Ankalagon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +0 battleaxe of freezing (36, 1, D) the +7 chain mail "Wiasieti" {+Inv rC- Str-4 Int+10} Str: It affects your strength (-4). Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (37, 0, D) a box of beasts (38, 0, D) a staff of cold (38, 1, D) a scroll of brand weapon (38, 15, D) a +1 mace of protection (38, 17, D) a +5 rapier of holy wrath (still there?) a +0 plate armour of cold resistance (still there?) a ring of wizardry (still there?) (39, 0, D) a staff of death (39, 1, D) a +0 vampiric long sword (39, 14, D) the +0 whip of Shame {holy, Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. Fly: It grants you flight. (39, 15, D) a staff of air (40, 0, D) a +1 vorpal flail (40, 1, D) a +4 rapier of electrocution (40, 5, D) an orb spider corpse (40, 14, D) the ring of Limitation {Drain rF+ rC+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (40, 15, D) the +1 falchion "Couz" {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (41, 1, D) a +2 dagger of venom (41, 7, D) an orb spider corpse (41, 14, D) a staff of poison (41, 15, D) a +2 executioner's axe of flaming (41, 19, D) a +1 spear (still there?) a +0 animal skin (still there?) an amulet of faith (still there?) the gnoll corpse of Grum (still there?) (42, 0, D) a +1 great sword of holy wrath (42, 1, D) a staff of fire (42, 14, D) a staff of death (42, 15, D) a condenser vane (42, 21, D) a +0 giant spiked club (still there?) a +0 robe (still there?) a potion of cancellation (still there?) the +8 flail of Tartarus {speed, +Rage rF+} (still there?) Attacks with this weapon are significantly faster. rF: It protects you from fire. +Rage: It lets you go berserk. a +0 robe (still there?) the human corpse of Jessica (still there?) (43, 8, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (43, 10, D) an entropy weaver corpse (43, 14, D) the Almanac of Bewitchment Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Cause Fear Hexes 4 yes c - Silence Hexes/Air 5 no d - Invisibility Hexes 6 no (43, 15, D) the +8 dagger "Onoug" {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (44, 20, D) the troll corpse of Purgy (44, 21, D) a +0 scimitar of holy wrath (still there?) a +3 plate armour of fire resistance (still there?) a +0 kite shield (still there?) the human corpse of Donald (still there?) (45, 7, D) a wolf spider corpse (45, 20, D) a +0 glaive a +2 robe of willpower a +1 dagger of distortion 2 curare-tipped darts a wand of mindburst (8) the kobold corpse of Sonja (49, 12, D) a piece from Xom's chessboard (15/15) (49, 24, D) a lightning rod (4/4) (49, 33, D) a +2 scythe of distortion {!w} (49, 36, D) a piece from Xom's chessboard (15/15) (50, 0, D) a +1 whip of venom (50, 1, D) a +1 spectral quarterstaff (50, 24, D) a +3 arbalest of freezing (50, 25, D) 2 scrolls of brand weapon (50, 36, D) a +0 chain mail (50, 37, D) a +9 arbalest (51, 0, D) a +0 spear of distortion (51, 1, D) the +1 buckler of Hopscotch {rElec Will++} rElec: It insulates you from electricity. Will: It greatly increases your willpower. (51, 12, D) a piece from Xom's chessboard (15/15) (51, 24, D) a staff of air (51, 25, D) a +1 ring mail of poison resistance (51, 36, D) a +0 buckler of reflection (51, 38, D) a +3 buckler a +3 kite shield (52, 0, D) a +2 battleaxe of electrocution (52, 12, D) a +1 hunting sling of flaming (52, 13, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 pair of gloves of archery (52, 24, D) a piece from Xom's chessboard (15/15) (52, 25, D) +0 fire dragon scales (52, 37, D) a +4 glaive of venom (53, 1, D) a ring of positive energy (53, 12, D) a +2 chain mail of cold resistance (53, 13, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (53, 24, D) a +0 battleaxe of flaming (53, 25, D) a +0 hunting sling of freezing (53, 36, D) a staff of air (53, 38, D) a +0 kite shield a +0 scale mail a +0 long sword (53, 44, D) 5 large rocks (54, 0, D) a piece from Xom's chessboard (15/15) (54, 1, D) a +1 spectral giant club (54, 12, D) a +1 vampiric hand axe {!w} (54, 13, D) a piece from Xom's chessboard (15/15) (54, 19, D) (unseen) (54, 20, D) (unseen) (54, 24, D) a +1 quarterstaff of speed (54, 25, D) the +9 dagger of Insufficient Pleasure {freeze, +Rage} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. +Rage: It lets you go berserk. (54, 