Dungeon Sprint DCSS version 0.28-a0-312-gbced6e68ee (webtiles) character file. Game seed: 13521513383016062027 25 Ankalagon the Conjurer (level 3, -6/16 HPs) Began as a Vine Stalker Conjurer on Aug 30, 2021. Mangled by an ogre (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (295 turns). Ankalagon the Conjurer (Vine Stalker Conjurer) Turns: 295, Time: 00:00:51 Health: -6/16 AC: 2 Str: 10 XL: 3 Next: 4% Magic: 0/9 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) e - a +0 leather armour Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of haste d - 2 potions of magic Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 3.0 Unarmed Combat + Level 3.9 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level e - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You feel stronger. Unknown command. Things that are here: a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb e - a +0 leather armour You feel a strong urge to attack something. You are too berserk! You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You feel yourself speed up. You recover from your berserk rage. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'r'. There is an open door here. You start resting. HP restored. As you open the door, it creaks loudly! You hear a shout! An ogre comes into view. It is wielding a +0 giant spiked club. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre misses you. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'@O# #.)#### #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ankalagon the Vine Stalker Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 17 | D | Reached skill level 5 in Conjurations 17 | D | Reached XP level 2. HP: 2/13 MP: 0/7 17 | D | Reached XP level 3. HP: 2/16 MP: 0/9 84 | D | Learned a level 2 spell: Searing Ray 291 | D | Noticed an ogre 295 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.0 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.2 Dodging | | 1.5 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 301 | 301 | 0 | 273 | 0 | 1 | 301.0 | Dungeon | 301 | 301 | 0 | 273 | 0 | 1 | 301.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 301 daAuts