Ankalagon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the +8 bardiche of Tender Mercy {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (20, 0, D) a +4 ring mail of cold resistance (20, 1, D) a staff of earth (21, 0, D) a +2 broad axe of distortion {!w} (21, 1, D) a tin of tremorstones (2/2) (22, 0, D) the +1 scimitar of Death's Door {drain, rF+++ rC+ Int+2 Dex-3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. rC: It protects you from cold. (22, 1, D) a +9 plate armour of ponderousness (22, 9, D) the +7 flail of Moral Flaws {vorpal, Will+ Str+8 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Int: It affects your intelligence (+4). Will: It increases your willpower. a +0 robe a spriggan corpse (22, 17, D) a ring of protection from cold (23, 0, D) the +12 scimitar of the Vulture {protect, rN+ Str-4 Dex+5 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (23, 17, D) a staff of air (23, 18, D) a +4 ring of evasion (24, 1, D) a staff of death (24, 17, D) a +0 cloak of stealth (24, 18, D) the ring of Due Proportion {rPois rC- Will- rCorr Int+10} [ring of resist corrosion] Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (25, 0, D) the +0 ring mail of Noughts and Crosses {Fly Stlth+} Fly: It grants you flight. Stlth: It makes you more stealthy. (25, 1, D) a +0 ring mail of poison resistance (25, 18, D) a tin of tremorstones (2/2) (26, 0, D) a lightning rod (4/4) (26, 1, D) a phial of floods (26, 20, D) a scroll of brand weapon (27, 0, D) a +2 ring mail of fire resistance (27, 1, D) a +1 pair of gloves of strength (27, 7, D) a water moccasin corpse (27, 9, D) a +0 rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (27, 17, D) a +1 mace of holy wrath (28, 0, D) a +2 helmet of see invisible (28, 23, D) a +1 scythe of venom (29, 0, D) a +4 arbalest of flaming (29, 1, D) a lightning rod (4/4) (29, 8, D) a polar bear corpse (still there?) a death yak corpse (still there?) (29, 11, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) (29, 12, D) a water moccasin corpse (29, 17, D) a tin of tremorstones (2/2) (30, 9, D) a yak corpse (still there?) a basilisk corpse (still there?) (30, 10, D) a +0 robe (still there?) a +0 war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a komodo dragon corpse (still there?) (31, 8, D) a polar bear corpse (31, 10, D) a death yak corpse (34, 28, D) a staff of conjuration {!a} (35, 0, D) a +2 plate armour of poison resistance (35, 1, D) a +5 double sword (35, 15, D) a piece from Xom's chessboard (15/15) (35, 28, D) a +6 ring of dexterity (35, 29, D) a piece from Xom's chessboard (15/15) (36, -1, D) a +4 ring of evasion a +4 ring of evasion (36, 1, D) a +0 dagger (36, 14, D) a staff of death (36, 15, D) the +5 hand axe of Nemelex Xobeh's Anger {speed, +Blink Fly rC- Stlth+} Attacks with this weapon are significantly faster. rC: It makes you vulnerable to cold. Fly: It grants you flight. +Blink: It lets you blink. Stlth: It makes you more stealthy. (36, 28, D) a +1 pair of boots of rampaging (36, 29, D) a phial of floods (37, 0, D) a +3 hand crossbow of freezing (37, 1, D) a +0 vampiric trident (37, 14, D) a +3 vampiric battleaxe (37, 15, D) a +0 robe (37, 24, D) the +7 whip of Incongruity {pain, rCorr SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the +1 robe "Wimoetz" {-Tele Int+5 Dex+3 Stlth+} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). -Tele: It prevents most forms of teleportation. Stlth: It makes you more stealthy. (37, 29, D) a staff of air (38, 0, D) a ring of positive energy (38, 1, D) a +0 robe of willpower (38, 15, D) a tin of tremorstones (2/2) (38, 24, D) a titan corpse (skeletalised by now) (38, 29, D) a lightning rod (4/4) (39, 0, D) a book of Power (39, 1, D) a +0 hand crossbow of flaming (39, 14, D) a +3 chain mail