42, D) a +0 halberd a +0 plate armour (54, 43, D) a +0 war axe a +0 chain mail a +0 dire flail a +0 chain mail (54, 44, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 great mace of holy wrath (still there?) a +0 chain mail (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) (55, 0, D) a +2 antimagic falchion (55, 1, D) the ring "Dushiywn" {Int+5 Dex+6} [ring of dexterity] Int: It affects your intelligence (+5). Dex: It affects your dexterity (+6). (55, 9, D) a +0 long sword a +0 trident (55, 12, D) a +0 robe of willpower (55, 13, D) a +0 pair of boots of stealth (55, 24, D) a +0 hunting sling of freezing (55, 43, D) a +0 war axe (still there?) a +2 chain mail of fire resistance (still there?) a +2 kite shield (still there?) an amulet of guardian spirit (still there?) a +2 great mace (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) the +2 scale mail of Somewhere Else {SInv} (still there?) SInv: It lets you see invisible. a +0 great mace (still there?) a +0 chain mail (still there?) (57, 6, D) a +1 scythe of protection (57, 7, D) a +0 trident a +2 demon trident of venom a +1 scythe of venom (59, 36, D) a staff of conjuration {!a} (59, 37, D) the +9 hand crossbow of Egie {flame, rPois Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rPois: It protects you from poison. (60, 36, D) a tin of tremorstones (2/2) (61, 8, D) the +7 long sword of Melee {freeze, Fly Will+ Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Fly: It grants you flight. Will: It increases your willpower. (61, 11, D) a +0 vorpal trident (61, 16, D) a +1 plate armour of willpower (61, 36, D) a +0 plate armour of cold resistance (61, 37, D) a +1 antimagic flail (62, 0, D) a staff of poison (62, 1, D) a staff of cold (62, 10, D) a +0 trident 8 boomerangs (62, 11, D) a +3 trident (62, 16, D) the +2 hand crossbow "Xaoschaf" {elec, Drain rPois Will++ Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (62, 17, D) the +4 long sword of Xucifo {vorpal, rF+ Int+2 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It protects you from fire. SInv: It lets you see invisible. (62, 27, D) a +2 vorpal shortbow (62, 37, D) a +2 robe of willpower (63, 8, D) the +3 scale mail "Xepsapn" {-Cast rN++ rCorr} rN: It greatly protects you from negative energy. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (63, 11, D) a +0 trident (63, 16, D) a +4 glaive of venom (63, 17, D) a staff of cold (63, 27, D) the +1 leather armour of Urehutio {Str+3} Str: It affects your strength (+3). (63, 36, D) a lightning rod (4/4) (63, 37, D) a phantom mirror (63, 42, D) a +0 glaive (64, 16, D) a +1 dagger of venom (64, 17, D) a staff of conjuration (64, 33, D) a +0 rapier (still there?) a +0 robe (still there?) (64, 42, D) a +4 scythe (65, 32, D) a +0 short sword a +0 robe a +0 spear (65, 33, D) a +0 spear (unseen) (65, 42, D) a +6 scythe of flaming (67, 0, D) a +2 leather armour of cold resistance (67, 32, D) a +0 short sword (still there?) a +0 robe (still there?) (68, 0, D) a +3 plate armour of cold resistance (69, 36, D) a piece from Xom's chessboard (15/15) (70, 8, D) the +2 spear "Arcanum" {antimagic, rF- Str+7 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+7). Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. (70, 9, D) a +3 short sword of draining (70, 36, D) a +2 leather armour of fire resistance (70, 37, D) a condenser vane (71, 8, D) the +11 battleaxe of Doom {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (71, 16, D) a piece from Xom's chessboard (15/15) (71, 26, D) a staff of conjuration (71, 27, D) a lightning rod (4/4) (71, 37, D) a +1 plate armour of poison resistance (72, 9, D) a +2 leather armour of cold resistance (72, 16, D) a +2 executioner's axe of flaming (72, 17, D) a +2 plate armour of poison resistance (72, 21, D) (unseen) (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) a +2 long sword of electrocution (73, 1, D) an amulet of regeneration (73, 16, D) a +1 vorpal shortbow (73, 21, D) a +0 spear a +0 buckler (73, 22, D) a +0 rapier a +0 robe a +0 buckler (73, 26, D) the +2 robe "Banoumior" {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (73, 27, D) the +9 halberd of Ipivoce {vorpal, *Noise rF+ Will+ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It protects you from fire. *Noise: It may make noises in combat. Will: It increases your willpower.