Dungeon Sprint DCSS version 0.30-a0-51-g784eafce7f (webtiles) character file. Game seed: 13890237204960178022 3 Ankalagon the Charlatan (level 1, -4/21 HPs) Began as a Demigod Wanderer on Sept 5, 2022. Slain by a worm (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:38 (17 turns). Ankalagon the Charlatan (Demigod Wanderer) Turns: 17, Time: 00:00:39 Health: -4/21 AC: 5 Str: 15 XL: 1 Next: 33% Magic: 1/4 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Wands d - a wand of iceblast (4) Scrolls i - a scroll of blinking Potions c - 2 potions of heal wounds e - a potion of curing f - a potion of haste g - 2 potions of magic Skills: + Level 1.6 Maces & Flails - Level 1.0 Armour - Level 1.0 Dodging - Level 1.0 Spellcasting - Level 1.7 Fire Magic + Level 4.9 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The worm is lightly wounded. The foxfire hits the worm. The worm is moderately wounded. The worm closely misses you. Casting: Foxfire (safe; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worm bites you. You hit the worm. The worm is moderately wounded. The foxfire hits the worm. The worm is heavily wounded. The foxfire hits the worm. The worm is heavily wounded. Casting: Foxfire (safe; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worm barely misses you. You hit the worm but do no damage. The worm is heavily wounded. The foxfire hits the worm. The worm is heavily wounded. The foxfire hits the worm but does no damage. The worm is heavily wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You barely miss the worm. The worm is heavily wounded. The worm bites you! You hit the worm. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * The worm barely misses you. The worm bites you. * * * LOW HITPOINT WARNING * * * You thump the worm! You kill the worm! Your Maces & Flails skill increases to level 1! The worm bites you. You die... ## ## .## .# .. .#. #'# ##w## +@