Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 7188300543552608685 23 Angani the Magician (level 2, -3/20 HPs) Began as a Draconian Mystic on Oct 31, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (671 turns). Angani the Magician (Draconian Mystic) Turns: 671, Time: 00:01:47 Health: -3/20 AC: 4 Str: 10 XL: 2 Next: 71% Magic: 4/6 EV: 11 Int: 18 God: Gold: 42 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no cloak) rElec . (100%) (gloves unavailable) rCorr . (100%) (no boots) SInv + (no amulet) Will ..... (ring unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn a - vision talisman MPRegen 0.10/turn %: no passive effects @: vision-form, slowed, very slow A: glimmercast, see invisible, AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Jewellery c - a +5 ring of evasion Talismans a - a vision talisman (worn) b - a jade talisman Scrolls c - a scroll of immolation {unknown} d - a scroll of revelation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging + Level 3.1 Spellcasting + Level 1.5 Fire Magic + Level 1.4 Ice Magic + Level 1.3 Air Magic + Level 1.3 Earth Magic + Level 3.1 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 28% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 14% 2d6 14% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Dragon Veins Fire/Ice/Erth/A9% 3d(4/4/4/226% 3 Gloom Hex/Necr 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You have an extended range of vision and can be seen from far away. Your helmet, gloves and ring are melded. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The jackal closely misses you. The endoplasm barely misses you. You hit the jackal but do no damage. You tail-slap the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The endoplasm misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The endoplasm hits you. You hit the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The endoplasm hits you but does no damage. Unknown command. Unknown command. Casting: Ice Thorns (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm Thorns of ice sprout around the endoplasm. The residue of your spell condenses into glimmer. The endoplasm completely misses you. You condense the glimmer around your hands and fire it at the endoplasm! The glimmering dart hits the endoplasm but does no damage. The ice thorns skewer the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #.###...#.....## ##. #.##...........###.# #.##..............## ..##.###.###.###.... # ####.# #.#.....#.#.# #. #.# #.#.....#...# #? ##.###.....>....## #.###......#..÷..#.## #.###....@>....#.....#.### #......##j^....###.###.... ...# #.#.####....÷....### . ##^^# #####.##### #.##########.##### #.. .............# #... ########.###.# #.## #... #.# #. ....#.#.# You could see an endoplasm (j). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 4 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Angani the Draconian Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 98 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/6 668 | D:1 | HP: 1/20 [frozen (4)] 671 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, st_stairs_3 Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Spellcasting | 3 | 3.1 Fire Magic | 1 | 1.5 Ice Magic | 1 | 1.4 Air Magic | 1 | 1.3 Earth Magic | 1 | 1.3 Shapeshifting | 3 | 3.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- Vision | * * | 2 Action || total ---------------------------++------- Attack: Normal || 80 Melee: Unarmed || 80 Tailslap || 10 Punch || 3 Cast: Ice Thorns || 14 Stab: Sleeping || 3 Armour: None || 55 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 678 | 678 | 0 | 61 | 429 | 1 | 678.0 | Dungeon | 678 | 678 | 0 | 61 | 429 | 1 | 678.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 678 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+