Ankalagon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a staff of cold (60, 37, D) a book of the Earth (60, 40, D) a +0 long sword (61, 0, D) a piece from Xom's chessboard (15/15) (61, 3, D) a +2 great sword a +0 robe (61, 8, D) a piece from Xom's chessboard (15/15) (61, 16, D) a +0 broad axe of flaming (61, 26, D) a piece from Xom's chessboard (15/15) (61, 29, D) a +3 great sword a +0 robe (61, 37, D) a book of Pain (62, 1, D) a +2 flail of venom (62, 3, D) a +2 short sword a +0 robe (62, 9, D) the +11 morningstar of Guile {flame, rPois rN+ Stlth+} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (62, 16, D) the +1 leather armour of the Other Side {Str+7 Int+3 Dex-4} Str: It affects your strength (+7). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). (62, 20, D) a +0 shortbow (still there?) 22 arrows (still there?) (62, 21, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 26, D) the +6 chain mail "Jeosymp" {MP+9} MP: It affects your magic capacity (+9). (62, 27, D) a +6 plate armour of ponderousness (62, 30, D) a necrophage corpse (62, 37, D) a piece from Xom's chessboard (15/15) (62, 40, D) a +0 dagger (still there?) an elf corpse (still there?) (63, 17, D) a +3 leather armour of fire resistance (63, 18, D) a wind drake corpse (skeletalised by now) (63, 19, D) a +0 trident 6 boomerangs a merfolk corpse (skeletalised by now) (63, 26, D) a +6 mace of venom (63, 27, D) the +12 halberd "Zaolonna" {venom, Will+ Dex+6} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). Will: It increases your willpower. (63, 37, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (63, 40, D) a +0 dagger (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) the +2 robe of Somewhere Else {rElec rF++} rF: It greatly protects you from fire. rElec: It insulates you from electricity. (64, 18, D) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (64, 19, D) a +0 shortbow (still there?) 26 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (64, 26, D) a +2 scimitar of flaming (64, 27, D) a staff of conjuration {!a} (65, 19, D) a +0 shortbow (still there?) 22 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (67, 1, D) a +0 hand axe (68, 0, D) a +2 scale mail of cold resistance (68, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (69, 2, D) a +0 club a +0 scale mail (69, 36, D) a piece from Xom's chessboard (15/15) (70, 9, D) a +1 short sword of protection (70, 36, D) a staff of conjuration {!a} (70, 37, D) a +4 dagger of electrocution (71, 8, D) a staff of fire (71, 16, D) the +2 hand crossbow "Ymam" {elec, *Slow rC+ rN++} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (71, 17, D) a +3 dagger of flaming (71, 36, D) a staff of death (71, 37, D) a +6 ring of strength (71, 38, D) a +0 kite shield a +0 scale mail a +0 long sword (72, 9, D) a staff of cold (72, 16, D) a +0 spectral quarterstaff (72, 17, D) the +7 hand axe of Ileazil {vorpal, Will+ Str+3 Int-2 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). Will: It increases your willpower. (72, 26, D) a +5 falchion of electrocution (72, 27, D) a staff of conjuration {!a} (72, 31, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (72, 36, D) a +0 chain mail of willpower (73, 16, D) a staff of poison (73, 17, D) a lightning rod (4/4) (73, 26, D) a staff of cold (73, 27, D) a +4 arbalest (73, 28, D) a +0 halberd a +0 chain mail (73, 36, D) a phial of floods (73, 37, D) a +4 war axe of distortion {!w} (74, 26, D) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (74, 27, D) a +2 great sword of freezing a +0 plate armour a human corpse (skeletalised by now) (74, 28, D) a +0 halberd a +0 chain mail (74, 31, D) a +0 flail (still there?) a +0 leather armour (still there?) a human corpse (skeletalised by now) (still there?)