Dungeon Sprint DCSS version 0.30-a0-51-g784eafce7f (webtiles) character file. Game seed: 10628821826494010847 183 Ankalagon the Reanimator (level 5, 0/38 HPs) Began as a Demigod Necromancer on Sept 5, 2022. Slain by a merfolk siren ... wielding a +0 spear (1 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:11 (244 turns). Ankalagon the Reanimator (Demigod Necromancer) Turns: 244, Time: 00:01:12 Health: 0/38 AC: 2 Str: 9 XL: 5 Next: 13% Magic: 10/17 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.15/turn (no ring) @: mesmerised, hasted, very quick A: high MP 1, forlorn, divine attributes, no potion heal 1, subdued magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.8 Spellcasting + Level 8.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 b - Vampiric Draining Necr 31% 2d8 1% 3 c - Agony Necr 31% N/A 7% 5 d - Animate Dead Necr 31% N/A 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Potions are less effective at restoring your health. Your spells are a little easier to cast, but a little less powerful. Message History The neqoxec gestures at you. Strange energies course through your body. Your system partially rejects the healing effects of potions. The merfolk siren chants its luring song. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, chance to affect: 52%) The merfolk siren writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, chance to affect: 52%) The merfolk siren resists with significant effort. The neqoxec hits you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, chance to affect: 52%) The merfolk siren writhes in agony. The neqoxec hits you! The merfolk siren chants its luring song. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, chance to affect: 52%) The merfolk siren resists with significant effort. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, chance to affect: 52%) The merfolk siren resists with significant effort. The neqoxec hits you! * * * LOW HITPOINT WARNING * * * The merfolk siren hits you from afar with a +0 spear. You die... # ##. #+# #...##.## #m'@<.+ #...##3## ##. #'# # .## .# ## You could see a merfolk siren (mesmerising) and a neqoxec. Vanquished Creatures A neqoxec (D) A water moccasin (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ankalagon the Demigod Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed a neqoxec 1 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [a neqoxec] 16 | D | Killed a neqoxec 17 | D | Reached skill level 5 in Spellcasting 17 | D | Reached skill level 7 in Necromancy 17 | D | Reached XP level 2. HP: 6/20 MP: 5/11 17 | D | Reached XP level 3. HP: 9/26 MP: 5/13 17 | D | Reached XP level 4. HP: 11/33 MP: 5/15 58 | D | Noticed a water moccasin 63 | D | Killed a water moccasin 64 | D | Reached skill level 8 in Necromancy 64 | D | Reached XP level 5. HP: 16/38 MP: 7/17 68 | D | Learned a level 3 spell: Vampiric Draining 73 | D | Learned a level 4 spell: Animate Dead 131 | D | Learned a level 5 spell: Agony 234 | D | Noticed a neqoxec 235 | D | Noticed a merfolk siren 239 | D | Gained mutation: Potions are less effective at restoring | your health. [a neqoxec] 244 | D | HP: 1/38 [neqoxec (12)] 244 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 | 6.8 Necromancy | 7 8 | 8.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Necrotise | | 13 || 13 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 3 | 7 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 206 | 0 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 206 | 0 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 248 daAuts