of fire resistance (39, 15, D) a +0 vorpal flail (39, 29, D) a +3 ring mail of willpower (40, 0, D) a +0 whip of draining (40, 1, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (40, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (40, 15, D) a +4 giant club (40, 28, D) a tin of tremorstones (2/2) (41, 1, D) a ring of resist corrosion (41, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (41, 15, D) a +1 long sword of draining (41, 29, D) a +0 leather armour of fire resistance (41, 35, D) a glowing shapeshifter corpse (41, 36, D) a glowing shapeshifter corpse (42, 0, D) a staff of death (42, 1, D) a +4 ring of protection (42, 14, D) a staff of poison (42, 15, D) a +3 scale mail of cold resistance (42, 29, D) a tin of tremorstones (2/2) (42, 33, D) an ugly thing corpse (42, 37, D) a shapeshifter corpse (43, 14, D) a +6 ring of strength (43, 15, D) a phial of floods (43, 24, D) a wind drake corpse (skeletalised by now) (43, 28, D) a ring of ice (43, 29, D) a +0 leather armour of willpower (43, 33, D) a glowing shapeshifter corpse (43, 34, D) a shapeshifter corpse (43, 38, D) an ugly thing corpse (44, 6, D) a +0 war axe (still there?) a +0 chain mail (still there?) a necrophage corpse (skeletalised by now) (still there?) (44, 24, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (44, 28, D) the -2 pair of gloves of Inevitability {Fly rC+} rC: It protects you from cold. Fly: It grants you flight. (44, 34, D) a shapeshifter corpse (45, 7, D) a +2 falchion of draining (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (45, 20, D) a wind drake corpse (skeletalised by now) (45, 21, D) a +0 robe a +0 robe a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (45, 22, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) (45, 23, D) +0 storm dragon scales the +8 broad axe "Xompul" {antimagic, *Slow rElec rPois rC-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. a +0 robe a storm dragon corpse (skeletalised by now) (45, 36, D) a glowing shapeshifter corpse (still there?) a very ugly thing corpse (still there?) (49, 0, D) a staff of conjuration (49, 1, D) a staff of poison (49, 37, D) a +2 longbow of flaming (50, 0, D) a condenser vane (50, 1, D) a +5 war axe of freezing (50, 12, D) a condenser vane (50, 13, D) a staff of air (50, 24, D) a ring of wizardry (50, 26, D) +5 storm dragon scales (50, 36, D) the +3 scimitar of War {vorpal, rC+ Int+3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rC: It protects you from cold. SInv: It lets you see invisible. (51, 0, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (51, 1, D) a +1 scimitar of distortion (51, 13, D) a +4 vampiric hand axe {!w} (51, 14, D) +5 shadow dragon scales (51, 24, D) quicksilver dragon scales (51, 25, D) a +2 dire flail of protection (51, 36, D) a phial of floods (51, 37, D) a phial of floods (52, 0, D) a tin of tremorstones (2/2) (52, 1, D) a phial of floods (52, 13, D) a piece from Xom's chessboard (15/15) (52, 14, D) a ring of flight (52, 24, D) the +1 scale mail of Weirdness {Harm} Harm: It increases damage dealt and taken. (52, 25, D) a +1 barding of cold resistance (52, 36, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (52, 37, D) a staff of cold (53, 0, D) the +0 chain mail of Kindness {+Blink rN++ Regen+ Str-5} Str: It affects your strength (-5). rN: It greatly protects you from negative energy. