gold pieces (20, -10, D:3) 7 gold pieces (21, -21, D:3) a +0 club (25, -10, D:3) 12 gold pieces Level 4 of the Dungeon [Shop] Keukkupt's Antique Weapon Shoppe the +5 lajatang of Division {freeze, MP+9 Str+4} (2243 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). a +2 arbalest of flaming (522 gold) the +7 war axe of Innen {protect, +Rage rC+} (1474 gold) It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you go berserk. a +0 quarterstaff (104 gold) a +0 mace (78 gold) a +3 morningstar (546 gold) the +11 hand axe "Gittaloa" {flame, rC+ rN++ Int-4} (1989 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It protects you from cold. It greatly protects you from negative energy. a +0 whip (65 gold) a +2 eveningstar of draining (1014 gold) the +3 shortbow of Egasulit {velocity, +Inv Str+4 Int-5} (816 gold) Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-5). It lets you turn invisible. a +0 falchion (78 gold) a +0 club (26 gold) (0, 0, D:4) 10 sling bullets (1, 3, D:4) a +0 trident (3, -22, D:4) an uncursed amulet of inaccuracy (3, -21, D:4) a jackal corpse (3, -7, D:4) a +1 leather armour of poison resistance (5, -12, D:4) a +0 hand axe (5, -7, D:4) a leopard gecko corpse (7, -23, D:4) a +0 dagger a +0 ring mail an orc skeleton (8, -21, D:4) a cursed -2 dagger