Ankalagon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +7 chain mail of Wiozosch {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (59, 37, D) the +4 falchion "Otacam" {flame, rPois rF++ rC+ Dex-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (60, 36, D) a phantom mirror (60, 37, D) a +2 vorpal falchion (61, 8, D) a staff of poison (61, 26, D) a lightning rod (1/4) (61, 36, D) the amulet "Buibobi Loyc" {Reflect Regen+ rCorr Int+4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). (61, 37, D) a staff of fire (62, 0, D) a +6 ring of intelligence (62, 1, D) a +0 vorpal trident (62, 8, D) a staff of air (62, 9, D) a +1 vorpal war axe (62, 17, D) the +7 rapier of the Lair of Beasts {vorpal, *Slow rF++ Int+6} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rF: It greatly protects you from fire. *Slow: It may slow you when you take damage. (62, 26, D) a +6 ring of dexterity (62, 27, D) a +2 flail of protection (62, 36, D) a +6 hunting sling of flaming (62, 37, D) a +0 buckler of protection (63, 8, D) a lightning rod (1/4) (63, 17, D) a staff of cold (63, 27, D) a +1 falchion of holy wrath (63, 28, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 36, D) a staff of cold (63, 37, D) a tin of tremorstones (2/2) (64, 17, D) a staff of air (64, 27, D) a +1 short sword of holy wrath (64, 32, D) a shapeshifter corpse (65, 26, D) the +1 hunting sling of Lyzxapraemi {flame, Str+2 Int+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+4). (65, 30, D) a shapeshifter corpse (67, 0, D) a +3 vorpal shortbow (67, 2, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (68, 0, D) a staff of death (68, 3, D) a +0 short sword (69, 0, D) a +0 dagger a +0 robe a staff of earth (69, 22, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (69, 36, D) a staff of air (70, 8, D) a +1 vampiric hand axe (70, 21, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 22, D) a +0 club a +0 falchion a draconian corpse (skeletalised by now) (70, 23, D) a +0 club a +0 club (70, 36, D) a +1 falchion of electrocution (71, 8, D) a +2 morningstar of protection (71, 16, D) a staff of poison (71, 26, D) a +2 spectral quarterstaff (71, 36, D) a +4 arbalest of freezing (71, 37, D) a +1 chain mail of cold resistance (71, 38, D) a +0 kite shield a +0 scale mail a +0 long sword a ring of fire a ring of fire (71, 41, D) a necrophage corpse (72, 9, D) a staff of death (72, 16, D) a +2 robe of resistance (72, 26, D) the +0 plate armour of Sunlight {Str+3 SInv} Str: It affects your strength (+3). SInv: It lets you see invisible. (72, 27, D) a phial of floods (72, 32, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +2 plate armour of poison resistance (72, 38, D) a +6 ring of strength a +3 buckler (73, 1, D) a +3 hand crossbow of freezing (73, 16, D) a +6 lajatang of venom (73, 17, D) the +6 dagger of Losulic {speed, Will+ Dex+2 SInv Stlth-} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you less stealthy. (73, 37, D) a phial of floods (75, 1, D) a +4 vorpal battleaxe