Dungeon Sprint DCSS version 0.30-a0-54-g2e61a25929 (webtiles) character file. Game seed: 5759621867443191873 0 Ankalagon the Trooper (level 1, -6/19 HPs) Began as a Draconian Monk on Sept 7, 2022. Mangled by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (12 turns). Ankalagon the Trooper (Draconian Monk) Turns: 12, Time: 00:00:08 Health: -6/19 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions a - a potion of ambrosia b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 3.2 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Found a staircase leading out of the dungeon. Unknown command. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. The merfolk siren closely misses you. There is an open door here. The merfolk siren hits you with a +0 trident! You are too mesmerised to rage. You hit the merfolk siren but do no damage. You closely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. You tail-slap the merfolk siren, but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. Your punch misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. Your tail-slap misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. You tail-slap the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #.$@# #..#m.# ##...## ##+## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ankalagon the Draconian Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a merfolk siren 12 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 9 Tailslap || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts