Dungeon Sprint DCSS version 0.30-a0-51-g784eafce7f (webtiles) character file. Game seed: 10838483475062701022 242 Ankalagon the Basher (level 5, -3/60 HPs) Began as a Demigod Wanderer on Sept 5, 2022. Slain by a merfolk siren ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:00 (231 turns). Ankalagon the Basher (Demigod Wanderer) Turns: 231, Time: 00:01:00 Health: -3/60 AC: 22 Str: 17 XL: 5 Next: 51% Magic: 9/9 EV: 2 Int: 10 God: Gold: 243 SH: 0 Dex: 17 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.11/turn (no ring) @: tree-form (expiring), mesmerised A: stationary, stasis, torment immunity, boosted hp, high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 3 throwing nets (quivered) Armour e - a +0 leather armour (melded) Scrolls j - a scroll of blinking Potions c - 2 potions of curing g - a potion of haste h - 2 potions of magic Skills: - Level 1.0 Fighting + Level 11.0 Maces & Flails - Level 1.0 Armour - Level 4.5 Dodging - Level 1.0 Spellcasting - Level 1.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your transformation is almost over. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is moderately wounded. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Unknown command. You closely miss the merfolk siren. The merfolk siren is heavily wounded. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! You die... ## ## ##. $## .. .. B#B ### #+###.## ##.##†..# +.<.'##.+ ##.##...# #♣###.## #.m.#### #..#..# ##. .## ## ## You could see a merfolk siren (mesmerising). Vanquished Creatures 4 necrophages (D) 4 creatures vanquished. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ankalagon the Demigod Wanderer began the quest for the Orb. 0 | D | Ankalagon set off with the following items: a +0 club, 3 | throwing nets, 2 potions of curing, a potion of | lignification, a +0 leather armour, a potion of heal | wounds, a potion of haste, 2 potions of magic, a potion of | berserk rage, a scroll of blinking; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame. 0 | D | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 13 | D | Killed a necrophage 14 | D | Reached skill level 6 in Maces & Flails 14 | D | Reached XP level 2. HP: 23/23 MP: 5/5 14 | D | Reached XP level 3. HP: 28/28 MP: 6/6 17 | D | Killed a necrophage 18 | D | Reached skill level 8 in Maces & Flails 18 | D | Reached XP level 4. HP: 35/35 MP: 8/8 28 | D | Killed a necrophage 29 | D | Reached skill level 10 in Maces & Flails 29 | D | Reached XP level 5. HP: 18/40 MP: 9/9 43 | D | Killed a water moccasin 56 | D | Reached skill level 11 in Maces & Flails 195 | D | Noticed a merfolk siren 228 | D | HP: 3/60 [merfolk siren/+0 trident (1)] 231 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Maces & Flails | 6 8 10 11 | 11.0 Fighting | | 1.0 Armour | | 1.0 Dodging | | 4.5 Spellcasting | | 1.0 Conjurations | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 11 | 70 || 81 Punch | | 2 || 2 Use: Potion | 1 | 2 || 3 Armor: Leather armour | 2 | 5 || 7 Skin | | 4 || 4 Dodge: Dodged | 4 | 22 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 220 | 0 | 127 | 0 | 1 | 220.0 | Dungeon | 220 | 220 | 0 | 127 | 0 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 220 daAuts