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. (53, 1, D) a staff of fire (53, 13, D) a staff of air (53, 24, D) a staff of poison (53, 25, D) an amulet of regeneration (53, 36, D) a phial of floods (53, 37, D) the +7 longbow "Killer Klown's Peril" {flame, rElec rF+ Int+5 Stlth-} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rF: It protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (53, 43, D) a +1 hand axe of distortion (53, 44, D) a +0 whip a +0 robe a scroll of brand weapon (54, 0, D) a staff of conjuration (54, 1, D) the +7 hand axe "Beetlebane" {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (54, 13, D) a ring of magical power (54, 28, D) a staff of earth (55, 0, D) a staff of air (55, 1, D) a +0 vorpal flail (55, 12, D) a +2 spear of venom (55, 24, D) a phial of floods (57, 18, D) a +0 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (57, 19, D) a +2 great sword of flaming (unseen) (57, 30, D) (unseen) (57, 43, D) a +0 dire flail a +0 chain mail (57, 44, D) a +0 club a +0 robe (58, 42, D) the +0 hand axe "Feuvoh" {vorpal, rC+ Str-4 Dex+5} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rC: It protects you from cold. a +0 cloak a +3 dagger of venom a +0 robe (58, 44, D) a +1 dagger of venom a +0 robe (59, 36, D) a +0 club (59, 37, D) a condenser vane (59, 43, D) 7 javelins a +0 scale mail a +0 scythe a +0 robe (60, 37, D) the +3 morningstar "Eviscerator" {venom, rElec rN+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 ring mail a wand of flame (15) a +4 scale mail of cold resistance (61, 0, D) a +3 scale mail of poison resistance (61, 8, D) a +1 chain mail of fire resistance (61, 26, D) a ring of willpower (61, 36, D) a staff of conjuration {!a} (62, 0, D) a +1 robe of the Archmagi (62, 17, D) a +1 vampiric broad axe (62, 27, D) a staff of earth (62, 36, D) a staff of poison (62, 37, D) a staff of poison (63, 16, D) the +6 hunting sling of Ongunet {venom, rN+} Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. (63, 17, D) a phial of floods (63, 27, D) a +1 ring mail of poison resistance (63, 36, D) a +0 short sword (64, 17, D) a +2 battleaxe of freezing (64, 27, D) a staff of cold (65, 26, D) a staff of earth (66, 23, D) a +0 great mace of protection a +0 scale mail a +0 mace a +0 leather armour (66, 33, D) a +0 hand axe (still there?) a +0 robe (still there?) (67, 0, D) the +7 battleaxe "Arcanum" {flame, Int+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). (67, 1, D) a +0 club (67, 21, D) a +0 war axe a +0 plate armour a +0 morningstar a +0 scale mail (67, 22, D) a +0 dire flail a +0 ring mail (67, 32, D) a +0 scimitar (still there?) a +0 robe (still there?) (68, 1, D) a +0 falchion 3 boomerangs a +0 leather armour (68, 43, D) a +0 short sword a +0 leather armour a +4 scimitar of draining (69, 0, D) the +4 whip of the Puffball {flame, rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (69, 2, D) a +0 flail a +0 leather armour (69, 36, D) a +1 hand crossbow of freezing (69, 41, D) a +0 short sword (69, 42, D) a +0 long sword a +0 halberd of freezing (69, 43, D) a +0 long sword a +0 leather armour (70, 36, D) a staff of cold (70, 43, D) a +0 hand axe of venom (71, 16, D) a +2 great sword of flaming (71, 26, D) a +2 shortbow of flaming (71, 27, D) a +4 vorpal falchion (71, 36, D) a +2 glaive of flaming (71, 37, D) a +1 arbalest of flaming (72, 9, D) a +5 hunting sling of flaming (72, 17, D) a +4 vorpal scimitar (72, 20, D) a +0 short sword a +0 robe (72, 21, D) a +0 spear (72, 22, D) a +0 dagger a +0 robe of the Archmagi (72, 26, D) a condenser vane (72, 27, D) the +5 falchion of the Sun {vorpal, Str+10} It inflicts extra damage upon your enemies. Str: It affects your strength (+10). (73, 16, D) a +1 executioner's axe of draining (73, 17, D) the +4 robe of Lilacs {rElec rPois Regen+ Int-2} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (73, 21, D) a +0 quarterstaff of draining a +0 robe (73, 26, D) a ring of flight (73, 27, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (73, 37, D) a staff of earth (74, 0, D) a +0 kite shield a +0 scale mail (74, 36, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 long sword (75, 1, D) a lightning rod (4/4)